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WatcherOfSky

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Everything posted by WatcherOfSky

  1. PvP bots sounds really exciting! That's definitely a feature that would help pvp put. The new card's design looks sweet too!
  2. All this progress is so exciting! Love more themed shrines coming to the game!
  3. Looks good! Love the look of the direction for Lost Souls!
  4. Very excited to see all the new stuff that's coming!
  5. New card hype! Taking a hiatis right now to play other new games, but it's always exciting to see new content for the game! Also the effects of Tectonic Shift look really polished! Love it!
  6. Making an easier version of rPvE 10 makes a lot of sense! Very cool include!
  7. Holy, the amount of things that have been changed is really amazing! I think my favorite changes have been the campaign map changes, and the multiple global buff UI change, which I didn't think would even be possible. Absolutely amazing job, it was really exciting to read it all!
  8. Amazing how much progress can be made in one month. Really love that every month has a handful of cool stuff to look forward to!
  9. Full visibility for card upgrades is probably one of the best quality-of-life implementations since skylords reborns' inception. Extremely excited to see it implemented and save space on my chrome tabs! 😄 Fire Worm squad looks quite cute too 🙂
  10. Oh wow! Perfect timing on the community map stuff, as I was wanting to try making my own maps! Loving the path forward, keep up the good work!
  11. I was keeping up with that conversation, and I didn't see anyone be outwardly rude to you. Everyone just had their own point of view on your predicament. With that said, I do agree that all this could be pretty much fixed if there was a way to add an extra bullet point to defend the shard at the end, although it could also be said that it's supposed to be a sneak attack in design and story, even if it's cheap for players trying it blind for the first time.
  12. I dont think it's fair to say that the pvp balance is in shambles just because 1 card seems to be overpowered.
  13. What are some cards? I went through the balance changes and all I'm seeing is that Stone Tempest received a minimal 10 cost raise.
  14. Weren't stonekin cards always more expensive cost-wise on average? Or did I miss a change? Also I remember Bandits before the new cards were really underwhelming. I do think there will always be a disconnect between the casual playerbase and top players. I've seen it in League of Legends and Overwatch, where game balanced is determined by proplay. Anyways, I don't play pvp yet so I won't comment any further on it, but the changes to pve content have been amazing and fun. I can't thank the devs in charge of new cards and balance changes enough for the amount of fun I've had with the game recently.
  15. Is there a way to add a placement # ranking to make it easier to see what place I'm in and how many people there are total?
  16. I was thinking about adding an extra effect like a leftover poison cloud or maybe a knockback AOE around the unit (double corpse effectiveness sounds fun too), but I think sometimes the simplest designs might just be the best in terms of understanding and using the card. My main comparison to MC was to make it cheaper, but this kind of effect really can't be too cheap.
  17. I have many cards ideas to share, but one that has been a constant in my mind is Void Maw. I really like the idea of a one-shot mechanic, but I believe Void Maw falls under the bar in terms of playability. My main issue with the card is that it comes out way too late. By the time you're at t4, you have so many more ways of dealing with units, that Void Maw becomes too much of a liability having to micro it to deal with a single unit. It's been uber-buffed and I still don't really see it be used much. Here's how I think Void Maw should be changed: Of course Void Shear's damage would be reduced to 3000 or something to put it more in line with T3 Health and such, but most everything else would stay the same. (Although it would also be reasonable to make Void Shear cost more as well) This could also be a monoshadow card. I believe this would breathe new life into the card and give monoshadow and such in pve a new way to deal with singular huge units more easily in t3. I also like the idea of using it with Fallen Skyelf to one-shot the bigger enemies. Now here's why I want to make Void Maw a t3 unit. I really like Mind Control as a card, but as an avid MTG player who is used to kill spells, it stumps me that there isn't a spell that just outright kills a unit, even though Mind Control basically does that but so much better. So here's my idea: Return to the Void would read: Immediately kills an enemy unit of a maximum of 4 orbs and 350 power cost. Reusable every 30 seconds. (I should also mention that this won't affect boss-units, because that would be op ofc) This could also be a 4 shadow-cost as well. One reason I have for wanting a card like this, is that heavy shadow t4 doesn't really have a big flashy spell besides Plague, which is more aoe control. It just seems natural for an insta-kill spell to exist in the game, and shadow feels like the obvious fit. A big upside, is that it would be an easy way to get a corpse on the ground to start feeding your corpse collecting abilities, and I think that would be fun! Also I forgot to reply before, but I really like the idea of vision control as a mechanic. If there was a way to make it affect pve ranged enemies from attacking, I could totally see it seeing a lot of play.
  18. So I know I missed the new card contest, but an idea came to me playing around with the new (awesome) Raven Walker. Since the Amii are all about subverting balance in effects, what if they had a tier 3 spell that functioned similarily to Aura of Corruption, but playing cards in the aura would heal allies within instead of hurt, or something along those lines? I do think the concept has a lot of potential to be a flavorful Amii effect, and it could definitely require like, 1 nauture, 1 shadow and a hybrid N/S orb and cost 150 power. Anyone have any other ideas on how an Amii Aura of Corruption could work, and if it's a good idea for the game?
  19. Excited for new balance changes! Best part of my day reading through it all and thinking of the implications! 🙂
  20. Sanctuary seems like the obvious way to go for a pure nature tier 4 payoff, love the design! Cosmetic are always a nice add as well. Keep up the good work!!
  21. Excited to try the new map! New update looking good as always!
  22. Twilight finally getting the love it deserves in the transformation buffs is one of the biggest things I've been wanting since I first saw the mechanic haha. Awesome new cards and changes, really feels like all the nooks and crannies of Battleforge are being cleaned up thoroughly! Absolutely love it all!
  23. Toning down the top strategies without making them unviable is a great philosophy. I'm glad you guys finally came to a point you can agree on, and I'm excited to see what the changes are!
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