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arabikaa

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  1. arabikaa liked a post in a topic by Donaar in Titans Expert Solo - P2 Start   
    Hey guys 😁,
    Donaar here presenting you a fun and unusual run: Titans Expert Solo starting P2 (thanks to @Kapo for theorycrafting this challenge).
    Soloing this map is quite challenging since the player has to clear the way for Rogan and free the 12 civilians before Jorne spawns (which happens 13 minutes into the game). As showcased in this replay (all credits to Pritstift and RadicalX), Titans Solo runs always start on P4, since the way for Rogan is "automatically cleared" in order to get T2, T3 and T4. Corsair's Assistance ability is then used to open the gates for the civilians - this step has to be performed carefully due to the 60s cooldown of said ability.
    Starting on another position (P2 in my case) is a completely different story: you have to free the 12 civilians, go to the cave where Rogan & Jorne spawn, clear an enemy camp (in order to make Rogan move) and block Jorne with buildings, ALL in 13 minutes. Okok, i know, blocking Jorne is lame but it's the only way to keep Rogan alive (there's no way to clear all Rogan's path within the tight time tresholds we got).
    I completed my run in 19.45 minutes (and the second part isn't fully optimized) - below you can find the replay. Here's the deck I used:

    Nomad (G) + Mines: classic Fire T1 for PvE, nothing much to say here. Scythe Fiends + Undead Army: great combination to reach spots you're not supposed to reach. Burrower: great card for this run since it's fast, it's a melee unit (counters Mark of the Keepers) with Siege (useful to kill Living Towers & Spawners) and the Acid Spit ability is super useful against walls. Cultists Master + Furnace of Flesh: best void manipulation tool in the game. Mutating Frenzy: pretty good melee unit that is used both to clear Rogan's way (ranged units have an hard time given MotKs presence) and for oneshotting Brannoc by stacking its ability multiple times. Corsair: used to reach the bossfight arena without clearing the fire emitters. Here's important to note that the switch provides ground presence. Used in combination with Enlightenment Dreadnought: used to stack up Mutating Frenzies infinitely. Obviously spawned after an Enlightenment use. Makeshift Tower: used to defend your wells from the small waves (2 Thugs) that attack you. Useful mostly for its S-knockback ability. Tunnel: used for both teleporting units strategically and to block Jorne. Breeding Grounds, Surge of Light, Curse of Oink, Thunderstorm, Regrowth, Frenetic Assault (G), Soulshatter: some of the best offensive & support spells/buildings in the game. Nothing much to say here.  
    Hope you enjoy this run as much as I do,
    See you in the Forge,
    Donaar
    Titans Solo P2 19.45.pmv
  2. arabikaa liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)   
    Update on the rPvE Map of the Month difficulty 9 record: 
    7:24.1
     
     

  3. arabikaa liked a post in a topic by BlueBerryBoy in All-time fastest speedrun rankings (October 2013-September 2022)   
    New Record on rPvE Map of the Month difficulty 9:  
    7:32.8

  4. arabikaa liked a post in a topic by Pritstift in Official PvE Contest#2 Back to the roots - Slave Master UNTIL 28.07.2021   
    Will all the submitted replays-files shared to the community after the challenge is over? Would be nice not just to see some replays in the stream - i prefer to have the replays to check and analyse in detail.  This was part of all  the non official pve challenges before - so would be nice if you can upload after.
     
    Also remark from my side --> for this challenge there are  a way to much different kind of runs you can do and get prices for sure. I understand that you want to realize that more players are able to get prices - but at the end you are just lowering the quality of the submitted replays because nobody (or at least at me :-D) has the time to play and optimize every possible run for each category. I prefer to have high quality speedruns / challenging runs that were pushed to the limit against the best - part of this can be that you get no prices but still had a lot of fun while working out and testing different strategies. And this was for sure not a waste of time --> dont like this way of thinking that we need to overhelm the community with a lot of different categories for a challenge just to ensure that nearly everybody is getting prices. 
     
  5. arabikaa liked a post in a topic by Volin in Official PvE Contest#2 Back to the roots - Slave Master UNTIL 28.07.2021   
    Even though I feel more comfortable on maps where I can stop Moon from yakking (aka BG), I'll be there for the fun again.
    My plan so far: Participation in 3 different colors with 3 fundamentally different teams.
    The shadow team is already set.

    One of these teams I would like to form with someone with whom I have long nothing, or never done anything - which I am looking for here.
    There are still many familiar faces, with whom one has never done anything together, maybe one of you would like to? But I would like to emphasize, I am also very happy to work with a newcomer.
    Looking forward to messages to Volin#8101 (Discord prefered), or ingame, or in the forum.
    I am German, so active at usual Central European times.
    The only non-negotiable thing for me would be the willingness to voice-communication (in German or English). 🙂

    PS: And my Shadow-Mate is still flexible. If you say: "Hey, I'd love to be there with you, but shadow would be my only option" please send me a message anyways.

    PPS: Prefered colors would be Fire and Frost, but open for everything.

    PPPS: Guess I got my teams, thanks everybody!
  6. arabikaa liked a post in a topic by Minashigo Hiko in Official PvE Contest#2 Back to the roots - Slave Master UNTIL 28.07.2021   
    Hello Skylords, Skyladies and other Skybeings.
    We are back with yet another official PvE event since release.
    We hope you will have a lot of fun with this event!
     

