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Everything posted by Xamos

  1. So from this and your OP description, it is now still not clear to me whether Sylvan Gate can also provide support to your frontline that is 100m away from the gate, which was pulled from other battery-units 100m away. I am quite certain that it will only be able to provide support to units in a 25m radius around the gate, right? At least that was what I read on discord a while ago - pls correct me if I´m wrong now. Meaning you have to place it next to your front line, but the battery can be 100m away or even another 100m if there is a second Sylvan gate in between. So it should def
  2. Wow all of this news are so epic. Thanks for all the hard work and passion that is flowing into the Forge! Would nominate this for all Steam awards 😄
  3. The thing is, that going pure nature or even 3 nature currently isn´t rewarded enought by more/better card options. So by buffing the card but increasing the orb-requirements you do exactly that: reward players that want to go 3 Nature with a more powerful option. The only bad thing is that this also means that this also influences other current decks, that don´t have any other good 2-Nature option, like Metagross mentioned 2 N 2 Shadow. But that can and should in my opinion be counterbalanced by adding a new Amii T4 ranged unit that fills that role. (Stonekin- and Twilight-decks don´t
  4. I´d vote for the "spawn treespirits while attacking" option. But spawning them on every attack would be insane. Could it be random? Like every spore has a 0.25 chance to spawn a treespirit?
  5. Very nice! I hope to find some time to do this one 😉 (the time frame seems to be quite small here, is there a possibility to extend it to the weekend maybe if more people agree? ^^) Was a bit surprised that a CCC can be that big and contain Promos as rewards *_*
  6. Hm so reading this I understand that if I do insanity and Master I get only one booster anyway. or master and iron = no chance for booster on iron. But then you wrote that So only possible for the 2 expert ones and not additional (booster) rewards for lower ones I guess?
  7. Thank you very much for these updates! And the new artwork from SpiritAlpha does look amazing. For me it's perfectly fine if you guys share upcoming stuff early - in the case of the tower rework I like that you are involving the community and opinions on discord 😉
  8. I don't play much PvP lately (hardly any actually), but as a main fire player I can very much relate. Would have loved some changes to the obviously weak fire cards that could in theory counter pure Frost - like global warming and gladiatrix. I tried to suggest things on the discord but nothing got accepted. I also find it very hard to fight against Frost: War eagles + Stormsinger + Area ice shield beats everything fire t2 has. Only global warming can theoretically help here but isnt very practical. Global warming got reduced in power cost and aoe size. But as you mentioned it
  9. Oh this is so 3015 i like round numbers
  10. Hi, I think it would be nice to see how many players that are in the pvp-channel are actually searching for a game. A small Icon next to the player-name on the top-right would be nice.
  11. You are right, that would not be much fun. So my approach would have to include a handful of 'real' core cards, that never rotate out. So not the entire twilight-edition, but rather specific cards like the mentioned eruption for PvP and T1 archers for every faction. Same approach could work for PvE. But including this, I actually think it could work. Well this one would kinda be what I want 😄 yes it would result in less options - and thus in less strategies. And of course there would some colors turn out to be superior and some strategies prove to be the best/fastest - but it
  12. @Majora What do you think about the idea now that I elaborated in more detail?
