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Kubik

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Posts posted by Kubik

  1. Many players was able to build fully charged deck in single week, it really seem too fast for me :P 

    user-made maps are already there, turning them into rewarding maps is easy, details of the process will need to be discussed, but my idea is some review process to validate map is not just an easy farm, and then we add that map. "campaigns" are also planned (if someone made them for us :) )

    I hope for some kind of community driven review process, but this was not yet discussed.

  2. there is one way link from game account to forum account, not the other way around, and most players use different in game name for some reason. So there is no easy way to lock current in game names :( 

    Leaderboards also show rank and character picture, I still think it would be more confusing than useful, but as I said if you come with full proposal for handling these cases in separate suggestion it may be discussed.

  3. I do not think it is a good idea, imagine situation, when we add new cards, do some balance changes and player return after year of inactivity, will he be still fully competitive in PvP? His badge may say so...

    Another example wave of new players someone reach high rank without meeting Radical (or other "PRO" player), some time later he get crushed by Radical (and other "PRO" players), his rank drop significantly (where it should be), but no one will see it and everyone will think he is on higher level, just because he played at different time.

  4. imagine someone else will use name Pritstift after reset, should that person see you old record as his?

    Or if person with same name beat the record, should the record be moved, or deleted, because it can be different person?

    If you create new suggestion where you answer all the possible questions about handling of these, then there may be a discussion about it, but until then I will still think "it would get messy" and broken, because of some forgotten condition.

  5. Finally something I can agree with. (gold for PvP)

    Last time I mentioned this to MrXLink he said that I have more important things to do than optimizing rewards (agreed :( ), and he was happy with his numbers, because on paper they really seem higher than rPvE 9 4p, but if you check real results, fist problem is most of the time there is less than 2 players interested in ranked PvP at same time, which makes waiting times insane.

    But whole you need 20 cards fully charged bla bla bla... I can not agree with that because if there will be more players, there will also be more players without upgrades, generally they will have lover ELO which would mean they would fight against other player with lower ELO. If you need 20 cards in deck for super PRO tournament fine, but I never used more than 5 cards for PvP, and they was not even fully charged :P which totally ruin you calculation about "entry price".

  6. multiple players stop playing because they feel they all.

    new players get a lot of additional boosters from "complete X quests" achievement.

    And the player that managed to get 21 promos during his first week did it in less than 5 days, and because he was reported a lot, because he was showing these promos to everyone we check him in very detail multiple times. He never get under/over 30% difference to current average price the the time of the trade.

    I get decent enough deck in few days without much work.

  7. Some people just do not play games before release in any "alpha", or "beta" stage, but only after release. And right now it is too easy to get cards, player manage to get 21 promos in less than a week without cheating, or multiaccounting.

  8. imagine a case when someone manage to get first place and some high ELO by good win-streak and win over the old #1, and stop playing, there will be no way to remove him from the first spot without defeating him, and no one will be able to defeat him because he will not play, There are some ideas to give top X players on PvP leaderboard rewards every week/month that would mean that player would be getting reward for not playing. Does that sounds correct to you?

    Navarr likes this
  9. It represent the actual rank, right now rank do not have any speedup to go down, it it just baseElo * min(30, matchesPlayedInLast30Days) / 30 so if you play 1 match per day on average it will not drop. This is subject to change later. So as long as you play at least a bit only way to go down is lose :P 

    Rank is also used to buy upgrades, so players that do not play, and do not have PvE rank can not buy upgrades.

    to your example "champion" if you will not participate the next tournament someone else will be "new world champion", so in real world you keep some piece of metal, but you do not keep the title and all the bonuses it represent. So from real world perspective it also seem comparable to lose the rank.

  10. If I understand it correctly we can no use money for the prizes, but not really sure about it :thinking: @MrXLink probably know more.

