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Ultrakool

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  1. Ultrakool liked a post in a topic by Majora in Community Update - December 2023   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    • Skylord Reborn 3rd Anniversary

    The 3rd anniversary of Skylords Reborn is almost here! After returning to the world of Nyn on the 18th of December 2020, our volunteer team has worked tirelessly to expand upon the original BattleForge with new content, quality-of-life changes, and new features. Skylords Reborn has expanded upon the original game by adding quests, achievements, cosmetics, reforging, new enemy factions for rPvE, overhauls of the community map sections, UI improvements, brand-new cards, new voice-lines, many balance changes, and much more!
    We are grateful that we were not only successful in bringing the game back, and are now able to celebrate its 3rd anniversary with this lovely community. For this occasion, we would like to give you a sneak peek of an upcoming new campaign map, planned for release in 2024.
    To do so, we invite all of you to join us on Monday, the 18th of December, at 20:00 CET for a special anniversary stream on our official Twitch channel. Alongside some information about our upcoming content, there will also be giveaways and a Q&A. So come chill with us!

    Whether you have been with us all this time, or only recently stumbled upon the project, thank you! We hope you celebrate both the past and the future with us on the 18th!
     
    • Changes to the recommended system requirements

    BattleForge is an old game; it released all the way back in 2009. As Skylords Reborn continues its development, we are having a look at its system requirements. We have decided to remove our minimum system requirements, and increase our recommended requirements. Of course, removing a minimum system requirement does not automatically mean anything lower than the Recommended will not work.
    We are dropping the Minimum system requirements
    • CPU: Single Core 1.8Ghz
    • CPU Speed: Core 1.8Ghz
    • RAM: Windows XP - 512MB, Vista and Windows 7+ - 1GB
    • OS: Windows XP (with service pack 2) Vista, Windows 7 or higher.
    • Video Card: 128MB NVIDIA GeForce 6 Series+ / ATI Radeon 9500+
    • Disk Space: At least 13GB. 
    Instead, these are now the Recommended system requirements:
    • CPU: Core i3 7400T / Ryzen 3 1200 (X86 compatible)
    • RAM: at least 6GB
    • OS: Windows 10 or higher.
    • Video Card: NVIDIA GeForce GTX 660 / ATI Radeon HD 7770 (Direct X 11 compatible)
    • Disk Space: 14GB of free space.
    Notes and reasoning
    While we don't want to exclude potential players, constantly keeping old and outdated systems in mind is increasing the chance for issues and delaying development. Even so, we'd like to take a moment to explain our reasoning for increasing each requirement.
    Skipping over 16 years of CPU might seem like too big of a jump. However, people will default to maximum details on 10+ years old game, and they will play it on significantly bigger resolutions. Back then, 1024x768 was considered big screen, while these days 1920x1080 is considered entry level resolutions, which have 2.64 times more pixels. The same reasoning applies for the GPU. 
    A recommendation of 6GB of RAM might seem like an overkill, but we are adding features that consume RAM, and it shouldn't be a problem for most modern PC's to meet this requirement. Rest assured this will never increase again, because the game can't use more than 4GB of RAM (the remaining 2GB are for OS and other applications running alongside Skylords Reborn). 
    We are also dropping support for Windows 7. Technically, Windows 7 should still work just fine, but due to the very low % of players running this operating system, we will not be rolling back major updates for it anymore. Lastly, the Disk Space increase. We are currently at 13.3 GB for game files, and community maps, logs, etc. can easily be in 100's of MB. Its likely this requirement will further increase in the future. 
     
    • New Card Reveal - Lost Manabeast

    A while ago, we showcased some upcoming changes and reworks coming to the Lost Souls faction. We are happy to announce we are nearing completion on this faction rework. Alongside implementing those changes, we have also been working on a new card to add to the faction to further enhance its playstyle. Introducing: The Lost Manabeast as a player card!
     

    Design notes: Lost Souls has an odd T3 in that it has two ground XL-units and one flying L-unit with conditional siege range. Of these, only Lost Horror is widely used in PvE, Lost Grigori sees some PvP play, and Lost Vigil is mostly unused except in niche situations. Most factions have a wider variety of viable options in PvE at this point, and Lost Souls lacks a low-cost ground L-unit, forcing players to rely on cards like Ashbone Pyro to fill the gap. We therefore wanted to provide a Lost Souls unit to fit this role for those players who want to play a purely Lost Souls deck, while also adding something to synergize with Lost Souls's unique revenant mechanic. Our first thought was to add in Lost Manabeast, since it has an existing model and artwork. Because the unit was primarily designed for PvE usage, we decided to make it a ranged unit as a player card. From here, we thought about how to make it work with Revenant's Doom without directly stepping on the toes of Revenant's Blessing. Revenant's Blessing extends the lifespan of all revenant units, similar to how Ice Age works with Ice Shields, but once it ends, the timer continues to run down as it did previously. For Lost Manabeast, we decided to create an ability called Immortalize that would refresh the lifespan of a revenant back to 25 seconds. This should allow players to alternate between using Manabeast's free ability and Revenant's Blessing. Immortalize is also usable while Lost Manabeast is a revenant, which should enable players to maintain fully revenant armies more easily and efficiently.
     
