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Tyroki

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Posts posted by Tyroki

  1. While not a bug persay, this really shouldn't be a daily that's active until PVP is available. Especially as we can't reroll it yet.

     

    Sorry about the incorrect formatting, but there is nothing more to this than that.

    But it is an unintentional 'feature' right now, so I'd call it a bug.

  2. 6 hours ago, Will90234 said:

    Haha, cool, I managed to get atleast 4 single player missions done, with freezes between each mission though.

    I did have massive ping to the server though. It took about 2 seconds per action before anything happened.

    But even then... I got to play.

     

  3. It's almost like some people expect the devs to be Community Managers, and I have to break it to them: They aren't.

    They're devs. If they want a moderator to wipe things clean for them, they can do that, but once things get to that point, devs have a tendency to stop listening to any other opinions, and often become insular. The gaming community as a whole has become quite vitriolic over the years, but that's just a side-effect of gaming becoming mainstream, and particularly competitive gaming allowing such angry behavior to fester.

    Overall, I think that while things around here could definitely be handled better, there is only so much you can expect when the same people who are developing the game are also trying to deal with a community. At least they talk to us. They could be insular and our only information could come from Fiki's weekly update.

    People definitely need to chill out though. Things have been getting a tad ridiculous.

     

    Edit: Oh right, and as for the "LEARN 2 SPEAK ENGLISH!" crap: People can stop that. That's just bloody rude. Be happy they can talk to us at all without requiring google translate (which can have hilarious results, but still.)

    As for professionalism: What exactly is professional about a bunch of volunteers (particularly students) trying to revive a game for free?
    I've actually been surprised at how they've been trying to keep everything handled. It all could have been a lot worse.

    fiki574 and BurningWorld like this
  4. On 12/11/2015 at 12:05 PM, Ladadoos said:

    This sounds like the best of both worlds to me. Eventhough this is not an option, I am currently voting for a mix of these 3. They are in order of importance, meaning that #1 has a higher priority than #3.

    1. Create a new loot list focused on providing basic/essential upgrades to new players in the first few maps.
    2. Create a new loot list focused on distributing popularity amongst maps for a better player-to-map balance in PvE. 
    3. Create a new loot list themed around the map to the extent we can (i.e. Lost Warlord B in Empire) .

     

    This is the most logical suggestion thusfar in my opinion.
    Would it take more work to figure such a thing out? Sure.
    However, I believe it would be well worth the effort.

    Particularly as the original loot system was all over the place.

    And if we can keep anyone in 12p maps from completely getting the shaft (getting pretty much nothing), that'd be great too.

    Upgrades to common cards being available early would definitely help newer players (so basically all of us at first) get a solid leg up on the game.

     

    Edit: But failing the ability to have the quoted option, I voted for 3. Might as well keep it on theme.

  5. On 7/19/2018 at 10:22 PM, fiki574 said:

    The problem here is, we openly admitted to reverse engineering the game, which already by itself breaks a law about copyright and intellectual property. Needless to say, every company in it's ToS or EULA has reverse engineering and other forms of game manipulation prohibited, so that again is not on our side. Yes, the game was free and so were the files (if we can even call them free files), however since EA still exists, they are still the valid owners of BattleForge Intellectual Property and all of it's content. Meaning, whenever they feel someone is violating or devaluing their IP they can take legal actions and in most cases end up as winners. I don't know how RO developers made it, but congratulations - seems like they had good preparation or lawyers or whatever (since I haven't heard about this until your post).

    Ooooh, so that's how you're doing the project.

    Yeah, with Ragnarok Online, the emulation code was all written from scratch, which then made full use of the original files as written (as far as I remember things working).
    The best part was, people weren't rewriting the original code or messing with it at all (at least as far as I remember). Instead they were screwing with the software that interacted with those files. For mob stats, the emulator used it's own files based on everything people knew about the original games. Then people made programs that let private server owners alter the emulation files with more ease (which is how I ended up making custom content, though others went the distance with completely new sprites and everything).

    In the end, I just find all of the different approaches quite interesting. Shame we can't just interact with the original files in the old way.

    Honestly, RO's private server stuff and the legal shenanigans that happened over it are worth looking in to, even if only for sheer curiosities sake.

    Anyway, best of luck Fiki and team. Looking forward to playing someday soon :D

    fiki574 likes this
  6. I still wonder about something though.

    Ragnarok Online's private servers were made possible, despite legal issues, because all of the code that interacts with the otherwise free files was custom made and thus the property of those designing the emulation system. Isn't that basically what you guys are doing?

    Battleforge was a free to play, so it's files were easily accessible.

