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Ultrakool

Moderator (Retired)
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  1. Eirias liked a post in a topic by Ultrakool in Remove lending LVL120 PVP decks   
    Premade decks are all 100% known. With this in mind, one could make counter decks much more easily, or at very least be much more prepared against the exact same deck. 
    The free decks provide a very good base, but are by no means perfect. Therefore if you alter and adapt your deck, you will be much better off than using the free decks forever.
    You can then use the bfp you earned and gold to upgrade those counter cards. The only thing the free pvp decks does is give a good base.
     
  2. Ypulse liked a post in a topic by Ultrakool in Remove lending LVL120 PVP decks   
    Premade decks are all 100% known. With this in mind, one could make counter decks much more easily, or at very least be much more prepared against the exact same deck. 
    The free decks provide a very good base, but are by no means perfect. Therefore if you alter and adapt your deck, you will be much better off than using the free decks forever.
    You can then use the bfp you earned and gold to upgrade those counter cards. The only thing the free pvp decks does is give a good base.
     
  3. Ultrakool liked a post in a topic by xs0ulLess in Remove lending LVL120 PVP decks   
    Still loving the Free PvP Decks. 
    Was playing with some friends earlier, they've made new accounts recently but they were able to pick up a deck instantly and 1v1 2v2 together and pick up on old strategies.
    I also like to introduce actual new friends to PvP without theorycrafting a deck first, but having something to play with.
    Not to mention the ability for ANYONE to compete in a tournament
  4. Ultrakool liked a post in a topic by fiki574 in Advertising the Game   
    If you Google for "Skylords Reborn" and set the time filter to "Last week" or "Last month", you'll be able to see that quite some number of gaming mags and websites picked up the news already. 
    However, there might be another form of "advertising" (or rather attracting interests into the game) planned, more on which would know either Zyna or Lada.
  5. Ultrakool liked a post in a topic by Cocofang in Seems like S and M sized units have more starter charge (2x times?) than in the database. Was it changes since the original game ?   
    Charges have been frontloaded so that upgrades become less mandatory.
    24 charges: 6+6+6+6 -> 12+4+4+4
    20 charges: 5+5+5+5 -> 10+4+3+3
    16 charges: 4+4+4+4 -> 8+3+3+2
    12 charges: 3+3+3+3 -> 6+2+2+2
    8 charges: 2+2+2+2 -> 4+2+1+1
    4 charges: 1+1+1+1 -> 1+1+1+1
  6. Dallarian liked a post in a topic by Ultrakool in Can't find a booster guide   
    Yep that's right, a mini booster is a booster given out exclusively through achievements, you see it denoted with a amii icon, and the separate boosters only contain those factions cards
  7. Ultrakool liked a post in a topic by Toggy in Skylords Open #1 03.01.2021   
    Hello fellow Skyladies and Skylords!
     
    The release finally happened and we can play this awesome game again. Our community is expanding and more and more challengers step into the sparring grounds but... who will be the Champion? Let us find out with the first 1on1 tournament!
     
    Format?
    EDIT: Since an overwhelming number of participants entered the tournament the format will be best of one (one match) in round 1-5 and then return to the regular best of 3 (2-3matches) in the winner bracket. The lower bracket will be played best of one round 1-7.
     
    Prize Pool! (stay tuned)
    1st place  - 2000 BFP
    2nd place - 1200 BFP
    3rd place - 800 BFP
    4th place - 500 BFP
    And one free Boosterpack for everyone participating!
    Big thanks to the devs who sponsor the ENTIRE prizepool!
     
    When?
    On 03.01.21  starting on 2pm CET (Berlin time), the stream will start about 30 minutes in advance.
     
    Organisation?
    The tournament brackets will be on Challonge, so register and join the tournament there. Please use your in game account name to make communication and finding your enemy easier.
    The streaming channel that will be covering the tournament is DasToggy on twitch.tv.
    In case of problems contact me or one of my mods via Discord, Battleforge or in the stream.
     