    What kind of event will it be?
    PvE - Slave Master - Advanced Solo or with a teammate

    Slave Master on Advanced Difficulty with a twist! Follow all restrictions and requirements to finish this map as fast as possible.
    For example, one of the restrictions is you are only allowed to use cards from the First Edition. See below for more information and all restrictions.
    There are 5 different submission types, which differentiate between Fire, Nature, Frost, Shadow and Mixed.
    Each has their own prize pool.
    That's not all! There are other awards like the Quirky Defence, which is a Community Award that we will be voting for live on stream at the end of the event.

    When will it start?
    We will accept entries starting from 12.07.2021 00:00 CEST.

    The event will run for approximately 2 and 1/2 weeks, so you have time until the end of July. To be specific: 28.07.2021 23:59 CEST.
    You can send your replays through DM to me on Discord (Minashigo Hiko#1126) or through a PM to me on the forum.

    How can I participate?

    You just have to send in your fastest replay, including the player names and the submission type. [Note: your entry has to be a victory/in the ranking]
    For example: "Hiko,Majora - Pure fire Deck"

    Please note: You are allowed to send in three different replays, but not more than one per submission type (this will be counted per player, not per team).

    You can find your replays here: Documents=>Battleforge=>replays

    Nice, but where is the difficulty?

    This event will not have a point system, but there will be some requirements/restrictions you have to fulfill to successfully participate in the event.

    --------------------------------------------------------------------------------------------------------------------------------
    Restrictions:
    You may only use First Edition (Twilight Edition) cards. If you participate with a friend, one can only defend the twilight waves, while the other one can only attack (see below for more information). The defender is only allowed to defend and attack the left side of the map. The attacker is only allowed to attack the right side of the map. Players are allowed to cross the line to the other side, but are restricted from attacking or using offensive spells there. --------------------------------------------------------------------------------------------------------------------------------
    Requirements:
    Destroy at least one of the patrolling Battleships on your own. No member of the Treasure fleet can die. Collect all 6 gold chests. You can find the location of these chests at the "Chests" tab above the map: 
    https://skylords-reborn.fandom.com/wiki/Slave_Master Both players have to use decks of the same type, which means that both of you need to fulfill the submission type or it will be counted,
    as a "Mixed" entry. For example, if Player A uses Pure Frost, Player B will also have to use Pure Frost for the run to count toward a Pure Frost run.
    If Player B plays a non-frost deck, the run is considered "Mixed" --------------------------------------------------------------------------------------------------------------------------------



    Sounds fun! What's the prize pool?

    There will be several prize pools: Fire, Nature, Frost, Shadow and Mixed. Submissions will be categorized in one of these groups depending on what kind of deck you play and submit (a submission without a submission type will be automatically counted as "Mixed")
    Both teams will be rewarded in case of a draw.
    Each submission type gets different rewards and all rewards are per player.

    --------------------------------------------------------------------------------------------------------------------------------
    Pure Fire prize pool
    (Only First Edition Fire cards are allowed) 

    1st place              3 general Booster packs and 3 Fire Booster packs.
    2nd place            2 general Booster packs and 2 Fire Booster packs.
    3rd place             1 general Booster pack and 1 Fire Booster pack.
    --------------------------------------------------------------------------------------------------------------------------------
    Pure Nature prize pool
    (Only First Edition Nature cards are allowed)  

    1st place              3 general Booster packs and 3 Nature Booster packs.
    2nd place            2 general Booster packs and 2 Nature Booster packs.
    3rd place             1 general Booster pack and 1 Nature Booster pack.
    --------------------------------------------------------------------------------------------------------------------------------
    Pure Frost prize pool 
    (Only First Edition Frost cards are allowed) 

    1st place              3 general Booster packs and 3 Frost Booster packs.
    2nd place            2 general Booster packs and 2 Frost Booster packs.
    3rd place             1 general Booster pack and 1 Frost Booster pack.
    --------------------------------------------------------------------------------------------------------------------------------
    Pure Shadow prize pool 
    (Only First Edition Shadow cards are allowed) 

    1st place              3 general Booster packs and 3 Shadow Booster packs.
    2nd place            2 general Booster packs and 2 Shadow Booster packs.
    3rd place             1 general Booster pack and 1 Shadow Booster pack.
    --------------------------------------------------------------------------------------------------------------------------------
    Mixed prize pool 
    (Only First Edition cards are allowed, but no color restriction) 

    1st place              3 general Booster packs and 3 Booster packs of your choice.
    2nd place            2 general Booster packs and 2 Booster packs of your choice.
    3rd place             1 general Booster pack and 1 Booster pack of your choice.
    --------------------------------------------------------------------------------------------------------------------------------

    Too easy? Make it more complex!
    The following award will be given out as a bonus category, but you have to submit for this.
    We will have another Community Award, which will be given out by the community at the end of the challenge.
    Every participant can nominate themselves for the Community Award (only those who apply for the award will be able to win it).
    The Special Rewards (without restrictions) can be achieved by everyone.
    The Community Award and the Special Rewards will both earn you bonus rewards.

    The voting for the Community Award winner will take place on Twitch, where we will reveal the contest winners as well.
    https://www.twitch.tv/skylordsreborn
    --------------------------------------------------------------------------------------------------------------------------------
    The Bonus Awards:
    (This award will only be distributed if more than two teams/players participate in it) 
    Play Solo and stay on T3 or play Duo and stay on T2
    Solo:
    -->Don't have more than three orbs at the same time.
          To win this, you need to be faster than other participants in this category.
    Duo:
    -->Don't have more than two orbs at the same time.
          In this case, you can ignore the side restriction
          To win this, you need to be faster than other participants in this category.
    1st place Prize:
    3 general Booster packs and 1 fitting the color of your deck. 2nd place Prize:
    2 general Booster packs --------------------------------------------------------------------------------------------------------------------------------
    Special Rewards:
    Be the fastest of them all
    -->Reach the fastest overall time.
          To win this, you need to be the fastest of all submissions. Excluding bonus submission.
          (The kind of submission doesn't matter)
    Prize:
    An already released promo of your choice  
    Be the fastest of them all as a Bonus Award participant
    -->Reach the fastest overall time.
          To win this, you need to be the fastest of all submissions as a Bonus Award participant.
         
