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Posts posted by Ladadoos
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SEVERITY: 3
LOCATION: Post-Game screen (screen with Upgrades, Statistics and Gold after winning a match)
REPRODUCIBILITY: Always
DESCRIPTION: Every time I finish a map, I at first don't see the ugprades displayed. The loot screen is empty. Closing the window and re-oppening it doesn't help, but what does help is switching to the statistics window and then back to the loot window. After doing that I can see the loot and proceed to assigning it to a team member. Also, on a second note, I only the see EXP and Gold received after I have assigned the upgrades to someone. The Gold seems to work properly (since Disenchanting a card gives you more gold), but since disenchanting cards doesn't provide any more or less EXP, I believe the EXP should be displayed right away too, and not after the cards have been assigned (Although I am not sure how this exactly worked in the old BF)
SCREENSHOT: -
ADDITIONAL INFORMATION: This issue only seems to occur when the way of distributing the loot is in 'Assign' mode. If I have it on 'Random' I see the upgrades right away. -
2 hours ago, John said:
ADDITIONAL INFORMATION: This bug seems to occur permanently (not sure whether a server restart fixes it) after winning a map/difficulty a specific amount of times
- The number of times I was able to win the map at a difficulty was the number of upgrades available on this map divided by 4
It seems indeed to be a problem after playing maps a specific amount of times. I would also like to mention that the bug Speedrun displays wrong difficulty in rankings also seems to have an issue with 4. It adds 4 to the displayed difficulty in the rankings. Not sure how related these bugs are, but there seems to be something with 4.
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I like Giant wyrm, it's a pretty solid unit for a 1 nature only T4 card, especially agaisnt L units, although doesn't have much of a chance agaisnt XL. This is unless you combine it with unholy Hero and go flying around destroying all crystals in The Dwarven Riddle
Most of the times tho I had other colors like frost and shadow in combination with my nature orb, which made me use LSS instead of Giant Wyrm. I pretty much only used it for either specific scenarios or if I didn't have any other better T4 card, which wasn't often the case.
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1 minute ago, fiki574 said:
Well weird cuz only difference is:
As u can see, there's ";" in first case, and "," in second but that really shouldn't cause problems.
You can try changing the "," to ";" so it looks like this:
Well, I've written quite a bit of script always using ' , ' at the end instead of ' ; ' and never had issues.That being said though, the only difference I notice that might cause it compared to how I write it is that I write
Conditions = { PlayerHasGameLost ({Player = "pl_Player1"}), },
instead of
Conditions = { PlayerHasGameLost {Player = "pl_Player1"}, },
Although this also shouldn't cause it because else this script would never work
It sometimes working and sometimes not (according to Geradon) is basically why I think it must be something else, but no idea what. Maybe some client stuff.
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54 minutes ago, fiki574 said:
If it continues to happen, i can fix it with the tool. It even says the line where the error is.
1. OnOneTimeEvent 2. { 3. Conditions = 4. { 5. PlayerHasGameLost {Player = "pl_Player1"}; 6. }, 7. 8. Actions = 9. { 10. PlayerGameOver { Player = "pl_Player2", TargetTag = "spectator2"}, 11. PlayerGameOver { Player = "pl_Player3", TargetTag = "spectator3"}, 12. }; 13. }; 14. 15. OnOneTimeEvent 16. { 17. Conditions = 18. { 19. PlayerHasGameLost { Player = "pl_Player4"}, 20. }, 21. 22. Actions = 23. { 24. PlayerGameOver { Player = "pl_Player5", TargetTag = "spectator5"}, 25. PlayerGameOver { Player = "pl_Player6", TargetTag = "spectator6"}, 26. }; 27. }; 28. 29. State {StateName = "INIT"}
This is the script literally copied from the file, I changed nothing besides the line number on the left for convenience sake. Besides what I said earlier about it being strange that it doesn't always crash if it's a script error, I don't see anything in/near line 18 that could give this crash.
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8 hours ago, MephistoRoss said:
Seems like this is a bug in the lua script of the custom map. So I am not sure what you want the devs to do with this?
I did take a look at the one and only lua script required to run this map and saw nothing which should lead to an error. What's more strange is that, according to Geradon, this only happened one time. If it's a 'true' script error it should crash all the time (assuming the lua file doesn't change its own script
), not just randomly.
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@Sykole here you go

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3 hours ago, Sykole said:
@chargeR @Ladadoos What Windows are you running?
I am also running Win 10 64bit.
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While I was ingame, I changed the audio as well and then tried to exit the game (Battleforge). I got a black screen with some faded GUI elements. I was unable to click anywhere or pretty much do anything. Long story short, I experience this as well.
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4 hours ago, Ragenarok said:
I can't remember the name of it but it used to make the screen shake, it was a four drop blue card.
Dreadnought? There's this card website anyways with all the cards if you ever forget the name of something or just want to check out the awesome cards the game has: https://cardbase.skylords.eu/Views/App.html
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It couldn't have been any better, great news!
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2 hours ago, MeisterRihno said:
Thx ladadoos for your great topic but some people didn't write their exact location.
So it could be that some are neighbours and they don't know.
That was my reason behind.
I know that your idea is slightly different, but just thought I'd let you know about the Austrian guys that wrote in that topic
Maybe you could ask them or quote them and hope they answer.
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@MeisterRihno Maybe this might come in useful:
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1 hour ago, TheMrMeff said:
Nomands.
Who are those ?
Got to admit though, Nomad is indeed a really awesome card. They're quick, strong, heal and do the job quickly at a relatively low power cost. Even better when you have a few gathered up for a buff.
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Looking forward to the stream!
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I guess it's worth mentioning this thread there from @bobfrog:
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6 hours ago, Psymantis said:
I hope it's not impossible to get the promo cards I used to have.
The first card in a booster pack is currently the only card that can drop a promo with a chance of 1%. Percentages may vary later on.
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32 minutes ago, Ultrakool said:
That's a page not a group.
Euhmmm.. He did say 'facebook and twitter page' :P
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Congratulations to all the new Beta Testers! And like @Ultrakool said, rest in peace Frenzyy :/
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2 hours ago, Eirias said:
I remember when 3 or 4 rep would put you at the top of the week's leaderboard, and now we sometimes have multiple people in the 20s.
3-4 rep at the top ? I remember when 15-30 reputation was required to be at the top of the leaderboard. Of course these amounts depend on when you look at the leaderboard (more hype - less hype).






3 - Upgrade order changes after assigning them to a member
in Resolved
Posted
SEVERITY: 3
LOCATION: Post-Game screen (screen with Upgrades, Statistics and Gold after winning a match)
REPRODUCIBILITY: 1/1
DESCRIPTION: After me and @RadicalX finished playing a map, we got to the loot screen and saw the following upgrades (named in order from left to right): Area Ice Shield, Buggy White Card, Timeless One, Lost Shade. After RadicalX assigned the cards (Lost Shade for me, Timeless One and Area Ice Shield for Radical and disenchanted the Buggy White Card), the order in which the upgrades were displayed changed to: Lost Shade, Timeless One, Area Ice Shield, Buggy White Card. The order didn't use to change in the old BF.
SCREENSHOT: -
ADDITIONAL INFORMATION: I would also like to point on that after receiving the Lost Shade as reward I got the system message: " You have received Lost Shade as reward! ", which is kinda misleading since it sounds like I received the card when I only received the upgrade for it, in this case Lost Shade III. I suggest this system message to be worded differently if possible, to something like " You have received upgrade III for Lost shade as reward! "