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ForgeUrPath

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  1. ForgeUrPath liked a post in a topic by Ladadoos in Important: Open Beta Status Announcement   
    The Skylords Reborn team did what had to be done and it sucks, I know. It's even more frustrating for them than it is for you. An unbelievable amount of hours was put into the project, both by the team and testers, these past couple of days to try to make it for the deadline. It is not like bugs weren't known, it's just that they were proven to be more tricky to fix than first expected. There is only so much a few developers can do and rushing was definitely not the better option in this case. I read many times people stating that bugs are to be expected in open beta and I wholeheartedly agree. That being said though, there is a difference between (minor) bugs that don't affect the rest of the player base and bugs that are, in some cases, easily triggered and crash the server(s). To be able to test you need a solid base. An open beta where the server(s) constantly crash sounds like an open beta that was released too soon if you ask me. The lack of an aforementioned solid base doesn't give players, nor the developers for that matter, an enjoyable testing phase. So, even though it has been delayed yet again, let us not forget that it was for a logical reason and that such delay should not undermine the hard work that has been put into the project the past couple of weeks, even years.
  2. ForgeUrPath liked a post in a topic by InsaneHawk in Important: Open Beta Status Announcement   
    I just want to add, thank you for all the recent support, this really means a lot to us, and even if we're not answering every message (which is kinda impossible now) that doesn't mean we're not reading them! We're reading every message you guys are sending us, so as we already, sorry for that, but we're all humans, and we're and will continue to do the best we can for this project, don't lose faith, the end is close ♥
  3. ForgeUrPath liked a post in a topic by Kiwi in Important: Open Beta Status Announcement   
    I'm so sorry guys I hope you all understand and aren't too mad!
  4. ForgeUrPath liked a post in a topic by MrXLink in Important: Open Beta Status Announcement   
    Dearest Skylords, Skyladies, Skyfolks,
    I'm sure most of you have an idea what this announcement is going to be about, given the latest status on Open Beta. As you all have realised, we haven't quite made our promised release goal of week 8. This mainly has to do with PvE breaking way more badly than we expected and fixing taking a lot more time than anticipated. How much time will this take? Well, please allow me a bit more space to explain. 
    The Skylords community has grown bigger and better than ever before, for almost 3 years now. We are growing closer to the public beta release of the game, and we're growing more hyped and enthusiastic with every development update Fiki posts. This is a fantastic thing; the BattleForge community has always been my favourite community around, where everyone is relatively friendly and inviting, has fun together and creates a warm, comforting atmosphere. However, as with most hyped projects, enthusiasm can rapidly take over and make both community and developer overexcited. This is generally a great thing, except when it concerns voluntary development as is the case with Skylords Reborn. Don't get me wrong, it's great that you are all so excited about the game; it's really mostly on our side that causes issues. 
    The programming team is just as excited about this as you are, and they are working tirelessly to make Open Beta a reality as soon as possible. However, with great hype and little experiences with such projects and group communities, comes great positivity. As you may know from the past, we have always been quite generous with our milestone and deadline estimations, striving every single day to make you all as happy and enthusiastic as possible, pushing our limits to satisfy you, the community, as well as we can. In our combined enthusiasm and desire to bring back a great game to you all, we have been blind to the risks of game development, and made completion date estimates very positively; but game development doesn't work like that. Something will always break, and several things have broken and put us back, changed things up, turned our schedule around. Real life has interfered, servers have been crashed, and the programming team has generally just been looking at the development cycle way too positively and have given themselves way too little time to work with in case things wouldn't go as planned. This has created a lot of frustration on the team and we have been rushing while we shouldn't rush.