          (The kind of submission doesn't matter. You have to participate in one of the two Bonus Awards to qualify for this.)
    Prize:
    An already released promo of your choice --------------------------------------------------------------------------------------------------------------------------------
    The Community Award:
    Quirky Defense

    The one who shows their style to the Twilight waves.
    --> Defend the Twilight invasion as uniquely as possible.
           For example: Try not to use the usual units as any other participant for the defense.
           This would decrease the chances for both of you to win this category.
    Prize:
     4 general Booster packs --------------------------------------------------------------------------------------------------------------------------------
     
    Some Clarifications

    Map Clarification
    GREEN(A):    Left side
    BLUE(B):       Right side

    Map Symbols
    A :  Treasure Fleet member/Slaves
    B :  Twilight infected slaves
    C :  Raven Battleship/ patrolling Battleship
     
     
    Card Clarification
    The First Edition (Twilight Edition) is marked by their own unique set icon:
    See more: https://battleforge.fandom.com/wiki/Twilight_Edition
     
    In conclusion
    This event focuses on your speed and forces you to play the map in a special way at the same time.

    To summarize the new event in simple steps:
    You play on the Slave Master map in Advanced Difficulty. Look at the Awards (keep in mind, these have the sole purpose to add complexity and are optional) and prize pools you wish to submit. Do your best to clear the map, while being as fast as possible and fulfilling all restrictions and requirements. Once you are satisfied with your result, DM (Minashigo Hiko#1126 on Discord) or PM your best replay to me (in the forum).
    You can submit up to three times, but not more than one per submission type. Make sure to add the submission type you went for in the replay name! Make sure to mention if you want to apply for a community award (The Quirky Defense) or one of the Bonus Awards. Wait until the end of the contest (28.07.2021 23:59 CEST) to see if you have won some prizes! We will announce the winners in a stream on the 31.07.2021 02.08.2021 19:00 CEST.
     
    Future events
    If you are interested in helping with these kind of events for the community, or want to host one yourself, don't be afraid and simply reach out!
    Send me a PM on the forum, or direct message via Discord (Minashigo Hiko#1126).
    We are happy to assist you with upcoming events and with sponsoring your prize pool!
    We hope you have a lot of fun with this event and are looking forward to all your replays!
    If you have any questions, please do not hesitate to ask.

    Best regards,
    Skylords Reborn Team
  7. arabikaa liked a post in a topic by Volin in DECK-KIT#2 Stonekin 1/3 - the classical Stonekin (Grinder)   
    Hey all,
    as the last deck that I showed was more an super-expensive expert deck, let's speak about the most beloved beginner faction this time - Stonekin.
    Prologue:
    Even though I don't want to present simple solutions with fixed 20 cards, I have to split the Stonekin topic into 3 parts. There are always nice cards that you can not take because of the limited slots, or other cards that offer other options, but that would be just another deck. Stonekin is a great example.
    So that the tension is not quite so unbearable, already the outlook for you:
    1/3 will be a classic Stonekin deck with (any row), a macro deck, with a small budget and equally popular among beginners as well as suitable for them.
    2/3 will be a bit more expensive and a bit more advanced, taking advantage of the -meta. The deck becomes (slightly) faster, significantly stronger, but in the same measure becomes more "vulnerable" and requires significantly more intervention from the player.
    3/3 will follow with the next patch as I have some changes in view on the test server. Here we will focus on the freeze mechanics and build a nice strong, but even more micro-intensive deck. A great fun!
    1/3 Classical Stonekin
    Theme/Scope: classic Stonekin deck with (any row), prefering Stonekin-Faction over pure Faction where it makes sense, easy to play

    Playstyle: Macro
    Budget: low budget
    Addresses to beginners

    Core Deck: 
    (as RPVE Decks mostly happen in T4, every RPVE Deck considering should be done from T4 downwards imo - just to explain my approach)
    - Our scope sets Grinder as core unit as there are only 3 cards in this orb range. The other 2 cards have no value for us here, as they are about defense, a thing that we don't even consider for a second in Battlegrounds. Always forward, never backward.
    - The Grinder is an incredibly good tank, but unfortunately does very little damage - we need a Damage Dealer (DD) and here Gemeye offers itself, more on this below
    - Since we don't have good void manipulation ourselves, we rely more on armies than spells in all tiers. ("more" does not mean only)
    - We use our nice crowd control (CC) spells that we have through all tiers
    - We use large area buffs and heals for maximum efficiency with only a few interventions
    - the 2 dmg Spells that we have speed up killing alot
     
    T1: Either or
    Basically, with any deck, keep the T1/T2/T3 as large as necessary and as small as possible
     
