Wish to contribute to the project by donating? Heads up to our Patreon -> https://www.patreon.com/skylordsreborn

Jump to content
BEWARE: Multiaccounting Will Cause Permabans! Read more... ×

Karl Lavafeld

Member
  • Content count

    119
  • Joined

  • Last visited

Everything posted by Karl Lavafeld

  1. Karl Lavafeld

    Reward/Proggression System Suggestion

    Even if wreckers are only viable in pvp but but not in pve that's allready much better than many other cards that are not viable in any mode. To make every card viable in both modes is not necessary and possible.
  2. OK the challange is over. Only 3 Teams give me a replay :-( . Anyone more would have participated would have automaticly won a price. Whatever , the winners are... 2pl Speedrun: 1: LEBOVIN + Pritstift 15:44 min (1500 BFP each) 2: Douglas + DerSuchti 24:04 min (1000 BFP each) 2pl Stylerun: 1: DieBieneMaya + Mettigel (1500 BFP each) 2: LEBOVIN + Pritstift 1pl Speedrun: 1: Pritstift 23:11 min Thank you to the participants, i hope u had fun playing the map. The speedrun times are way less then i thougt would be possible. The spare 9000 BFP that nobody won, i will divide through all 6 participants. So everybody gets 1500 BFP extra. All replays i will upload here. Kind regards intothejungle1replays.rar
  3. Karl Lavafeld

    How to make PvP more attractive (Discussion)

    Make t4 viable is not bad idea in general (at least for 2 vs 2) but has not much to do with deckslots. There are obviously some t4 cards that were meant to be pvp cards. See F. E. colossus ability, witch is useless in pve. But to achieve this you would Imo have to nerf many t3 cards and or change the cost of tech up. Pls correct me someone if I m wrong. :-)
  4. Karl Lavafeld

    How to make PvP more attractive (Discussion)

    I agree to everything stated but Imo it's only part of the problem. The game also needs more pvp players to provide a healthy pvp experience. Especially for new players. I tell from my silver or gold elo perspective. Atm you can play through the ladder to top 50 in 20 games or so. Allready back in the days under EA it was like that. 2-3 game vs players that do nothing then leave. Then some games vs player that not have basic knowledge of the game. F. E. do things like play defencive towers so you can just grab wells instead fight. Then some OK games. And then you reached top 50 and must face veterans. Some of the games might still be ok but you also allready might get crushed by them. Summerized short we have too less games of each elo or too less players. And I doubt there are so many waiting for the reset. I guess we would need about 3000 pvp players online at one time to make a healthy pvp experience. What can we do? Is it allowed for you to do any sort of promotion after release? Like events or let big influencers do a video on it. You should support any people like @Toggy that do events and broadcast skylords reborn. Imo you shoud gather ideas for promote the game in any way. The game has incredible unused potential. Kind Regards
  5. No! One replay one mode. So if you want participate in all 3 modes you ll have to give me 3 replays of 3 different attempts. I not want to be spamed with participations on modes that are not serious. Like this every speedrun replay could also participate for style even though the participant himself see no chance of winning. If you want participate in one more mode you ll have to play at least 1 more attempt. Kind regards
  6. No you can't. You have to give me 3 different replays. You can play it 3 times simular if u want, but I think you can play a stylish speedrun more stylish if you not pay attention to the speed. 2player speedrun you are not allowed to take both orbs at one base, 1 player speedrun you are so you will break the rules in a 2 player speedrun with your 1 player replay. Kind regards
  7. Yeah solo run cause some problems but you should be able to get the replay running after some trys. See the first post on possible solutions under known bugs. To me cases of pvp repays of observermaps that don't show up were reported and I had the same problem with random generated maps lately.
  8. Changed the first post. the only content change is that u now will stay in ranking for a mode even though u allready won higher or same price in another mode . But you will not get a price for the second. F.E. if u win 2pl speedrun and 1 player speedrun you will stay rank 1 in 1 player speedrun but you will only get the 2 player price. then place 2 in 1 player speedrun gets the 1 price. pls recheck this section in the 1 post of the competition. Kind regards And thx Lebovin help me make the text more correct in english.
  9. I need to do one hotfix sry. i need to ban one more card ( nightguard) its too broken cause u could take the units with antiranged aura and farm swampdrakes. I knew you could take the units but I somehow didn't notice they will still have the anti ranged aura (facepalm) . And when im allready patching i will fix the stuck respawn. sry for the inconviniance. but since the competition is so early and nobody posted a time jet i feel free do do that change. The translation for "Nightguard is banned" in french and russian i ll add after the competition. I also added another 6000 bfp pricemoney so that should be a compensation. The name of the Map now is "Into the jungle1" . Pls delete the old one in your map folder. I upload the new map ingame and exchange it in the first post. I wrote everybody who replied in this thread and I know participates a pm and wrote a information on discord battleforge talk. If you know somebody who plays the map tell her or him. Thy for understanding Thx Dion for finding this "exploit" Kindregards
  10. Added a second and third place price for solospeedrun and stylerun.
  11. @RadicalX would be rly nice if you cast the winner replays. OK I added the suggested possibility to participate in every challange including solospeedrun, duospeedrun and stylerun. If the replay not appear at all you can try open another communitymaplobby first and then retry. If the replay appears but shows the gear and can't be played just try again later to watch it. For me the same replay sometimes randomly can be played and sometimes can't be played. Devs are informed. And pls someone donate me some bfp for the 1 pl speedrun price! Kind Regards and thx for the great feedback
  12. That time sounds not bad for the start. I also sometimes got no replay , but don't know why. I ll post it as a bug in discord. If it happens often tell again. Kind regards
  13. like Einarson sayed i would like see it on demand too. I missed it. would be awesome if you could little bit cut the breaks out or use timestamps and upload it on youtube, at least the final. I wanna see the sensation , radicalx not won. ^^ Kind regards
  14. Karl Lavafeld

