NAME: Northstar dmg-vs-frozen bonus bug for building abilities
DESCRIPTION:
Northstar (b, u3) is supposed to give a 50% damage bonus to all friendly entities in its range against frozen units, alongside ignoring the usual damage reduction for frozen units. For a Worldbreaker Gun, for example, this works as intended. But when the Gun has a Skyelf Sage attached to it (u2; 100%dmg increase), the northstar's 50% bonus damage gets lost when using the Gun's Heavy Snowball ability. (Damage reduction for frozen units still works fine.)
Calculation: Unit has 5300hp, regular WBG ability dmg is 2200. With a Skyelf Sage (u2; 100%dmg increase) attached, dmg is 4400. Remaining hp: 5300 - 4400 = 900hp
If the unit is frozen, and with northstar (b, u3; 50%dmg increase vs frozen) close to the WBG, the ability dmg is supposed to be 5500 (assuming the bonuses simply add up), which would
make it a 1 hit kill, but instead it remains with 900hp. (see images below.) So the Skyelf Sage bonus works as normal; so does the dmg reduction against frozen units. But not northstar's
dmg bonus against frozen units.
REPRODUCIBILITY: Always happens.
SCREENSHOT: See images.
ADDITIONAL INFORMATION: Same goes for Comet Catcher. It looks like it's ability related only. For auto-attacks all seems to work fine.