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Loriens

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  1. Loriens liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    Update for Mo:
    New-Alltime-Record: 09.59.8
    Also please update for treasure fleet - even if its not my record any longer :-)
     
     
  2. Loriens liked a post in a topic by LEBOVIN in Skylords Reborn Community Challenge #2: New Map "Rise of a Demon" - Win Harvester Promo and much more!   
    Of course, would be kind of weird if you had to hand in your replay to participate and then we could just copy it and claim ur prize...
  3. Loriens liked a post in a topic by LEBOVIN in Skylords Reborn Community Challenge #2: New Map "Rise of a Demon" - Win Harvester Promo and much more!   
    Hello fellow Skylords,
    Check out the new awesome map Rise of a Demon available in the community map section! The map and scripts have been created by "Emmaerzeh" and "LEBOVIN". 
    Description:
    It is a 1 player PvE map set on a bandit island. The player takes control of a demon which gains progressively more abilities over time. Defeat all enemies on the map to win the match. We recommend enabling subtitles in the options menu before the game.
    Card Restrictions:
    On Expert difficulty, the card Shadow Phoenix is not allowed. Using it results in a default loss.
    Competition:
    To further promote the map, it will continue the tradition of community challenges.
    Competition period: 01 July 2020 – 18 July 2020 Competition is over!
    Prizes will be given out on 19 July 2020

    Prizes:
    Fastest 1 player run:              Harvester Promo Second fastest 1 player run:   Harvester Third fastest 1 player run:      Batariel (Red Affinity) + 1 Booster Besides this, everybody else to complete the map in less than 20 minutes (and hands in the replay as proof) will receive a Booster Pack as well. Voluntary donations during the competition might increase the prize pool even further.