    Balance proposal: Amii Monument

    Amii monument vote ended with 4 green to 0 red from community representatives for the following sugesstion: Vote : Change amii monument build cost to 325 make it untradeble and give it out as a achivement for complete all maps on expert. There also was the options 300 cost and 350 cost. And not to make it an achivement but let it a normal card. We wanted to make it close to as expensive as a normal monument and let it be a achivement witch you have to proove to be worthy first first and give a incentive to complete all missions. The public vote majority voted for 350 cost with 32 green 18 red. And 35 red 32 green for the Achivement status. You will now have the oppertunity to say your opinion on the proposal here in the forum. Kind regards
  15. Karl Lavafeld

    nerf amii monument

    Hi all, i make it short. Amii monument needs to be nerfed. It binds less power then a regular monument. So its allways better in pve to build an amii monument then a regular monument, and u dont have to clear the regular monument and u dont need t3 units at all. Like it is now imho its like cheat. Even if it would cost 500 to build it plus activation cost 300 people would still play it. I suggest to make the energy costs like this. Pls take it into consideration for after the final release. Kind Regards
  16. Karl Lavafeld

    Custom maps collection

    put in : C:- user -username-documents-Battleforge-(here create a folder if not allready have .and call it) "map" Put the maps here
  17. Karl Lavafeld

    Balance Proposal: Shrine of Martyrs

    If u have 3 shrines (375) and 500 void u will not have much energy left for units. So u will be "immortal" but u only have few units and deal no damage. U will at least want 4 units before u want high void. And I bet those ls necrobeast enemy's (archenemy or something) will still deal enough damage. 5000 % is too high but we could go up if it wouldn't effect all allies. We must see how it plays out in plays, if it's not enough we maybe should targed cooldown also.
  18. Karl Lavafeld

    Balance Proposal: Shrine of Martyrs

    We voted to change Martyr shrine with 6 to 0 for the following suggestion. Make it t4 increase the void to shield rate to 1500% and let the shield absorb 70% of incoming damage. We hope this will help to decrease the dependence on nature heals for sustain. Especially pure Frost now have someting to keep units healthy. Since it gives all allies a shield related to their Void its difficult to balance. We can not change this jet. To make the shield bigger the less void u have instead of the more is also not possible jet. We keep it in the mind for maybe it will be possible at some point. Kind regards
  19. Karl Lavafeld

    Balance Proposal: Shrine of Martyrs

    1.Why stone shell ? Martyr not give damage reduction. 2. Stone shell + regrowth is not immortality. 3. It's mainly useful for pure frost who not have void return or access to nature heals. I think it will see some plays. But maybe I m wrong. The Problem is not only the player who build the shrine get a shield but all allied players. If we can change this we can increase the ratio to 5000 % np. Also that there can be only 4 global buffs shown on top of the screen is a problem, I hope we can find a solution sometime. Kind regards
  20. Karl Lavafeld

