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SunWu

Beta Tester
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Posts posted by SunWu

  1. 3 hours ago, PrincessKenny said:

    (price was "Infect-like" sick) and now it's... ~600bfp?).

    I think it was always cheaper than infect, used to be around 1000BFP for some time and now 600BFP, probably due to reforging.

    Another situation where wheels are really wasted: If there's lots of stonekin units; the devensive wheel buff only adds another 5% onto the 15% adamantium skin. For grinders the regeneration buff is redundant, too.

    Volin and PrincessKenny like this
  2. You could play something like:

    T1

    Windweavers  / shaman / ensnaring roots / surge of light

    T2

    Stormsinger / cannon tower / breeding grounds / cystal fiend / curse of oink / maulers

    T3

    shrine of memory / equilibrium / revenge / thunderstorm / enlightenment

    T4

    Lost spirit ship / grimvine / regrowth / maelstrom

    Just some basic cards wich do a good job most fo the time. You can also play offering and rifle cultists to get more charges for T4 units without a cooldown. For expert you will often need to make changes (more defensive towers or a stronger focus on different tiers). If you didn't know: you can test all cards by clicking on them in the auction house. Have fun!

    Edit: forgot maulers!

    Metagross31 likes this
  3. Battleships are my favourite rPVE deck at the moment. With their standard attack i find them to be realtively broing, too - but i just love the ability! The long range means you can destroy anything on the ground before it gets to damge you. It's really fun with unholy power. I don't really think they need a buff, especially when you play with winter witch, ice age or coat of protection they are already indestructible (unless magma fiend boss in fire rPVE 😞).

    Dallarian likes this
  4. You have to amuse the booster gods by opening the cards in the right order! And grigori, ashbone, parasite swarm, roots, lost shade - that's not even that bad of a run!

    Edit: bad luck brag chat?

    y.jpg.7534489e8b5719c09c4178fcfdce89f0.jpg

    Volin likes this
  5. 24 minutes ago, Ponni said:

    Also just want to say this, for an experienced player this is usually not a problem, we know which cards initially are good to have in order to kick start things, but for a newbie it is a whole other story.

    // Ponni

    Yes, this is why it would be horrible to take away the free decks again (like he proposed earlier). PVE still has about 200 cards wich are not OP, but playable. In PvP every colour has only 25-35 viable cards including 15 or more wich are must haves. Some of them are really expensive and without them you can't comepte. The free decks do not only cut down on the grind a lot, but also give a quick instruction on what's meta. (And you really can't compete with non meta decks, take away 2 or 3 random cards from a topplayers deck and he should have problems going ranked with that.)

    Ponni likes this
  6. 48 minutes ago, undead4ever said:

    there practically no counter to lame ass forsaken and dreadcharger combo.

    Except master archers and ice guardian

    48 minutes ago, undead4ever said:

    Wintertide was a god sent back in the day.

    So godsent that most topplayers didn't even consider using it

    48 minutes ago, undead4ever said:

    They could just use witchclaw instead,

    No, witchclaw is inferior - useless ability, squad of two (half dmg once at a certain HP), only 2 can attack a well

     

     

    Edit: I'm gonna stop here now, at this point it's just you venting and being wrong most of the time (when it comes to facts and not opinion, totally respect you not liking the change, hate how you handle it)

    MrDanilov likes this
  7. 46 minutes ago, undead4ever said:

    Why do I call it niche situaion? because of one card shadow dreadcharger.

     

    It is not a niche use if a scenario occurs in almost all shadow - frost pvp matchups. See, you don't have to be a pvp pro to discuss balancing, but if you don't have the slightest idea about it, never seen a single pvp match....maybe be more careful with assumptions. Cause a single change can destroy multiple pvp matchups (all of your ,,infused'' ideas would) while PVE has a little more room for change.

  8. 3 minutes ago, undead4ever said:

    lol ? are you implying

    PvP expert = card balancing expert or game design expert

    Sound like 1 of the response from dev team

    He thinks it's funny that you're complaining about a certain niche use not being available anymore and then turn around and say ,,I feel its problematic to balance things base on such niche situation''. You see the contradiction. And while killing XL units with S units and wintertide IS a niche situation, dread vs MAs in pvp is not, it's a standard scenario.

    MrDanilov, Metagross31 and Volin like this
  9. On 6/30/2021 at 9:25 AM, Volin said:

    I almost don't need to ask, but  you haven't read whats written  between OP and yours, or even followed the links, or?

    No he's right, why not just siege or rage on massed master archers, much better than supid devs ideas /s

  10. Hi,

    good cards for a nature start: windweavers for damage, maybe dryad (blue affinity) for 25% damage redution on your units. Surge of light for heals and having crowd control like hurricane and/or ensnaring roots is also very useful.

    For a fire start most people use nomads (green affinity) and mines, wich deal insane damage. You can also use sunstriders (ability disables towers) and eruption, but those aren't really needed.

    In T2 you can go for vilebloods, fire stalkers or gladiatrixes as units, lavafield and curse of oink are good spells. Breeding grounds give you and your mates a 25% power discount on units spawned next to it. If i start fire, i usually still carry surge of light and roots and/or hurricane in T2 just cause they're that good.

    Your T2 units and spells are usually enough to get you T4, so most of the remaining place should be used for T4 cards or T3 cards you really like. Good spells are earthshaker, thunderstorm, cluster explosion (red affinity), twilight pestilence, equilibrium, regrowth, revenge. Shrine of war is also really helpful.

