So, it seems that some very nice people have come together to make something we have all wished didn't turn its back on us and desert us: Battleforge.
EA, the worst company to ever produce games simply abandoned their best game. Now that we have that shining ray of hope that is Battlefore Reborn, we will have to come to terms with a problem that was so very apparent in the old Battleforge, and that was balancing.
There have been many ideas of how we wanted to balance the cards in a fashion that would improve the game, but most, if not all, of these ideas were either ignored or were not even noticed in the first place. Near the end of Battleforge's lifespan, the balancing patches themselves took several months to arrive, and even then they were mostly dissatisfactory, or even game breaking (I'm looking at you, Voidstorm). It was a real mess, and I truly hope that this time around, it will be better.
So here's a list of things we can implement that would run along the lines of balancing the game:
-Separating card effects between pvp and pve (and perhaps even rpve)
-having a community poll for which cards to change, how to change them, and which ones to prioritize (with admins being the deciding factor)
-general discussion between the admins and a few elected players from playerbase (as a first step before any serious balancing), or even as a method to balance cards in general aka. "The Council of the Elite"
-this one may be the obvious one but, just let the admins do all the balancing (which I seriously doubt would happen)
This list can be expanded, and is being expanded. I'll add more to this list if any more ideas are posted below.
So yeah, I know that we are all excited for this new revamp of our favorite game, and I would appreciate if you post your opinion about balancing and stuff. See you guys ingame soon (hopefully ).
**Note** This thread is not about specific card balancing, but the general balancing system and how it should be approached **/Note**