     
     
    Let's break down the card: 
     
    Ectoplasmic Shock
    Every 3 seconds, the unit launches deadly ectoplasm that deals 230 damage to enemies in a 10m radius around its target, up to 345 in total. The ectoplasm lingers for 5 seconds, absorbing the life essence of any enemy that dies in the area. Additionally, enemies in the area are slowed and may only move at normal walk speed.
     
    Immortalize
    Active to refresh the duration of every Revenant's lifetime in a 25m radius. Needs to have gathered the life essence of 7 enemy units first. Reusable every 15 seconds.
     
    Revenant's Doom
    Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self, but it will be endowed with the same abilities and equal in strength. After 25 seconds, the revenant will then die once and for all. May only be triggered once.
     
    For the artwork, our artist Tweeto made some adjustments to the NPC-artwork currently in the game, mostly adding that classic Lost Soul flame to the look. Lost Manabeast will be a rare, drop from boosters, and can be reforged into. It will not have different affinities. It is planned for a release in our next content patch. We hope you are looking forward to it!
     
    • How to Help - a Community Guide


    Kapo made a lovely overview of things a community member can do to help out the project. Ranging from something as simple as giving a like to our official trailer, all the way up to joining the team and helping out as staff. Due to the nature of this volunteer project, community members can make a huge difference for both new and current players. Hopefully some of these suggestions speak to you, and inspire you to take some action: find out more.
    HOW TO SUPPORT

    Skylords Reborn is truly by the fans for the fans, so we hope we can count on you to make this the best community it can be!
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • NEW - Battle of Tactics #5: Show Me What You Got - 10-12-2023
    Battle of Tactics is trying something new: Time for a Tactical-Tome-Tournament! Every player gets a selection of boosters (how many depending on your ELO-rating!) and has to build a PvP deck to compete for prizes! More information.
     
     • FIRST PHASE - PvP AI programming contest
    We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information.
     
    • FINISHED - Official 1p rPvE Contest - Resurrection of the Lost Soul
    Our official PvE contest has concluded and prizes have been sent out, including the new Soulstone cards. Ultralord also showcased the winners in a video. 
     
    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Community Spotlight - Masters of the Forge

    In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. There are currently 7 episodes to watch:
    • Episode 1: Dutchy, Lead Moderator - Watch now.
    • Episode 2: Majora, Project Coordinator - Watch now.
    • Episode 3: Volin, Testing Coordinator -  Watch now.
    • Episode 4: RadicalX, Faction Designer - Watch now.
    • Episode 5: Ult, Server Developer - Watch now.
     
    • New: Episode 6: Ultralord, Video Editor - Watch now.
    In this episode, Kapo and Ultralord talk about his numerous videos he made for the Skylords Reborn Team, as well as his other projects like the Battle of Tactics or his streaming efforts.
    • New: Episode 7: Zyna & Ladadoos, Admins - Watch now.
    In this episode, Kapo is joined by both Ladadoos and Zyna, Developers and Project Leads who have been stuck around with Skylords Reborn since a very, very long time. They discuss what it's like to lead such a big volunteer team, old and new changes to the core systems of the game, and take a look what the future may bring in the upcoming months and years.
    Episode 8 will be hosted live on the 2nd of December and feature Maze, Web Developer. Tune in live on Twitch, or watch back on YouTube the day after.  
     
    • Contribute

    Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!


    We are especially looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn, so please consider applying.
    • Marketeer / Outreach Coordinator
    As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn, attracting veteran and new players alike. 
    Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. 
    More information. 
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: LOST-ANDF-OUND-MANA
    The code is valid until January 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update November 2023
  2. Ultrakool liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  3. Ultrakool liked a post in a topic by Majora in Community Update #21 - April 2nd 2022   
    Greetings Skylords!
    Every three weeks, we give an update on the things going on behind the scenes of Skylords Reborn. Welcome to another Community Update!

    • Nature Deep Dive

    After Frost and Bandits, it is now time for a Deep Dive into one of the more popular factions among (new) players: Nature. In this Deep Dive we will look into the faction's strengths, weaknesses and upcoming changes. You can expect more incentive to play pure Nature, adjustments to the root network, important changes to cards like Abyssal Warder and Forest Elder and a sneak peek into two upcoming Nature cards. We are currently testing the changes, and you can expect most of these changes to hit the live server with our next content patch. 

