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Posts
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Everything posted by gnomgrol
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@Treim Seems to have been a problem with different browsers. Should be fixed now, could you try it again?
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@Treim Found the problem, fixing it. Gemme 10 minutes. Wrong card data is caused by the skylords backend, can't do anything about that myself. EDIT: Done. If you were creating a deck while it was bugged, you'll have to delete it and recreate. If anyone still has bugs, reload the page with Ctrl+F5 or Shift+F5 to make sure the newest version is loaded.
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Hey @Ultrakool, here is another one Patch 1.8: You can now sort cards in a deck using the arrow keys <- and ->
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New Booster Sim is live: https://allcards.skylords.eu/booster.html
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Since I'm here waiting for the Open Beta like every one else, I added a new booster simulator to the cardviewer. Link is in the top bar, or here: https://allcards.skylords.eu/booster.html
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Hey guys, I fixed the tool that lets you post decks as images on the forum, check it out! Two formats available: (Any number of cards works, this is the 16 Card Shadow Starter Deck that you r ecived with the original game)
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@EarthRed Same reason as the other ones, missing API data for those cards. I'll talk to Lord Nullpointer about it when I can get a hold of him. EDIT: Okay, @MrXLink seems to be the only one with access to the needed data. NullPointer will talk to him. Until it's fixed, the Orb selection tool will remain kinda bugged.
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@pabi All 3 issues are caused by the fact that there is bugged data in the database, mainly for Amii edition cards. They are all flagged as 4 neutral orbs, no matter what they have written on the card. The Orb selection tool is where these issues are most common. There is nothing I can personally do about it, until the devs update the data in the API.
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Yea this is because of missing API data. I changed the message. The devs tried implementing the new cardbase yesterday, but they found a problem with the old system that needs to fixed first. Will probably be a few days until they get it to work.
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@SilenceKiller99 Jesus you people make up new features faster than I can create space on the UI. It's implemented, check it out!
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NP All data comes from your API. If you gonna change the drops, youll have to change the API data
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@Kiwi Map data is available already! Click the show maps button on the top left
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@LagOps I looked into that for a long time yesterday, unfortuanitly it is not possible. The images of the deck get created locally on your browser using a HTML5 canvas, and therefore no linking of the image is possible, since it is not saved to any server. You can however also get the deck-link and include it in your post, so people who dont know the cards well can check them out. Shift-clicking on a card in your deck now opens the big version.
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Just got home from work. I'm glad that you guys like it! (@Matejob fixed) Of course I grant you permission under the usual MIT Licence to use and modify my project in any way you see fit. I'll be working with @InsaneHawk to get it integrated into the official site over the next days!
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Last big content patch is now live! Check the OP for details.
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The Api does not tell if units with a "Special Attack" are ranged or meele, they are simply all concidered ranged. Nothing I can do about that. Just reload the page But I'll add one You can uncheck T3 and T4 at the top. I see it could be maybe somewhat usefull for the destructed orb, but I would have to rewrite a lot to get that to work. Will postpone.
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@Tam Hawkins I'm working on those right now. Should work a lot better now.
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@SilenceKiller99 Check again! Patchnotes updated too. Shift+F5 or Ctrl+F5 clears cache in case you still see an old version.
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@SilenceKiller99 On it
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Patch 1.3 is now live. - Added filters for Rarity, Affinity and Edition. - Changed all exclusive selectors to Multicheckboxes. You can now filter in much more detail. - Fixed messed up UI for smaller screens - Renamed remaining Back to Purple
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More detailed selection options are coming up next. Will take a little longer though.
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@SilenceKiller99 First loading is always slow from an external server, but after that the browser caches the images and it becomes way faster. Patch 1.2 is now live!!