    Nature Start - A classic, the most common start, and yet something to talk about, many do a lot "wrong" here
    - Windweavers (WW), Surge of Light and Ensnaring Roots are usually set and enough for any rpve9. This is the gold standard.
    - Dryad (B) is a great addition, but to me a waste slot as it is not needed. Shaman is a nice Quality of Life (QoL) addition but usually not needed either. If you want to take one of this two cards don't play too much. Usually build not more then 2 Dryads or 2-3 Shamans. For BG10 I would recommend Dryad (B), even more then a Shaman. If you play Dryad (B) I would recommend beginners to switch them to dmg (not using sleeping) it makes them easier to hold in line with your WW.
    - Treespirits or Mana Wings are Rare, aren't they an option to Windweavers? Not a bit, WW are the superior nature allrounder. Mana Wings can be a rare solution against Lost Souls (if you play a MOTM where you know you face LS) as some of their strong units can't attack flying. But this is a too rare case to use Mana Wings as allrounder
    - Melee Units or Amazon are simply no beginner options, please just trust me. Most melee T1 units lead to unintended pulls and Amazon is too weak for BG imo.
    - Other T1 options that are worth mentioning: Mark of the Keeper as Upgrade for BG10, Hurricane is great against S- Units but usually not worth the short T1 stage (nice BG10 Upgrade), Fountain of Rebirth can be a nice addon in 4player groups, solo not worth the pick (BG10 and such... 🙂 )
    In BG9 usually bring out 4-6 Windweavers, root smart and have one Surge of Light ready and T2 should be clear. Against LS play 6-8 WW, one of the rare cases where you want to pull enemys to you a bit out of the camp and clean beasts one by one. Fokus your fire a bit and your troops will do better.
     
    Frost Start - the underestimated alternative, a shitload more damage but less sustain
    - Frost Mages mixed with Masterarches in ratios between 1:1 and 1:2 supported by Homesoil/Ice Barrier can handle any BG9. If you choose to go for blue T1 then there is no way around Homesoil/Ice Barrier, use this combination the whole match until late T4 for your Gemeyes
    - again melee tanks are no option in the scope of a beginner deck, though this is a valid option for more sustain melees usually do more harm then they give a benefit (aka unintended pulls)
    - Nice BG10 addons can be: Glyph of Frost, one of the Wintertides, Lightblade (very micro intense), Frost Sorc (very micro intense)
    Use your Homesoil (eventual Ice Barrier) to clear T2, ~6 Units deal insane dmg with that support, Barrier can be used to heal units too in some cases.
     
    T2 either or - the opposite of the T1 choice
    As we want to make a stonekin Deck, lets go Stonekin with our T2, where we get great options in our faction. As both colors come with some great splash cards at t2 too, we will focus on Stonekin and only go for "mandatory" splash cards, like the omnipresent Oink - never go out without your Oink! 🙂 Again we want to have a most lean T2, so pick at maximum 2 of the following considerable Units:
    - Razorshard (G) is my hidden champion here on the paper he may look not that great (another S-Counter, you need to use ability, delayed damage), but he performs outstanding against most BG9 enemys, he gives your remaining T1 force a nice basic heal that gives a shitload of sustain
    - Crystal Fiend (B) moooore sustain though is audio sucks - a really strong option, but beware that your army does not only consists of supporters and healers, a common "mistake"
    - Stone Tempest a bit fiddly but a good M counter and providing nice CC via his knockback, though in some cases annoying
    - Aggressor - ok'ish unit as L counter if needed, please consider that he is rather a supporter too then a damage dealer
    From the Mono color units the following might be worth mentioning: Stormsinger (any) as strong air-counter or Burrower as swift sieger.
    As most of the above mentioned are pure supporters or more-supporters keep some/all of your T1 force alive. Usually at T2 a Breeding Ground is not worth (building). After getting mix in - depending on the T3 situation - 0-4 of the above Units. All your T1 options are still viable and your army supported even with your T2 spells now should be fine to deal with anything and everything. The following spells are nice at T2:
    - Oink, as said, never have a deck with a that goes without
    - if you started Frost you still can consider to take a Surge of Light. Usually T1 spells are not worth a T2 slot, this is an exception
    - Matter Mastery, expensive but strong and fun, can be used in combination with Homesoil if you started frost
    - in rare cases: Gravity Surge (B) but Stormsinger would be prolly a better T2 choice for most uses here
    - and finally the big question "to freeze or not to freeze" -> Coldsnap 
      It is a super strong tool in some rare cases but often used brainless, where it hurts more then it helps. I like to have it with me for seldom super hard T3 camps or to stop a frontline in late match when I am completly on my own. Always have in mind, that freezed enemys only take 50% dmg, which is a very significant penalty. Freeze is very strong against Lost Souls T3 camps, Coldsnap while running in and take out spawner + other buildings to weaken the Lost Vigils.
    And please be very careful about freezing units for others, decks that have high burst damage or also rely on triggering their infects can be put in quite a hassle by a single freeze. As a rule of thumb, if you want to help your mates, buff or heal them, but unsolicited freezes are rarely welcome.
     
    T3  (?)

    Let's speak about void first.
    Stonekin has two obvious options here, either Shrine of Memory () or Shrine of Martyrs () that both can be made available at T3, if we stay in the scope of Stonekin and mixed T2. I don't consider Shrine of Martyrs to be usefull in a deck that is not build around freezing, and even then it is doubtful. Shrine of Memory is very weak too, and I think leaving it out at all can be an option, but after hundreds of games with and hundreds without I have the weak feeling that the 2x 100 energy are just about worth the investment.
    I find it very difficult to make an absolute statement here, but my cautious recommendation goes in the direction of SoMem, hence the choice of headline ""
    As my Stonekin T1/2 units give usually give a very solid mix I tend not to take any T3 units for the usually quite short T3 stage - spells and my remaining force needs to do the job. If you want to take in a unit, it must be something really beneficial like taking in an XL unit like Deepcoil Worm or Deepfang. There are ofc other nice'ish units, but noting that really adds something that you couldn't do with your T1/T2.
    You may now say "Hey, it's Stonekin, what about Rageflame/Stone Warrior" and you are right, those give an excellent combo. But still in this deck they would be aliens and not really solve any ugly T4 camp situations for which you would take them in now. I will have a close look on those two in part 3/3 of this "guide".
    Spellwise T3 brings two mandatory ones for me, for this deck:
    - Revenge
    - Stone Shell (G)
    Easy to use, both stack, and make your already strong force almost invincible.

