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SunWu

Beta Tester
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Everything posted by SunWu

  1. Eww....shield building ! It was of the most seen T3 cards in mid- and highranked PvP because it was a standard card for pretty much every frost splash. Pure Shadow often went frost T3 only for this card ! (well...maybe for lancers and grig, too )
  2. After the reaver nerf, grigori was the new definition of lame Also Hirooo says he likes them, but i know for a fact that he always used to suicide them. What do you think about lost grigori ?
  3. Yeah, Rogan always hung around the lyrish guys. He looked more confident on his non-promo picture: That haircut tho !
  4. Fires shots like a true corsair is supposed to !
  5. If you wanna be sheep there's no need to know all that human stuff.
  6. Great PVE card to secure structures against heavy attack, look at how 2 bandit walkers can't destroy a wardens sigil because of her ability (at min. 11) https://www.youtube.com/watch?v=YT0vmOxLGZM
  7. Curse well destroys an enemies well within a second, find me something faster ^^ Never tested Curse Orb tbh
  8. Type ,,wp cliffnoob'' in chat and leave. But seriously, i think only aura of corruption can stop a good cliffing as shadow/nature. Not powereffective, but at least your well/orb might survive.
  9. Spending 150 power and getting nothing but a destroyed (enemy)well in return is under normal circumstances a risky move. Because now your oponent has 150 power more to spend than you (if powerlevels were even in this scenario). This can result in an overwhelming attack that will end with more than a well destroyed on your side. BUT frostplashes, especially stonekin and lost souls, but to a certain extent also pure frost, fire frost and pure shadow with frost T3 have quite strong defensive capabilities. Now if they use cursewell they can often defend succesfully even with the 150 power disadvantage and finish the scenario with a permanent power advantage (the cursed well) using a low-risk strategy that, like Hirooo said, also supports non-interactive playstile.
  10. Oh finally, my favourite card ! The game needs more cards like this. It supports lame, turtling, let's-play-30-minutes-without-action-playstyle. Great supplement for tryhard defensive frostsplashes, also really low risk. Why use units to attack the enemy, they might get countered, you might have to think and micro, who knows what will happen. Just do the *swoosh*-thing (god, i hated that sound) and - bam -well gone, that's always 150 power well spent ! Nerf it to the ground or outright ban that card. Otherwise i will make an account where i lame only this with cultist void manipulation to show everybody how stupid and succesful it can be even in the hands of a mediocre player ! ,,Another thing that intrigues me is that, why does the Curse Well card have a higher power cost than Curse Orb? Sure your getting rid of a power well, but I would think an Orb is pretty vital as well... '' That's because curse well destroys a well permanently (and is only 150 power on U3 anyway) while curse orb cancels an orb only temporary. Also a. is freak'n OP and b. is useless. ^^
  11. I guess it was planned as fulfilling the role of a mobile mortar in T2 (Back then mortar didn't need ground presence in the target area). Its incredible attack being balanced by low hp and being slow. I guess without the cliffing it would be a relatively balanced unit.
  12. It was my perception that mortar and phasetower were slightly too strong. When i write slightly i mean that they're maybe ripe for a ~50dmg or hp nerf or maybe lenghthen phasetowers postport vulnerability slightly, Nothin major really, but something that could help certain decks in certain situations a little bit to even the chances. And nothing that would make those cards useless. Seeing it that way i don't understand this: ,,tree spirits maybe being slightly OP, but not enough to nerf'' When they're slightly OP why not a slight nerf ? The better balance gets, the tinier the needed nerfs/buffs get, i think. ,,And I guess bandits are UP, but that's sort of the nature of the faction....and it's quite strong in 2v2: a buff to bandits for 1v1s would make it one of the strongest 2v2 factions, I think.'' Bandits nature is being UP ? XD I lived with the illusion that it was risk and aggression ! I think evening the chances for bandits a little wouldn't hurt 2vs2 too much, as far as i remember pure fire+pure frost and pure fire+lost were everybodies favourites.
  13. In PVP it seemed like one of those cards that can only be used if you already won the game. Imagine being pure nature, building that thing, then using the ability and waiting for the power to flow back. In the meanwhile you might have lost the game. And in late T2 it's easier to just spam DOs, burrowers or whatever. So: too expensive for early T2 and too weak for late T2.
  14. and isn't the target unit completly healed if it was let's say half-health before the attack ?
  15. Thx for clearing those up. My assumption regarding 3 was that the unit (jugger for example) that survived the disintegration gets its max hp back, but i guess i confused it with wrathgazer.
  16. i also remember not being able to disenchant grigs disentegration - i would have definetly used it at 12:30 in this match: https://www.youtube.com/watch?v=qkdImAIsUXg , as i never played pure fire without green dis. What i remembered wrong, though, is that the unit doesn't get it's full health back after a failed disintegration, i thought they would heal up. Would be also interesting if frostbite (the 25% more damage affinity) speeds up the disintegration. Can you test that ?
  17. AoC and nasty surprise (the nerf let to only 1000hp being effectively nastied, KoC is the perfect nasty unit now) were nicely balanced in my book. AoC: Like you already said there was often a chance to dodge it and then attack somewhere else or heal your units, leaving the AoC player with a temporary disadvantage. I feel that the sometimes seemingly overwhelming defense of lost decks mainly stems from kobold trick, cheap fast DA and NC damage, good anti air + coldsnap being a solid cc. T3 it get's worse with shield building. I think they can do good without AoC. However AoC is essential for Shadow/Nature and also important for pure shadow and bandits and therefor i don't like the thougt of nerfing it. Nasty surprise: I'm biased here, i love that card : ) I think it's last nerf was really well executed, you can't just blindly bomb XLs in T3 now. In T2 it isn't too much of a problem for nature splashes thx to roots, i don't really know how it is for you as fire/frost cause i almost never played that. I always imagined the trick is to hit the nc with your drake before it nasties and think of creative ways to split before attacking...
  18. In PVE it can be useful on defensive maps. Defense tower has better stats but i guess with clever use of ice shield tower's ability it can be more effective. I can imagine lightblade's taunt supported by shielding being good against single, strong enemies. In PVP it's not a must have T1 card, but a strong choice. Freemka showed how it can bring significant T1 advantages. It can be used to avoid being scavy or dreadcharger rushed on large maps and it can be an effective counter against offensive phase towers, also good to defend against T2.
  19. you forgot to mention how badass an army of their revenants look, especially surrounded by ethereal storm and revenants blessing.
  20. What ? The stats would be okay if it was swift, ranged and armored, but it's slow, melee and vulnerable (compare it to knight of chaos or maulers stats). It's one of the weakest T2 units really. One where you could easily buff the transformation ability without having to worry that the card would become OP.
  21. Woulnd't pure fire players get a too strong nerf on their standard attack on open field ? And the cliffing could still be done relatively effectively with dazed units wich can't be reached anyway, so in the end 50 power saved (no rallying banner) at cost of a dazed/delayed cliff attack ? Edit: Muh poor bandits, too
  22. ninja'd me and didn't even realize, probably due to his wake'n'bake420yo lifestyle !
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