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Emmaerzeh

Map Making Director
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Posts posted by Emmaerzeh

  1. On 3/22/2023 at 9:10 AM, Omelie said:

    Hope people found the tutorials useful! 

    Only just found this today/as in skylords!

    Tate 😄 

    Welcome back Omelie.

    Great to see Map making legends returnig.

    How about an update for Twistwd legends? ^^

    The mapmaking improved drasticly since back in the days. We can f.e. now look up all Ids needed. I invite you to join the map making discord.

    https://discord.gg/MfvptQzC

    Kind regards

    Metagross31 and Loriens like this
  2. There are also ways in SR to be a developer without programming. 

    F. E. map artist "only" needs to be able to use the map editor or balance developer the internal entity editor. 

    I have no formal programming education. Back in the day i tought myself some basic lua so i could do some basic map scripting and tryed around stuff in the editor. A lot of trial and error. Its still...  😅

    There are some tutorials around

    f. e. on you tube about lua language. 

    Kind regards 

    Riviute likes this
  3. I have to stand up for whees. Its not that bad,  especially for new-mediocre players. 

    Imo wheels are good... :

    ... the more units/players profit from it. So not build it first. 

    ... players that are not that good in micro or lazy. U can pretty much attack move end of map i rpve 9. Throw some cc and heal here and there and focus spawners. 

    ... In casual playing. If you just want to finish the map to get the rewards no matter the time. 

    For new players it can be a very helpful card. 

    Kind regards 

    Dallarian and Metagross31 like this
  4. Btw, if in some of the listed maps its not clear what the winconditions are for a specific map,  feel free to ask. 

    F. E.  In "Warrior on the Mountain"  everything after u killed the cages is irrelevant for the time. You just need to hold out.  And not even need to kill the Boss. 

    Kind regards 

  5. Not think we can reach this guy. But i  guess it would be possible to write such a program from the scratch by our selfs ( not me^^). But tbh with scriptlist its allready good enough especially if all comands would have a good description. I'm not sure how much of advanced - expert scripting stuff such a tool could do or only the basic stuff. I ll ask hodron about this, cause he made a tool for the rpve presets. 

    Metagross31 likes this
  6. I agree, the only long term motivation for me was the map editor too. To become a creator of own new content.

    What would "war craft 3" have been without the editor. Also SR has unlimmited unexplored potential in the editor+ entity editor.^^

    Map making became allready a lot more accessable then it was, but is still far from easy accessable.

    Now unlike back in the day we have scriptlists that help write scripts, a community that is willing to share informations and allready some enemys in the editor that autocast their abilitys

    ( fire rpve units). With the release of nature ,frost and shaddow rpve there will be more of them availeble in the future.

    Its also planed to provide the players with detailed descriptions of all the commands of the scripting full reference. Also to sort out all the broken entitys that crash your editor or worse if u place them. But that may take a while since map department is small and we have other prioritys first.

    Back in the day there was 1 guy working on a tool to create scripts on a grafical interface but it never was finished. I digged it out and attached a screenshot for entertainment.

     

    Kind regards

    lua coder.png

  7. Thx for your feedback.

    We will maybe will  adjust some things in future. Especially that some units can Disenchant others could be considered.

    Due to high damage, low Hp and no antispell building fire is verry weak to cc and damagespells and especially frenetic assault.

    Its nothing special that u can rush t4 with t1 units + higher tier spell support.

    Makeshift Towers with knockback would limit in deckbuilding by making "s" units straight up worse in rpve.

     

    Kind regards 

     

  8. Imo u should be attacked from north at t1 earlier so u cant clear south together, or at least need multitasking.

    i couldnt mount the north wall,  also there is nearly no room to build defences behind north wall cause all the ships and stuff.

    North attacks too much twilight dragons and dancers for my taste.

     I would let the north attacks be triggert by timer not by clearing other camps.

    At least its my impression the timer for final attacks started when we cleared the top left camp. didnt look into scripts.

     

    Kind regards

    RookieN likes this
  9. 14 hours ago, Carofex said:

    In which surrounding does a map tester tests the maps? On the official server, the testserver or somewhere else?

    Atm mostly on live server. But as the projects progress we might at some point test on testserver and we might not upload the maps to server but share them internally. 

    Kind regards

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