    Twitch mods: LynnTaki, Karlmann90
    Skylords acc: Karlo
     
     
    Rules!
    -No bugabuse, cheating or insulting the other players. Penalties may vary from a warning to default loss.
    -Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
    -Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    -After your match, go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
    -The Map Pool is:
    1st round: Haladur, 2nd round: Simai, 3rd round: Wazhai, 4th: Elyon, 5th: Lajesh, 6th: Uro and 7th: Yrmia (same pool as in ranked duel). The first match (and only match in best of one) of the round will be played on the fixed map, then it is losers choice.  The winning player (who won the last match in this bo3) also has to lock in his deck first.
    -The brackets for the tournament will be shuffled before the tournament starts.
    -Use your account name for the tournament. If your Challonge account differs from your Battleforge account name use the "Sign up with an alternate name" feature. Finding your opponent will be a LOT easier this way.
    If you do not register for the tournament with your Battleforge name we cannot find you for the booster.
     
     
    Reply in this thread if you have questions, I will check it out later.
     
     
    Best regards,
    Toggy
  8. Ultrakool liked a post in a topic by Dallarian in Expert Campaign - Missions Briefing - Among the Old Gods achievement   
    Fellow Skylords and Cute Beings,
    As second person to ever complete “Among the Old Gods” achievement in Battleforge, I started using title “The Old God of Battleships”. As we learn from King of the World himself, best way of starting a cult is being friendly and helpful. Therefore I wish you will enjoy this read, aimed at providing you with both comprehensive and powerful knowledge.

     
    Introduction

    The thread is aimed at players who struggle with Among the Old Gods. In order to complete the achievement, you have to win all campaign missions on expert difficulty. You will be rewarded generously in 8 General Boosters. Many maps have different exploits and tricks that may make the map trivial – however, as they feel unfair, require particular cards and may be removed by developers, they are not covered here.
    Deck choice usually is irrelevant when it comes to expert difficulty. The important aspect is to specialise your deck for each map, and prepare it for particular threats you may encounter. On my first playthrough I have completed the campaign with  Pure Frost deck, as it is my favourite faction. It was before first balance patch, so back then all factions were weaker and had lower amount of viable cards. Pure Fire still may struggle with the achievement, nonetheless, overall you should be able to finish the campaign with your favourite PvE faction. There is no need to sacrifice fun for playing meta, as there is no “the only correct way” – the only limits are in your head.
     
    Approach is important
    Expert is not meant to be easy.
    Try, lose, improve.
    This is how humans become better – by making mistakes and learning from them. Thanks to the guide, you can learn on my mistakes and significantly decrease amount of necessary tries to complete the achievement. Pay attention to which enemies you will face, what is their position, weak points and how to exploit the situation. Check map topography to quickly reach Power Wells and intercept enemy attacks. Learn attack timings and understand triggers. [1] Be prepared and do not leave anything to a chance. You will come across problems – enemy attack too strong to deal with, restricted access to cards or monuments, mechanics that doesn’t work like you expected.
     
    [1]. Trigger is a condition that starts a particular event. For example in Behind Enemy Lines if you destroy any of spawners that are nearby your Tier 2 locations, enemy waves will become significantly stronger and use specialised units. Keeping spawners alive allows you to explore the map and prepare defence in a more relieved way.
     
    Explore. Adapt. Overcome.
    There are many cards in Battleforge that are neglected and overlooked, as they are not as flexible as the most popular choices. If someone told me I would be using Icefang Raptor to complete Ocean, or pre-rework Sunken Temple to win Soultree with Pure Nature, I would laugh, as those cards seemed worthless to me. I was wrong, niche cards are awesome in niche situations. When you will start looking for solutions, you will notice those little gems in your collection.
    If you are looking for something cheap and solid, you may want to check @Weak1ings ‘s deck, as he was the first person to complete Among the Old Gods, he used an affordable flexible meta deck.
     
    Weak1ings' deck:
     
    Make sure to use what you already have to forge your path to victory, possibly in an unique way. Amii Monument may make many missions easier – however, it is easy to get lazy because of it, and majority of maps are difficult due to situations that happen before you reach Tier 3.  
     