    Next "mandatory" pick: Thunderstorm - a perfect allrounder you want to have with you if you play a green splash. If there is a Shrine of War from your mates, use your Thunderstorm all the time either for waves (don't stop for them) or when you fight camps. Thunderstorm is as Curse of Oink - this card can't be wrong in most of your decks.
    Other spells worth mentioning would be
    - Equilibrium (G) if you feel need for more heal, here it is. Usually this should not be needed but can be a nice filler if you feel better with it
    Neither Enlightenment nor Frost Shard would add something at T3, so they are not considerable for me.
    And now comes the part where opinions differ: Support Buildings
    - Wheels of Gifts are no option for me in this deck whereby I have to emphasize here "for me" just as much as the "no" option. Wheels bind 540 (405 with construction hut) energy that can't be invested in units. Solo even with taking muuuuch time it is hard to reach even the break even point where the wheels are useful. In groups ofc wheels pay out earlier, but are usually not really worth slowing down one player that strong.
    The problem is compounded by the nature of the Stonekin faction, as individual units are not as strong here, but they become stronger when combined, having almost 2 units less on the field hurts me a lot there. Another reason for me to do without the wheels is that only one wheel buff is very profitable for ourselves, namely the attack buff.
    On easy maps, a skilled Stonekin player doesn't even need a single heal, to buff this further with Wheels (partly it wouldn't even stack) would be absurd for me.
    However, I also know my Battlegrounds so well that many factors are no longer random for me, but well predictable, that it is very difficult for me to fully take a beginner's perspective here. 20% is 20% more - and if you feel better to wait 1-2 min and take that 20%, then do it!
    - Healing Gardens - a great buff! But still I rarely play them, as I consider most content well doable if all decks around are build well, it's a bit the same as for the wheels. But again, of course, if you feel the 300 energy for 2 HG is worth it, then play them (in a group). I would also prefer the HG over the Wheels.


      T4
    We have 2 Units in our Faction at T4, as both work together well, why not build around them?
    - Grinder is our tank, usually I would only want to have one slot for it and take one of either affinty. Honestly, the fewest will use the skill. But it's not completely useless, though, so give it a try. I therefore slightly prefer the purple. I think having 2 is recommended, the more the better ofc. Grinders benefit greatly from grouping, I would want to set up 2-3 straight up and have 4-5 towards the end, then they are actually almost immortal, especially if you buff them nicely.
    - Both Gemeyes are great for me, I like to have them both. Usually I play 1 green, put out all my purples and play Grinders or further purple Gemeyes when the cooldown is off. I would recommend to charge the purple Gemeye for this deck sooner or later. Ofc the green can be cut if you have other preferences.
    - always leave some energy left for 1-2 spells
    Ofc other Units can support this mix, though I don't feel a need for it. Primeval Watcher for example could go as supporter, Giant Wyrm as super budget DD.
    The two spells I recommend the most here are Regrowth and Ice Tornado. The former is mandatory in most unit based decks though I don't often feel the need to use it in a Stonekin Deck. The latter is a great damage spell and should be set in the back of most camps, while you fight the frontline. Also it is a nice support for bosses or just as helper to increase dmg on endless crossing fights. Tornado and Thunderstorm should be used all the time if a Shrine of War of a group member is running.
    Maelstorm can be an option to get even more sustain, but hey, freezing, we had this topic - be smart when you freeze!
    There are other cool spells in this color range, but none that I would consider for this deck
     
    Any more options throughout the the tiers?
    - Incredible Mo is important against LS, if you play random maps make sure there is one around or take yourself (Yellow buff to avoid anti-range debuff)
    - Amii Mon for solo purpose ofc possible
    - construction hut if you considered any of the Buff Buildings or Amii
    - Frost Bite (P) does work on bosses, usually not worth the slot to me but hey it needs to be mentioned
     
    Bosses you struggle with:
    - Hellhound can be dangerous, avoid to face him with a too small army alone. Keep your buffs up, take out spawner via Tornado and perhaps focus the boss then
    - fear very early Urzachs and Infester, keep your Gemeyes out of range but close enough for your Grinders to count for their passive heal
    Any other dangerous situations for this deck:
    - early bosses, especially when you are on your shitty SoMem. Know your deck and retreat if needed in time
    - Ugly T4 situations end in quite a "zerg" - even t3 units do not change much about that
    - usually not a deck I want to bring to BG10 random maps/groups as it is too slow for the given time frame
    - Willzappers in early match, reason enough for me to justfy Matter Mastery (that is useless against Lost Souls)
    Personally tested Deck proposals, as always from Spells over Units to Buildings
    BG9 allrounder

    BG10 Solo


    Replays:

    BG9_4pl_motm_Stonekin_noheals
    The very easy current motm, I guess I did not even use a regrowth in that match, perhaps one lazy one in the end. If maps are that easy usually this deck cannot ever be beaten.

