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fettsack666

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  1. fettsack666 liked a post in a topic by Cocofang in Balance proposal: Amii Monument   
    "Amii is so OP and broken! People are using it to finish maps too fast! That is so bad for the game."
    "We should give Amii to the good players only to widen the gap between what options they have and what the rest does. Sounds good."
    Anyone else sees the disconnect in logic here?
  2. fettsack666 liked a post in a topic by Kubik in Missclicked on booster without opening anything.   
    in last booster you get: Frontier Keep, Equilibrium, Lost Converter, Witchclaws, Tremor, Eruption, Altar of Nihil, Twilight Minions.
  3. fettsack666 liked a post in a topic by Kubik in [Poll] Trading Website   
    can you imagine how many people would create trading bots if they would have all these data just available?
  4. fettsack666 liked a post in a topic by Treim in Must pick cards   
    To expand maybe a little bit more on my answer:
    I think you can always play around missing 1 card that is considered „Core“ or „Meta“ for factions. 
    F.e. Abomination —> Play spell heavy with inferno, double cluster explosion, thunderstorm and then use Grimvine or Nightshade Plant with maybe Skycatcher. In that type of deck Abonination is still nice because it makes melee bosses and income much easier with its ability, but must play —> definetly not.
    SoL —> Play Shaman 
    T1 archers —> Phasetower/Nox, Dryad/Mana Wing/Shaman, Mine/Nomad/Eruption/Blaster Cannon, Frost Mage/Home Soil.
    There are options to play around anything as long as you don‘t restrict yourself with too many things. 
    I think it is fair to assume that there are Meta cards which if you don‘t have enough of them your deck becomes significantly less effective, because the workarounds often are at least a tad bit worse or require additional deck slots. 
    If you consider any card isolated though there are however no „If you don‘t pick this, you‘re fckd“-cards
  5. fettsack666 liked a post in a topic by Lavos2018 in nerf amii monument   
    the only map so far that Monument actually breaks is Soultree, you can complete the map without attacking the twilight camp for the 5th orb, because you grab the 4th then use Monument and the game treats it as a 5th orb and causes victory as soon as the orb is finished building since the objective is to get 5 Orbs, maybe the devs can fix it so the quest only triggers victory when you grab the "normal" 5th orb so that monument isnt a cheap time-saver for a much easier and safer win with no risks associated

    but thats literally ONE map, a singleplayer PVE map, where it makes a large difference

    what i see here is some people worried about what is ultimately a non-issue, the simple fact is this: if you dont want to use it, then dont, but you dont need to have the entire game balanced according to your own whims, that is incredibly selfish and a good way to decimate what balance the game DOES have

    the minute we start balance discussions based solely on the fact an incredibly small number of people dont like something, we may as well just give up right then and there because we have let a small number of people change something for an entire community most of whom did not want an unnecessary and borderline-pointless change

    balance talk is fine, but what im seeing is sour grapes, not legitimate talk of balance, as others have said, Monument doesnt change the game so much that its broken and it has some limitations which hinder it in many circumstances meaning its mostly enjoyable for solo play, and theres nothing wrong with that, it doesnt magically make a map an instant win (outside Soultree but i addressed that) XL units arent impervious, especially not to boss-type units who generally deal insane amounts of damage in PVE

    in the end, if its mostly effective in solo play, why should that matter to anyone but the person choosing to use it? its not hindering the enjoyment of anyone else because in solo play it CANNOT effect anyone else, and as long as a person isnt cheating or hacking, then i say let them play decks how they want in solo play, as long as nobody is breaking any rules then its not our job to police how everyone else enjoys the game
  6. fettsack666 liked a post in a topic by BlackPatz in Important: Open Beta Status Announcement   
    the nice opinion: Obivously they didn't do it on purpose and I'm sure they learned from their mistakes and will not do something like this again.
    My opinion: They are amateurs, end of story. What do you people expect. 
  7. fettsack666 liked a post in a topic by badbosspt in Important: Open Beta Status Announcement   
    i dont care . dont give us a date if you cant make it
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