    Additional Rules:
    The competition uses the map version "PvE_Rise_of_a_Demon.pak", uploaded in-game. The map has to be played on Expert Difficulty. The top 3 replays will later be published and attached to this post and might be uploaded to YouTube with explanatory commentary. Play on the main server, or the replay might be corrupted.
    Participation Guidelines:
    To participate, you may not violate any of the rules above.  Make your final valid replay (file format is .pmv) available to us via Discord before 19 July 2020 UTC+1 (Emmaerzeh#0240 or LEBOVIM#4557). You can also find us on the official Skylords Reborn Discord Server. You can update your replay submission during the time of the competition any number of times. Known Bugs:
    Replays of community maps sometimes do not show up in the game Replay viewing selection. This issue has been reported to the developers and will soon be fixed. Until then a workaround is to open another lobby of a Community Map first and then go to the Replay viewing selection again. Alternatively, restart the game. If the replay there shows the gear as an indicator of being broken or outdated, try again later and make sure you have the original map file "PvE_Rise_of_a_Demon.pak" file in your C:\Users\<username>\Documents\BattleForge\map folder. (Auto)saved replays can be found alongside the same path in the folder […]\replays. Renaming them can help as well. If you try to play the community map whilst ur game is set to French or Russian and nothing happens at the beginning of the game, delete the map in your map folder and download it again. If it still does not work contact us. If you find any other bugs, report them to us via Discord. Final Ranking:
    These are the best currently submitted speedrun times. To foster competition early on it is more fun if you tell your best time right away and do not wait until the last second. Of course, both ways are allowed.
    1. Pritstift 10.21 2. Treim 10.44 3. Loriens 11.22 4. ducarev 11.41 5. RadicalX  14.52 6. Wanky 16.45 7. Bozzah 19:08 8. DieBieneMaya 38.12 Download:
    The map can be downloaded in the Community Map section in-game, named "Rise of a Demon" (german: "Aufstieg eines Dämons"). Make sure to have older or duplicated versions deleted. Winning replays are attached in a later post of mine! We wish you the best of luck and lots of fun!
    Karl Lavafeld (Emmaerzeh) and LEBOVIN
  4. Loriens liked a post in a topic by SunWu in Skylords Reborn Championship (11.07)   
    Esepcially against the slow frost T1 you can and should always block a close well with swift units. Regarding the tournie's map pool a tower ban makes T1 relatively fair, i think. For example frost T1 might now have a certain advantage on Yrmia (short distances) while still being the underdog on Uro (looong distances).
    I personally like this towerban cause it means less turtling into T3 and more action: more fun to play and watch.
  5. Loriens liked a post in a topic by anonyme0273 in Offensive Names   
    Is this really all it takes to trigger someone? Nothing really rude is going on there, the name might be just baaaaaaaaaarely crossing the line a little tiny bit if you really wanna take offense in everything as insignificant as this. I think the rule against insults and offensive names is in place to prevent things of a much worse nature, likely in a targeted manner towards a minority or any other specific group of people.
    This is just absurd.
  6. Loriens liked a post in a topic by Eirias in Suggestion to rework Twilight Transformation: Twilight Evolve   
    Pretty much everyone agrees that twilight transformation is a lame ability. If you don't know what that is, all "twilight" (cards which require nature and fire) have an ability theme which is to transform into another twilight card in your deck. Sometimes the transformation comes with an ability (the best one is twilight minions' ability which makes nearby twilight units do 30% more damage for 20 sec). The ability is lackluster because
    Transforming takes 85% of the cost of the regular unit (in most cases) +at least 60 power for the cheapest twilight unit, which is usually more expensive than just summoning the unit you want in the first place, and way more expensive than just using a breeding grounds Transforming does not heal the unit Transforming still takes charges Transforming does not allow you to exceed the unit limit The only upside of transforming is that your unit becomes unbound. Unlike similar abilities like shadow phoenix and mind control, twilight transformation continues to bind unit power.
    There are 3 uses where I have seen the twilight transformation effect in games:
    In PvP, if you want to launch a sneak attack with vileblood you could start with twilight minions and transform them, to spend 171 power for a 130 cost unit with a 20 sec damage buff. In my opinion this is not nearly worth 41 power. In PvP, if you use twilight curse on a vileblood it triggers the vileblood's transformation effect. This ability WILL spawn a full HP unit, but it cost 100 power for a unit that is actually worse than vileblood + lava ability. IMO this is still underwhelming and also requires TWO extra slots in an already slot-intensive deck In PvE, you can make a massive unbound army. I tried this once or twice and generally found it ineffective (thats because it's actually still bound). PvE speedrunners also say that it's not worth it (especially because twilight t4 units are not very good and there is no flexibility for other orbs). I suggest that twilight transformation become something like a "twilight evolution."
    Instead of a unit transforming into any unit in the deck, I suggest that the unit be able to transform into a specific unit with one tier higher, once that number of orbs is obtained.
    For example, perhaps vileblood could transform into mutating maniac once you get t3. Perhaps mutating maniac could transform into twilight abomination once you get t4.
    Alternatively, each unit could transform into a "better" version of itself. For example, the pvp vileblood could transform into the pve vileblood, with better stats and a powerful effect upon death. (I would totally play deathglider if it could transform into the pve deathglider )
    My proposed solution has several benefits:
    It reduces the number of deck slots required. In PvP, fire nature requires many slots in t2. Many fire nature decks run a single t3 card (giant slayer). I could see players using deathglider instead of hurricane if the deathglider could turn into a t3 unit at that stage of the game (so when I'm t3, I spawn deathglider for 60p and transform it for say 100p). This is weaker than just spawning a t3 unit because it takes more micro, it's slower, it cost more, and twilight t3 cards are simply weaker than other t3 cards. However, with deck slots saved, it might be worth it (also the power is unbound, which is a big advantage). It allows more pve deck flexibility. Do you want to play a twilight abomination, but also use frenetic assault? If there is a t3 card which transforms into twilight abomination, then you could play that unit and transform it. Since the "evolve" effect only considers the number of orbs, not the color, you could use this workaround to create an army of twilight abominations with nat-fire-shad-shad orbs. (If this is too strong for pve, we could make it check both the number and color of orbs). It saves charges. Pure twilight decks don't have access to offering, so this is another way to bypass charges. Use a t3 card with 8 or 12 charges and transform it to get 8 or 12 t4 units. Of course it requires more total power spent this way. I'm not sure how t4 creatures could evolve, but they could also just keep the regular twilight transformation effect. Not like anyone would use the new or old effect on t4 units, even if the effect was somehow good.
    EDIT:
    Just to clarify for those not following the discussion in the balance discord, the current proposal is for units to transform/evolve into a better version of themselves. So when you are t3, you could transform your vileblood into a t3 vileblood similar to the pve enemy. Zyna has a working demo of this effect. For t4 units, the transformation will be based on power instead of having another orb.
    The bound power will be the same as the original unit, hp will be the same fraction (1/2 hp t2 vileblood turns into 1/2 hp t3 vileblood), and the transformation cost will be cheap or possibly free. We have the ability to balance a new version of every twilight card, so I'm working on this proposal over the next few days.
    EDIT 2: Deckbuilding options
    Since some people don't know what is in a typical FN deck, here is a standard one:

    The t3 is a bit larger than typical for FN (smaller than pure fire), so you could replace mortar or sunderer for t3 cards, but you will need to make some t1 concessions to do that. I currently play with sunderer-->vileblood because I think the L units is strong against the meta options right now (although vileblood is probably the weakest L unit in all of T2). Another option is sunderer-->virtuoso, which gives higher odds of winning t3.

    Assuming that all the changes go as I want, I would experiment with the following deck which is designed for heavy t3 fights like 2v2:

    So sundy-->vileblood sacrifices t1 options (esp against shadow) to have some better t2 matchups against some factions (pure shadow, lost souls, Pure fire) and a t3 unit which is like virtuoso. Gladi-->twilight hag (assuming it becomes t2) because hag will be able to 1-shot + erupt skyfire drake, which is the main reason gladi is needed. Gladi would be a better L counter and swift unit (as I am thinking about this though, FN still struggles a bit against L units so I wonder if hag would need the exact same stats as gladi, but without swift and disenchant) Scythe fiends-->deathglider means you'll struggle against defenders and spirit hunters. If deathglider got a t2 buff this might be viable. In 2v2 though, my partner's darkelves can take care of enemy s uniits as long as I provide knockback via hurricane or deathglider. In 1v1 i might keep scythe fiends and use deathglider instead of hurricane if I really wanted to include this card. Ghostspear-->twilight minion is the most obvious substitution. Ghostspear is better because it has slightly better stats, has reach to kill rooted melee units, and can switch to S counter. All of these bonuses are nice, but rarely dealbreakers. In this deck I'm also assuming that twilight hag get some kind of cc buff in t3, so perhaps I could try dropping mortar-->thunderstorm to really round out a t3-heavy deck. Analysis: this deck will suffer against S units and L units (depending on twilight hag t2 stats) in t2 but this can be overcome by a shadow partner's Aura of corruption and darkeleves. In return I get 3 below-average t3 cards, 2 above average t3 cards (deathglider and giant slayer), and thunderstorm (currently available but makes no sense because if t3 lasts longer than 2 minutes FN is out of charges and dead). The "below average" t3 units would help round out unit counters (twilight hag is AA and L counter, minions can defend silverwind or enemy giant slayers) while also added more overall charges to FN. Lack of charges is one reason that FN loses t3 to other decks.

    Even if all 6 "t3" cards were at the average power level of a t3 card, this t3 would still not be too strong. Consider that lost souls typically plays a 5 card t3 where all cards are significantly above the average power curve, and if players really want to emphasize t3 it's possible to use 7-8 t3 cards in shadow frost, pure shadow (I've even seen 10 card t3 in 2v2 pure shadow), and aragorn-style stonekin. Having these cards as a t3 option would not make fire nature too strong, but it would provide a "win more" feature which FN completely lacks.

    I expect this deck would become a strong meta option in 2v2 because t3 is more important there, but in 1v1 most high-level games are ended in t1 or t2 (unless you're fighting a defensive deck that just wants to save slots and go t3). In 1v1 I could see twilight minions being played most of the time, with vileblood and twilight hag also played some of the time depending on the player and meta. Scythe fiends are also important in many matchups, so deathglider is a hard sell unless it could replace hurricane by changing its its attack pattern (like frost mage) to more reliably knock back s units. (although don't forget that frost mages have better stats than deathglider and stonekin players still usually play both frost mage and hurricane).
     
