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Medo Fathy

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  1. Medo Fathy liked a post in a topic by Volin in September Patch Feedback Thread   
    Nope, the deck is dead.
    You mean the slightly buffed single-target dmg that does not even help to trigger the aura any faster? Sorry, but you do not seem to understand how this deck worked. Batariel decks are no big dmg spell carrier. The main dmg must usually come from Batariel himself, this deck has only very limited options for spell-dmg usually and if your single unit takes to long in a harder camp, in a double camp or encountering early harder bosses you are just plain dead. Ofc you have plenty of energy, but beside Soulshatter and Thunderstorm there are not much options for dmg-spells on the one hand, and on the other if you just want to have a carrier for your spells you take units that have a) less cost and b) better orb restrictions (2 Green for Enlighten, 2 Shadow for needed CC and one Red for Disenchant) then an enlightened Batariel.
    I played only a few matches since patch, but even a common twilight-3-willzapper rpve9 stopped me completely, I was hard-carried by a STONEKIN player! I lost 3 Batas and switched Orbs 5 times, a real fun.
    The last months 2player 10 I was not able to take out the early Infester camp in 4 tries... I had to give up.
    Even better players - and I mean I think I was able to push quite a decent Bata - like Damo dropped the deck entirely because it became almost unplayable for random maps. Sure you can hope for some easy bandits or that a Stonekin player carries you, but that is what I described above, the usual everyday Batariel (that was never strong, never fast and dies very often) deck that has nothing in common with what Dutchy cut quite perfect in his Bata-guide.
    Literally everybody that I know dropped this deck, to say it works still is just plain unrealistic. May we ask instead you for a replay to prove your statements?

    I do not often agree with Fundus, since he presents his opinion of very exaggerated, but here do not only I agree, but everybody that I have spoken with since the patch. And you may imagine I know quite some decent rpve players.
    I would not even agree with his statement that you should not nerf any cards at all but only buff unused cards - hell and you guys did that and you did a great job there. But don't get me wrong, Fundus, your legit opinion ofc.
    But the goal to get the Bata deck a tier down was failed sadly, it moved into lower tier fun-decks and is less viable as some of those
     
     
     
  2. Medo Fathy liked a post in a topic by Volin in September Patch Feedback Thread   
    Okay, then I'll make a start. First let me say that I'm not having a particularly good day, don't put too much stock in my single opinion.
    Haven't played much lately and seem a bit rusty in general.
    I have only tested 2 things seriously the last 2 days this was:
    The Batariel deck has simply slipped into the middle class in my opinion, sure you can still play it, but it's a run-of-the-mill deck like you mostly see in random groups anyway (wrong orbs; hardly any, no and/or wrong buffs and there's then a single Bata running around that actually only has enlightenment in common with the usual buffed Bata deck).
    On stronger maps, the burn is too weak to clear necessary threats in time and it dies quickly these days when the camps are a bit harder.
    Too bad, I'm curious whether the better players can still get something out of here, from the first feeling the deck unfortunately falls completely out of the meta. Possibly further a Speedrun alternative on very easy Bandit maps.
    The second thing I looked at is the Twilight Deck, unfortunately I find here (at least from meta point of view) not much new. The dragon buff as well as the creeper buff are nice, but nothing more - the Abo Spelldeck remains the king in the ring. Nightshade in T3 is a possibility, but I suspect that this will remain more of a casual approach, but finally nice to have the alternative, although especially here Twilight T3 already had 2 strong units. But since XL are always very popular, the masses will be happy and probably grab here.
    A more Unit based Twilight deck will be a bit stronger with the patch, but thanks to the Nox Cloud and the Creeper Buff, the Abo deck has increased to the same extent.
    The transformation overhaul has no relevance to me so far in the pve, in fact I had to look up what else changed there in the patch notes. As before, the slot gain because of the "internal" Breeding Ground remains the main advantage for me here.
    All in all, I think there is unfortunately more work in here than you can feel in the Twilight deck 😞 I hope Twilight is not yet finished here, although I can imagine that the PvP impact is significantly greater.
    My conclusion: So far the patch that gives me the least pleasure. The Buffed Bata deck has slipped more than 1 tier imo and after the Bandit rework I had hoped for a little bit more with Twilight, but I don't want to be unfair, I realize how much time and effort is put into this. The small changes to Spells, Units are very nice and please me very well, including the nerfs of Decomposer and Frenetic. (The revisions to the buildings also read very nice, only I never actually play them ^^)
    I thank you very much for your work, hope it's not brazen to hope for something more in Twilight.
    Ahhhh - wait - one thing I have almost forgotten. Pure Fire I've also been playing since the patch, and it feels really nice. The overdue boost in sustain from both the deck and NPC side (aka Dancer rework) feel good and make the deck a lot more rounded. Moloch normal speed when? 😛
    mostly translated with www.DeepL.com/Translator (free version)
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