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Ultrakool

Moderator (Retired)
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Everything posted by Ultrakool

  1. It is not that nothing is being done bugs are still being fixed in alpha(right now), just nothing worth mentioning just quite yet. This is the hard part( in implementing gameplay features) ( so I think) of figuring out how the map can be started(coding wise) and that's why it's taking a little more time. If anything major happens you will definitely see an update either in my thread pinned in general talk or the thread you linked. Ultra
  2. That's what Im wondering too ^^ @Hiroo practically no use in PvP and too long to build up in PvE, I tried doing something with it in the Epic Alpha Tournaments though Didn't really work.
  3. screenshot(with some sort of time stamp)/video when launching game I guess...Units can be checked and some spells actually in the replay.
  4. Playing easter egg(T1) will create a non colored monument, and playing a colored T1 card after that will create a colored monument, so you could have T2 right from the start by spawning two units, since the non colored monument wasn't counted as the monument somehow. I don't really understand how that works since technically you still only have one monument.... And was the bug fixed? If it is changed to a T2 card couldn't you get instant T3?
  5. well the less there are, the more strategic elements exists in distributing the upgrades.
  6. Seen some cool charge + rage effect put to good use. Can solo orbs/wells in T3 if supported against non CC factions.
  7. Funky abilities, but doesn't really fit into any specific roles, in PVE or PvP. If seen use, would be more in PVE though. The power cost for PVP is too high and he doesn't do enough(Basenuke wise) for his cost. In PvP, Mo would be far superior. --Hence, probably one of the worst promos(easter egg won't be included)
  8. I'm not sure if adding that as a strategic element is a good thing
  9. I thought you were for U0 or all charges allowed? Anyway, this is starter cards, so basic abilities are not affected by upgrades right? Any core ability of the card gets added on U1? If yes, we could consider it, for eg: Nightcrawler + Frenzy on U1 or RageClaws + Rage on U1, etc... Otherwise I would be down for U0
  10. U1 is controllable, You just wont upgrade the particular cards in your deck until the tournament is over. U1 can be pseudo-managed with U1 max upgrade and a max deck level(all cards U1). making one card U3 and some cards U0 to have the same deck level is not allowed. Then if discovered that a particular card is U3= Disqualification. If this tournament is held (almost directly) after start of Open Beta, it shouldnt be a problem.
  11. level caps will make people put more weight on upgrading certain cards to U3 first, probably not a good idea yes
  12. if it affects units, yes. Just click on the unit and check the level of the effect. Everyone checks their own units, and if the opponents team found out you have a card more than U1, the opposing team is disqualified, or the PVE replay is disqualified. Most spells in PvP will be easily checkable, but some arcane spells wont be: Enlightenement, Earthshaker(maybe)
  13. So what, forbid upgrades? That doesnt really work either :/
  14. Amazing!! A lot of us have dreams of BF since BFReborn, but that sounds unique! Your subconscious remembered the game but you didnt Glad you found us in the end
  15. Lagops came out of retirement! :kappa: Check out his latest Replaycast here:

    https://www.youtube.com/watch?v=zs3thjQttLk&feature=em-upload_owner

    1. Show previous comments  1 more
    2. LagOps

      LagOps

      i didn't know i was in retirement :D

    3. Azta

      Azta

      Kappa retirement.

    4. SilenceKiller99

      SilenceKiller99

      13:22 Bloodhorn OP

  16. Aren't there like general objectives in each map? Like for some: Def and split attack, for others, Def only, for others, attack only?
  17. any idea if you can still get upgrade cards in PVE or only through gold?
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