    We have also opened up multiple forum posts about the proposed changes. 
    From the beginning of the project, community involvement has been, and continues to be, important to us. We have thus decided to institute a change in the structure of our balance discussions. Going forward, balance discussions will be transitioning from discord to the forums with the hope of facilitating better discussion and involving more people.
     
    • Introducing Skylords Bounty: Seasonal Forge

    We are aware there are quite a few players who want to contribute to Skylords Reborn, but don't have the time or motivation to fully apply as a team member. Today we introduce an alternative: Skylords Bounty! 

    A Skylords Bounty is a task for the community to create something needed in one of the departments of Skylords Reborn. If your entry gets chosen, you can win a great prize; in this case a Promo Razorleaf! Even if your entry is not chosen, everyone who applies with a serious attempt will earn a participation reward.
    For our first Skylords Bounty, we have selected the task to help us create the next Seasonal Forge. During our December update, we gave the Forge a snowy look. We are now looking to give the Forge a spring make-over. This is your chance to get your work into the game!

    Please check out this forum post for more information and a short tutorial video on how to create a Forge. We hope we can count on your contributions! 
     
    • Mana Wing Promo

    It is time to reveal our latest promo! A few months ago players were able to vote for their favorite card to get the promo treatment, and Mana Wing was the clear winner. Joining Snapjaws, here is the second Skylords Reborn promo: 

    A huge thanks to everyone involved. From artwork to model adjustments and special effects, multiple people spent weeks on getting everything just right. The wings have a shining glow, and as icing on the cake there are also golden dots when the unit is flying around. We are very proud of the result, and hope you will like it as well!
    We will reveal how you can get your hands on this promo in the next community update, so stay tuned for that!
     
    • Artwork

    The artwork behind the promo was a team effort from three talented artists. The starting point was the Mana Wing wallpaper from ArtRhino. A great piece of art, but it shares the same colors as the original Mana Wing. To give it that promo feel it thus needed some changes. Our two artists, Spirit Alpha and Tweeto, then worked together to create a new look and color palette for our feathery friend.  


    • Survey: Events

    Once again, we would like some feedback on our events. What do you like about them? Which ones were your favorite? And most importantly: Why? 


    We use this information to provide better events for you, so please take a few minutes to complete the survey. If you have never joined one of our events, please let us know in the survey why that is the case. Thanks a lot in advance!

    • Tournaments / Events

    You will now also be able to find the events on our Forum Calendar! We hope this will make it easier to keep track of them, and tease future events in advance! 

    • NEW - PvP League - Register now
    The PvP League has been a project long in the making, but sign-ups are finally open! 
    The league will consist of small groups (divisions) of about 8 players who will fight each other, one opponent per week. A season ends when everyone played everyone in the group. Players should be roughly equal in skill level and can move up or down in groups depending on their results. This makes the league a perfect place to play PvP; both for new and experienced players! More information and sign-up.

    • NEW - Official PvE Contest#5: They See Me Walkin', They Hatin' - Until 14.04.2022
    For this challenge, we want to see you succeed in playing the map Convoy on Advanced difficulty while using pure colored decks.
    Depending on what color deck you use, you will be able to get different rewards. If you want to increase the challenge, you can also try to tackle the map on your own or on expert difficulty for some bonus rewards. More information and sign-up. 

    • FINISHED -  Official 1 Player  rPvE Contest#3 The Minimalistic Firewatch
    This event was very popular; we received exactly 120 different replays! In this event, people had to beat the map of the month on difficulty 7 but with an interesting twist: use as few cards as possible! Check out the results here. 

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizers Hiko and/or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    • Team Changes

    Welcome aodpi! He's our new Tool Developer. He will create and improve various tools which aim to optimize the user experience and also speed up the internal development process. He is currently helping out with our new updater. 
    We also have a new webdeveloper: nkmol! He is mostly helping back-end wise for the web interface. Welcome, and thank you for your contribution!
    We are always looking for more help and support for the project. Please look over our open positions and apply if you see a role you like! We have multiple positions open, from development to audio or visual editors.  
     
    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a nature-booster: DEEP-DIVE-MANA-WING

    The code is valid until April 23rd, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions or comments! 
     

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update #20
    Nature_Deep_Dive.pdf
     
  4. Ultrakool liked a post in a topic by Majora in Skylords Bounty: Spring Forge - CLOSED   
    [ Skylords Bounty: Seasonal Forge ]


    A Skylords Bounty is an open-source task for the community to create something needed in one of the departments of Skylords Reborn.
    If your entry gets chosen, you can win a great prize, and we will reward everyone who applies with a serious attempt with a participation reward as well. 
    A bounty is not a classic contest, and will run until the task is complete. We will give a heads up when the entries are about to be closed (at least two weeks in advance).
     