    BG10_1pl_MOTM_Stonekin
    Current super easy motm tempted me to do it with a stonekin - slow but steady, deck above.
    I will add a replay of a close and ugly T4 situation (current motm 3/4 comes to my mind) the next days. This is noting you want to have with this deck, but still doable.
    BG9_4pl_MOTM_Stonekin_close_t4_fight
    As I have seen many people struggling with this Pos3/4 (I am sitting in 4 here) I was a bit afraid to play it with this deck. A very low rank, Deck lvl 7 sat next to me. He touched every next camp in advance to trigger useless further spawn and brought non-optimal units to the field - a perfect stress-test for our Stonekin deck.
    And what shall I say, have a look yourself, we are super-clean t4 in ~8min. Far from being fast, but for this map and situation still rock-solid imo.
     
    If you have feedback, suggestions, nice replays or storys about this deck, please feel free to post below!

    As always, all information without guarantee and with strong personal preference.

    See you in the Battlegrounds!
     
    Thanks to https://www.deepl.com/translator for helping me with some partly translations
    BG9_4pl_motm_Stonekin_noheals.pmv BG10_1pl_MOTM_Stonekin.pmv
    BG9_4pl_MOTM_Stonekin_close_t4_fight.pmv
  8. arabikaa liked a post in a topic by LEBOVIN in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    The easy plan worked: Thousands of minus points and got a Promo 😉 ... 3 more boosters to go 

  9. arabikaa liked a post in a topic by Volin in DECK-KIT Pure Bandit w/o much Bandits - Showcase Bloodhealing   
    UPDATED to match 1y-patch from 18.12.21
    Hey all,
    since we have many requests here, but few decks are shown pro-actively, I would like to show some of my RPVE decks (deck kits) over the next few weeks.
    Each of the decks will be limited by a "theme", they will prolly not all be end-to-end meta approaches - especially since they are relatively simple to get to the point in the BG: Bata = Meta
    And the rest will run behind. But since I'm a little bored with the Batariel right now - let's take a look at what other fine decks for rpve are out there. This first will touch the meta hard anyways 😄

    Theme/Scope: In any row , as much meta as possible and as independently as possible from other players help/heals.

    Playstyle: Micro > Macro
    Budget: most expensive
    Addresses to advanced/expert players

    Core Deck: 
    - Unity (B) and Bloodhealing give the needed sustain
    - Heavy spell dependent - the meta makes dmg, distracts enemy via Frenetic, Infect gives dmg and meatshield, the  dmg spells clean up most of the units

    - heavy voidmanipulation via Shrine of War or Cultist Master/Furnace of Flesh enables you to perma use of your spells and abilities
    - strong T4 options unit wise, with mass Bloodhorns as main carry
    - T3 is carried by spells and can handle ANY situation
    - T1/T2 is very flexible and can be designed according to taste

    T1 - Either or
    Fire: Nomad (G), Mine, Eruption (possible BG10 addons are Blaster Cannon, Suppression or Sunstriders if needed)
    Shadow: Forsaken, Soul Splicer (G), Motivate (possible BG10 addon is a good mate supporting your t1 with fire :P)

    T2 - in any case
    No matter what your t1 has been, your want a shadow orb as your second. If you started fire you want now to move asap to your double shadow, if you started shadow you want to raise your Boosters NOW 🙂  Isn't shadow T1 better then? Perhaps sometimes but not in general. Every start has its own pros and cons, the pros of a fire start is that it is lean, fast, self healing, team-friendly and due to its spells strong and flexible. I often prefer to run into a BG9 T3 camp with 3 nomads and my fire spells rather then having a few Forsaken and almost no support.

    Cool-kids-t2-stuff is
    - Best-in-Slot solution is probably Shadow Phoenix/Embalmers Shrine (almost mandatory for BG10)
    - Gladiatrix (Gladis shine only really with Green Support, but mass Gladis with good positioning can do the job, more an advanced players solution I assume)
    - Windhunter is the T2 alternative to Gladiatrix now (Bithday Patch) and outshines Gladiatrix in stats
    - Firestalkers (nice siege, cheap throw-away t2)
    - Harvester or Shadow Mages can be pure Shadow options if that suits, Undead Army can scale quite ok'ish with Bloodhealing into T4)
    - Skyfire Drake is not big carrier, but can do an insane job on some maps
    - Bandit Minefield is okish, but usually not worth the slot in this meta approach. If you come from Fire T1 to Shadow T2 you already bring your mine and if you start Double Shadow ... you get it 😄
    - Undead Army shines with Blood Healing and is almost a must-pick for harder situations. This combo is way more flexible as the Grim Bahir option that I posted in the first run
    Be aware that map depending is one of the weakest (not weak, only in relation) options aviable but usually not much of a problem.

    T3 - you want to have now - time to shine!
    At the T3 stage Void Manipulation and your -spells kick in the door! Though some nice T3 units are aviable the only options for this deck are imo Cultist Master (if you prefer Culstist/FoF over SoW) and Fallen Skyelf (as boss-killer support in T4).
    T4 Camps can be taken out with Nomads/Forsaken and spells and so can be handled a possible close camp.

