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Kubik

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Posts posted by Kubik

  1. yes, what you call "a card" with 0-3 upgrades, is technically 4 cards that do not have to have anything in common, so upgrade 0 can require 1 fire and be a building, upgrade 1 can require 2 shadow and be a spell, upgrade 2 can require 3 frost and be a squad, and upgrade 3 can require 1 nature and be a building.
    But even if it is technically possible, I do not think it will ever be implemented.

  2. 0. For PvP you can get free decks, so cards should not be your concern

    1. If you like opening boosters buy booster. Buying cards individually and selling boosters is the more efficient way. You get :bf: based on time, and state of your reserves, and daily boost, you can also complete quests and achievements.

    2. Play what you like, both should be viable.

    3. That mechanic is called "charges", and you need upgrade to apply charges, you can not have more charges, that you have upgrades. But do not worry most cards have more uses on lower charges, that they have in EA's times.

    4. Just create a lobby, someone will join, around this time on most maps you should find someone quite quickly..

  3. 20 hours ago, Alishmass said:

    hi, i know very little about programming and etc having just recently switched from electrical to computer engineering, and its been a long time since phase 1 ended(i just found out about this whole thing through the February update), but im interested and think i would like to challenge myself. can i join the discord server and see how things are and whats going on?

    ๐Ÿค” do you have any trouble joining the discord server? The link is: https://discord.gg/2WNd4FbGVq

  4. Last time I heard, there are no "safe" AI models to generate images.

    EA for did have enough resources to keep BF alive.

    As far As I know, no one from EA ever publicly said how is that 3D format called, so no one here knows.

    Each additional image increases memory cunsumption of the game, and there is only limited amount of memory the game can use.
    32 bits is quite significant limit on what CPU features are accesible, the biggest one being ability to address whole system memory, so does not mater if you PC have 8 GB of RAM, or 128 GB of RAM, the game can not see it all.

  5. AI generated images have a lot of issues, for example do you have legal rights to distribute them?
    How 3rd parties may came and claim rights for the image, because the AI was trained from their work?
    Can EA use it as reason to shut the project down?

    While textures and images will not take much time to convert to format BF would understand, I am not sure I heard about AI that could generate models in the format BF uses.

    Also have you considered memory usage, BF is 32 bit process, so it is impossible to address more than 4 GB of memory, so having too many options, that look almost identical would only waste memory.

    Metagross31 likes this
  6. oh you mean the number on the card, I did not even look at that, because most of them is wrong.

    Unfortunatelly the description is not always correct either ๐Ÿ˜ž as I wrote the attack is "every 1.6 second", not "every 2 seconds" as the description claims.

    If you want better way (than stopwatch), to actually test things, and access to actual numbers, I can recommend you:

    ย 

  7. The replay does not contain any information about what preset was selected, and when selecting map of the month, no client needs to know about that, they will now select same "preset" based on the map seed which is single number between 1 and 65535 (both inclusive), if that choice would be left to user, each user could choose differently.

    If you want to play any specific map, you can just generate it using editor, and play it as an community map, you already have that choice.

  8. There is 12 "presets" (more like collections of presets), originally there was 10

    Quote

    RPvEOnePlayer => &[GREEN_LAND, FROST_LAND, CACTUS_LAND],
    RPvETwoPlayers => &[BUSH_LAND, GHOST_LAND, TWILIGHT_LAND],
    RPvEFourPlayers => &[LAVA_LAND, WINTER_LAND, JUNGLE_LAND, LUMINOUS_LAND],

    And they was exclusive to the "map" (max player count), and they have about same probability on given "map".

    There was desire from players to have all of these "presets" on all maps, so we have over 400 lines of code, just to select the preset with different probabilities based on "map".

    So "easy" solution would be to go back to the original way, and have presets that are "somehow" balanced for a "map" only on that "map", and once the "presets" are finished for all "maps" add them there, or make a different version for each "map" to have it balanced even better for that "map".

    5 hours ago, Fimion said:

    A simple solution to this could be the option to choose which factions you want to play against. I bevieve that would make everyone happy. People who like it easy could then disable difficult factions and people like me could play against Fire and Lost Souls all day long. How hard would it be to implement that?

    ๐Ÿค”And would you remember to select same preset when watching a replay? Because replay would not know which preset you selected before, so if you would choose a different one, you would get desync instantly. (Also already mentioned, you would get desync if players in the team would choose a different preset, they would practically be on different maps)
    It would be an easy solution, but I do not think players would like it.

  9. obrazek.thumb.png.83781a8f7937e242416f70ac56ae9d39.png

    Hello @XanderLord, can you be more specific, how did you "select only frost"?

    I can guess you "only" unselected the other other orbs on the left side, which shows frost and neutral cards, which I think would not be correct to say "all kinds of other factions", so not sure that is the case. Or maybe you mean something else by "factions"?

    Can you include a screenshot please?

    Metagross31 and Majora like this
  10. 9 hours ago, RvakoPid said:

    There is no need to translate into all languages, since the abilities of these cards are already translated into all languages.

    I meant it like this, if there will be a corection to the description, the ability will change, or something it needs to be updated for all 4 cards (U0-U3), or 8 in case of affinities. With addition like this it would be even more complicated, because after balancing these cards, they could end up with slightly different description.

    One more point I forget to mention before, what about community maps, that make it relatively easy to reach T4? With change like this there would be many squads with exactly same look, but significantly different stats.

  11. I wonder, why you posted exactly same text in

    with only difference being different order of images.

    And to the suggestion itself, why you think maintaining translations for 40 (just based on your pictures, not all T4 cards in the game) new cards to 4 languages is easy?

    You also said:

    2 hours ago, RvakoPid said:

    Real stats should be selected more carefully through testing

    Which is the biggest part in creating a new card.

    And my favorite question when it comes to Thunder Wagon, the armor. Should this "scaled down" version have ranged armor, or not?

    I do not play PvP myself, but from what I heard, when you reach T3 the game ends in few seconds anyway, because oponent have no way of defending with T2 against T3, so what is the point of increasing the amount of practically finisher cards, that win the game almost instantly?

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