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Posts
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Posts posted by Carofex
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Threre is a mistake in the description of Immortalize ability. The first word has to be "Activate". Just in case the implemented card has the same typo.
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Bird will be happy.
Metagross31 and Ultralord like this -
4 hours ago, Minashigo Hiko said:
I am curious, why the question?
There is no author right beneath the poem. So I thought it could be an AI.
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Did you wrote the poem in the beginning by your own or did you used ChatGPT?
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Nice Fire forge
Metagross31 and Kapo like this -
I will add a promo Manawing for each of the first 16 places. Looks like a reasonable number of participants. Let's have a good turnament.
Metagross31, Coveras, SunWu and 3 others like this -
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Diff 2 and 3 are also leaving us. Maybe CCC13 = Diff 3 rPvE or combined best time Diff 2 + Diff 3?
Metagross31 and Kapo like this -
Update: It was fixed with last patch.
Metagross31 likes this -
oh, I see You are right.
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A Kobold Engineer doesn't repair damaged buildings and amii structures when there is a glacier shell on that building/structure. He will do his animation, but repairs 0 health.
He works korrekt with Amii-Ritual (both affinities) and shield dom, but not with glacier shell.
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Sometimes Mana Wing is played in PvP, too. Will the promo version from the Reborn Edition be in the prize pool?
Dallarian likes this -
It is not handeled for different spells/effect the same:
Mindweaver / Parasite Swarm:
A freeze, oink or paralyze effect stays on the unit after it was taken over und runs out normally.
Mind Control:
A single freeze, oink or paralyze effect gets canceld after the unit is ztaken over with a "Mind Control" spell. When there are two effects of those kind are at the same time on the unit, the effects stay on the unit after is was taken over (similar to Mindweaver / Parasite Swarm). So i guess there is a bug with "Mind Control" with single freeze, oink or paralyze effects.
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oh its really a bug?
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This is so with all Creatures, which are summoned and not hard cast. I assume its a well known issue.
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Maybe repeat the CCC11 with more time some day?
Kapo likes this -
maybe give us two weeks more time next time when its about creative stuff.
Kapo and Metagross31 like this -
Can you add a filter for prize, please? E.g. showing all commons which cost at most 7 BFP would be "rarity=common & prize<=7"?
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Maybe you make a new archivement for 9.5 similar to 9 and 10?
Metagross31 likes this -
Goal 1: Is it necessary for this quest that at one time there are 12 Orbs builded/in construction? Or is it legal to start building some orbs at least one time and cancel construction?
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An outrunning effect of Scorched Earth seems to enable a well to be repaired. The well has glacier shell on it and is attacked constantly. But repair was possible.
see replay at 1:34
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On 5/31/2023 at 12:10 PM, nukie said:
Do not use any ability
because of this, I thought.
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repairing buildings allowed?
Metagross31 likes this -
On 11/11/2022 at 11:51 PM, Mynoduesp said:
Reforge (4x duplicates)
(charges=0&copies>7)|(charges=1&copies>6)|(charges=2&copies>5)|(charges=3&copies>4)better use this, since you can't reforge promo cards.
Reforge (4x duplicates)
(charges=0&copies>7)|(charges=1&copies>6)|(charges=2&copies>5)|(charges=3&copies>4) & promo=0Metagross31 likes this
Elemental Mastery Suggestions - Megathread
in Suggestions
Posted
for each faction: Void returned from color specific shrines
Shadow:
units taken over (Nightguard)
Shadow pheonix revived
units teleported
Fire:
indeed disenchant something (Disenchant, Gladiatrix Ability) .
Frost:
flying units binded to the ground (Stormsinger, Gravity Surge, Sleet Storm)
faster builded buildings (construction hut, Kobold Inc.)
Nature:
Units taken over
Energy drained from wells with Energy Parasites
Wells/Orbs destroed with Hurricane