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ItsChon

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  1. Little rusty, but 120 is consistent for me. I could probably stretch it to 130 if I really practiced. https://10fastfingers.com/share-badge/1_DQ
  2. A one currency system is the best possible system to implement in my opinion. It is the most streamlined of all approaches, allows for a better economy to develop where we wont have massive influxes of one currency and declines in others. Perhaps someone get's a super rare card they don't need, but have a deck that's not upgraded at all. I don't know about you but I want the option to sell that card and upgrade my deck. People mention new player support as a pro for a 2 currency system but I think it's the opposite. As a "new player" (I played BF when I was a kid, and I barely remember anything), I'll tell you right now that most people will be familiar with a one currency system and anything different from that is confusing. As for forcing people to be frugal with how they spend their currency, I think that's ridiculous too. How people spend their currency and whether it's on upgrades, cards, or some variation in between should be the players prerogative. I don't understand why we're so focused on keeping everyone's level of progression the same? If I put in more work then someone else, I should get more reward, it is as simple as that. I go to school full time, 7:00 AM to 3:00 PM, and then I Wrestle from 3:00 to 6:30. I get home everyday at around 7, and by the time I finish eating, showering, and doing homework, it's literally almost 10:00. That's not even accounting the hours I spend running usually at around 10:00 to 1:00 AM just to keep my weight down. And on Saturdays I often have tournaments that take all day. The word free time doens't exist. Regardless of all those things, and as someone who would benefit the most from a capped rate of progression before slow down, it's completely unethical to penalize people who want to play the game. That's the literal purpose of a game. Something we also seem to forget is that those who are most willing to put in a bunch of hours into the game are often the most loyal supporters of it. If we want to encourage growth and keep people playing over long periods of time, we need to try and keep those people interested. I'd challenge you to think of a single logical reason as to why people should be penalized for playing more/why people should have the same or similar progression. It's a communist like idea and we all know how that works out in real life. Well of course these things are going to be influenced by the amount of upgrades you have, the question is, why is that a bad ting? As for PVP, while yes it might be frustrating to deal with people have higher level decks then you, we need to ask ourselves why. It's frustrating because it isn't fair, but PVP is never fair. The best move up the ladder and the worst move down. Is it fair that someone has way higher APM then you so they can micro way better? Is it way better that some people can strategize and react faster/better then you? No, but that's part of what makes it fun. The natural skill level of people will balance out the PVP until everyone can get the necessary upgrades for their decks. People with 100+ decks can lose to people with 40-50 or w/e decks if the guy playing the lower deck is good enough. That'
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