    Except level 10, you can probably succeed in every rPVE level with only twilight cards and some nature or fire spells mixed in. For example: a level 9 can be beaten by just getting about 8 abominations and slapping a regrowth on them when needed. The other spells and units just speed things up or give you more safety and possibilities to support your temmates.

  11. 1 hour ago, Homerun said:

    I am aware of those spells,and did not mention them because the interaction is quite bad. As some one already mentioned, the trait only make sense on melee unit, where they are usually expected to die first. 

    revenants blessing ,most fight end under 30-40 seconds. This spell would be much better only if it increase the revenant life even by a tiny bit, 3-5s so you can move them around.

    ethereal storm : it's hard to keep revenant alive, so this spell is useless in regard of the cost. The only revenant you usually have is the T4 lost evocation.

     

     

    Well you don't wait till a unit dies by enemy fire, you kill it yourself...kill a few units to get a maxed out ethereal storm, spawn new ones after that. With voidmanipulation, 2 LLS, 2 Lost Dragon and 2 lost warlord affinities you definetly have enough charges. And to be clear, i don't think these combos are superstrong, i just think they're on the same lvl / a little stronger than stuff like lifesteal, adamantium skin or twilight transformation. They all don't do that much, revenants at least look good. And i'm not against buffing revenants neither.

    Edit: you also don't need dead XLs for a good ethereal storm, T2 revenants for example have the same effect. So in theory lost souls have a good way to make use of otherwise useless lowtier units lategame.

  12. 23 hours ago, Homerun said:

    It only make sense if some of the lost souls has "on death" effect... , or some synergy with the revenant.

    Well there's revenants blessing and ethereal storm wich both synergise with revenants. I wonder if anyone has ever tested and wrote down numbers after testing ethereal strom with diferent amounts of revenants, on paper it seems strong. (either take almost no damage or do heavy over time damage to oponents). Personally i find these things more interesting than stonekins boring 15% deff buff or twilights weak transformations. Bandits lifesteal also isn't really exciting, it rarely makes the difference in a fight, 15% isn't enough to change anyone's playstyle.

  13. 39 minutes ago, Kiwibaum said:

    I am curious as to what will happen to the two other amii cards that currently exist, especially to amii ritual since monument needs a big rework anyways.

    Why change the card just because of its name? Rageflame is the most fire name i can think of and its a stonekin unit. The people of Nyn (frost) studied these old scriptures and are now able to recreate the ritual the amii used to repair their buildings in the old age, they call it the...amii ritual! There we go!

  14. 5 hours ago, kYw said:

    But then it gets a little more complicated to describe the hybrid factions. As you pointed out, Stonekin indeed feels like a very good mix of the characteristics of frost and nature... but then Lost Souls has none of that "playing on a knife's edge" feeling that Shadow is supposed to have. I think ideally Lost Souls would have some of those Shadow mechanics that bring drawbacks to its strengths, but at the same time the Frost element in it would allow a slower less mechanically intensive playstyle. Meanwhile, I feel like Bandits have no good identity other than the lifestealer mechanic (which is good thematically IMO, but not enough to carry the whole faction), while Twilight cards are all about being good stat sticks (they can be strong, but most of them aren't particularly interesting).

    I think the pure Lost Souls cards combine the frost and shadow signature mechanics really well: frost brings the high HP, shields, even some freeze (lost converter) while shadow is represented through corpse recycling, offering units and (de-)buffs. The ''playing on a knife's edge'' shaodow theme you're missing is represented by having the ability of revenants. You only have a short time to use them, but therefor they give you possibilities you otherwise don't have, for example making full use of ethereal storm. Everything of course overshadowed by infect, frenetic assault, overlord etc...

    Bandits other mechanic theme besides the lifestealing is debuffing stuff, it always seemed to me. Makes sense now that i think about it, fire and shadow both use (de-)buffs, so bandits should be the kings of buffs. When thinking about their identity they seem like the most human based faction next to frost, lots of human units and buildings wich seem human made. And pirates, i think of pirates!

    Twilight is transformation (like the revenants weak and micro intensive and therefor never seen) and lots of poisonous abilities and spells. Poison is a nice combination of fire and nature as it's a natural way of dealing damage. Also fits the ,,parasite'' theme.

  15. 15 hours ago, chickennoodler said:

     

    Obviously, any change helping frost this way helps all the other faction playstyles overall. Expecting it to benefit Frost only in the longrun is silly. I do not count that as a Frost buff as players adapt to the new mapping, it can eventually turn out no, it benefits other factions as much if not more.

    It's really not that complicated:

    Frost is the strongest in close well situations. This has nothing to do with playstyle, meta or players adapting to mapping... Ice guardians are just really strong and in close well situations you actually get to use them. Fire and shadow really struggle cause they can't rely on their S sized M counters as usual, cause they get destroyed by master archers.

    So: big map bad for frost. Small map good. There's no adapting to that, it's been like that for years. One of the reasons frost was never really popular, a lot of players don't want to be that dependant on rng.

    Timer, RadicalX, MrDanilov and 1 other like this
  16. Is proud of ,,not playing by the book'' - plays curse well lmao

    Curse well was one of the lamest most played cards in the top 100. If you don't want to play by the book try one of the cards devs carefully buffed to achieve more diversity. Getting a little annoyed by people getting a whole meal for free and complain because one of the side dishes is not exactly their taste. I'm totally fine with well mannered feedback/criticism like Chronopie did, but if i read something like ,,again devs ruining the game'' i gotta stay away from the forum for a while...

    Majora and Loriens like this
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