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WatcherOfSky

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Posts posted by WatcherOfSky

  1. Holy, the amount of things that have been changed is really amazing! I think my favorite changes have been the campaign map changes, and the multiple global buff UI change, which I didn't think would even be possible.

     

    Absolutely amazing job, it was really exciting to read it all!

    WindHunter likes this
  2. 6 hours ago, narsegan said:

    There were some rather rude people on Discord not open to discussion, so I will simply leave my feedback here and leave this forum, do with it what you want.

    I was keeping up with that conversation, and I didn't see anyone be outwardly rude to you. Everyone just had their own point of view on your predicament.

     

    With that said, I do agree that all this could be pretty much fixed if there was a way to add an extra bullet point to defend the shard at the end, although it could also be said that it's supposed to be a sneak attack in design and story, even if it's cheap for players trying it blind for the first time.

  3. 12 minutes ago, nofearek9 said:

    yes stonekin was expensive but now they added more cost to some cards.bandits from underwhelming are now super strong cause that mine ,kuwahara is wright ,it can wipe all your units within seconds , that card could be t3

    What are some cards? I went through the balance changes and all I'm seeing is that Stone Tempest received a minimal 10 cost raise.

  4. Weren't stonekin cards always more expensive cost-wise on average? Or did I miss a change? Also I remember Bandits before the new cards were really underwhelming.

     

    I do think there will always be a disconnect between the casual playerbase and top players. I've seen it in League of Legends and Overwatch, where game balanced is determined by proplay.

     

    Anyways, I don't play pvp yet so I won't comment any further on it, but the changes to pve content have been amazing and fun. I can't thank the devs in charge of new cards and balance changes enough for the amount of fun I've had with the game recently.

    Metagross31 and Xamos like this
  5. 2 hours ago, Hrdina_Imperia said:

    Interesting. I guess the Ability of Void Maw indeed comes a bit too late at 4th Era. It's usefulness would be great an Orb earlier. What holds the unit up in the game is the passive ability, I guess, thanks to which it is still useful also in the Tier 4. 

    I like the idea for the T4 Shadow kill spell! Really feels fitting for Shadow. It should probably be balanced with comparission to the Mind Control spell, considering it should be a bit weaker in general (with MC you also receive the unit unbound). Maybe it could gain an extra effect, that the killed unit provides 2x the usual corpse hit points? As such it would be useful for feeding other units. 

    I was thinking about adding an extra effect like a leftover poison cloud or maybe a knockback AOE around the unit (double corpse effectiveness sounds fun too), but I think sometimes the simplest designs might just be the best in terms of understanding and using the card. My main comparison to MC was to make it cheaper, but this kind of effect really can't be too cheap.

  6. I have many cards ideas to share, but one that has been a constant in my mind is Void Maw. I really like the idea of a one-shot mechanic, but I believe Void Maw falls under the bar in terms of playability. My main issue with the card is that it comes out way too late. By the time you're at t4, you have so many more ways of dealing with units, that Void Maw becomes too much of a liability having to micro it to deal with a single unit. It's been uber-buffed and I still don't really see it be used much.

    Here's how I think Void Maw should be changed:

    191176658_VoidMaw.png.ae8e0b0d76ebe46e6e96e3e000a4f7d2.png

    Of course Void Shear's damage would be reduced to 3000 or something to put it more in line with T3 Health and such, but most everything else would stay the same. (Although it would also be reasonable to make Void Shear cost more as well)

    This could also be a monoshadow card. I believe this would breathe new life into the card and give monoshadow and such in pve a new way to deal with singular huge units more easily in t3. I also like the idea of using it with Fallen Skyelf to one-shot the bigger enemies.

     

    Now here's why I want to make Void Maw a t3 unit. I really like Mind Control as a card, but as an avid MTG player who is used to kill spells, it stumps me that there isn't a spell that just outright kills a unit, even though Mind Control basically does that but so much better.

     

    So here's my idea:

    Exterminate.png.90a40669c5e79feae96d9f3cd1c2af03.png

    Return to the Void would read: Immediately kills an enemy unit of a maximum of 4 orbs and 350 power cost. Reusable every 30 seconds. (I should also mention that this won't affect boss-units, because that would be op ofc)

    This could also be a 4 shadow-cost as well.

    One reason I have for wanting a card like this, is that heavy shadow t4 doesn't really have a big flashy spell besides Plague, which is more aoe control. It just seems natural for an insta-kill spell to exist in the game, and shadow feels like the obvious fit.

    A big upside, is that it would be an easy way to get a corpse on the ground to start feeding your corpse collecting abilities, and I think that would be fun!

    On 1/18/2023 at 2:27 AM, Hrdina_Imperia said:

    Infused Dense Cloud - Summons a dark thick fog at the target location with a diameter of 15 meters. As long as any unit is caught within the black clouds, it will have their vision reduced to the area of the fog (ie. can only see and attack entities within the 15 meter radius, can be attacked from outside). Leaving the fog area will restore sight. Lasts for 15 seconds.

    Blessed Dense Cloud - Summons a dark thick fog at the target location with a diameter of 20 meters. As long as any building is located within the black clouds, it will have its vision reduced to the area of the fog (ie. can only see and attack enemies within the 20 meter radius, can be attacked from outside). Lasts for 15 seconds.

    1.png

    Also I forgot to reply before, but I really like the idea of vision control as a mechanic. If there was a way to make it affect pve ranged enemies from attacking, I could totally see it seeing a lot of play.

    Majora and Hrdina_Imperia like this
  7. So I know I missed the new card contest, but an idea came to me playing around with the new (awesome) Raven Walker. Since the Amii are all about subverting balance in effects, what if they had a tier 3 spell that functioned similarily to Aura of Corruption, but playing cards in the aura would heal allies within instead of hurt, or something along those lines? I do think the concept has a lot of potential to be a flavorful Amii effect, and it could definitely require like, 1 nauture, 1 shadow and a hybrid N/S orb and cost 150 power.

    Anyone have any other ideas on how an Amii Aura of Corruption could work, and if it's a good idea for the game?

  8. Twilight finally getting the love it deserves in the transformation buffs is one of the biggest things I've been wanting since I first saw the mechanic haha. Awesome new cards and changes, really feels like all the nooks and crannies of Battleforge are being cleaned up thoroughly! 

    Absolutely love it all!

    Majora likes this
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