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SunWu

Beta Tester
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Everything posted by SunWu

  1. I think it was always cheaper than infect, used to be around 1000BFP for some time and now 600BFP, probably due to reforging. Another situation where wheels are really wasted: If there's lots of stonekin units; the devensive wheel buff only adds another 5% onto the 15% adamantium skin. For grinders the regeneration buff is redundant, too.
  2. You could play something like: T1 Windweavers / shaman / ensnaring roots / surge of light T2 Stormsinger / cannon tower / breeding grounds / cystal fiend / curse of oink / maulers T3 shrine of memory / equilibrium / revenge / thunderstorm / enlightenment T4 Lost spirit ship / grimvine / regrowth / maelstrom Just some basic cards wich do a good job most fo the time. You can also play offering and rifle cultists to get more charges for T4 units without a cooldown. For expert you will often need to make changes (more defensive towers or a stronger focus on different tiers). If you didn't know: you can test all cards by clicking on them in the auction house. Have fun! Edit: forgot maulers!
  3. I love you all for everything you did to ranked pvp!
  4. As someone who didn't know as much about this enemy, most confusing thing for me is: ,,shares pain inflicted to him with his nearby allies.'' So that's wrong because the reflect dmg is delt to enemies and not allies?
  5. Battleships are my favourite rPVE deck at the moment. With their standard attack i find them to be realtively broing, too - but i just love the ability! The long range means you can destroy anything on the ground before it gets to damge you. It's really fun with unholy power. I don't really think they need a buff, especially when you play with winter witch, ice age or coat of protection they are already indestructible (unless magma fiend boss in fire rPVE 😞).
  6. May I introduce, the strongest spell in the game:
  7. Yeah, the twilight spreads uncontrollably - like a wildfire. Also the whole shadow theme of sacrifice and corpse collection doesn't really match with what the twilight curse is. Of course if they would have designed the shadow splashes in another way, shadow nature might have been more intuitive.
  8. You could also enlighten one or two shrines of war, even resource boosters maybe
  9. I remember that the class system confused me when i started playing BF. I had the feeling that there might be a counter mechanic i'm missing out on. Now it rather feels like something the original devs thought has to be in the game but then didn't put too many thought into.
  10. SunWu