    We already have more than 20000 players :) 

    We did not not have internal discussion about the review format, but I think you can create a topic somewhere on the forum and let community know  about your map being available in game (for that you would need to re-upload it every day or two, because of server crashes :( ). When we get to point when we will be discussing that I will be for some kind of community review process :) so your map(s) may already be "validated" when you submit them for official review :) 

  11. "90 % of who plays now is hardcore" not true, over 20% did not play the game before

    "I guess 50 Pvp players playing online at one time" your guess is wrong :( it is much worse if there are 3 players searching for match in one hour (not at same time) then that hour is above average for PvP :( so the conclusion is correct for this part :( 

    "At some point speedrunners will need new Maps to speedrun" in combination with other factors, they already improving old times by a lot. But it is planned to add new community maps to official list.

     "Communitymapsplayers until now 1% of the players cause atm no loot." not true :) it is actually over 3% of matches, not much better, but better. "no loot" is a problem to determinate automatically because you can create so easy maps that would give so big rewards. The current plan is to review maps manually and add them to official list.

    "So my opinion. Give me all cards make them all u3" if we give all players all cards, what will be the point of boosters, rewards, etc? It will be only competitive game? If the team ever chose to do that I will left, because I do not like that kind of games :P 

    "achievementsytem" read and maybe add suggestions here:

    "play 30 shamans" sounds bad, because not everyone have shaman :P 

  12. "not a lot of crashes" our definition obviously differ a bit :P 

    Just some math if you will have all cards 4 copies after 3 months that is about 2100 cards (rounded down to better number :P ) that mean after half a year we will have 84000000 cards no one will want, because they will already have them, and that is over 4,38 TB of raw data (not counting any reference data and ordering data, and index data....).

    Some players like collecting which would make their interest in game 3 months long. Which would even increase amount of the dead cards.

    also did not count booster distribution, because most cards are commons which would make again even more dead cards in DB.

    That much DEAD data does not seem good to me.

    What do you think about these numbers?

  13. if you want extra topic you should create it :P

    I am not good at writing long texts (almost) no one will read, so if you have specific question just ask.

    Editing cards is possible, but we did not test it yet. Main problem here is that we do not want to break the game with card changes, so each change will be discussed in the team and with player to be as sure as possible it do not break anything else, and then tested before moving live of course...

    One of multiple things I focusing on right now is improving anticheat, I always know we identified only small parts of the game, but when I did much deeper analysis for the AC my metric showed it was actually less than 0.5% month or two back :o

    So when we launch Open Stress Test I have no idea about more than 99.5 % of the game :huh: and it was enough to make it "somehow" work for 100s of players :) 

    It is really interesting how little is needed to get started :) 

    If you have more specific questions, I may consider checking with Fiki if I can answer them, so do not worry if some do not get answers quickly :)

  14. sorry, about the joke, but answering same question 10-20 times per day "no we do not have any date for you, when we will we will tell you" with copy paste is too boring, I hope you can understand that...

    but to your points:

    • I do not know how much you know about the technical part so I go with simple example
      • imagine a row of boxes numbered 1, 2, 3, 4... and ordered by these numbers these boxes contains information about each accounts
      • next imagine if it is faster to go to box with number 23456, while you go around these boxes that was not used
      • or the alternative is that we create new row that will have only 20000 boxes total
      • there is performance penalty for having bunch of inactive users, or deleted users, because you can not reuse these numbers, we have 1000s of those because of multiaccounting :( 
    • all characters on one account share BFP, that limitation EA left there, with mostly invalidate rest of your points, because without BFP/cards they would not be able to change their decks, because no one have 4 copies of each card
  15. You have open stress test to find which deck you want first...

    I have bit of an discussion yesterday about how much of BattleForge I am able to edit, and the answer is LESS than 1%

    Result of discussion was that I should remind players of that fact more often, because some think we successfully disassembled all of the Battleforge, which is not true.

    MrXLink in Open Stress Test - All you need to know! said:

    Quote

    We can't emphasise enough that your late-night grinding sessions will not end up in the release build of Skylords Reborn, so mind that while scheduling your playtime!

    So @Treim I understand your problem, but you was warmed that wipe will come.

    Some players waiting only to final wipe to start, and it would not be fair that they would start with about nothing while some players would have keep their cards....

    Navarr likes this
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