Jump to content


  • Content Count

  • Joined

  • Last visited

Posts posted by xHighTech

  1. LOL  all I am saying is remove the Rapid Construction Feature, the card will still work as intended.  The Rapid Construction is where a lot of the problem lays.

    Would open up other problems for other T2 fire splashes. Props

  2. RB nerf sounds absolutely disgusting and thoughtlessly.


    Here is a way which would change the fact of "cliffdancing OP".

    Do you know that the animation of the fireball never  went throught a cliff? There must be a math calculation between the ground,cliff & ball.

    Its only a math calculation between Dancer max. height ball || Target && max. height of a cliff between the route A -> B.


    If we say that cliffdancer should only 60-70% dmg over cliffs(which would be absolutely fine) you can go for "if there is a cliff (get value with ground datas & a distance calculation), then you can reduce the dmg of the firedancer shot. Thats the only way to fix your worries finally correctly i think.



  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use