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DieToPlay

Project Supporter II
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Posts posted by DieToPlay

  1. On 7/3/2023 at 2:16 PM, Majora said:

    Though I will admit, sometimes I wish some players remember a bit more that we do this in our free time as well 😅 There have been a couple of moments where some of our teammembers, myself included, got very demotivated by the way certain players expressed their disagreement. So to everyone reading, if I could ask for a single favor to keep the motivation up for both me and the team; please keep in mind we are all volunteers. We do not get paid, yet we show up day after day, working on the game while we have a lot of things to deal with, both in Skylords Reborn and outside of it. Most of us combine the hours we pour into this game with a job, study, kids, marriage, etc, to the point where we don't even have time to play the game we put so much hours in as much as we would like. We love the game, and want to see it succeed, and for that we absolutely want to hear your feedback, we create this game for our players after all. But be constructive, and be kind. It really goes a long way for our motivation and the health of the project.

     

    We are not trying to demotivate you, and we appreciate the effort. However, ignoring any constructive criticism given and continuing to repeat the same mistakes, is a wrong path to take.

    I stopped playing this game, just because I got demotivated so hard by the developers, and I assume the same thing happened to many others.

  2. 3 hours ago, Metagross31 said:

    If we reset the leaderboard every patch (i.e. around every 3 months), why even have "alltime" records?

    If the patch contains a nerf that makes it impossible to compete for the all-time, it's the only reasonable thing to do.
    Why would you not reset a time which literally can't be beaten due to card changes.
    For example, if AoC gets nerfed, you would have to reset the convoy time since it would be literally impossible to try and compete for that specific time.

    At the moment, the most problematic map is probably Slave Master, but I would argue that resetting the rPvE would also make quite a bit of sense, since going SoW with double shadow orb is very standard and now after the change it's impossible.
    Volin stated that it doesn't affect the current rPvE records, yet I'm not convinced and would prefer if his team could actually beat their own time in both of the difficulties to confirm the statements.

  3. 5 hours ago, Volin said:

    I see no all time affected by the current changes, but I'm not as deep into this as you are. What maps do you think are affected by the current patch?

     

    It was stated that any changes to the game will be followed with a full leaderboard reset, as it should.

  4. 46 minutes ago, Loriens said:

    It was just forgotten. Already wrote about it in Discord.

    The right thing is to reset.

  5. 4 hours ago, Volin said:

    I cannot understand this drama every time you personally do not like a change. Yes, I don't like all the changes either, but it would be sheer insanity not to note that the changes in general are simply obvious improvements and are met with great goodwill. After all, the annual surveys show this very good.

    But let's stick to very specific examples:

    I have always been one of those who thought the old Batariel deck was good the way it was. I always saw the inventory as the Fundus described above. I have been vocal about this. Was this opinion ignored? Not at all.
    Yes, Bata was eventually nerfed, but there were always different voices. There was a goal set by the team to include as many opinions as possible and to tone down the deck while keeping it open for speedruns and 10s.
    After the Bata nerf came out, the deck was pretty much ruined and there was nothing left of the core. Many, myself included, complained and argued. After some back and forth, the new feedback was taken and corrected, with the result:
    The deck is no longer the undisputed #1 fast deck, and the meta has opened up a bit, but it still has a solid place in the speedrun meta.

    Sure, I could cry because something has changed, and weep for the beautiful camp one-shots the deck has sometimes shown in good hands - but I could also look at it with a little more perspective and say, "Too bad, but it's still one of the fastest decks, and speedruns have become a little more varied and colorful for it.

     

    The balance changes alone have given SR dozens of fun and sometimes very strong new strategies. The fact that some people are talking about the end of the world because some niche strategy has fallen by the wayside, I really can't hear anymore.

     

    Let's take the Watcher: Yes, it was always a nice card, but it couldn't really do anything. Yes, there was a valid Amii deck with it, but that was more "how can I make the card useful" - I really liked playing it that way, but honestly, how many times did you see that? Once in a thousand games? I NEVER saw this deck played by anyone else at the time. I'm sure someone did, but that just goes to show how rare it was.
    The current Watcher has become an obvious improvement and one of the key cards in Pure Nature, and is really fun to play now. I know I'm not the only one who feels this way: I'd rather have a Watcher that does one thing right than a Watcher that's nice but fills niches.

    Of course, I wouldn't complain if it went back to 2 natural and 2 colorless - but if I had to choose, I'd definitely go with the new one!

    Do you have to see it that way? Of course not! But again, just because someone does not like a change does not mean that the change may not be seen as positive by others.

    The possibility of expressing one's opinion and the approval of one's own personal opinion have been confused in social and political discourse for some time now - the one has nothing to do with the other.

    tl;dr
    Just because you (feel) you are not listened to does not mean that no one is listened to.

    While a lot of changes were to the positive, one could argue that buffing a card in a bad state with whatever is going to make a good change in the end.

    The issue from my perspective is that some cards are bound to be nerfed from the get-go, so no matter what argument will come along the way and how bad the decision is, it will still be executed.