    • The Task: Seasonal Forge


    For our first Skylords Bounty, we have selected the task to help us create the next Seasonal Forge.
    During our December update, we gave the Forge a snowy look. Now we want to move to spring; so bring out your grass, flowers and good vibes and help us create a Spring Forge! 
    This is your chance to get your work into the game!
     
    • How to build your Forge


    We know how hard it can be to begin such a big task, so we asked @Emmaerzeh to prepare a Tutorial video to help you get started!
    You can find the video here: https://www.youtube.com/watch?v=3InQfBSWhJ8
    We will also provide you with the legacy version of the forge, which you should use as the starting point of your theme. You can download it here:
    19000_sandbox01.map

    You can open the file with the map editor, which is already included in your game. It can be accessed via the file pluginbasededitor.exe in your BattleForge directory.
     
    • How to Apply


    • Download the Legacy forge file.
    • Watch the Tutorial.
    • Follow the restrictions below.

    There are a couple of things to keep in mind while building your own spring Forge:

    Restrictions:
    1. Use the provided version of the legacy forge as your starting point
    2. Don't change the general layout, including power wells, walls and the map structure itself, like the position of the 3 spawns. 
    3. Don't add any obstacles, like buildings or additional walls. 

    Of course you are encouraged to add assets like scenery, flowers, etc. as long as they don't block units.
    We recommend using the grass assets, since the summer Force will probably be using the desert/wasteland assets. 

    Satisfied? Send your file on Discord (Minashigo Hiko#1126) or PM through the forum (@Minashigo Hiko)
    Include your player name in the .map file, for example: "Hiko_SpringForge.map".  You can send in multiple attempts. 
     
    • Bounty Reward


    Every serious attempt will get rewarded with a participation award (limited to one per player):
    1 Nature Booster

    The attempt that will be used in the game, gets the big prize (Bounty):
    1 Razorleaf PROMO
    Please note: 
    You are allowed to send in different attempts, but you can only earn the participation award once. The best submission (from all players) will earn the bounty. 
    We reserve the right to do modifications to the winning submission, if needed.

    We hope the Skylords Bounty will motivate you to explore the necessary tools and skills for the different bounties and may lower the barrier to help out Skylords Reborn!
  5. Ggoblin liked a post in a topic by Ultrakool in desconnected from the server   
    Hello, BF requires a constant connection, even if your internet cuts out for a millisecond you will disconnect from the game. We have found that it has helped some people to use a VPN service when there network is unstable. You can try ptotonvpn for this 
  6. Metagross31 liked a post in a topic by Ultrakool in Skylords Reborn on OSX/Linux via Wine!   
    Hey folks,
    Disclaimer: I have tried this method/installation and not managed to make it work, so I’m counting on some Mac genius out there to make it work and perhaps would be willing to make some sort of video guide that would be very(!!) helpful for those of us who aren’t apt with computers.
    I have some exciting news to share to you. I have received information that @Fahrazoid has succeeded in running Skylords reborn updater(and therefore BattleForge) via wine! He has been nice enough to pass along the instructions so that you fans on Mac out there can enjoy BattleForge too! Without further ado here are the instructions! You need to paste the lines enclosed by [] to the terminal! Do not include the [] themselves.
    1 (optional). Install brew. I believe it would be easier for major amount of users to complete package installation steps via brew. It is simple package manager: https://brew.sh/
    2. Install wine and winetricks via brew(need 5.0 version):
    brew install wine
    brew install winetricks
    3. Create wine 32-bit PREFIX. Prefix - simply is the directory for wine 'virtual windows', based on 32-bit system. (Its good, that launcher was patched to work on x32 ):
    [WINEPREFIX=~/.wine32 WINEARCH=win32 winecfg]
    (This creates a hidden directory under User, called .wine32, which includes all the C drive and Program Files stuff and opens configuration window)
    4. In configuration window set the Default Settings to Windows 10 version and apply changes. Be aware, that winecfg has to be opened under 32 prefix. If it was accidently closed after 3rd step:
    [WINEPREFIX=~/.wine32 winecfg]
    (first part of this command states, which prefix has to be used)
    5. Copy all the unpacked files of Battle Forge and Skylords Launcher preferably into the 32 PREFIX folder, into the Program Files. After all the steps were done, i had this setup:
    ~/.wine32/drive_c/Program Files/BattleForge (all the files were in this folder)
    6. Install dotnet461 via winetricks under the 32 PREFIX - It is.NET
    [WINEPREFIX=~/.wine32 winetricks dotnet461]
    7. Install vcrun2010, vcrun2012, vcrun2013, vcrun2015 the same way - It is Microsoft Visual
    [WINEPREFIX=~/.wine32 winetricks vcrun2010 (and repeat for other versions)]