    Especially in this week of hype, the entire team has experienced the results of massive hype. Tonnes of repeated questions, lots of enthusiasm, but also lots of doubt, lots of impatience, and foremost, intense amounts of pressure on all of our shoulders. The drive and need to meet our target time got so emphasised, and the expectations were unfathomably high. And sadly I have to say that it is taking its toll on some of our team members, even outside of the programming department; we're being hit very hard, but we remain steadfast, for all of you!. We are doing our utmost best to keep you all informed, engaged, and excited about the project, and the last thing we want to do is to disappoint you; and every single time that we may have to, every single time that things go wrong and Open Beta ETA's have proven to be just a little too generous, we disappoint you. And I am certain that I can speak for the entire team if I say that it sometimes genuinely does feel like we fail you all with these hopes we work up for you and end up being forced to shatter. Please be aware that this was never our intention, and unforeseen consequences have resulted in many delays. This has driven the team to a very important and hard decision.
    We are not going to give you any exact Open Beta completion times anymore. We will be more broad in our approach, and development timeframes will be larger.
    I regret to announce that this is something that really must happen; but I truly care about you all as a community and it breaks my heart every single time we awaken hopes in you that turn out to be false, disappoint and fail you with declaring that we haven't met our terms... needless to say it hurts all of us, the SR team. We're done making unrealistic promises to you guys, and we are sick, tired, and exhausted of disappointing this amazing community over and over. You don't deserve that, and so we will broaden our estimations widely. 
    This means that any development estimated times will be longer, but also more uncertain.
    This does by no means imply that we are slowing down development. On the contrary! We are working and progressing harder than ever, as many Closed Beta testers can actively tell you. We understand you may be doubting us at this point, we understand you feel like the project isn't progressing enough, and we truly do understand you all want to play; but just short of a hundred testers can tell you that we are making massive progress every day. This project is happening right now as we speak, and those who doubted we would ever get the game online have been proven wrong, and we strive to keep proving doubters wrong as we progress daily. With this new way of announcing progression, it would mean less stress on the team, hopefully no heavy disappointment to the community, and the more exciting and enjoyable the moment is if we finish way ahead of schedule (which is now also way more likely). Hopefully this will give you all a better impression and allow for more realistic expectations.
    Game development can take a lot of time, and especially for SR, it is extremely unpredictable. Things can suddenly go wrong, or we can suddenly make huge surges of progress. The most important thing remains that we don't want to rush things. When we release Open Beta we want stable servers, and the best experience for every single one of you. Coding under pressure will only create more bugs, flaws, crashes, and mental problems for our programmers, so we are giving them the time they need. We hope that you can understand this.
    That being said, with some of the issues persisting, we will have to give Fiki and his majestic team of programmers some additional time to iron out the remaining bugs, memory leaks, and other annoyances before we allow you all in. Trust us when we say that we don't want you to get hyped, enter the servers, and have an uncomfortable experience or have the servers crash. That would be awful, and we don't want to kill off your enjoyment like that.