    Boosters

    You have to amuse the booster gods by opening the cards in the right order! And grigori, ashbone, parasite swarm, roots, lost shade - that's not even that bad of a run! Edit: bad luck brag chat?
  11. Yes, this is why it would be horrible to take away the free decks again (like he proposed earlier). PVE still has about 200 cards wich are not OP, but playable. In PvP every colour has only 25-35 viable cards including 15 or more wich are must haves. Some of them are really expensive and without them you can't comepte. The free decks do not only cut down on the grind a lot, but also give a quick instruction on what's meta. (And you really can't compete with non meta decks, take away 2 or 3 random cards from a topplayers deck and he should have problems going ranked with that.)
  12. Except master archers and ice guardian So godsent that most topplayers didn't even consider using it No, witchclaw is inferior - useless ability, squad of two (half dmg once at a certain HP), only 2 can attack a well Edit: I'm gonna stop here now, at this point it's just you venting and being wrong most of the time (when it comes to facts and not opinion, totally respect you not liking the change, hate how you handle it)
  13. It is not a niche use if a scenario occurs in almost all shadow - frost pvp matchups. See, you don't have to be a pvp pro to discuss balancing, but if you don't have the slightest idea about it, never seen a single pvp match....maybe be more careful with assumptions. Cause a single change can destroy multiple pvp matchups (all of your ,,infused'' ideas would) while PVE has a little more room for change.
  14. He thinks it's funny that you're complaining about a certain niche use not being available anymore and then turn around and say ,,I feel its problematic to balance things base on such niche situation''. You see the contradiction. And while killing XL units with S units and wintertide IS a niche situation, dread vs MAs in pvp is not, it's a standard scenario.
  15. No he's right, why not just siege or rage on massed master archers, much better than supid devs ideas /s
  16. Hi, good cards for a nature start: windweavers for damage, maybe dryad (blue affinity) for 25% damage redution on your units. Surge of light for heals and having crowd control like hurricane and/or ensnaring roots is also very useful. For a fire start most people use nomads (green affinity) and mines, wich deal insane damage. You can also use sunstriders (ability disables towers) and eruption, but those aren't really needed. In T2 you can go for vilebloods, fire stalkers or gladiatrixes as units, lavafield and curse of oink are good spells. Breeding grounds give you and your mates a 25% power discount on units spawned next to it. If i start fire, i usually still carry surge of light and roots and/or hurricane in T2 just cause they're that good. Your T2 units and spells are usually enough to get you T4, so most of the remaining place should be used for T4 cards or T3 cards you really like. Good spells are earthshaker, thunderstorm, cluster explosion (red affinity), twilight pestilence, equilibrium, regrowth, revenge. Shrine of war is also really helpful. Except level 10, you can probably succeed in every rPVE level with only twilight cards and some nature or fire spells mixed in. For example: a level 9 can be beaten by just getting about 8 abominations and slapping a regrowth on them when needed. The other spells and units just speed things up or give you more safety and possibilities to support your temmates.
  17. Well you don't wait till a unit dies by enemy fire, you kill it yourself...kill a few units to get a maxed out ethereal storm, spawn new ones after that. With voidmanipulation, 2 LLS, 2 Lost Dragon and 2 lost warlord affinities you definetly have enough charges. And to be clear, i don't think these combos are superstrong, i just think they're on the same lvl / a little stronger than stuff like lifesteal, adamantium skin or twilight transformation. They all don't do that much, revenants at least look good. And i'm not against buffing revenants neither. Edit: you also don't need dead XLs for a good ethereal storm, T2 revenants for example have the same effect. So in theory lost souls have a good way to make use of otherwise useless lowtier units lategame.
  18. Well there's revenants blessing and ethereal storm wich both synergise with revenants. I wonder if anyone has ever tested and wrote down numbers after testing ethereal strom with diferent amounts of revenants, on paper it seems strong. (either take almost no damage or do heavy over time damage to oponents). Personally i find these things more interesting than stonekins boring 15% deff buff or twilights weak transformations. Bandits lifesteal also isn't really exciting, it rarely makes the difference in a fight, 15% isn't enough to change anyone's playstyle.
  19. Why change the card just because of its name? Rageflame is the most fire name i can think of and its a stonekin unit. The people of Nyn (frost) studied these old scriptures and are now able to recreate the ritual the amii used to repair their buildings in the old age, they call it the...amii ritual! There we go!
  20. I think the pure Lost Souls cards combine the frost and shadow signature mechanics really well: frost brings the high HP, shields, even some freeze (lost converter) while shadow is represented through corpse recycling, offering units and (de-)buffs. The ''playing on a knife's edge'' shaodow theme you're missing is represented by having the ability of revenants. You only have a short time to use them, but therefor they give you possibilities you otherwise don't have, for example making full use of ethereal storm. Everything of course overshadowed by infect, frenetic assault, overlord etc... Bandits other mechanic theme besides the lifestealing is debuffing stuff, it always seemed to me. Makes sense now that i think about it, fire and shadow both use (de-)buffs, so bandits should be the kings of buffs. When thinking about their identity they seem like the most human based faction next to frost, lots of human units and buildings wich seem human made. And pirates, i think of pirates! Twilight is transformation (like the revenants weak and micro intensive and therefor never seen) and lots of poisonous abilities and spells. Poison is a nice combination of fire and nature as it's a natural way of dealing damage. Also fits the ,,parasite'' theme.
  21. With all the work you put in i hope you'll find at least time to play a little here and there in the future. Thank you for being part of a dream come true!
  22. It's really not that complicated: Frost is the strongest in close well situations. This has nothing to do with playstyle, meta or players adapting to mapping... Ice guardians are just really strong and in close well situations you actually get to use them. Fire and shadow really struggle cause they can't rely on their S sized M counters as usual, cause they get destroyed by master archers. So: big map bad for frost. Small map good. There's no adapting to that, it's been like that for years. One of the reasons frost was never really popular, a lot of players don't want to be that dependant on rng.
  23. Is proud of ,,not playing by the book'' - plays curse well lmao Curse well was one of the lamest most played cards in the top 100. If you don't want to play by the book try one of the cards devs carefully buffed to achieve more diversity. Getting a little annoyed by people getting a whole meal for free and complain because one of the side dishes is not exactly their taste. I'm totally fine with well mannered feedback/criticism like Chronopie did, but if i read something like ,,again devs ruining the game'' i gotta stay away from the forum for a while...
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