    7.B. Repeat 4th step. Change back Windows version to Windows 10 because installation of dotnet461 changed it. Without this step the launcher was crashing.
    [WINEPREFIX=~/.wine32 winecfg]
    8. After installation completes, you can try to run Skylordsreborn Updater (of course under 32 PREFIX), but before you should cd to the BattleForge folder:
    cd ~/.wine32/drive_c/Program\ Files/BattleForge WINEPREFIX=~/.wine32 wine SkylordsRebornUpdater.exe
    Let me know if it works for you, or any problems you encounter in this thread
  7. Ultrakool liked a post in a topic by Majora in Community update #4 - June 5th 2021   
    Greetings Skylords!

    It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    Some exciting news to start off this community update: 

    New cards development: starting soon

    We have reached a great milestone: we are ready to create some new cards! We will release these new cards in batches, instead of a full expansion. Our plan for the first batch is to create new cards for 3 different factions, with up to 9 cards added in total. We are also planning to add affinities to some, if not all, of these cards.
    As a thank you to our (Moon and higher) patrons, they will have a chance to vote on the 3 factions which we will create cards for. The two most picked factions will receive new cards. The Skylords Reborn team will then pick the last faction to create new cards for, resulting in a total of up to 9 brand new cards (excluding affinities) for the game! 
    Don't worry, we plan to add new cards to each faction over time, the current voting only impacts the order of our release.
    A few things to note:
    • The poll will be open for one week, until the 11th of June.
    • Voting happens on Patreon. Moon tier and higher Patrons will be able to vote. 
    • The factions to vote for are: Fire • Frost • Shadow • Nature • Bandits • Stonekin • Lost Souls • Twilight • Amii (Nature/Shadow).
    • We are currently not able to add Fire/Frost cards.
    • We have not commited to a 3-3-3 split, some factions might get more or less cards, depending on their needs or design space. 
    • People vote for the faction, not the actual cards. Our balance and development teams will look at what cards to add, and what role they will play.
    • Since this is new territory for us, we are currently not able to say when new cards will be ready, and when the vote for the next batch will be. We will be actively working on this, but we don't want to rush out new cards.

    Changes to Patreon benefits
    From now on, being subscribed on Patreon with at least the Moon tier will give you a vote for the next poll. Once a new poll is here and you unsubscribed in between, we will reach out to you to ask for your vote. After a poll is done, you will only be allowed to vote in the next poll if you subscribe for at least one month again.
    We hope this new flexibility will make it easier to support the project in a way you feel comfortable with.

    Fire/Frost cards 
    Let's talk about the elephant in the room: Fire/Frost cards. As most of you are aware, EA never released a single Fire/Frost card before the servers got shut down. Because of this, there is no cardframe for a Fire/Frost card in the game, and because of the way the game is written, it's currently not possible to add new cards for this faction.
    We are however hard at work to make this possible in the future.

    More factions for rPvE (on the test server)
    We rolled out a change on the test server which unlocks more factions in rPvE. For example, its now possible to play against Lost Souls in 1 player rPvE. You can read the patch notes that includes this change and how to join the test server here. This is currently still being tested, so please let us know on our rPvE Discord server if you run into anything weird.
    Prior to this change you could only receive:
    • Luminousland, Jungleland, Winterland and Lavaland in 4 player rPvE
    • Bushland, Ghostland and Twilightland in 2 player rPvE
    • Greenland, Frostland and Cactusland in 1 player rPvE
    We also have plans to add Shadow, Nature, Fire and Frost as enemies in the future, resulting in four more factions you might fight your way through rPvE. It's already possible to test these out in the community map section on both the test and live server. 

    We hope you will enjoy this new content on the test server and we hope to bring it to the live servers soon.

    New PvE Taskforce


    In the last community update we shared our design philosophy. In an effort to gather good PvE feedback for the future, we are happy to announce our newly constituted PvE Taskforce! For now, we have decided to include 5 initial members:

    1. Lebovim – Mapmaker, Skylord of Honor, Master of the Skylords Reborn wiki, and one of the game’s top speedrunners.
    2. Keksmonsta – Top PvE player with a wide and deep knowledge of the game who has shown his ability to constructively represent the interests of the competitive PvE and speedrunner communities.
    3. Volin – Very active and helpful top RPvE player. Volin’s knowledge of PvE and RPvE will help us to have the knowledge to make informed design decisions.
    4. Chibiterasu – Our own beloved balancing developer, Chibi has already been partially playing this role in the background, we now want to formalize and expand it.
    5. Bini Inibitor – Bini has previously proven himself full of good suggestions, the initial idea to allow heal/rejuvenation stacking should be credited to him, the further development of the idea to Chibi.
    As you might have noticed, we tried to include representatives of the different segments of the Skylords community, from average players up to the game’s top speedrunners. In the future, we would like to rotate in guest members as well.
    Additionally, in the near future we will be releasing a document detailing our new balancing process. While we are happy with the progress we have made recently, we also think that a more defined process with set deadlines will help us to increase our pace of development, especially as we begin adding new cards to the game. This will also come with larger changes to the balancing discord.