    Progress Track

     
    Accessing Replays
     
    Maps are in separate posts
    1 player maps are in this post. 2 player maps are in post 2 posts below. 4 player maps are in post 6 posts below. 12 player maps are in post 8 posts below.  
    One Player Maps 9/9
     
    Encounters with Twilight

     
    Siege of Hope

     
    Defending Hope


    The Soultree

     
    The Treasure Fleet


    Mo

    Ocean
    Oracle
    Behind Enemy Lines
    I will try to improve style and review errors at some point, and also introduce more maps.
    List of many guides across the forum by @Eirias.
    Larger base of Youtube videos by @MephistoRoss.
    Here only replays for 1 player maps are available. Check other posts to find 2, 4 and 12 player maps.
    Siege of Hope Expert.pmv Behind Enemy Lines Expert.pmv Defending Hope Expert.pmv Ocean Expert.pmv Oracle Expert.pmvThe Treasure Fleet Expert.pmv Soultree Speedrun.pmv Mo Expert.pmv Behind Enemy Lines Expert Shadow.pmv Defending Hope Expert Shadow.pmv The Treasure Fleet Expert Metagross.pmv
     
     
     
     
     
     


  9. Ultrakool liked a post in a topic by Dallarian in Release schedule and server downtime   
    I am proud I could be here since 2015, and annoy you all before you got {GM} banhammer.
     
    You made Battleship great once again.

    Thank you from depths of my Frozen heart.
  10. Ultrakool liked a post in a topic by Emmaerzeh in Introducing ... Emmaerzeh, our new Map Making Director!   
    Hi everyone!
    It's an Honor for me to join the Skylords Reborn team. I will do my best to improve everything related to Maps in Skylords Reborn.
    If you wanna help in the mapcreation process or have ideas for maps, modes or anything to improve, related to maps tell me about it. 
    Kind Regards 
    Emmaerzeh
  11. Ultrakool liked a post in a topic by MrXLink in We have a release date: December 18, 2020!   
    I to this day am insanely grateful for the support and progress we've made throughout these 5 years. It's been a wild ride and a half, and I've seen it all; from glorious hype to grossly overstated goals, from an amazing supportive community to hate and abandonment, from major progression blocks and team issues to the fantastic appreciation, progress and teamwork that we're going through today. It's so cool to finally be able to say we are releasing after such a long time, and thank you all so much for sticking with us throughout it all with your messages of support, passion and dedication.
    I've been here from the get-go and although perhaps less intensively as I used to, I'll be very glad to stay a part of the team and continue to develop with the team for future content to come as a designer and moderator, and I'm very excited to see what we'll come up with to make the game that much more exciting and long-lasting. Perhaps you'll also start seeing me in-game more often once we go gold
    Keep it up team, keep it up community, and thank you so much every single one of you. It's been a long time coming, and the moment is finally upon us.
    Nyn is ready to be conquered and protected, it's yours to explore without a looming reset, December 18th! Go get 'em, Skyfolk!
  12. Ultrakool liked a post in a topic by Ladadoos in We have a release date: December 18, 2020!   
    Hello Skylords,

    The day everyone has been awaiting has finally arrived. After all these years of hard work and dedication we are excited to tell you we have an official release date for Skylords Reborn!
    December 18, 2020
    As you might know, we will also have a progression reset alongside this release. This means everyone's progress (this includes cards, BFP, gold, upgrades etc.) will be reset on release day. So hold back just a little if you were planning to play before release (or don't if you don't mind losing the progress). We have always said that there will be a reset on release date and it will definitely happen. If you would like to follow what we are up to and what is still left to be done before release, you can do so by looking at our Trello here.
    On another note, we are looking for new staff members!
    With the game being more stable and bug-free than ever before, and the upcoming release, we will start to look for ways to expand on the current game. This includes adding cards and maps, doing card and map balance changes, holding events and tournaments etc. And this is where we need your help. Listed below are three positions which will be open for applications. If you want to offer your help you can do so by applying in the recruitment section here on the forum. Please apply in the `Development` section and specify what role you would like to fulfill.
        - Designer: Design game mechanics related to progression/quests/rewards. 
        - Map Scripters: Fixes bugs in map scripts, and assists the map designers with map scripting.
        - Map Designers: Makes new maps, or polishes existing maps so they can be added as official to the game.
    That's it for now! For more information you can watch the livestream we did here. Thank you for your support thus far and we will see each other around.
  13. Ultrakool liked a post in a topic by Zyna in UPDATE: Free PvP Decks and upcoming livestream   
    Greetings, Skylords, Skyladies and other Skyfolk!