  7. Loriens liked a post in a topic by MephistoRoss in Skylords Reborn Championship (11.07)   
    Cool! I like that you also have creative rewards that everybody can win. I will add 10.000bfp (of my own bfp) to the prizepool for the awards. 
  8. Loriens liked a post in a topic by LEBOVIN in Siege of Hope Expert Guide   
    Hello Community,
    below you can find my educational video on how to beat Siege of Hope on Expert Difficulty. Please bear in mind this video was recorded before balancing changes happened and parts of the displayed strategy may no longer be applicable.
    Hope you like it. If you have any questions feel free to ask.
    Best,
    LEBOVIN
  9. Loriens liked a post in a topic by Ultrakool in Offensive Names   
    Do you have an answer to his question? Or just insults?
  10. Loriens liked a post in a topic by Zappyx in Skylords Reborn Championship (11.07)   
    The last time I played a Battleforge tournament I finished second and lost in the finals against Avire. Finally, I can show now I am the best.
  11. Loriens liked a post in a topic by SunWu in True PvP Experience   
    phasetower go pew
  12. Loriens liked a post in a topic by Zmaxter in True PvP Experience   
  13. Loriens liked a post in a topic by sylvix95 in Offensive Names   
    It has almost been a month and he is still at it

  14. sylvix95 liked a post in a topic by Loriens in Offensive Names   
    Why it's offensive? How does this offend you?
  15. Loriens liked a post in a topic by RadicalX in Skylords Reborn Championship (11.07)   
    Hello Skylords and Skyladies! Today I want to announce the next big Battleforge PvP Tournament!
    Who is going to be the new Master of the Forge to show the world, that he mastered his decks and strategies to beat them all for fame, glory and obviously tons of bfp? Time to find out! 
     
     
    Who can participate?
    Everyone! I will be thankful for every single participant! Even if you're not that confident at reaching grand finals to get a shot for winning the whole thing, there will be lots of opportunities to win prices and I would like to stream and review as many games as possiblle through all skillbrackets! It would be great to see a large variety of decks and playstyles! 
    SIGN UP TO THE TOURNAMENT: https://challonge.com/tournaments/signup/aUNkP0atnG#/signup/205xjl4u7pp
    If you end up having problems with the registration talk to me! 
     
    Format
    It will be a 1vs1 Double Elimination best of 3 tournament, the grand final will be best of 5 (one match, no reset). Winner and losers finals will be all played on stream (the basic Toggy-format).
     
    Prize Pool 
    1st place: 5000 Bfp + Promo Construct
    2nd place: 3000 Bfp + Wheel of Gifts
    3rd place: 2000 Bfp + Juggernaut
    4th place: 1500 Bfp
    Every other participant, that shows up and plays his matches gets 1 Booster!! You don't have to reach top 4 to win something in this tournament!
     
    Awards
    There will be special awards for special and entertaining plays during the tournament. Everyone, who sends me the replays at the end of the tournament gets a shot at winning!! 
     
    -> Best match of the Tournament: By that I mean the closest and most instense games! Perfect mechanical execution isn't necessary to win this award, it just has to be super exciting! The 3 best games will be rewarded with 500bfp for each player who took place in one of the matches. 
    -> Creative Player Award: Make a creative deck or non meta strategy work in this tournament! The 3 most impressive strategies will be rewarded with 500bfp each. 
    -> There will be even more hidden awards like the Toggy Award, so stay tuned! In total I will use up more than 5.000 bfp (I might even increase that number) to reward special plays and matches regardless on how high you placed in the tournament. UPDATE: We got another 10.000bfp donation for awards!
     
    To be considered for the award ceremony you have to send me your replays! You can upload them in this forum thread or send them to me via discord (RadicalX#0952)! Please consider, that I had to change my discord account, so don't send your replays to the old one! I want to upload as many tournament replays on my youtube channel as possible!
     