    Upcoming Tournaments
    As we mentioned in our first community update, you can also check out the new tournaments and events happening in-game. Just click the scroll on the menu and check out the event tab for the upcoming events you can participate in. 
    • Official PvE Contest#1 Siege of Hope 
    Our first official PvE contest is running! Play Siege of Hope Expert with a twist! Our Event Organizer has created a point system that allows multiple strategies and hopefully rewards for thinking outside of the box. Speedrunning still gets you points, but speedrunning alone won't be enough to win this one! A promo of your choice is one of the prizes, so make sure to check it out!
    • Finished: Community Challenge #3: King's Ridge
    The King's Ridge PvE contest has finished! Check out the winners here.
     
    New Team Members
    We mentioned earlier that we are looking into making Fire/Frost cards possible. A key member in this task is Kubik, who has returned to the project as Client/Reverse Engineer Developer.
    We are also planning to add more server developers in the very near future to speed up progress. We are still looking for new team members however! If you want to see Skylords Reborn succeed, please take a look at how you can help. 

    In conclusion
    We are very excited to be at a point where we can actively start working towards adding new cards into Skylords Reborn. We hope you will continue to join us on the ride!
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till June 19th.
    COMM-UNIT-YUPD-ATE4
    Archive
    Community Update #1
    Community Update #2
    Community Update #3
  8. Ultrakool liked a post in a topic by fataliskain in Community update #4 - June 5th 2021   
    OMG new cards!!, I will upgrade my patreon to support you guys more
     
     
  9. MrXLink liked a post in a topic by Ultrakool in MrXLink, over and out...   
    While that's sad, as we always said, real life comes first. I wish you the best for the things still to come
  10. Ultrakool liked a post in a topic by MrXLink in MrXLink, over and out...   
    Dear Skylords, Skyladies, and other skyfolk,
    As you may know I've been here a long, long time. 12 years ago on the official forums, and pretty much ever since this project started. Over those years a lot has changed, for better and for worse. Both myself and some of the veterans around here have seen the game and its dev team rise and fall more often than we'd all like to admit, but we prevailed and we held on to Nyn and the wonders of this unique RTS/TCG hybrid. BattleForge has always been a great passion of mine, as a player and as a developer.
    But times change, and life changes, and as Skylords Reborn grew to the size and state that it is now, my own time had to be more and more divided. Graduation, running a full-time job, major changes in my personal life and thought processes, and the ongoing pandemic have greatly jumbled up my day-to-day life, my mind, and my available time and energy. This has had quite an impact on how well I can contribute to this project right now, and so I've come to the conclusion that it doesn't feel appropriate to be a part of the SR team for as little work as I'm able to get myself to contribute. 
    It's with a heavy heart I'm saying I am, on my own accord, stepping down from the SR team for the time being, but I feel that it's necessary. This is purely personal and has nothing to do with the current team, community, or the game itself; after all, we've accomplished so much, all of us! Thanks to all of you we've actually succeeded in what many thought to be utterly impossible; to revive an entire game purely out of passion, figuring out its inner workings, and altering it to make it a 100% free, enjoyable, non-profit game to keep enjoying despite the studio having long been disbanded. I've had the pleasure of working with an already fantastic community and team on a passion project others would dream of, and over time the team's grown so much.
    It's been fantastic working on Skylords for so long and the game and project still are very dear to me. Throughout the years I've learnt tremendously much and have helped to keep things afloat in both bright and darker times for the project; it's been a rollercoaster for all of us. But we got there! We got to a fantastic release and have a whole revitalised and excited team ready to support all of you for a long time to come! This project is now in better hands than I could ever have anticipated, and I am happy and confident to leave Skylords Reborn to some of the most capable people I've had the pleasure of meeting.
    I'll be stepping down after having been a long-time admin, CM, moderator and designer, and though I will keep providing some advice and help in the background, I will stop being a dev and remain a player. Perhaps I'll return if my personal life allows for it in the future, but as of right now I simply don't think I can contribute enough. 
    It's been an absolute honour being a part of BattleForge's development throughout well over a decade, and I want to thank everybody for their continued work, support and belief in the amazing things we've ended up accomplishing. That includes you, no matter how long you're here or if you even know me. We did it! I'm still so proud of all of us, and I am happy to know the project's in great hands. Keep up the amazing work and let the hype train rage ever onward.
    Thanks for everything, until next time, and may the Forge be ever with you!
    ~MrXLink
  11. Metagross31 liked a post in a topic by Ultrakool in Why we can't have nice things.   
    Hello there,
    As frustrating as this matter maybe, please refrain from public reporting/badmouthing players. This is against our rules. Therefore I have deleted your attached video naming the player. To the matter at hand, while this practice may be unpleasant, it's not against our rules for now.
  12. Ultrakool liked a post in a topic by MrXLink in PSA: Never trade for real-life currency!   
    Heya Skyfolk!

