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Everything posted by Kubik

  1. I never heard about any game having boosters random, and I think it would be stupid decision, to make it random.
  2. And merged, so it will go out with next patch for the main server, I guess UI will not be ready by then, so in config.json in section "ui", add "randomize_cards_in_booster" with value true, and be surprised when when it starts working
  3. no I made only a config option for it I am not touching that GUI you can make it yourself
  4. which file? Do you have an exact identification what it claimed to be?
  5. to me personally it sound stupid to not have them in defined order, but designers seems to like to have it as an option, so here is an preview:
  6. crashdata_value1280.mdmp there is something seriously wrong this one is in garbage collection (missing script manager) crashdata_value1025.mdmp no clue something deep in the DirectX code so far that one was solved by using different version crashdata_value1024.mdmp even weirder something with fonts, are you sure you are not missing any files? (btw what language are you using?) crashdata_value768.mdmp something deep in DX 9 specific code crashdata_defaultvalue.mdmp even weirder again LUA is missing main thread to be honest they look like symptoms of something
  7. 1024 that is new, so far people have reported only 1280 and 768 to help with these kind of issues. Are you sure your files did not get corrupted during download, or something. Can you try downloading all files again? If that will not help send few different crashdumps, maybe I will figure something out, but I am not too optimistic about that
  8. Do you know about anyone who get Ultimap1 or Ultimap2 working? My guess was that it might be around keyboard handler that we already found, but I can not find mouse click handler so without better tooling or luck it probably not going to happen
  9. it is not the same issue Go to the config.json and change "maxshader" to one of these values: 1280, 1025, 1024, 768. (You can try them all left to right, if that helps)
  10. can you point me to the exact video? I can not find one, and I am not sure if we are talking about same bug, or different issue with damage distribution.
  11. Since at least last EA's patch in 2013, but probably even earlier
  12. So killing 7 squads of Sunstriders, instead of 4, while allowing it to kill almost 3 Constructs instead of just 1? That sounds like really bad solution to me.
  13. Well PvP is kind of less affected by fix like this because T1 spells do less damage, which means also less overkill damage is possible. (not saying it would still not be a huge, task though, but my guess is that PvP part would be manageable to test, would there be even 20 cards to check in T1 and T2? )
  14. I would suggest first fixing it first so it does not miss so many enemies There is optional boss one step sooner (lvl=2 instead of lvl=3), but no unit defined for it, so every time game decides to have it there, it only logs warning that boss is missing
  15. Sounds technically possible, but I do not think there is single person in the team that have all the required knowledge to do all that (not even talking about time) You can open the editor and try for yourself
  16. Why me? I just provided real time data for how the damage works. Implemented formulas @wibryz write and did some small testing. He is the one who did trough all these numbers to figure out what is wrong and how to fix it. (And I would say it was less than 4 days for the actual analysis and fix ) How much HP does "usual" targets of Shadow Phoenix have?
  17. It does not specify port on your side, so windows gives it random one each time, so there is nothing to forward, if you would need to forward ports for each outgoing connection, you would need to forward multiple ports per each website . But when connecting to forge server port is 7501.
  18. it should now work again
  19. combatvalues.xml contains the slot information at the end, and new values will be:
  20. Your numbers are not correct. And there is planned change. @WindHunter Can I share whole `combatvalues.xml`? And can I share what the change will be, or are the details still a secret?
  21. Kubik

    Crash in PTD

    oh if everyone crashed, then it was not a tooltip so no clue what it was trying to show that did not exist
  22. It is different card, and the old one still exist
  23. Kubik

    Crash in PTD

    did you hover over a unit that died, or corpse that disappeared, just at the time of crash? My only guess is something like the game was trying to create new window (tooltip?) for something that just disappeared.
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