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Loriens

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Posts posted by Loriens

  1. 2 hours ago, Kapo said:

    I think that if "any changes" occur the leaderboard will be reset, thats kinda going to far. Not sure that that was really stated, but I could be wrong.

    So I'm not surprised, as Liorans wrote, it has just been forgotten and will come Soon(TM).

    Maybe one of the Admins or High-Level Devs may confirm?

    Seems like it was just idea, which never became principle.

  2. 3 hours ago, Volin said:

    I see no all time affected by the current changes, but I'm not as deep into this as you are. What maps do you think are affected by the current patch?

     

    Slave Master for example cannot be beaten since previous patch, so it was  quite obvious that at least on this patch there will be reset.

  3. 1 hour ago, Omnilisk924 said:

    That doesn't really mean much, unless the team is actively giving suggestions to the map makers to make fair and balanced maps. Aegolos and King's Ridge Expert are way over tuned for the average player. If featured maps are going to include maps tuned for "Pro-players", then they should've made the achievement work for Advanced.

    Actually! It's probably good idea to add Difficulty columnm for community maps, like it is in some games.

  4. 22 hours ago, Creampopz said:

    Yeah I did right after reading all this, pretty sweet to get BFP, dailies and gold from from custom maps and honestly, some really good maps in here. Glad that happened. I would still love to get EXP from them, since that is the only thing left to grind for me.

    As for events, just more reason to play for people that won't score in the top 5. Like 3 boosters minimum for just completing or something like that. I still like boosters even though I don't need them lol. Some kind of auto complete feature or maybe some how just auto ranking on the games leader board etc would be nice.

    Where do I find the PVE league stuff? I am currently 3 teal dots, so i'd probably be in the league of speed runners tbh.

    Home | PVE League https://skylordspve.wixsite.com/pveleague
    Here it is. Season already finished, but new season should be quite soon.

  5. 44 minutes ago, Fundus said:

    Yeah but why are the Forums dead nowadays? Because Discord has better features? Why not implement those features here and bring the Forums back to life? I dont know why a game with such a small community needs 2 Forums. Im my opinion they should have never started using Discord in the first place.

    Discord system is simply more modern, you cannot reach such level of engaging with possibility to use voice chats and other possibilities with old forum system.

    Dran likes this
  6. 21 minutes ago, Fundus said:

    Sadly this is true i complained about this too a while ago and they told me that they are making those important discussions on a site named "Disord". I have never used that site and i never will this are the Skylords Reborn Forums and all important discussions especially those about balancing changes should take place here.

    A while ago i wrote this:

     

    Well, I understand reasoning behind the idea why Discord used instead of Forum.  Forums are quite dead nowdays. What I dont understand - why we dont have completely free and open discussion in community driven project, as it was called long time ago. Why we have secret nerfs of most important cards in game?
    During first era of balancing open discussions proved to be really well, sadly this era came to and end, because Hanna was busy with a lot of stuff and had no time to follow so many discussions, and test and implement changes by herself. I doubt anyone could imagine back then how it will be turned later. Nowdays we have are in the age of secret unnanounced nerfs, which were intentionally kept secret, so players couldnt interfere in decision making process with any thoughts.
     

  7. 4 hours ago, Kapo said:

    It messed up a lot of decks I guess, but that change was long overdue in my opinion. The best void return as the only one requiring one orb just doesn't make any sense design-wise.

    If you want to stay with Shrine of War, for many decks this also forces people to use the faction-specific sustain options (e.g. Bloodthirst) instead of going Fire-Shadow-Shadow-Nature all the time to slap Regrowths, Equilibriums and Revenges onto already powerful decks.

    It's awful design decision. Now people will simply build T3 Fire orb and change it to for Shadow. Besides slowing game process it changes nothing, same with Breeding Grounds. It's especially funny to hear about design in this case, considering that players doesnt like afk waiting parts of gaming, so noone really want to wait to collect energy. Real game design wise decision would be to make SoW less powerful by making enemies more powerful. Or somehow differently instead of simple slowing game process with orb changing. 
    In community driven project players who were charged by community to make changes has no rights to make such gamechanging changes without completely open discussion, when everyone can interfere and take look how they came to their conclusions about such changes. Instead of this we got secret unanounced nerf, which wasnt mentioned anywhere, besides secret private talks. Just in good old tradition of secret Nether Warp nerf, which was stopped only because it was noticed by pro players. Most shame decision making process in modern BF story, formerly known as community driven project.

    And what about Slit Storm - how it was supposed to be used with 5 seconds charging time? Only Slow units cannot avoid it. It could be good card, if it would slow units in the area for these 5 seconds, before applying final effect.  T3 very nerfed version of T1 Nature Roots with additional Gravity Surge effect.

    Fundus likes this
  8. Why do we need ugly skip function at all?
    Let's do it this way - you can click device from the very beginning of dialogue to spawn spell, if you do it outside correct time, ritual is broken and Umbabwe immediately spawns.
    If you everything correct and in time you get small reward, useless for pro players, like additional Fire Tribes troops around.
    Or let's say achievement - Perfect Ritual. Thus there will be only 1 time at all, when you will need to complete it.

  9. On 2/1/2023 at 11:15 PM, LEBOVIN said:

    I do get that this randomness is annoying because it is only discovered later where these locations are.

    I could imagine we can briefly reveal them for 0.1 seconds at the start of the game and hide them right afterwards again. This should leave a visual clue of removed fog of war on the minimap where to expect them, allowing for instant restarts.

    That's even far better idea than my desire to get rid of this randomness completely.
    Is this kind of scripting hard?

  10. 28 minutes ago, Majora said:

    We noticed that not many of you participated in the speedrun competition for the map, and we would like to know why. Your feedback is very valuable to us, so please leave us a message below.

    Answer is simple - pushing Egg wasn't this enjoyable. Map was greatly done though, except this part.

    Majora and The_Hawkeye like this
  11.  

    18 minutes ago, Majora said:

    Nature buildings were in a weird spot, some were completely overpowered against some frequent player strategies like early Strangleholds

    I miss this so much, it was great when one Stranglehold provided unbreakable defense against player attempts to take T2 or T3 🤣

  12. 7 hours ago, DefAnske said:

    I don't think that would make much sense tbh.

    RPvE 10 is kinda specific to do drastic balancing changes to whole factions, every color has its own strenghts and weaknesses and at RPvE 10 fire happens to be the best, don't see a problem with that.

    I mean in my very own opinion fire t1 is always the best choise for everything but I doubt that everyone would agree with that 😉

     

    DieToPlay meant that it can be good idea to make other factions more useful for T1 part

  13. 4 minutes ago, Kapo said:

    you should be able to play out one of the two contest cards (Hurler/Ashbone) right from the start. 

    best idea I have is that you go into your map-folder and delete the map (CCC10_AshHurler.pak) and just try to re-download it, and see if it works then.

    @Kubik any idea?

    Completely deleted it already and did every step again at least 2 times, nothing changed)

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