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  1. Or make it as an automatic pop-up on your client. Disable it by default. Allow them to activate the boost when they want. Put a pop-up window in the client explaining what this boost is, where and how to activate it. Make an announcement about how to use it on the forums. For the newbies, they will not activate it until they learned more about the game. For old players like myself, I will activate it early and make my first competitive deck. Also, give gold/BFP rewards for playing PvP games, like RadicalX's idea.
  2. Make the bonus a thing you can activate at any time. Most new players will usually research this game via websites/youtube, and get a general understanding of what this game is about. There's only 4 elements lol. Newbies can choose based on their favourite element. But giving newbies a boost early on is nice, it lets them play with more cards and have more fun instead of only using tutorial for so long
  3. In essence, for the first 2 weeks (for example), the player gets increased gold/BFP per completed quest, map, achievement, match, etc., kind of like a boost. In this timeframe, give the player booster pack discounts too. Like this, the new player would have a much more enjoyable time since he would be able to make his first favourite deck early on. But, if he/she wants to make more decks, he/she would have to grind and progress like normal. Also, make it a lot easier to upgrade cards to u3 since this doesn't affect the card collecting aspect of the game whatsoever, but reduces the amount o
  4. I'm suggesting to only accelerate the speed at which a player gets their first 120 deck which is max 20 unique cards. For every other card after, the progression would be normal like it is right now. So, the people who like card collecting would gain their first few cards faster, then the rest (which is the majority) would be much slower. I am not suggesting to allow players to get ALL cards within a week, but rather, only enough to make just 1 competitive deck for themselves. If you do this, plus integrate PvP rewards/quests, then your game will appeal to everyone. You tal
  5. Yes exactly. In PvP, everyone should have fully upgraded cards in their main deck. Now, I am not saying to give this out instantly at the beginning, but to make it easier/faster than the current system of 1+ months
  6. For your first point, I am not suggesting to give out their first 120 deck for free! I'm only suggesting to greatly increase the player's BFP/gold gain for only their first deck within a time limit (like 1 week), and put a BFP cap to prevent them from only seeking UR cards. Exclude promos from being purchased during this time too. The fact is, it currently takes over 1 month to even get one 120 deck viable for PvP, which is absurd. Changes in the current system need to happen. Being forced to play over 1 month of repetitive/farming-based PvE before being able to play PvP on a fair level is rid
  7. There was a huge discussion about what we're talking about back in 2016 in a forum titled "My one issue with the BattleForge reborn project - A proposal". Sadly, you are already getting new players complaining about how boring, long and tedious the PvE is, and how much they want to start PvP'ing on equal grounds xD Exactly what IdleAltruism predicted. There definitely needs to be a change in how much time it takes to get 1 lv120 deck...
  8. In vanilla BF, many players paid some money in order to get an accelerated start, avoid PvE as much as possible, and jump into PvP asap. For the people that preferred a slow progression, farming type game, they never paid any money and that's fine. But now with this new BF project, it only satisfies the PvE oriented players, with no middle ground for the PvP players. @Ultrakool Your statement "Therefore it is unrealistic to think that even with a full collection they will stand any chance against a more seasoned player" , is true but at least the newbie's chances at winning are EQUAL. Ther
  9. I couldn't agree more with @RadicalX . Kubik's points about playing with tutorial decks/shit cards in PvP just doesn't make any sense. If I was at my prime, I'd be able to crush anyone with my main 120 deck vs a tutorial deck 99.9% of the time. This current version of BF is mostly suited for PvE oriented players, and it is terrible for PvP players. Many of my old BF friends aren't returning to what is essentially a PvE game that will have a hard reset soon... Radical's idea to give players rewards from playing ranked games is fantastic.
  10. That's probably because everyone is logically forced to grind PvE for a very long time to reach lv120 decks before playing PvP I used to play BF back in the day, and knew a lot of old players. There was a lot of high elo players that only played ranked.
  11. Most of the top ranked BF players from before the game died only grinded PvE to make their decks. After that, they only played ranked. Sure, keep all the PvE content available in the game. But why force players to play PvE for a very long time before they can play PvP ? When EA created this game, they made the grinding very long and tedious on purpose in order to encourage players to spend money on cards to start PvP'ing...
  12. Can someone also @Hawk , I don't know his exact name here
  13. Regarding League of Legends and people complaining about runes, that maybe was the case Years ago but for months, that is no longer a problem. Everyone on LoL play on an equal playing field with all available runes and a lot of champions. No one complains about a lack of farming advantage vs others. Your point about "you start from beginning each match" is both true and false. In terms of ingame materials, yes you almost always start from the beginning each match. But, in terms of skill and experience, as a player, you constantly improve and change. Each game is a different one for you. An
  14. I used to play BF a lot when it was released by EA, and I got very excited when I learned about a project to bring this game back. However, after reading about the game's system & structure, I've decided to not even bother downloading the new client because I knew I'd eventually feel the same way as OP. Like in many other PvP games, players hate it when they lose 1v1 matches because of a lack of upgrades, resources, etc, related to prior PvE grinding and/or ingame purchases. Regardless of skill, we can all agree that PvP matches where 1 player has a fully stacked lv120 deck vs another
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