    Custom maps collection

    "BlackMasterN" and me made a new Map. "Groundhog day" Its a 2 Player pve map. You get some units and you have to defeat the level with it. If u pass the level you get new units and the old ones are deleted. If you not pass one level the map is reseted and u can start from beginning. It needs some attempts to get everthing right. Have fun playing the map. Additionally i upgraded some of my old maps and added "Groundhog day" to the zip file of all my maps. Groundhog Day1.1.rar
  21. Karl Lavafeld

    screen flys away after game start

    I guess this was reported before but i didnt find. If so pls ignore. NAME: screen flys away after game start SEVERITY: 3 LOCATION: in a match REPRODUCIBILITY: allways DESCRIPTION: after a match starts the curser is located where it moves the screen SCREENSHOT/VIDEO: ADDITIONAL INFORMATION:
  22. Karl Lavafeld

    Top 50: Underwhelming cards in the game

    I just went throu all cards, to make a list witch cards i personally never use. This is my subjectiv opinion and i might be wrong with some cards. I just name cards that both of the affinitys is not viable. If we talk about what card affinitys are underpowered there will be only 20% (wild guess) of cards left were both affinitys are somehow viable. This not means that i feel all of them need a buff, because especially at t1 and t2 they might affect pvp in a way i´m not good enough to decide. And pure pvp cards i ll leave out at all cause i m not quallified. Basicly all t1 s melee units are not used in pve so i let them out. Some of the cards just get outclassed by dominant cards like Necroblaster , Lost Launcher , World Breaker Gun, so they are only not used cause there is a so much better alternative. But anyway i would suggest not to nerf Nekroblaster too hard. Just nerf Necroblaster a little and also buff all the other Towers that are UP to bring them too a balance. I feel especially Buildings need a balancing. I will not explain for every card why i feel ther are not viable , they are too much. If u wonder ask then ill explain. Some cards i ll explain. Some cards can be buffed by change the energy cost or att or hp stats some would need a complete rework. 1 Bandit spearmen (maybe pvp viable?) 2 skydefender (Rioters retreat can attack ground + Fly and more damage cause 3 targets + heals near units) 3 Banditos (t2 s melee unit must have crazy cost efficiency) 4 Earthkeeper 5 Eliminator 6 Frost crystall 7 Global warming (super rare usefull so it should at least be OP vs shields) 8 Kobold Laboratory 9 Mountain rowdy 10 Bandit launcher 11 Lostconverter 12 Twilight minions 13 Shrine of Märtyrs ( important to change) (more shield and less void needed to trigger full shield. or biggershield the less void u have not the more void u have.) 14 Fleshbender 15 Frontier Keep (T3 and 260 energy for a defencive supportbuilding) 80 energy maybe 16 Infernal machiene (T3 and 260 energy for a defencive supportbuilding) 80 energy maybe 17 Oracle mask 18 Lost Disruptor (Pure anti air tower must be OP vs air) outclassed by nekroblaser 19 Twilight Hag 20 Waystation 21 Incubator 22 Infernal Chain 23 Plague 24 Artillery ( why they took away their l knockback...) 25 Girl power Ofc manny things others will see different and thats OK Kind regards
  23. Karl Lavafeld

    Balance changes Balance changes to game

    @Kubik i was confused cause i wanted to open a thread in "client sided" . Wasnt there also a "server sided" subforum? But there is no start new thread button. In the Main "Report a Bug" there is one. Sry for the confusion. Maybe u can write at subforums "Threads are moved here by devs , just post your reports in the Main "report a bug" forum" to help to orientate. Kind Regards
  24. Karl Lavafeld

    Balance changes Balance changes to game

    To be honest. Few days ago I wanted to report a bug, then I realized in the forum there can't be opened a thread in the section anymore and also there is no notice where to report it then. Where "This is where all client-sided issues go, which generally have lower priority than server-sided issues" text is should write "report here is disabled if u want report a bug go..." . I guess on discord. Also it's not easy to know if the bug has been reported before. And the template that has to be followed also is a difficulty. And I am a long time user of this forum even though I missed the report bug is deactivated. And I think you should do card changes to increase variety and balance. And TBO once sayed in his endinterview, when they did a change sometimes it affected something they never thought it will affect it.(bugs not the meta) I know u sayed only Change the energy and the stats first but I just want to mention I think at some point it would be good to change the orb requirements. As stated before, some cards bring to much for only require 1 orb. F. E. Sow. Kind Regards
  25. Karl Lavafeld

    Looking for help to make Maps

    Hi, somebody want help me on doing Maps? I can also use somebody who not have experience to just place some dekoration on the Map. U have free time and are motivated is the only skill requirement. I teach u the rest. Discord or skype would be good for communication. Make Map together is more fun then alone. Map making includes : Draw concept sketches , Textures , Map heights , Place Units and buildings , Dekoration , Scripts , Blocking areas , balancing .... I also allways search for people just to play my maps. Pm me Kind Regards
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.