Wish to contribute to the project by donating? Heads up to our Patreon -> https://www.patreon.com/skylordsreborn

Jump to content
BEWARE: Multiaccounting Will Cause Permabans! Read more... ×

SunWu II.

Beta Tester
  • Content count

  • Joined

  • Last visited

Everything posted by SunWu II.

  1. SunWu II.

    Top 50: Underwhelming cards in the game

    While you think undead army has a broken OP mechanic i think getting power from anything other than wells or void (or energy parasites) is broken and stupid. A powerplus of 10 is already quite an advantage in early T1 and can be decisive in a match with players of the same skilllevel. Now luckily nobody plays striker because it's a very expensive small melee unit, otherwise it could get OP really quick like Radical said. When i play shadow vs fire thugs already add enough paranoia off losing eventhough i'm even...
  2. SunWu II.

    From Pure Fire -> To Other Fire Decks (PvP)

    Yeah the fire frost deck is definetly alright, but i think you really need scythe fiends for your fire /nature.
  3. SunWu II.

    Undead Army

    They labeled it as ,,arcane'' so i guess it was supposed to be that way. Wasn't there only one card that broke the arcane/spell rule (arcanes being usable without ground presence)? I don't remember wich it was.
  4. SunWu II.

    Undead Army

    I would go more in detail about why all our calculations so far aren't on point, for example: a undead army player would usualy motivate one of them, buffing the other three. But there's simply the fact that i've seen hundreds of pure shadow games of really, really good players. None of them used it and i think even them couldn't make regular use of it against a frost or nature splash.
  5. SunWu II.

    Undead Army

    I'm not stopping you from using it. You will face 75-80% of oponents who have either coldsnap + building repairs or oink and hurricane, though. Against those players you won't destroy anything by using undead army if you aren't playing tremendously better than them. Each time you use undead army and they counter it with one cc, they get a 30-50 power advantage...yeah you make some damage, but good players still keep an advantage by well timed repairs. The disadvantages stack up and you lose because of this card... And against pure fire and bandits you rather use harvy wich is much more reliable (and also useful against other decks unlike undead army).
  6. SunWu II.

    Undead Army

    I don't know, it fits the shadow theme really well, i think. You got skeletons coming out of the earth surprisingly like in a zombie apocalypse...doesn't get more shadow than that. There's a little risk factor because the skeletons will definetly die, so you have to make use of them in a certain amount of time. I see it as a pve card, anyway, where it's useful and fun to use in my opinion. For example if your offense just failed you spawn the undead army as a shield before the enemy base overruns your own base. Or you keep ,,corpse presence'' to soak up for an arriving shadow phoenix...nothing OP in any way.
  7. SunWu II.

    Undead Army

    Hurricane, oink, coldsnap, knight of chaos...it's only annoying for pure fire, maybe bandits - but not really because nobody above midranks really plays it, definetly a wasted deckslot unless you know you encounter a deck without crowd control.
  8. SunWu II.

    From Pure Fire -> To Other Fire Decks (PvP)

    If you wanna have at least 3 T3 cards still, maybe bandits. Fire/Nature and Fire/Frost really don't do well without all of the ,,must have'' cards while bandits is relatively versatile when it comes to deckbuilding. In fact it's the best deck (besides pure fire) if you wanna play a big and long T1, bandits T2 isn't the strongest anyways, so you're forced to win some matchups in T1 and the huge T2/T3 powerflow after a long T1 also benefits bandits. example: T2: rallying banner, nightcrawler, darkelfs, scythe fiends, skyfire drake, lavafield, ravage, lifeweaving, disenchant, aura of corruption T3: soulhunter, giantslyer, ashbone pyro
  9. SunWu II.

    batarial deck

    There are different versions, but you definetly need 2 nature orbs for the enlightenment and one shadow orb for the shadow buffs (life weaving and unholy hero, unholy power is optional). For the remaining orb most players choose fire for disenchant; earthshaker is also good to have. I personally like frenetic assault and infect much more (2xnature/2xshadow). But i play mostly solo rPVE so i don't encounter those annoying twilight buildings wich paralyze your batariel forever. So if you wanna play multiplayer rPVE go for a fire orb. When it comes to heals surge of light and regrowth is usually enough, if you feel like needing more you can pack in equilibrium (blue affinity). Other viable cards are for example revenge and thunderstorm.
  10. SunWu II.

    Decks Post your current deck!

    rPVE 9 solo decks: pvp: saving for cultist masters at the moment
  11. SunWu II.

    Global Warming in Pure Fire to counter Pure Frost?

    Not Radical, but i think he'd say the same: don't drop the mortar, you need it to drag the T1, it makes defending against T2 much easier. T3 i can personally only think of Virtuoso. Then you'd have your jugger basenuke, giant slayer against XLs and an L counter wich is also good at counter attacks. Edit: I never made use of global warming, there were only 2 or 3 really good frost players in 2012/2013, so that alone was why it wasn't really worth it. Maybe that's about to change...
  12. SunWu II.

    Stratagies on the Feild

    T1 is really quite balanced, it's Radical who's OP. But i saw that Hirooo is in the beta now, so everything is balanced again, Thanos would be proud.
  13. SunWu II.

