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Ladadoos

Admin & Main Developer
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Posts posted by Ladadoos

  1. NAME: [Kubik] - 3 - Leader not always reassigned correctly after leader leaves

    SEVERITY: 3

    LOCATION: Forge

    REPRODUCIBILITY: Very often

    DESCRIPTION: Whenever the leader of a group leaves the group, leadership of the group is not always assigned to the correct member. The person who has been the longest in the group after the leader leaves should become group leader. 

    Example:
    A invites B and then C
    A leaves -> B should now become leader
    B invites A
    B leaves -> C should now become leader
    C invites B
    C leaves -> A should now become leader
    etc...

  2. NAME: [Kubik] - 2 - AFK(?) people seem to cause some general issues
    SEVERITY: 2
    LOCATION: Forge
    REPRODUCIBILITY: Always (3/3)
    DESCRIPTION: Whenever I try to whisper someone who has been AFK for a while (not sure how long exactly, 10-30 mins(?)), a world packet is forwarded but my whisper doesn't go through. Inviting that person to my group causes me to freeze and disconnect, requesting his deck gives me a "Request deck from X"  and no message afterwards (like he refused or ignored me) and it allows me to instantly request deck again (same applies for show deck). Whenever that AFK person is back and he whispers someone (I don't know if the act of doing something or if whispering specifically fixes it), I am able to whisper that person just fine. 

    Reproducibility is 3/3 because 3 people were AFK and with all of the 3 people I experienced what I wrote above. This doesn't mean it's necessarily AFK related, but the chances are very high. EDIT: This seems to also happen to someone who has ONLY been upgrading cards for a while and not necessarily AFK.

    Not sure if the  following is also caused by this, but what I also noticed was: I can't read any messages the person writes in global. The AFK person relogged and I still couldn't read it. I had to relog too before we could both read each other's global messages.

  3. @fiki574 It is still pretty much what @John said: Right now if a player is alone in a lobby, "This player is already in a group" is given as an error when you attempt to invite that player to a group. So this is technically not causing any issues and is consistent in behavior now. However, being able to invite players which are in a 'one person group' would still be a nice feature.

  4. On 4/2/2018 at 10:20 AM, Aegis1020 said:

    "What ?! How much for these wretches ?"

    Blight, slavemaster.

    On 4/2/2018 at 12:19 PM, Graaf_Markus said:

    Watch out!, a twilight witch is getting close to the shard

    Moon, Nightmare's Shard

    'Looks like we're having pork chops tonight!'

  5. The Skylords Reborn team did what had to be done and it sucks, I know. It's even more frustrating for them than it is for you. An unbelievable amount of hours was put into the project, both by the team and testers, these past couple of days to try to make it for the deadline. It is not like bugs weren't known, it's just that they were proven to be more tricky to fix than first expected. There is only so much a few developers can do and rushing was definitely not the better option in this case. I read many times people stating that bugs are to be expected in open beta and I wholeheartedly agree. That being said though, there is a difference between (minor) bugs that don't affect the rest of the player base and bugs that are, in some cases, easily triggered and crash the server(s). To be able to test you need a solid base. An open beta where the server(s) constantly crash sounds like an open beta that was released too soon if you ask me. The lack of an aforementioned solid base doesn't give players, nor the developers for that matter, an enjoyable testing phase. So, even though it has been delayed yet again, let us not forget that it was for a logical reason and that such delay should not undermine the hard work that has been put into the project the past couple of weeks, even years.

    ForgeUrPath, MephistoRoss and Zyna like this
  6. 10 hours ago, mechman said:

    Maybe even a weekly PVE mission. I think even without a story or voice acting a lot of people would enjoy this.

    Either you would have to have a lot of people working on this weekly PVE map or have them made by the community (and have the staff pick one every week), because making reasonable standard PVE missions is no small task.

  7. NAME: Abnormal high amount of EXP received after completing king of the giants
    SEVERITY: 3
    LOCATION: Reward screen after completing king of the ginats
    REPRODUCIBILITY: ALWAYS
    DESCRIPTION: After completing the map 'King of the Giants' the player is rewarded with an abnormal amount of EXP: 78k on Expert, 50k on Advanced and 25k on Easy. 
    SCREENSHOT: -
    ADDITIONAL INFORMATION: On other 4p maps you receive around 9-12k on Expert. I tested this while playing the maps alone.

     
  8. 2 hours ago, bobfrog said:

    and for making wells,... symetric on the map, you can just take the well position, do simple math and then know exactly where the other well has to be

    True, but that's only really helpful if your land around the wells is also symmetrical :P 

  9. On 3/16/2017 at 7:37 AM, Gahen said:

    - Is there a symmetry tool in the game? 

    As far as I know, there is no specific tool to do that. However, there are two things you could do:

    1. This is probably the worse out of these two, but the Random Map Generator that the Map Editor comes with has three options regarding map symmetry which are: Point Mirrored, Axis Mirrored and No Mirror. The issue with this is that you kind of need to hope the random map generator creates a map more or less what you had in mind. 
    2. Option two is to create your own heightmap and import that into an empty map. A heightmap is basically an image of your map where pure white is the highest spot in your map and black is your lowest. You can very easily create a symmetrical image and import that, therefore having a symmetric map. The width/height of the image must be the same as the map size.

    You always have the measuring tool from the map editor that measures distance between two points, but yeah... :P 

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