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Posts posted by Kubik
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Would you consider helping with that?
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You can try Windows Event Viewer, let it blue screen and note the time, then in the event viewer look for range up to few seconds before blue scree, till restart, and look for all red events.
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crashdata.mdmp please
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11 hours ago, Fundus said:
Yeah but why are the Forums dead nowadays? Because Discord has better features? Why not implement those features here and bring the Forums back to life? I dont know why a game with such a small community needs 2 Forums. Im my opinion they should have never started using Discord in the first place.
Many players does not even know we have a forum. Forum is not available on phones as an application.
Yea few better features, but mostly the fact that people are there.
If you have few millions of dollars to spare we can discuss the possibility.
As far as I know we have only 1 forum.
We did not not have the money for that back then (and we do not have them now), so saying that people was supposed to not communicate with each other, or at best communicate much less seems really weird.
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π€can someone create an community map, where this will be easy to reproduce, and in deal case reproduce repeatedly?
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Also did you check Community maps "Wall Defence", "Christmas Defense", "Survive", "Tower Defence 2", "CircleTD"?
Metagross31 likes this -
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You mean regression in the hardware right? As a developer do you think there is anything we can do about it? π€
Do you have any replay for the lags?
The client is still the same, it did not change in over 10 years.
π€Can I ask why you decided to use 10+ years old GPU, and how did you found which is the best one that still supports all the features used by BF?
Or are you confusing newer with more Tera Flops with more powerful? Because 4090 is for sure not more powerful than cards from the era. Something needed to be removed to fit all the RT crap in there, and not all of the old features are emulated on the GPU, some of them are emulated on the CPU, because GPU manufacturers expect most of the old game to not require them that much to slow the CPU too much.
And one more aspect did you play on same resolution back then?
What "new graphics/features" do you have in mind? -
11 hours ago, bergerb said:
And another π 27MB of Log-File π
If you think 27MB is a lot... π
Spoilersorry the file was too big, even when if compressed π€£
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unfortunately the log is not useful π in telling what did happen, only that it most probably was an LUA call.
Today there should be a patch to which I pushed small feature that will log LUA calls.
To enable that you will need to set in config: `debug`.`lua`.`trace_lua_calls` to true.
If you do not know how to do that you can just send me whole config, I will edit it and send it back.
You can find the config at this path: "Documents\BattleForge\config.json" -
I do not think there is many people that would dislike that, but I also think there is no technical possibility to do that, and that it could make the game unplayable (performance wise) π
Metagross31, Majora and Volin like this -
Game runs same as it did run before... so the issue is for sure on your side.
It is always funny when people say that they can play games X, or Y, which require significantly less resources to run, and claim, that because they can play those, they should be able to play also BattleForge and on MAX settings π€£
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Metagross31 likes this
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At least one less possible problem, but I have no clue why it is not allowed to read that file π
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Same exception `Could not open file for read (//mac/home/documents/battleforge/randommap/generatedmap/script1/_generatedmap.lua)`
On windows first usual suspect is OneDrive, and second (newer one) some stupid security defaults sometimes allowing writes, but preventing reads.
Also in the title you wrote Windows 11, but I did not yet hear about "normal" Windows installation not using "C:" as an default drive, so is it x86 compatible mac. or the new arm based one?
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this is not the log from crashing on ocean map.
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Unexpected or constant crash? If you havenβt restarted your game, send us your latest log in the report-a-bug or technical-support channel with a description of your problem. The log file we need is _log_proxy_latest.log. Restarted your game already? No worries, just send the previous log, which is _log_proxy_0.log. If your game closed without any error message, then please send us your crashdata.mdmp aswell. Not sure where to find the logs? Here's where:
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If your PC does not shut down, why you call it same problem?
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If it is same problem, than same as above.
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Added validator as an optional URL argument, so you can try the above validator by clicking this link: https://jakub.bandola.cz/wa/replay_info/?validator={"rules":[["rPvE 1p",{"Map":{"map":"RPvEOnePlayer"}}],["Difficulty 5",{"Difficulty":{"difficulty":5}}],["No Eruptions",{"ActionCount":{"filter":{"PlayCard":{"card":"Eruption"}},"count":{"start":0,"end":0}}}]]}
Metagross31 likes this -
Metagross31 likes this
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here is my example version: https://jakub.bandola.cz/wa/replay_info/. Feel free to download it, and try it.
Metagross31 and Ultralord like this -
My "app" would not be anything fancy either π just simple UI for https://gitlab.com/skylords-reborn/rust-libraries/-/blob/main/replay_info/src/lib.rs, which would be just an example on how to use it π
Metagross31 likes this
Old School Efficiency
in Events and Tournaments
Posted
autosave.pmv This is an sub 10 minutes replay... I think the rules are missing 1 point π and that the website is counting cost of the cards wrong π
my checker I just made have the correct number I believe. Can you please check it?
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