    The best color for PVP?

    Fire T1 is Battleforge's Bruce Willis
  14. SunWu II.

    Important: Open Beta Status Announcement

    On the other hand who wouldn't get annoyed/cynical from time to time putting so much time and work into something to give it to the people for free and then you got so many people complaining and being clever with what you could have done better...you would have to be completly non empathic or some kind of buddhist monk who doesn't know anger. I wouldn't handle it so well i think and i'm glad there are people who keep showing patience and support and are constructive if they are critical.
  15. SunWu II.

    Important: Open Beta Status Announcement

    You can disagree without getting vulgar and disrespectful. He called devs statements ,,bullshit excuses'' and tells them what to do. How is that not inflammatory? If somebody gets a red rep from me it's not because of him disagreeing with me or somebody else, it's because he lacks manners or respect.
  16. SunWu II.

    Multiple Accounts

    I've seen primes lose to legends and worse playing pure nature in ranked... You know the same thing happens all the time when you go inactive and then come back with a bronze- or silverrank? If you get rid of smurfing matchmaking doesn't become transparent and fair all of a sudden.
  17. SunWu II.

    Multiple Accounts

    I strongly disagree, i think the other mentioned motives like anonymity, ranked anxiety, ELO loss prevention with new decks or fun decks played a far bigger roll. I won't deny players used to do the things you describe but your painting a far too dark picture. I want to repeat a point wich too many new players don't consider: The ELO and matchmaking system produces faaar more unfair matchups than all smurfs combined. An example where the activity system leads to such: An experienced player with emperor rank (blue shield, no dots) only has time to play on the weekend. Over the week his inactivity makes him lose quite a few ranks. When he starts playing on friday he's going to run through a bunch of gold and lower blue ranked players first, every week until he got back his full activity bonus. This activity system is totaly overcompensating imo, a player that doesn't play 3 weeks isn't going to go drop from blue ranked to bronze level skillwise but the inactivity penalty drops him to those ranks. The other problematic system is the matchmaking itself, wich has already been discussed a lot in other threads...if the PvP population isn't going to explode suddenly and you're from america chances are you're never going to have matches wich are completly fair. If the aim is completly fair matchmaking, eliminating smurfing is one step, but it's a really small one, the big bloodhorn in the room is the matchmaking/activity system.
  18. SunWu II.

    Why Thunder Wagon isn't called Fire Wagon?

    They're the loudest unit in the game, maybe that's why.
  19. SunWu II.

    Battleforge PvP deck overview - by Hirooo & RadicalX 

    Since stormsinger has been buffed she is a must have in any frostsplash and gravity surge became pretty much obsolete. Stonetempest is nice but aggressor makes life much easier because with stormsinger you already have an allround M counter and L units are the only (tiny) threat left in your T2. Crystal fiend is nice, too, but it depends on the playstyle and if you have the slots in your deck. Spikeroot or deep one is personal preference i guess, brute isn't really needed if you have parasite swarm against stuff like mountaineers or razorshards, i think. When reaver got nerfed mountaineer experienced a renaissance, (almost) everyone who played reaver before switched to mounty. Radical and Hirooo seemingly hopped onto that train.
  20. SunWu II.

    Problems with the lovely "Tobbezockt" :)

    I almost feel like you're not doing this by accident but AGAIN you made it all about being right....
  21. SunWu II.

    Problems with the lovely "Tobbezockt" :)

    Don't have any problems with you, but maybe it helps you if i tell you what i recognized. First thing is what LagOps said, i have the feeling that sometimes you take an opinion as a thesis wich you have to give a counter argument to. Now, of course sometimes there are facts wich we can't deny and then someone may be right or wrong. But in a thread like yours where it's about nostalgia and design there are a lot of opinions wich can't be negated by logic. For example i remember someone wrote something along the lines of ,,nostalgia plays an important role for me'' and then you answered with something similar to ,,yeah humans are afraid of change...'' It can come along as condescending if you dismiss other peoples feelings because you have another view on a topic. Just accept them with their different views and opinions and people will like you more. If someone writes something extremely wrong and stupid you can still destroy him with logic and be respected, but too often there's no clear line between right and wrong. Second thing, probably not as important to many people, that winky wink comes of as soooo annoying and smug to me when i'm in an argument with someone. It's almost like the smiley is saying: ,,Hey, don't be mad. How could you have known that...being the idiot that you are...i knew all along '' i know it's not ment that way and maybe it's just me but that winky smiley is the embodiment of passive aggressivenes!
  22. SunWu II.

    Blue pill? Red pill?

    Yes, i didn't take this poll seriously, neither. I tried to make that clear with my last statement.
  23. SunWu II.

    Blue pill? Red pill?

    This question makes me think and raises further questions...do I have to do the killing or is Dawson the henchman? Seriously i hope nobody here would ever really consider the option where people die and choosing the red pill is just a (slightly morbid) way of expressing love for this game.
  24. SunWu II.

    Blue pill? Red pill?

    So far you didn't specify whose family it is! is it some random family you kidnapped?

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.