    There also seems to be a habit of promising alternative new released cards to fill the gap for the nerfed ones, but the issue with that is, it takes years to release them after the nerf was already done. Why not first release the alternative, see where it stands, and then proceed to nerf the said card. Not to mention some of the alternatives for a nerfed card is a game mode with a pre-nerfed version.

    For example: the NG change was an obvious rush, and many maps are in a weird state right now. We were told that the NG change should bring consistency to what units we can swap etc. when in reality it got even more inconsistent. In their words NG was a band aid for a lot of broken maps, but how I see it, they band-aid the maps right now to do everything BUT revert the nerf.

    Not to mention the Nether Warp fiasco, 1 person able to change a card completely without discussing it at all with the community, heck not even mentioning it. (aka ninjanerf)

    I understand that you are not much of a cPvE player @Volin, but please understand our frustration when the game is being changed constantly only towards rPvE and PvP. There was little to no good for cPvE. The only changes which I can call positive and healthy for the game is removing the set time for some maps, like Crusade for example, which ultimately affects only speedrunners anyway.

    I really hope that one day the balancing team understands that most people are playing the game because they used to like the old version of it. There is a reason why the % of veterans in this game is so big. Balancing the game towards their extreme game views and "balance", might do more harm than good.

     

    EDIT: I just wanted to add that most of the people if not almost all who have this "extreme" views and "balancing" philosophy are literally not playing the game.

     

  6. 15 minutes ago, SunWu said:

    There was a lot of discussion! Mostly because bad harvest turned into this at some point:

    sd.jpg.ffe6635088d281a08f91089a2ef12829.jpg

    Which could be easily solved by changing the gold reward for the time spent on the map.

    "Fixing" speedrunner tricks doesn't have any effect on the way normal players play, it's just spending time and resources to give certain players the middle finger.

    I will not continue to discuss this though since I'm not allowed to express my opinion anymore on the balancing of the game.

  7. 7 hours ago, Loriens said:

    DieToPlay meant that it can be good idea to make other factions more useful for T1 part

    This^, but aren't you guys bored of the same default decks?

    t1 fire > shadow phoenix > double shadow for frenetic spells and infect

    t1 shadow > resource booster > double shadow for frenetic spells and infect

     

    Hopefully it's going to change soon, and not by nerfing the current combos but rather adding more good and strong cards.

    Loriens likes this
  8. 1 hour ago, Volin said:

    See it exactly the same!

    Fire lets you work together over the 4 starting positions and no other color comes close to that. Yeah Shadow rewards with early RB, what is a HUGE advantage if executed correctly, but that is rather a speedrunners topic imo. Even more as it helps vastly to know the map to utilize the Shadow start perfectly.

    Also I share your inventory on Nature starts, yes they can be helpful in very certain situations, but here you also have a big advantage to know the map in advance (and utilize that as a team). Plus this comes with the downside that either the Nature starter needs to be bombed through with the help of Fire players or is way slower in a scenario where time is pressing even if you are not speedrunning at all. Plus you have less firepower for the other 3 fire-starters. Just to mention that.

    That is the reason why all solid 10 players usually choose a Fire start for random matches. As soon as we are speaking about motm/speedrun things may change ofc.

    One more reason for fire starts: Even if you have 4 really good players, every few matches one of them will missplay slightly and need some help, there's so many things that can go wrong in a BG10   T1 phase. Happens to all of us. Here you need fire starters or the player that made a mistake is blown from the map.

    And just to stress this out once again: Of course any color is viable, even more in perfect teams. Kybaka for example plays sometimes an excellent frost start. Seen Treim starting with any colour or a group around Donaar and Gameover played 10s even with a pure frost setup over the whole team. That is totally possible, but for above reasons nothing that is ever suiting in a random group.

    Same goes by the way for the rest of the deck ^^ Yeah ofc you can play almost any faction (with small exceptions) in 4 player 10s. But it will lower your win-rate drastically as certain situations are not possible when not some quite meta decks are around.
     

    I agree with what you said, that's why I'm saying maybe it's time to look for some t1 changes if fire is so dominant. By that, I don't mean to nerf fire t1.

  9. Correct me if I'm wrong, but there is no reward in playing any faction except fire for BG 10's, unless you go for a shadow start with support from team for early resource boosters.

    Ofc there will be some situations where you might need the occasional nature player for a random MOTK or some cheese roots tactic, but overall this is quite rare based on my experience in BG speedruns.

  10. 13 minutes ago, Volin said:

    I personally have no issues, but I'm playing on quite a monster of PC currently.
    But I would say it is quite obvious there's something going on, too many reports of the same issue.

    I can even accept that it is currently not being fixed as the problem can't be identified yet. But I also read between the lines "problems must be from your end" and that is sad

    Thank you.

    I'm also playing on a quite beefy pc (i7 13th gen with 3080ti), there is no way in hell I'm supposed to be lagging in Battleforge, especially when I wasn't 1 month ago.

  11. 3 minutes ago, Kubik said:

    🤔so by your logic, anyone who say they can not reproduce your issue, is also saying that you are lying? Did I understand your logic correctly @DieToPlay?

    We told you that we have lags, you said you tried to reproduce it but couldn't, and then stopped replying. I assume that means you believe there is no issue on the server side.

    I don't really care who is right here, me or you, I just want a fix to this lag. Can we do anything?

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