    When?
    On 11.07.20 starting at 2pm CEST (Berlin time), the stream will start about 30 minutes in advance! 
     
    How to watch?
    There will be a livestream during the tournament: https://www.twitch.tv/radicalx5 
    I also want to cast alot of replays on my youtube channel and also announce the award winners: https://www.youtube.com/channel/UC3rZG7pzo3GYO0wR3Jx9F7w
    Will be thankful for every viewer! 
     
    Rules 
    Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake!
    Not showing up to your match within 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats. The brackets will be updated automatically.
    The Map Pool is: Haladur, Simai, Wazhai, Elyon, Lajesh, Yrmia and Uro (same pool as in ranked duel). The first match of the round will be played on Haladur, then it is losers choice. Second round will start with Simai, third one... you get the drill.
    The brackets for the tournament will be shuffled before the tournament starts.
    Please save your replays by renaming them after you game or selecting the safe all replays option and send them to me unless your game were played on stream! 
    Internal rules like "no wall agreements" have to be agreed on in text form to be an official ruling and if any of those internal agreements are violated it counts as a default loss
    No insulting! 
    BANNED CARDS: CURSE WELL; MORTAR TOWER; PHASETOWER - using one of these cards results in a default loss. If both sides agree it is possible to have a remake! 
     
     
     
     
    Reply in this thread, if you have any questions! Big shoutouts to Yuah & MephistoRoss for donating huge amounts of bfp to make this large price pool possible! 
    Quick reminder, that we have a discord tutoring server. If anyone wants to prepare for the tourney, feel free to join here: https://discord.gg/dZzKexQ
    All I can do at this point is quoting Toggy: "I would love to see this community grow again and the competitive scene develop aswell. Because BF is fun!" 
    Looking forward to a great tournament!  
     
    Best regards,
    RadicalX 
  16. Loriens liked a post in a topic by Pritstift in All-time fastest speedrun rankings   
    Update for Behind-Enemy-Lines:
    10.24.4 by myself.
     
     
  17. Loriens liked a post in a topic by Ragenarok in (New Card Suggestions) Frost/Fire don't go well together? I say nay!   
    I want to start by saying:  I'm more of a campaign and RPVE enthusiast than PVP. In fact, I detest PVP in most games, more often opting for co-op / horde / survival modes where offered.
    Furthermore. Frost isn't even my preffered colour at T1. I like them more than Shadow and fire, Even though I try to like all colours equally, but I do, 70 % of the time start on Nature.

    So as someone who cares little about the game mode where swift has the biggest impact and as someone who isn't 110% enthusiastic about blue to man the ramparts and defend their honour with my life.
    But I can, from a point of logic see and understand that  swift makes frost 100$ unviable for pvp, where maps are needlessly large and covering a large distance more rapidly can in some cases determine the outcome of the game. Maybe they don't need 4. But they something. Just to put them on the map.

    One other possible fix it to give every unit in the game swift after it is not in combat for 5 seconds.

    Here are some facts:
    Frost has zero swift units at T1.
    Fire has 4 swift units at T1 (yes, I am counting both affinities of Nomad, they are different cards)
    Nature has has 4 swift units at T1. (Again, two affinties of amazon count, they both have swift.
    Shadow has 4 swift units at T1
    Frost has 8 units at T1
    Fire has 10 units at T1
    Nature has 12 units at T1
    Shadow has 12 units at T1

    *Opinion*
    Maybe, JUST MAYBE, Frost would have gotten some love with the Amii expansion if EA didn't pull the plug. With the exception of one colour, each of them seemed to have had to have "wait their turn".

    Back to facts:
    Shadow only received additional  T1 cards in Renegade (the first and biggest expansion) and Amii (where it was literally just a release of the teaser cards, because the development was halted)
    Fire received  additional T1 cards in Lost souls and renegade (But not Amii)
    Nature is the above mentioned exception and has received additional units at T1 in every expansion.
    Frost saw the same amount of love as fire did when renegade launched, but has seen no additional units since. Not even in amii.