    There have been increasing concerns lately about people selling and buying in-game content for real-life currency. We'd like to clarify that we do not and will never sell any BattleForge content for real-life money. This is due to the project being non-profit and a revival passion project in which we do not own any of the rights required to sell anything that's part of the game. Also, we like giving you a free experience of this amazing game without you ever having to worry about it being pay-to-win!
    ANY kind of activity in the games, the forums, or our official discord server that involves trading in-game content for non-in-game content, be it real-life currency, accounts, games, literally anything that's not a part of the game, is strictly forbidden and not condoned by the Skylords Reborn Team. We do not and will never tolerate any kind of transactions that go beyond the game, such as account sales or trading BFP for real-life money, even if it was meant as a joke.
    These kinds of malpractices put the entire game at risk for everyone involved; they could and will shut down the project entirely, never making Skylords Reborn available to the people again.  We don't want that to happen, and hopefully neither do any of you. We're very proud and happy to provide the BF experience to you and we intend to keep doing so!
    For the safety of the community as well as the entire project's future, please consider the following:
    If you see anyone attempting to sell or buy in-game content for out-of-game content on any platform report this to SR staff as soon as you can! We will do what we can to crack down on these cases as soon as possible. You can report someone by right clicking their name in the game and then clicking the report button, using the report function on the forums, or sending a DM to the SR Staff Mail bot on our Discord server. We will never sell you in-game content for real money. If someone does, report it. Attempting to sell in-game content like this is considered a threat to the entire project and its community, and will result in a permanent ban. This ban is NOT negotiable; you will never be able to access the game again. Period. We take these kinds of issues very seriously and we will always do what we can to keep Skylords Reborn a safe and enjoyable place for you all, and that means we try to keep it free from black market practices. By reporting, you can help keep Nyn safe and keep the game alive for all of us!
    Thanks for keeping the game safe and enjoyable with us! Stay cool, stay safe, and enjoy the forge!
  13. Timer liked a post in a topic by Ultrakool in Son wants to make an account   
    You can pm us your son and your own in-game account name so we can make a note in the system. The preferred method of contact is through discord. Especially since you are using 2 machines it should not be a problem, if you play normally and don't have suspicious trading activity like many one sided trades.
  14. Ultrakool liked a post in a topic by Dallarian in The Skylords Open #4 28.02.21   
    I am very happy for 2PM ---> 3PM change ♥
    I guess I should practice a bit before it... Maybe finally time to get help from some Discord teacher.
  15. Dallarian liked a post in a topic by Ultrakool in Pure Frost PvE Guide – How to hit hard as hail   
    Hey, very cool guide once again  


    Some feedback: I wouldnt say void power "very slowly" refunds power. For every 50 power in void, thats an additional 1 power per 2 seconds.. Thats as much as an extra power well.

    "Due to the rigid aspect of Battleforge mechanics, micromanagement can have often produce
    a neutral or negative result, therefore there is no point in microing all the time." Not really sure I understand this statement. It might be good to elaborate what you mean with "rigid aspect" and how it(microing) can have a "negative effect".
  16. Ultrakool liked a post in a topic by Taker in Ladder Stream   
    Stream over here are the vod's, had a dc. 
    1. 

    2,  3. 
  17. Ultrakool liked a post in a topic by Loriens in За что я был сброшен?   
    Last year 18th of December Skylords was released and everyone's progression was reset. This means everyone had to start with a fresh account. This is something developers have always said we would do at release.
    В прошлом году 18 декабря Skylords вышла в релиз и прогресс всех игроков был обнулён. Это означает, что каждый должен начать с чистого листа. Разработчики постоянно сообщали об этом задолго до релиза. 
    И на этом форуме принято использовать только английский язык.
  18. Ultrakool liked a post in a topic by LagOps in New Player looking to get into PvP   
    Welcome!
    In terms of guides, feel free to use the guide navigation thread to find relevant guides for you.
    For tutoring and finding sparring partners, check out the tutors and apprentices discord - we have lots of experienced players there (close to 500 members) who can give you advice on your decks, tutor you ingame and analyze replays.
  19. Ultrakool liked a post in a topic by Dallarian in All my cards !!! : (   
    Skylords Reborn project have hit full release on 18th December 2020.
    Promised and known since 2016 progress reset happened, together with introduction of achievements, which greatly improve your progress.
  20. Eirias liked a post in a topic by Ultrakool in Mountain Rowdy   
    @Weak1ings
  21. Dallarian liked a post in a topic by Ultrakool in Mountain Rowdy   
    @Weak1ings
  22. Ultrakool liked a post in a topic by Light Gravity in Northland drake (b) no damage to twilight spawner.   
    I shall, I'm not near the PC at the moment I'll strive to have it done asap. Being 1am here it will be sometime during the day.
     