    When the guys who made the emulation software for Ragnarok Online were taken to court over it, the emulation guys won because the only code they were using was their own, which then talked to free files made by the original devs (Gravity). This is why when you emulate games (such as with Ragnarok Online), you have to download the original games files first.

    This is what we're doing, right? If so, you never really had to ask permission anyway. There is precedence from Gravity vs... whoever the emulation people were, for emulated games to survive (so long as they make no money off it, hence why they live off donations). It really does baffle me that so many emulation groups get scared when threatened with legal issues, when there is precedence saying it's fine so long as the emulation software is entirely your own code :\


    Unless there's something I'm missing.


    (Either way, it was thanks to all of this that private servers for RO could happily make their own content without giving a rats ass about Gravity, whenever we get to that point.)

  7. 16 hours ago, zajonek1 said:

    I am sorry to say that you are handling things quite pretentiously, fiki... Those responses like "So?" are triggering huge deal of people and show that you might be not empathic (like those being impatient and complaining about postponing game release).

    Sounds like some people need to grow a spine, a thicker skin, and grow up. Not everyone is empathetic, not everyone gives a shit.

    Honestly, people need to stop being such entitled retards.

  8. 4 hours ago, fiki574 said:

    Yes, that's true, and it backfired on us - no one's denying it I went over the line with hype build-up.

    Hey, at least there is a silver lining here. You learned a valuable lesson on when to set the hype train in motion.
    Never be afraid to, just be sure you're actually almost ready to go.

    Then hit the hype train a month in advance and use that month for polish.

    I don't mean to make the timing sound easy. I know it isn't, but you'll get the hang of it.
    Best to keep this in mind for if and when you expand the game :D

    I mean, don't be afraid to say an expansion is on the way, but temper the hype with a solid mention that it'll take months to complete.
    Then you re-kindle the hype when it's basically done, give people a month to prepare, and hit them with the expansion.

    Just don't forget to research other game releases. You don't want to be overshadowed by a super popular game dropping or getting a major update.


    Hope this helps.

    fiki574 likes this
  9. 13 hours ago, fiki574 said:

    It's not our own fault that EA failed miserably and had to shut down this game. Is there any other alternative to playing this game? No, there isn't, so I guess you'll have to wait a tad bit longer for this to come out, whether you like it or not. I've been working on this project for almost 3 years now, and still getting bashed by "people" like you.  We don't owe anything to anyone, let that sink in first!

    No one is a passive aggressive b***h, I don't know how you people making psychological assumptions based on a single sentence.

    Also, better watch your mouth, you're certainly breaking forum rules.

    While it is true that you don't owe anything to anyone, you did build hype.
    Hype is a powerful tool to keep people interested in something, so long as you can follow through.
    Hype comes with a lot of backlash potential though.
    Most of us definitely appreciate what you guys are doing, though I do wish you hadn't built hype with the open beta carrot.
    At least... not until you knew you were ready for it.

     

    Best of luck getting those servers up to snuff though :D

  10. 16 minutes ago, badbosspt said:

    i dont care . dont give us a date if you cant make it

    Which is why they're not giving a date now, except saying it'll hopefully be within the next month.

    A quick reminder to everyone, but mostly those who are angry over this: This isn't some huge professional team we're talking about here. These guys are volunteers, essentially making an emulator to bring back a game many of us loved. They may have the green light from EA, but they aren't getting any help to do this. Patreon, no patreon, these guys owe us nothing. This whole project was nothing more than a hope for revival.

    Be grateful they're trying, and stop being such overly entitled pricks.

  11. I know I said I'd rather play with a bunch of bugs still in than wait, but not game breaking server bugs.

    If we're talking about the sorts of bugs that completely erase progression at a whim, or ones that happily drop people like they're hot for no good reason, or similar scale bugs, then good decision to hold off. Minor bugs, and even some major bugs we can all handle. Game destroying bugs? Hoo boy, that would've kicked a hornets nest.

     

    Good call, keep up the good work, and please don't feel too stressed about this. We're all looking forward to seeing your efforts =)

    Lavos2018 and Hobnob570 like this
  12. 4 minutes ago, fiki574 said:

    Quote from first post:

    "we would love to allow everyone to just join Closed Beta right away but sadly that can't happen as we have no idea how much the server can handle which is why we have to add people slowly and carefully to monitor and test how much the server can handle and it wouldn't be fair to give all of our members access to the server which would just crash and then we would have you (our members) disappointed"

    Ah, there it is.

    Good show old bean =D

     

    I have no excuse for missing that.

    fiki574 likes this
  13. Probably should have mentioned Closed Beta in that bit of the post.

    I just read it before (man, I've been lurking for a while. It's about time I signed up,) and honestly thought it pertained to Open Beta.

    Especially as this is a thread about open beta =P

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