    Frost is not only the only unit to have not have swift at T1, they're the only colour to have "Slow" as a passive keyword on their units. At T1, right  the way through to T4.
    And to add injury to the insult, as the embodiment and incarnation of frost, they have literally nothing to make enemy units move as slow as they do. Like fire's Scavenger, which has crippling bit

    *Opinion*
    This makes construct and battleship useless after the battle you drop them in to is over.

     
  18. Timestopper liked a post in a topic by Loriens in Game coming out when?   
    In fact community is split between those who play and those who dont want to play before wipe.
  19. fiki574 liked a post in a topic by Loriens in Game coming out when?   
    In fact community is split between those who play and those who dont want to play before wipe.
  20. Loriens liked a post in a topic by Flrbb in Game coming out when?   
    there is a test server?
    ...so basically the comunity is split in half due to two different servers?
  21. Loriens liked a post in a topic by Navarr in All-time fastest speedrun rankings   
    So it's entertaining for you that your toxic behaviour is called out? Very interesting. 
    For me it doesn't look like you, one of the best PvE players, are interested in growing the speedrunning community and teaching them. You seem to be more interested in showing off how good of a player you are which seems to be the only reason why you even shared one tactic (Guns Of Lyr) that wasn't popular before. But it's your decision and i respect that. I'm just stating that I find your behaviour inappropriate - I have the strong impression that you enhance the toxicity in the already split up and not very cooperative pve community which is a bad thing because the player that has most rank 1s in PvE COULD be some kind of role model for the newer ones which would have some advantages. But as I said it's your decision which role you want to play here.
    Also, as I stated multiple times: As a PvP player I am not interested in doing competitive PvE, I just like playing efficient and the current system forces me to play PvE if i want to play competitive PvP so I am obviously interested in using meta tactics (that were, in most part, not developped by you, Prit, even though you seem to want to think that). BTW: Getting some rank 1s when the month starts is a fun thing that isn't very competitive because it's free/easy due to the fact that only very few players know the pve meta tactics.
    One thing I also find hypocritical is that you flame everyone for copying tactics while using the community made meta tactics on your own. The game has a limited amount of options and everyone is using some of these.
    Last point: Nobody cares if you need a bug or not. It was discovered by a player that wasn't you, like all the other bugs in this game. And you want to know it, which is totally fine. But how about asking Halis and respecting his answer? Instead, you insult him and spread more toxicity. I really don't like your way of "competition" and communication.
  22. Loriens liked a post in a topic by erni55 in PVP Deathmatch   
    I am with 2 others friends and we really like to play 1vs1vs1.
    I think it would be cool to have some deathmatch maps where people just go nuts vs each other.
  23. Loriens liked a post in a topic by Emmaerzeh in UPDATE: BFP Reserves and Boosters   
    @MrXLink
    Bfp per min is awesome but  IMHO you should also add gold per min  playtime for communitymaps and pvp or I still have to farm gold in maps that I not wanna play anymore. 
    Pls not force me to farm Gol, Soultree or rpve over and over again.  :-) 
    Your bfp gain is only half of the real deal to the way to make all game modes worth playing. Bring to an end what you started. 
    Check it's a communitymap or pvp  then activate extra gold over time gain. Use same system like bfp. Just have to choose the gold gain rate. 
    Communitymaps have unlimited potential and content and you not have work creating them. 
     
    Kind regards
  24. Loriens liked a post in a topic by ImperatorSK in Balance Proposal: Thugs   
    I agree that the looter ability is the main problem from thugs but to completely remove an ability is the wrong approach.

    Just by changing the effect from gaining power out of nothing to gaining power out of void would be already good enough i think.

    But since i think that is not possible for the devs to handle a slight Hp or Dmg nerf would be already good enough as a nerf to just lower the threat of them a bit or maybe increase the cost to 65 power. Sure it would make them also worse against Frost and Nature but they are anyway bad in this matchups. I dont think they ever play a big role in pve since Nomads or Scavenger is way better due to the swift and mine combo and the fact that pve mobs dont give power from the looter ability.
     
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