    As far not mentioned interesting T3 cards are:
    - Incredible Mo (not really needed here but always nice to have one)
    - Soulshatter (if there is a possibility to take it, do so! You want to have as much dmg-spells as possible)
    - Amii Monument (only for solo, but there very handy)
    Last word on t3: No, I did not oversee Sandstorm - not worth a slot 🙂

    T4 - finally

    Carrier is the Bloodhorn (BH) - fast, strong dmg, heals nice via stampeding buildings. Get out 2 and play more as soon it is possible, if you play a second unit get it in the mix after the second BH. Always let 250+ energy left to have spell energy.
    Before engaging a camp bind your units together with a Unity (b)
    First spell when engaging is either Frenetic or Cluster (Amok can do the job too), the other second, asap Infect then further according to the remaining priorities. I like to use Bloodhealing on Undead Army skelletons or Grim Bahir crawlers - that a reason for the Grim Bahir for me, though ofc this is not mandatory.
    Bloodhealing does a nice job too on a BH with Unity running, it does not loose much HP.
    Earthshaker is a nice skill, but does not perform as stong as we know it in this deck due to the mass BH spam 🙂 If you have room it can prolly clean up last buildings, but I tended to cut it.
    Just to say it: OFC you can do various T4 units in the mix here, but naming them all would go beyond the scope of this. Though this is more a deck-kit then a deck, I want to give ideas how to play a faction not to give an overview over the faction as a whole.

    Any more options:
    - The classic shadow buffs (Life Weaving, Unholy Power & Hero) do a great job on BH!
    - Never go out without your Disenchant
    - Warp is always nice to have
    - Offering (g) can resett your stong spells, if you decide to do so, prolly cut the Cluster (P) (this will get an even nicer option with the comming Grim Bahir changes (Test Server))
    - purple Amok gives a nice damage buff and can either replace one Frenetic or be added. Beware to play it not on your units, as they will take friendly-fire then. Also be aware not to play it on your teammates units (same reason) and this is grief play.

    Bosses you struggle with ... none that comes to my mind.
    Any other dangerous situations for this deck: Engaging Twilight Dragons with a spell-protected (Twilight Negator) Willzapper nearby (a ugly situation for most decks). Play your Unity as late as possible and strike HARD with the first engage!

    If more questions come, please feel free to ask or discuss this, I will edit this "guide"

    Personal, tested(!), samples of my decks are
    BG9 allrounder for random maps with random groups:

     
    BG10, adapted for 1Player-MOTM 2021-06

    BG10, 4player, random maps with random groups, assuming SoW by Mate btw one Joker slot

     
    Replays deleted as they are broken due to patches.
    I attach a few replays to see it in action. Be aware, non of this replays is "perfect" or aim to be that. This are raw takeouts to give you an idea how this can be played.
    I played this deck a lot in the last weeks and can assure that it can work in ANY BG9 situation completly independent from other players heals and can even carry a group. Even the BG10 performance was not as bad as you may think without the perma present green splash 😄

    BG10solo_pureBandittest
    A random BG10 solo in below 23min, easy Bandit map, but still not bad I think. Lost my t4 orb in the second last camp that forces me to retreat. This was my first test in BG10. Here a pure BH T4 w/o Grim Bahir

    BG10_4player_Pure_Bandit_Test
    Super nervous played mess - my first group attempt in BG10. In 14min I ran sleeping into a dragon = thx for the rescure group ^^ But hey, this is normal BG10 random group gameplay, nobody is perfect.
    Really not a carry here, but neither a total fail. Straight average BG10 shit

    BG9_Bloodhealing Showcase <- recommended!!!
    A quite strong performance in a 4player BG9 with Command Walker Boss in the End (for me alooooooone) 🙂

    BG10_SOLO_MOTM_ PureBandit_rank7
    And as last one the current 1player MOTM. This is a first try, I swear, and far from clean, but still a good perfomance I think and at least for now it is a top10 time.


    Finally: You have feedback, suggestions, nice replays or storys about this deck, please feel free to post below! I am looking forward to your reactions 😄

    Is this helpfull? Want more of this?
     
     
     

  10. arabikaa liked a post in a topic by Volin in Want to make a pure twilight deck   
    My personal additions to what @SunWu already brought up.

    If we are speaking of rpve9 I would add eruption to red t1, for green I would usally cut the dryad. T1 stage is usally fast and you want to keep it as lean and simple as possible.

    For t2 Vileblood are nice on some maps but "useless" for some others, Gladiatrix or Skyfire Drake or Firestalkers are more flexible I think. I don't go with the suggestion to take nature t1 spells at t2 when starting with fire - yeah you can do that, but this is far from the optimal.

    As you will encounter often/sometimes a close camp to t4 every deck should have options to deal with that, so I don't go with leaving out T3 at all. Twilight Creeper is quite inferior to other solutions here, but scales great into t4 as you can debuff enemys with that. Other options can be Magma Hurler/ Unity and your t3 spells can help too alot, SunWu mentioned all the cool kids stuff, only want to add Creeping Paralysis as option here.
    Shrine of War is btw quite essential for this deck as you have access to many strong spells you want to use all the time, SunWo brought this up too, I only wanted to emphazise that.
    And I think it was not mentioned, its the Blue affinities of Abomination and Twilight Pestilence that you want to take, they have great effects - use them alot 🙂

     
    The 2 Green/2 Red deck is, by the way, quite suitable for BG10, for various reasons. If you don't want a Bata/BH here, Abomination would be one of the best options out there. The deck serves the current spell meta, can be played very lean in early T4 with only 1-2 units because strong buffs and a tanky unit are available, it kills fast (even bosses)... only the rather thin CC selection is somewhat limiting here
    My BG9 allrounder, for random maps with random mates is posted below, perhaps it gives you a bit inspiration. Always have in mind, there is no perfect deck for any situation.

