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Linvega

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Posts posted by Linvega

  1. 2 hours ago, werty said:

    i dont get why people demand to have a fully upgraded deck in a game like battelforge ,play the game and dont ask for special treatment .

    pvp has low activity today cause server just started, we are all rusty after all those years ,so we play some pve and eventually will see the increase in pvp as it was in old times.

    Nobody demands anything. The reality is just that there will be people like me who have very little time so with free pvp decks I can actually play pvp. Without them I won't. That's not a demand but a simple fact. Or people like several of my friends, who don't care at all about pve, so if I tell them "well, you have to grind pve for several days until you're on equal footing in pvp" they'll laugh, ask me whether I'm serious, and then play another RTS like AoE or CoH2 instead. Battleforge has many unique traits in pvp and gatekeeping them behind a pve grind is just stupid.

  2. 12 hours ago, Geradon said:

    Dont know how people feel about this, but for me this changes absolutely nothing. If I play PVP, i play ranked exclusively. (Also I dont think people will use the option to play the Collection-Mode when there is a Free120-Mode or only use it very rarely, which leads to high Q times.)

    If you would switch that change, so people can play anything in unranked, but actually need to use their own deck in ranked, that'd be perfect.

    I mean unranked is meant for testing stuff, playing for fun etc. Ranked is - as the name says - a ranked mode with leaderboard etc. where you can expect people to put in a little work,  right? Also doenst farming cards & upgrades add longlivety to the game? 

    I remember that games where you got everything instantly never had much of a replayability-factor for me.

    Would love to know how other people feel about this.

     

    I'd invert this. In Ranked, it should be skill that decides where you end up on the leaderboard. Not capacity for grinding. And the reality is that if you fight with a non-optimized deck vs an optimized, you WILL run into situations where you lose against fairly simple unit spams because you don't own a specific key card for that matchup, or it simply isn't upgraded high enough.

    Also, talking for myself and my friend group of 4 people who play RTS together from time to time, we play games longer if they're balanced and fun. Grinding purely serves as a barrier to entry. It's much more satisfying to notice how you actually get better at the game and thus win more, as opposed to winning more because you have plainly better cards.

    Tbh I have a hard time even understanding the sentiment of wanting grinding for PVP. I can understand liking grinding in PVE, because there you're playing against a (rather dumb) AI and thus balancing makes no sense - if it was balanced, you'd win everytime. But in PVP, adding grinding just means that you're forced to play uninteresting non-games.

    I remember back when BF was still an EA game and I started out with lvl ~60, reasonably decent shadow/frost deck on low ladder. Roughly a third of my games, I'd play against a clearly terrible lvl 30 or so deck and completely stomp the opponent, even though I wasn't much better in terms of micro etc. . Another third of the time, I'd play against a lvl 100+ netdeck (often pure fire) and get completely stomped myself and again, not because I necessarily played worse. Actually interesting games, against OPs with similar deck lvls that are similarly optimized, seemed like the minority of matches. Only after I got lvl 100+ myself, reached a higher rank and had all the important cards, games were decided by skill. I don't mind getting stomped if the OP is actually clearly better. But if I had as little time back then as I have now, I don't think I'd have persevered until then.

     

  3. 18 hours ago, Geradon said:

    So after starting a little bit late to the party I finally started playing 2 days ago.
    After waiting for the final release for years I was so hyped and couldnt wait to start playing.
    I mean i could finally play BF again, grind PvE Maps to farm upgrades to build an amazing PvP deck, buy & sell stuff on the AH to increase my BFP to buy stuff for a proper PvP deck. What could go wrong?
    2 days later my motivation to play has gone to 0. I run every game into a 120 Pure Fire or Pure Shadow Deck.
    No variety at all.
    Neither do I want to play PVE to farm upgrades - i mean hey, i have everything for free, right? - nor do I want to play PVP because i run into the same 2 maxed out perfect decks EVERY. SINGLE. TIME! And what point in selling/ buying stuff on the AH, because once again, I have everything i need for free.

    So TLDR: Those free PvP decks took every bit of motivation to play any aspect of the game. Neither PVP, nor PVE, nor trading on the AH provides any fun.

    If it were for me, remove the free decks completely. If staff wants to keep the free decks, at least the Upgrades to U2 or rather U1. Thats more than enough to test the decks. And/Or make the decks exclusively for Non-Ranked!

    I'm really confused which game people were playing before, because this has always been my experience in BF. With the difference that I can now at least start with a lvl 120 deck myself, instead of having to grind PVE until I can compete in PVP.

    Metagross31 and ndclub like this
  4. Aside from completely agreeing with Navaar that we really need a ranked system first to have some data and that the dynamics in 2vs2 are quite different, I would also like to add that imo we should do small, incremental nerfs&buffs, like +5 or -5 energy, instead of the huge +30 energy nerfs called for here. It is much easier to keep a card playable that way, and if necessary you can just repeat the nerf until it seems fine. Just nuking a card from orbit really reduces variety, especially considering that the cards talked about here are one of a relatively low number of turrets that are actually viable at all in PvP. Killing phase tower and mortar leaves ... makeshift and what else? Cannon Tower with Nature Frost and CoN with Shadow Frost? 

    I would honestly prefer some building counter in nature and/or frost t1, like a timeshifter spirit that only keeps buildings from attacking in a certain range. Or a frost spell that makes units much more resilient against building attacks and disables knockback from them. Not so strong that it becomes an auto include and makes beating buildings easy for them, but strong enough to use it meta dependent and counter tower spamming.

     

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