    The time where PvP players had to grind cards and upgrades in PvE in order to unlock the PvP mode will soon be coming to an end. Today we're rolling out a patch where we'll be introducing free pre-built level 120 PvP decks. All cards in those decks will be fully upgraded and charged. This will reduce the entrance barrier to PvP and ensure fairer conditions. Every week you will be able to choose 2 out of 16 different PvP decks. These decks are not locked! You will be able to freely modify these decks by adding cards from your own collection. However, the cards offered in these free PvP decks will not be usable in any of the PvE modes.
    We'd like to offer thanks to RadicalX, Hirooo, and TopS3cret, as they were the ones who designed the decks! They are among the most experienced PvP players, and have carefully arranged these decks so they are accessible to both new and veteran players.
    On a side note, we will be live on Twitch this upcoming Sunday on the 1st November 2020 at 14:00 CET! We want to talk about some future plans and answer some of your questions. There will also be a very important announcement in regards to the release and reset you are waiting for. You will be able to find the stream here: https://www.twitch.tv/skylordsreborn
    You will be able to choose between these decks:
    Tainted Darkness (Pure Shadow)
    Gifted Darkness (Shadow Nature)
    Blessed Darkness (Shadow Frost)
    Infused Darkness (Shadow Fire)
    Tainted Flora (Nature Shadow)
    Gifted Flora (Pure Nature)
    Blessed Flora (Nature Frost)
    Infused Flora (Nature Fire)
    Tainted Ice (Frost Shadow)
    Gifted Ice (Frost Nature)
    Blessed Ice (Pure Frost)
    Infused Ice (Frost Fire)
    Tainted Flame (Fire Shadow)
    Gifted Flame (Fire Nature)
    Blessed Flame (Fire Frost)
    Infused Flame (Pure Fire)


    Best Regards,

    Zyna.
  14. Ultrakool liked a post in a topic by crie in Skylords Reborn on OSX/Linux via Wine!   
    Hello,
    I confirm I have managed to launch the game with the above guide on Ubuntu 18.04.
    The crucial part was installing wine to the 5.0 version (currently I'm using 5.0.2). Ubuntu 18.04 has wine in the repo only in 3.6.0 version and with this one I couldn't connect to the skylords reborn server in the login in-game screen. The guide to install wine 5.0 can be found here: https://tecadmin.net/install-wine-on-ubuntu/
    Although I have one more issue. Before every launch I have to remove configuration file from "~/.wine32/drive_c/users/<username>/My Documents/BattleForge/config.json" otherwise the game is crashing. Thanks to Deck on discord he narrowed the problem with the config.json, so it could be edited to the form below having the most important one (although I didn't test it because it was more convenient for me to just delete the file):
    Happy gaming on Linux!
    Edit:
    I have narrowed the problem with crashing because of config.json. All you have to do is to remove the below line from this file and the game crashing will be gone. That's all!
     
  15. Ultrakool liked a post in a topic by Toggy in The Stress Test Open #13 19.09.20   
    Congratulations to Bubbaloo for winning the Stress Test Open#13!
    1# Bubbaloo
    2# Despooo
    3# Killbuster
     
    Thanks to everyone who was participating/watching!
     