     
    Edit** I have no life and I love this game so I dredged up the recording. Unsure of the time stamp but shortly after acquiring tier 3
    autosave.pmv
  23. Light Gravity liked a post in a topic by Ultrakool in Northland drake (b) no damage to twilight spawner.   
    Send the replay here if you still have
  24. MarbSlonk liked a post in a topic by Ultrakool in The Instant T2 Button in PvP   
    Check out this video "The Skylords Open #2" https://www.twitch.tv/dastoggy/v/893979529?sr=a&t=13043s
     
  25. Ultrakool liked a post in a topic by Volin in RPVE Perfect Batariel Deck   
    Hello Omni,
    after over 100 views w/o answer, I will try my best, though I fear my answer will not make you glad. But perhaps my post leads to the plain and simple answer you probably desire 
    First of all: In my humble opinion there can never be a "the perfect" deck, unless we have a very special situation described - and even then I think I would resist this term. However, with the Batariel deck, at least you can narrow down the T4(T"5") orbs and also a good half of the deck is set.
    The problem to give you out the "perfect" deck is more about the T1-T3 Stage of a match, where you have several dozen good and valid ways to bring your Batariel out, depending on the difficulty, players count, playing strength, position, the well-known (or unknown) opponent faction and many more.
    For the start there are 3 valid T1 colors (Green (with exceptions), red or purple), at least 6 valid T2 combinations and at least 8 valid T3 combinations - for T4 I don't even like to sketch it in theory. However, all "meta" Bataria decks meet at the end (at the "5th" Orb) again at the same color combination (order arbitrary)
    2x Green
    2x Purple
    1x Red
    But now the first exception comes up again: If played against Lost Souls as an opponent, Disenchant has no value for us, becomes rather
    2x Green
    2x Purple
    played.
    One thing all Batariel Decks usually have in common, they like to switch one green orb, after casting a Batariel. Depending on the previously played sequence, other orbs are already changed before this green orb, but to name every possible combination here would probably go beyond the scope again.

    I'm just going to assume that the T4 phase of a match is the most interesting point for you, correct? Lets have a look then
    The core of every Batariel Deck is obviously:

    A word about Life Weaving: there will certainly be people who will tell you that Unholy Power does the same job and is even better. Resist, it's simply nonsense.
    Of course, we still need healing to this core, one is mandatory, 2 is actually standard and occasionally (with cowards like me) you can see 3:

    Next, and most important is an option for void manipulation, usually either
    SOW   OR      Ofc, there can be VERY special situations where I have seen both in one deck, but this was indeed VERY special.
    With the above setup, you Bata has his core mechanics and can already be very strong, but the Meta approach does not come past this 3/4 skills:

    The frenetic(s) give you alot sustain, more then any heal, infect increases this even more. In addition, Infect does some damage, shares damage that otherwise only the Batariel would get (aka Meat-shield) and can put away last little things while Bata is already running to the next camp.
    Disenchant does not need to be explained I guess   It is worth Batariel's weight in gold
    A few more words at least for the way to T4
    For the T1 Phase use classical starts like
    Green: Windweavers, Roots, Surge (prolly Hurricane)
    Red: Nomad (usally G, sometimes R), Mine, Eruption (prolly Sunstriders and Blaster Cannon)
    Purple: Either Nox/Forsaken, Motivate, Soul Splicer (g)
     
    Common T2 choices are Phoenix (& Embalmers), Gladis (g), Vileblood, just spells or any other Unit that does help you in the certain situation.
     
    From T3 at the latest, however, it becomes so situation-dependent that it is difficult to list all the possibilities. The classic options here would be:
    If there are already 2 green, already on T3 the Bata -> usually a bit slow, but of course very safe especially in random groups or in difficult T4 camps.
    Are already 2 purple available: Push the T4 with some small units with Frenetic and Infect.
     
     
    Is there actually a (halfway differentiated and complete) Batariel Guide somewhere? I have never found one
    EDIT: The longer I think about what needs to be mentioned, the more things come to my mind. This post truly has no claim to completeness and was only a summary of the first and most important core thoughts
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