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Kubik

Developer
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Everything posted by Kubik

  1. @Kapo how it can be empty for you? where did you lost all your upgrades? and there is already a bug report for that
  2. do you have an option to try another computer?
  3. 1.) delete the globalConfig 2.) rename or delete "Documents\BattleForge" directory 3.) try to start BattleForge with "SkylordsRebornUpdater.exe" and press "Play" 4.) Zip and send whole folder "Documents\BattleForge"
  4. can you try starting `StartBattleForgeDev.bat`, instead of `SkylordsRebornUpdater.exe`
  5. Did it create `crashdata.mdmp`? (in same folder as the log)
  6. looks like team is not interested in adding these new filters at the moment 😞 But would you be interested in a text file, or section in the config where you can write custom complicated filters, and name them, so in game you can then use the simple name, and it will filter by the configured filter? That way you can have very complex filters in just few characters, and no need for translations.
  7. What is weird on it, it would be weird if you would not be able to reproduce it in the replay
  8. do you have same issue when watching it in replay?
  9. every time and of the entities in the network changes "in combat" (quotes to not confuse with "combat" state, or "fighting" state, neither are official names 😛 ) state whole network support is recalculated, so to your example 🤔 not sure I get it correctly so few: 8 entities supporting 1 entity with cap of 5, and one of the 8 entities enter combat, means there are 2 entities that can get support and 7 that provide support. so it will be spitted 4 / 3 another way I can read your example is: there is 8 entities total and 1 is "in combat" receiving 5 support (meaning 2 supports are unused in the network), when another entity enters combat there will be 2 "in combat" and 6 providing support so each of them will get 3 support (unless the second entity does not have cap lower than that, but I think currently only Sun Reaver have cap lower than 3, but he does not provide any support)
  10. @Nemoo SK I this this is better topic to explain what "T1 hybrid orbs conundrum" you mean?
  11. I wish it would be that easy as just adding icons 😞
  12. Well I think I can make twilight orb, I think I can make it work for spawning cards (with correct restrictions I mentioned), I can give it new shooting spell that will have color according to the orb color I think I can give it two abilities to switch to the single color variation So for my variant only 2 things are missing: Designers decision And testing if it actually works
  13. but why that restriction at all? why not give the orb option to switch, and count is as neutral for T2 and above, so it can not be abused, and player needs to chose. Forcing second orb to a specific color(s) seems weird. (note that neither is fully possible, but my variation, is much closer to being possible)
  14. good idea, you only forget to mention where we can get source code of the game to be able to implement it. And I see an issue with second orb scenario, what if player want to play 3 or 4 color deck? Would he really need to build an orb, just to destroy it instantly?
  15. Why you not join to create new content?
  16. and what name would you suggest for them?
  17. so you mean "a simple filter" that would do same as something like "have_duplicates=yes"?
  18. what you consider a "spare card" @Metanolo?
  19. well right now you can get 100 BFP from this system per day. But if it would be per each hour, you can get it 24 times per day. And that would be much higher reward for same risk, and would increase risk of people building farms of PCs faking to play BF to gain maximum rewards.
  20. simply said it would encourage multi-accounting to get 3200 BFP multiple times each day.
  21. You mean using cheats/trainers/cheat engine/or some more questionable way? 🤔
  22. I believe these 3 to be BattleForge on Insane god map. What I was trying to point out is that CPU performance is relative, as you can see the CPU driver did not even recognized it as an "important" load (maybe because windows is swapping it between cores too much)), so CPU driver decided to keep CPU frequency low at 2,68 GHz instead of 4+ GHz. You have 4 core CPU so relative percentages, are 1 main core + less than a core, because wast majority of things is happening on an single core, even modern games did not find solution to this limit. (Yes there are examples of games offloading quite significant chunks of work to other cores, or having so many independent tasks that they can create illusion of actually utilizing all the cores, and not being limited by single core performance) Did you try after yesterday's patch? there was some change that could help on Windows 7, but you said you have upgraded to Windows 10, and so far no one else reported any issues, on windows 10. If 39% of 4 cores is "ridiculous cpu usage %", what CPU usage did you have before?
  23. What is "high" by your definition? I think 5% of my CPU is extremely high when consumed by BF. What kind of spikes? Garbage collector type of spikes? IO wait type of spikes? Are you on ancient OS? Like Windows 7? And about the crash I have no clue why it crashed in "Selection Donut", or even what that "Selection Donut" is 😞
  24. 😮 this is first time someone complain that some maps are easier, I did not think they are that much easier...
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