    Greetings,
    DasToggy
  16. Ultrakool liked a post in a topic by Mangler in F2P Expert Oracle Help   
    Thanks a lot for all the help and ideas, I ended up using some of my own ideas and some of the suggestions from this thread
    There was some mistakes and sloppy play for sure, but I ended up finishing the map
    oracle starter cards mangler.pmv
  17. Mangler liked a post in a topic by Ultrakool in F2P Expert Oracle Help   
    I’ve asked on the teaching discord server for help for you  
  18. Ultrakool liked a post in a topic by Zyna in Patreon - Thank List   
    Updated
  19. Ultrakool liked a post in a topic by Toggy in The Stress Test Open #13 19.09.20   
    Hello fellow Skylords and Skyladies,
    It has been too long, soooo...... Who will win the Stress Test Open#13?
     
    Format?
    It will be a 1vs1 Double Elimination best of 3 tournament, the grand final will be best of 5 (one match, no reset). Winner and losers finals will be all played on stream.
     
    Prize Pool! (The more people participate, the bigger it will get)
    1st place  - 4000 BFP + 3 boosterpacks
    2nd place - 3000 BFP + 3 boosterpacks
    3rd place - 2000 BFP + 3 boosterpacks
    4th place - 1000 BFP + 3 boosterpacks
    5th-last place - 100 BFP + 3 boosterpacks
     
    UPDATE: After a generous donation from the devs we will have a LOT more BFP and 3 boosters for EVERYONE participating!
     
    When?
    On 19.09.20  starting on 4pm CEST(Berlin time), the stream will start about 30 minutes in advance.
     
    Organisation?
    The tournament brackets will be on Challonge, so register and join the tournament there. Please use your in game account name to make communication and finding your enemy easier.
    =>LINK TO CHALLONGE<=
    The streaming channel that will be covering the tournament is DasToggy on twitch.tv .
    In case of problems contact me or one of my mods via Discord or Battleforge.
     
     
    Rules!
    -No bugabuse, cheating or insulting the other players. Penalties may vary from a warning to default loss.
    -Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
    -Not showing up to your match with after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    -After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
    -The Map Pool is: Haladur, Simai, Wazhai, Elyon, Lajesh, Uro and Yrmia (same pool as in ranked duel). The first match of the round will be played on Haladur, then it is losers choice. Second round will start with Simai, third one... you get the drill.
    -The brackets for the tournament will be shuffled before the tournament starts.
    -As an experiment, no T1 Towers will be allowed in this tournament (Mortar, Phase, Ice shield, Primal Defender). Other supportive stuctures (like Ice barrier) are free to use.
     
     
    Reply in this thread if you have questions, I will check it out later.
    I would love to see this community grow again and the competitive scene develop aswell so before this game goes full release.... more tournaments!
     
    Best regards,
    DasToggy
  20. Timestopper liked a post in a topic by Ultrakool in Recent BFP Reward Changes are Bad for Daily Players   
    Some good stuff in this thread. Just gonna add my two cents here:

    There's a lot of comparison going on with the new and old system, but the fact of the matter is, there was barely an "old system". It was purely supposed to be a placeholder, with accelerated progression and rewards as expressed in the booster in 30 mins that was just arbitrarily created without much thought. Alas, with how the project progress turned out, and bigger priorities, we had that up as a placeholder for way too long, that now it feels like a standard that you compare new things to.
    Secondly, you are comparing the new rewards with the current market prices, which is a fallacy in itself, because it is generated from the old economy with the old system. There's alot of people who have acquired all the cards they could have wanted, and do not actively participate in the market place anymore, decreasing the supply of cards, causing hyperinflation of prices, and a certain monopoly in some cards, where new sellers can set whatever price they want, which generates alot of fluctuation. This economy could for example look drastically different with a reinvigorated playerbase, and a healthy marketplace environment.

    Thirdly, similarly with calculating the "worth of a booster" is a very delicate thing, since that too depends on the supply and demand of a card. As prices rise in AH, a booster will also rise in value, which should stimulate more people to buy boosters. Pure boosters should not be easily dismissed for this reason, as alot of pure cards are also very high in value. We need to make some kind of price difference between all cards boosters and specific boosters or no one would buy the other. Now the actual price difference itself is still very much up for debate of course.

