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SunWu II.

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Everything posted by SunWu II.

  1. After the first 5 oink seconds you probably only got one mage down. Second mage already gets woken up immediately once focused and is able to deal damage, maybe even motivated. In the other thread Radical mentioned spikeroot wich seems much better than ghostspears and deep one.
  2. I'm no expert on pure nature, but from a few dekka replays back then i remember even the best pure nature player suffered alot when encountering this tactic. Really easy to excecute and at the same time really hard to defend in this matchup as it seems. Even if it wouldn't be strong at all i would like to see this bug (wich it is) fixed. Edit: another magewarp thread
  3. He was talking about shadow T1 versus shadow T1, shadow T1 vs fire T1, etc, not about T2. I think the game is relatively balanced, too, but not perfectly. Wich is pretty much the consensus among most players these days; Lost and pure fire a little too strong, pure nature and bandits a little too weak. When we focus on T1 only it's no secret that frost and nature are the underdogs.
  4. Well there are other roles to fulfill then clearing level 9 and 10 camps. For example speed doesn't play a role when there's a defensive position to hold, wich is a part of a lot of campaign maps. Constructs in their current state fit that role perfectly. It can't all be balanced to be viable in rPVE, most of T3 for example will never be - cause T3 isn't as important in rPVEs as T1 or T4 for wich most of the slots are used usually. And like others said, constructs can also keep up in rPVE with the help of netherwarp or deepcoil worm tunneling.
  5. The only standard attack that knocks back bosses though, wich makes it really strong (no extra power or timewasting animation or cooldown like an ability might have). Construct pros and cons: + super long range + siege damage + S, M, L and XL unit knockback + only one frost orb needed - slow - can't attack air Remove it's slow speed and it becomes more OP than lost spirit ship ever was. Spells could deal with air units, while your unstoppable army would kill everything before it could even get close. Battleship pros and cons: + flying unit
  6. I Like to play pure decks in PVE, a shame the pure T4 cards (maybe except batariel) aren't worth it to go pure. For nature that would be forest elder wich is a beautiful card but if you want to go for strength or speed mabye put in another orb or two like MutatedTurtle said - you could play all the cards you got in your deck so far in a XX deck, too. Pure nature is not weak though and you can easily do lvl 9s with the deck you already have. Another fun spell would be mind control wich lets you takes over AI units (except for windhunters for some reason). Shaman makes T1 a bit easier, creeping
  7. some other good frost/nature solo rPVE cards: - frost bite (good against bosses) - crystal fiend, preferably green - thunderstorm - equilibrium - wheels of gift (expensive and more of a luxury than really needed, especially because grinders already heal themselfs up anyway) - giant wyrm (cheap to buy and upgrade, a flying T4 makes it easy to take out spawcamps, grinders for example often get stuck in traffic) - revenge or stone shell or ward of the north (all three do the same job) - ice tornado - grimvine (a cheaper alternative than grinder charges
  8. It's already possible to sell boosters (direct trade). So far it didn't destroy the market, almost no one sells a booster more than 10% cheaper than the AH. If there will be inflation (too much maxed out collections, too much circulating BFP, not enough demand after cards) then the reason will probably be a decline of new players. Though the slowed down progression after the reset will decrease the chance of that happening.
  9. Hi, in the long run you will definetly need: - hurricane: too efficent against S units to leave to leave it out in any nature splash. Also stops wells from repairing wich is useful in a deck without damage spell. - stormsinger: a swift, ranged M counter is always good but with stormsinger you also get an amanzingly efficent ability. You will need this ability against skyfiredrakes, wich can be pretty annoying for stonekin. - burrower: like you already said your T2 lacks swiftness, but more importantly it lacks damage output against buildings, that's why burrower is a must in sto
  10. Shaman is an ogre, windweavers are wood elfs, forestkin are for example: spikeroot, thornbark, grimvine, nightshade plant, sporelauncher. Beasts for example are deep one, juggernaut, abomination, burrower, sunderer, moloch and a lot more. 15 minutes would indeed be a very bad idea, but 1 minute would be bad, too. Sometimes you just wait a minute or more to collect power or for an imcoming wave of enemies. Would feel stupid to be forced to move your units around just to show you're not afk in these situations. I think the current timespan is working well for its intent.
  11. Yes! Haladur, Elyon and small, midcentered random maps are tough for frost but Uro is the nightmare! Nature is a strange matchup where i actually liked the map but in the classic matchups versus shadow or fire you are doomed. Even if you get your spot and take a well or an orb (cause you can't win a dazed fight) you will lose against a classic rush or mortar, phasetower or a swift spam. So like already said it would be really good if random maps come back to save frost T1 players from getting Uro too often. Some big random maps are actually really good for the usual frost T1 decks pure frost a
  12. Wait till you have an army of thunderwagons next to you for a whole game...VRRMVRRMVRMMVRMMVRRMVRRM
  13. You can upgrade cards with gold now, wich is how i personally upgraded almost all of my cards. Other than that there's only the option you mentioned. I began selling mine as soon as i found out i can. But its more because i want to keep my inventory clean only with cards i actually use and not for economic reasons. If you're a new player you are probably not experenced with usual market prices and therefor definetly shouldnt open boosters and then try to sell the individual cards. If someone already knows what he wants he should sell the boosters and then buy a lot of the cheap and goo
  14. Damn i didn't even know this, thought the only difference is green negates heals and purple poisons!
  15. When you meet a top PvP player in rPVE
  16. Maybe a teammate supporting him? You can't see who lays the mine, it would only be suspiscious if there was nobody with a fire orb.
  17. Mortar definetly helps and should turn the matchup in your favour. I would recommend wrecker because it's a cool card and you never really get to see it in ranked but it's worthless against treespirits. @RadicalX can probably tell you the most about the strategic approach cause he knows the ins and outs of both T1s.
  18. Okay, every nonsense aside: - we're only talking PVE here, amii monument does not play a role in PVP - i thought your argument was ,,people who want to nerf amii monument are inexperienced/want it easy/don't want to find better strategies'' - i countered that by saying Treim who has mine and your experience times ten is against amii monument, saying it actually destroys other strategies by making maps too easy - stop mirroring me by saying i'm the condescending one, i didn't call people frustated and accused them of crying. it was you from your first post on.
  19. So Treim for example is a frustrated player because he didn't learn to play the game? He's one of the, maybe the most experienced speedrunner in the forge. He made a lot of solid arguments against amii monument. Did you read them or did you just come here to vent, that's what it seems like to me. Your only argument is amii monumetn should stay as it is because people who want to nerf it are [insert condescending adjecives]. Nice.
  20. No, you're not. You come across as angry and condescending. i'm tired of reading the same ,,learn to play'' worded differently ten times, why don't you learn to engage in debates in a respectful, factual manner? Nobody buys your opinions as facts just because you declare them as such.
  21. Is there only one form of rage? I think flame crystal on red affinity units only does up to double damge if i remember correctly.
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