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MarbSlonk

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Everything posted by MarbSlonk

  1. This is really awesome. As a PvP player, the map balance is especially great!
  2. Thanks! Edit: just seen the game, that was absolutely hilarious haha, great 'game'
  3. I don't, where can I find em?
  4. There is another thread, and maybe you can stalk this thread to get the replay site up and running :-)
  5. It's also quite effective to use Parasite Swarm. It can take over Skyfire Drakes and Scythe Fiends, deal great damage against Enforcers/Gladiatrix and can even snipe Firedancers over cliffs. Just be careful, because they have a very low healthpool and one shot from a Drake + Eruption and they're dead. You can send Energy Parasites to distant places, forcing the Fire player to summon a Skyfire Drake. Even if this kills your EP without leeching a well, it will force 100 power for the Drake far away from the action. Ghostsspears + Spirit Hunters are a quite strong early game combo. Don't use Burrowers, if you want to attack just use Deep One instead. Whatever you do, don't rush/stay in T1. Pure Fire T2 is extremely strong against Nature T1.
  6. I'm by no means a top-player, or even close to that (rank 65 with pure nature), but I agree with the sentiment. On smaller maps you at least get to decide whether or not to rush, but on the larger map it basically forces you into an instant T2 that you will probably lose. Although I can understand that it's not a high priority, I actually really like your solutions. Especially the Mana Wing one as it isn't really useful in PvP right now, but it's an awesome unit :-) I would be fine with buffing some Fire and Shadow T1 cards as well, of course. A diverse T1 fight is always great!
  7. I had three nice games recently, I added them to the post :-) The one one Wazhai is a nice nature T1 vs Shadow/Frost T2 base trade, the other two are Root Network games. The one vs. Imperial Knight is him practicing with a Stonekin deck and the one vs. Tygwar is vs. Shadow/Frost. MarbSlonk vs KnightofAlbania.pmv MarbSlonk vs Imperial_Knight (1).pmv MarbSlonk vs Tygwar.pmv EDIT: My ELO is ~110.000, around the 65th place in 1v1, in case it matters :-)
  8. NAME: Smaller Abyssal Warders don't get Wheel of Gifts buff DESCRIPTION: As said in the title, the smaller versions of the Abyssal Warder don't get any buffs from Wheel of Gifts. The original, XL version does, however. REPRODUCIBILITY: Both ingame and in the Forge. Both affinities.
  9. I completely agree with the current proposal. Giving them a different version of looter later on sounds great. As synthc suggested a slight decrease in power cost or stat buff in the meanwhile would be fine. Great work!
  10. Same for me. Excluded BF from the virus scanner, running as admin and so on, but cannot log in.
  11. I'm quite sure I ran BF perfectly fine in 16:10. I have a 1680*1050 monitor and I never had any problems with it, so it should be fine I guess. I also never edited any files or changed settings.
  12. I was Hero (first blue rank) and can help up to that level with pure nature. I'd like tips/help on playing pure nature (especially T1) from anyone that plays at a higher level though. I usually ran a root network deck.
  13. I got it, thanks guys!
  14. Interesting overview, although I knew most if it already. I have a question though: does anyone know the numbers on how fast Void Power is returned (I only knows the speed depends on the amount)?
  15. Hmm I always thought Spikeroot deals random damage, thanks for the clarification! On your suggestion: I would prefer giving nature a M/M unit in T2. So slightly increase the stats and make it require 2 nature orbs. What would be really nice if we give you suggestion (no attack, only support) to say the nature affinity, and LagOps' suggestion to the purple affinity. They both seem very useful and I can't choose ;p
  16. Spikeroot was pretty good for PvP. I was usually hovering around the 50-ish rank, and used him in nearly all my decks (I only played pure nature). Of course DO is probably better, easier to use and requires less cards, but Spikeroot is not bad at all. He one-shots Gladiatrixes and Nightguards most of the time, has a decent melee attack and a lot of HP. It also should be noticed that nearly every player gets paranoid when they see a Spikeroot around while you build a Root Nexus. I had a lot of opponents who would just erupt (!) the Root Nexus. The air weakness is nothing new to pure nature, so I would call that a problem with the faction and not with the unit. That would be so epic: you could give pure nature a M/M counter (should be no more than 60 power), a new playstyle buffed (root network) and a counter to air units.
  17. I never liked the Twilight faction, so I never tried this guy. I do think however that the transform-mechanism should be buffed, the idea is so awesome. This unit was one of the most used Twilight ones, and it looks relatively good ;-) A pain in PvE though, damnit..
  18. [quote='Silverdragon' pid='8586' dateline='1437499029'] and it seems like u can also not judge about pvp at all. you would destroy the complete balancing by letting fire units take more dmg. at least when u dont raise the HP of the units by the same amount and then they would just be better with live weaving. so ur suggestion is just bullshit. if u dont have an idea from pvp and balancing then u shouldnt try to suggest things for pvp and balancing. [/quote] I think he means that Global Warming makes ENEMIES take x% more damage. You could try to make a more constructive comment as well, you sound extremely offensive.
  19. MarbSlonk

    New cards?

    [quote='Shadows' pid='4343' dateline='1436791193'] the game already has many cards to new cards only create new promos in the days of Christmas Easter party type etc. [/quote] New cards, if well designed, can only improve the game. The sentence "if well designed" is incredibly important here though :) [quote='EpicStormer' pid='4412' dateline='1436803057'] Look at legacy reforge if u want new cards i believe that we waited too much for bf to come back for them to change it... [/quote] Legacy Reforge is not just making new cards, it is a completely different game. You may have nice ideas for new cards for Battleforge instead of wanting to play Legacy.
  20. Has more posts than I have in half the time ;)
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