    I hope i shed some light on some matters, and implore you guys not to give up on us yet! This is the very first iteration of a brand new untested system. Please don't be too harsh with us!
     
     
  21. Ultrakool liked a post in a topic by Nemesís in We're Releasing Q4!   
    YES! this is what ive been waiting for
    Honestly i havent played currently cuz i wanna wait for a stable release and the progress will be reset at that time, so im pretty sure there's lots of other ppl like me out there.
    What i mean by that is, dont think ppl have lost interest, trust me when u release 1.0 version and somehow make a big deal of it so ppl like me get noticed u'll have alot of players that day
     
  22. PrincessKenny liked a post in a topic by Ultrakool in Let us buy bfp   
    Our agreement with EA does not allow us to monetize the game
  23. PrincessKenny liked a post in a topic by Ultrakool in Campaign order   
    There is no set order that you have to do them in, however this may be interesting to you. 
     
  24. Ultrakool liked a post in a topic by MrXLink in We're Releasing Q4!   
    Greetings once again, Skylords, Skyladies and other Skyfolk!
    First off, thank you all so much for showing up to the major announcement stream hosted today! We couldn't be more grateful for all your support over the years. For those of you who haven't been able to see it, here's a brief recap and a very important announcement:
    You can re-watch the stream to catch up over here! We have released a huge update to live servers! This includes the following: 12-player maps are now a thing! We finally got them to work. 2vs2 Ranked is now also a thing! Lots of QoL changes to the Auction House, like refresh rates, setting up multiple auctions at once, and 48h auctions. The ability to play cards from the marketplace in the forge without actually owning them New faction boosters that will help increase your odds for cards of a faction that you like! All 2-color and pure factions now have their own separate boosters costing respectively 475 and 500 BFP. New BFP system that replaces the 30m free booster quest. This system will allow you to earn BFP over time rather than hitting a wall after 30m of play, and will allow those with jobs or less time on their hands to catch up on others in order to give them a chance at auctioning and partaking in the economy. For more details on the BFP system and how it works, check out its most recent thread here. BFP and quests that are missed can be stored up to 3 days (6 quests max, 550 BFP stored max, 100 per day.) Numerous fixes and improvements Please check out this thread for all the details and full patch notes!  We're going to get a brand new updater in the near future, which gives easy access to things such as server selection, the map editor, social links, and much more! Check it out on-stream! PvP players rejoice! We're planning to introduce several pre-built decks to PvP that will be level 120, fully upgraded and charged to get the full PvP experience of being on the same level as your opponents. In the meantime, you can use your rewards earned through PvP to collect and build other decks or refine your current one. These decks cannot be used in PvE. And last, but certainly not least, we are proud to announce the following: We have finally progressed far enough to announce a release time!
    Skylords Reborn 1.0 will be released in Q4 2020! Along with one and only reset.
    That's October, November or December, depending on how well we progress and how many bugs and difficulties we still encounter. We are confident we can actually get this done in time, after many years of holding back on release dates. 
    Recently, our developers @fiki574, @Aviat0r, but most notably @Ladadoos and @Zyna, have done massive work towards the project, as you can see, and thanks to them we have come very far throughout the past few months despite losing a great help to the project, Kubik. We've made a lot of progress too on design decisions thanks to @MephistoRoss and @Ultrakool and of course we wouldn't be anywhere without your support, be it through helping us by reporting bugs, by supporting us on Patreon, or just for sticking along this long!
    Please enjoy the fresh new patch that we released on live servers today, and keep up the positivity! We're ever closer to that sweet gold status and to that final reset, and we're insanely grateful to have come this far. We'll keep you updated on all of our developments through the forums, discord, and also our new Trello! Here you can follow the latest developments, future plans, and our roadmap to 1.0!
    https://trello.com/b/vvpUdT3b/skylords-reborn-roadmap-to-release-2020-q4
    That covers it all for now! For some more information you can refer to the Q&A that we did on-stream! 
    Stay frosty, stay healthy, stay undead, and stay burning, guardians of Nyn! See you in the forge!
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