    ------TL;DR? Start here-------
    The programming department has stated that they will need some more time to fix these issues. Although we consider this to be able to be completed sooner rather than later, we need to take risks and possible further delays into account. If we do end up knowing when we're releasing Open Beta with absolute certainty, you bet we'll have you know when!  -- Remember, we could be done way sooner or later than expected! Check the devplatform for the most up-to-date status of the game and/or release predictions: http://dev.skylords.eu/

    Another very important note: There has been some false information that has been spread through the community on several different platforms, causing a lot of unnecessary havoc and stress for both community and staff. We would like to remind you that you can find all relevant and correct news and announcements on our official social media, but most importantly forum posts that keep you up to date. Please do not blindly trust any dates or information given to you by community members that you don't know, especially if it sounds groundbreaking or impactful; if you can't find it on the forums, it's probably not true. Remember, content written by any member with a coloured name are staff posts; official announcements made by them are to be considered as true. Confused as to who is part of the team? Follow this link for a list: https://forum.skylords.eu/index.php?/staff/

    But there's some positive news too!
    > The launcher is coming along nicely, and has been worked on separately from the server. That means that once server work is done, we won't also have to start making the launcher from scratch, which will save a lot of time!
    > Many of you have expressed that they missed the original Booster Simulator. Now, the simulator is back in action and better than ever, integrated in our new cardbase, accurately supporting the booster ratios that will be in-game. Find it here: https://allcards.skylords.eu/booster.html
    > Additionally, we have noticed a huge amount of questions for when Open Beta starts. Trust me when I say there will be a giant thread when Open Beta is released that will explain everything to you! Please be patient with your Open Beta questions until it starts; it will all be revealed.
    > Feeling like you may have been too enthusiastic about Closed Beta giveaways? We will assure you that if you have been blacklisted on our Discord server and prevented from entering Closed Beta, your bans will be revoked and you will be given a second chance for Open Beta. Please don't break anything
    > We have upgraded the forums to handle more traffic. You should all have a way smoother experience than before; our server was running at 220% CPU capacity, ouch! We're now running more smoothly, so you should experience faster loading times and a better overall connection to this website.
    > During this upgrade, however, we almost lost the forum database because of all the problems linked to our server. We managed to save it just in time!
    > The next big announcement we will make will be the Open Beta Announcement, which we will stream on our Twitch channel (https://www.twitch.tv/skylordsreborn). In the meantime, it is possible that we will stream some BattleForge on the official channel to give you an idea of how everything runs while we work on getting a good Open Beta working for you.
    We would like to once again apologise for yet another delay and future vagueness on estimated times, and we would like to reassure you that it's healthier for the game's development, safety, stability, and enjoyability, as well as it is better for the health of the team, as we can take things easier on the moderation team, and allow the programmers to prioritise quality over time. We will do our utmost best to bring Open Beta to you as soon as we can, without the pains and frustrations and disappointment of further delays. We hope that you can understand and respect this decision, have the courage and determination to be patient for just a little longer, and that we may stand strong as a community, and that we may remain the most welcoming, friendly and comfortable community out there. Together we will soon reclaim the Forge and protect the lands of Nyn once again!
    Sincerely, and on behalf of the entire Skylords Reborn Team,
    MrXLink, your Community Manager

    "Wasn't there a date in here?" Yes, that is correct, and we removed it for good reason. Refer to this post for details.
  5. ForgeUrPath liked a post in a topic by Kiwi in what is patreon money used on?   
    Any donated money will be spent on server upkeep, development and a lot will be saved up for future server upkeep. No money whatsoever will go into our own pockets, and must we have a lot of excess money (beyond our savings for future upkeep), we will make sure this excess money will go to a good cause rather than it being profit.
  6. ForgeUrPath liked a post in a topic by Fauchderial in What will u do if you have to...   
    So the topic is to complete the top comment with another one with the following condition...
     
    What will u do if you have to...
     
    Moon: go outside the world and (at this moment you must make the sentence able to be completed by the person below you.)
     
    Jorne: Fly away to get (there you repeat the process to always make the person below able to complete the sentence)
     
    The first sentence is
     
    What will happen when
  7. ForgeUrPath liked a post in a topic by FreakGlista in Open Stress Test Information   
    It feels like countdown to a new year ... only more exciting
  8. ForgeUrPath liked a post in a topic by Ultrakool in Introducing... Ultrakool, our new Moderator!   
    Thanks to the whole team for having considered and accepted me as a candidate, and thank all of you guys for your congratulations. I'll try to do what little I can to help this project and the community stay alive and strong.
  9. ForgeUrPath liked a post in a topic by Dexirian in Introducing... Ultrakool, our new Moderator!   
    Welcome to the dark side
  10. ForgeUrPath liked a post in a topic by Ultrakool in Open Stress Test Information   
    @NexusNeos96 @SSmurf99 Just to clarify since many people mix this up, this video is not an official video which means it is not from the skylords reborn team. It was made from the community channel from one of the alpha testers(aka me). The estimated date in the video however was not entirely groundless as Fiki had passingly mentioned that in ask_skylords on discord, that however also means it is by NO way fixed(it is not fixed at all) so please take it with a grain of salt and don’t expect OB to be released right on 23rd. It can be earlier or later in the week of 19-26 of March. The only official word from the team is and has always been 19-26 so please rely on those dates more. Sorry for any misconception.  

  11. ForgeUrPath liked a post in a topic by Kiwi in Open Stress Test Information   
    UPDATE: Added information regarding each of the three phases of Open Beta. Not long now everyone! !
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