  13. @Majora thanks for the reply. I should have detailed my idea further I guess, doesn't make that much sense just as it is, because of the things you mentioned - which I am actually aware of 😄 Now the reason behind my idea was that I would have loved to relieve the process of new Editions being released for the game. It was soo epic in original Battleforge when the first new edition, renegade, got into the game. Suddenly being able to use new different stuff and expand your deck. And combine 2 colors, wow that was incredible. Got that feeling again when Lost Souls were released. Not so much
  14. Aaah yes, I feel the same! Also there are a bunch of other cards I get a very nostalgic feeling. One of them is Ice Guardian: I got into the game by watching my older brother play it (I myself did not own a pc back then, only got one in 2011 I think.) He bought the game quite fast after it came out - combining mechanics of other games we loved (AoE2 & Mtg) it was an obvious choice. unfortunately he wasn't able to pre order the game, which was the ONLY way to ever receive All the original Promo at once - except Firedancer which was handed out for every beta player. He was one o
  15. Hi fellow Skylords, I've got another idea that I would like to share. Has anyone ever thought about card rotation in BF? Would be a nice ongoing Event, similar to seasons. Just an idea, but it could work like that: before starting a match (PvE or PvP) you could click a checkbox to switch modes. Then you would only be able to use a deck that contains cards of the current editions that are 'active' (e. g. if lost souls is currently out of the rotation, if your deck would contain one card from the Lost Souls Edition, you wouldn't be able to start the game). This should then c
  16. Uh that´s nice, I think I´ll use that option! For the exitement 😄 Maybe that´s a topic where a poll could be made to ask the whole community on what should be default - random or fixed
  17. right, was just a quick idea that doesn´t really make sense if I think about it 😄
  18. And I think we can all agree that this should not be the case right? How can a T2 spell deal more damage than a T4 spell? But yes, this could get out of hands quickly, where certain cards that are now okish would be completele busted. That bugfix would allow some cards to deal massive splash dmg, obliterating grouped enemies. Maybe because of that the sweet spot of distributing 75% of the leftover dmg to the next targets might be justified. A different approach would be, now that we know exactly how the dmg distribution works, is to upper the max total damage from cert
  19. Hello Skylords! While I´ve heard that there is a defensive rPvE in the making (looking very much forward to that!), I think the more gamemodes there are, the better! So I´d also like to suggest a new different random PvE mode that could be a lot fun. My Idea is that the monuments in the map are more randomly spread - unlike the current rPvE where you have to clear only one camp until reaching the next orb. So in the map there could be 3 camps until you reach T2, then 4 or 5 camps between T2 and T3, and then 2 bigger camps between T3 and T4. Or even almost all camps before you re
  20. Ah yes, I can very much relate - I felt the same! Also, great work! And thanks for the detailed Post here! Looking forward for that Update, tho the Impact might be huge. Strong cards like Shadow Phoenix do even get stronger? Those cards might need some number adjustment accompanied by that bugfix. Kubik, the real Hero of Skylords 😉 But if he makes it first readable for the human mind, what mind does Kubik then have? ;D
  21. Of female characters in the game you mean? I just found out that Maze managed to filter by gender on his new https://smj.cards/ ____________________________ First off - THANK YOU GUYS amazing Skylords Rebord Staff ❤️ It is soo cool to finally see and play with new cards after all this time. The new sounds are stunning, couldn´t have done it better ;D Gotta say I´m impressed! And the card Arts are just awesome too, shoutout to Tweeto on that regard! And just my little opinion on the Girl-Power/Twilight Hag topic - for me it´s fine that you chan
  22. Tweeto absolutely smashed it, the artwork is amazing!!
  23. Is this really neccessary tho? Cant just the current effect be marked as "red affinity version" without any change (other than giving the card the affinity?) I do like consistency and the current Affinity-System isn´t consistent throughout all cards. What bothers me is that some cards like Lost Spirit Ship can be used twice in a deck, even tho these two affinitys only differ in the active spell (which is very minor because it´s almost never used). So in my opinion there should either be 2 affinitys for all relevant cards (especially T3 and T4 units) or it should not be possible to
  24. Though I do not understand the title at all, I would also like some rewards for reaching PvP ranks! Maybe there could simply be monthly (or every 3 months) rewards based on your highest rank that season, or one-time rewards for reaching a higher rank for the first time. (or both kinds of rewards would also be nice). Also PvP Matches should reward card upgrades aswell - just like PvE matches do. Or just more gold. But I heard this before somewhere else here on the forum - is this maybe something that is been worked on already actually @Majora?
  25. Oh that sounds good, I have been annoyed by that ever since too.
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