     



     
  11. arabikaa liked a post in a topic by Volin in PVE lost Souls   
    Hey Zackthundead,
     
    this is not as easy answered as your other request. First of all I assume you are asking about rpve/bg again? At least my answer is regarding to this 🙂

    On the one hand would recommend "beginners" always to bring 1 green orb to rpve maps, as this one green orb enables you alot of sustain and makes the matches much more "forgiving" then w/o direct mass heals. On the other hand we not see much decks without the perma present green orb, not even from the veterans, which is sad because you can have alot of sustain even without the green splash.
    But if you want to play this faction pure or for example Bandits, be prepared for a steep learning curve.
    But lets get a bit more concrete:
    T1 can be played either Blue or Purple
    Blue: Frostmage, Homesoil, Barrier - perhaps add even Master Archers
    Shadow: Forsaken, Motivate, Soul Splicer (G) (Forsaken can be swapped with Nox Troopers, but Forsaken shine better as allrounders)

    T2 is usally Shadow here:
    Good t2 units can be Phoenix/Embalmers (perhaps best in slot(BIS)) other units that can do the trick are:
    Lost Dancers (I like the Red here)
    Lost Shades (prolly backed by a Viridya)
    Lost Reavers
    Stormsingers (any Aff for pve, what you like more)
    Darkelf Assasins
    If you started Shadow ofc a Harvester could be a choice too.

    T3 aims usually at the orb combination (any sequence) 2 shadow/1 frost
    At the latest the third Orb opens the strong 2 shadow meta: Frenetics, Infect, Booster, Voidmanipulation via Cultist Master/Furnace of Flesh -> this solves ANY t3 situation
    Still we have a nice super cheap unit here that scales not too bad into t4: Lost Horror is always worth a consideration

    T4 has a big variety of option which can't be all mentioned in all combinations, lets me give a few ideas:
    - Overlords are no LS Units but would prolly make the best tank here because of their heal
    - Lost Warlords are cool looking and quite strong, though they need some protection
    - Lost Spirit Ship is an OP unit used well, but dies as fast in this deck if not used well
    - Lost Dragons are inferior to LLS in many aspects, though still shine alot due to their abilities if well used
    - Spellwise Bloodhealing is you best friend here, try dmg-reducing Buffs like Life Weaving or such in combination (I like Undead Army as little helper here)
    - the Revenants Combo with Lost Evocation gives strong buffs and can give a nice proper tank too
    - Winter Witches can give a nice Combo with this deck if there is a lack of sustain still

    And I still forget to mention anything, I am sure - too many options here.


    This is a BG9 allrounder for me, but beware some cards are just for the sake of playing them 😄 
    T4 Playstyle in brief: Horrors give ground presence for the revenant to tank, heavy CC use to avoid getting dmg, heals via Undead Army/Bloodhealing or I buff a Horror to heal, Barrier/Homesoil scale great with Horror/Lost Dragons

    The approach from @Blashyrkh with the shadow T1/T2 is ofc closer to the meta! Still in T4 I would want to avoid freezes as he uses - here my appoach is prolly the more common.

    Did yesterday with this even the current solo BG10 motm (a very easy one this month) in what have been a top20 time - so this deck/faction is reliable if you know what you do.

     
  12. arabikaa liked a post in a topic by gam3over in All-time fastest speedrun rankings (October 2013-September 2022)   
    New record for The Insane God

  13. arabikaa liked a post in a topic by Donaar in All-time fastest speedrun rankings (October 2013-September 2022)   
    New record for Insane God Solo 10.27.1

  14. arabikaa liked a post in a topic by Metagross31 in Quest & Achievement Suggestions - Megathread   
    How about making monthly achievements for the Motm lvl 10 rPvE's? Something like "Beat the 1/2/4 player randomly generated map of the month for the month of Jan/Feb/... of 2021/2022/...".
    This way you can later see, in which months you managed to beat the lvl 10 maps.
  15. arabikaa liked a post in a topic by Pritstift in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    As far as i know (based on the same question to Minashigo in Discord) it can be destroyed directly after finishing construction of the tower.
  16. arabikaa liked a post in a topic by Pritstift in All-time fastest speedrun rankings (October 2013-September 2022)   
    Attention: This list is no longer maintained but serves as an archive.
    The new post can be found here!
     
    Hello Speedrun Community,
    starting from January 2019 MephistoRoss kept track of the fastest speedrun times for each map. Some month ago he stopped to update the rankings and after this point the rankings were just rarely updated by members of the dev-team. Therefore i got the official approval to create a new topic with the same content that  will be updated by myself.
    All matches were played on the highest difficulty (expert).
    The Battleground maps are different each month.
    All-time speedrun rankings:
    1-Player Maps:
    Battleground (10): 11:04.0 Mocaak January 2022 Battleground (9): 08:35.2 RadicalX June 2022 Behind Enemy Lines: 09:27.7 RadicalX May 2022 Defending Hope: 20:35.5 Multiple players --- Encounters w. Twilight: 10:47.5 Pritstift April 2021 Introduction: 12:49.3 Mocaak February 2022 Mo: 09:14.5 Donaar May 2022 Ocean: 14:47.5 Pritstift September 2022 Oracle: 15:30.1 Pritstift December 2021 Siege of Hope: 21:56.2 Multiple Players --- The Soultree: 09:19.0 Pritstift October 2021 The Treasure Fleet: 14:47.8 Trando June 2022  
    2-Player Maps:
    Duo:
    Battleground (10): 10:47.8 Damo + Hirooo August 2022 Battleground (9): 08.14.5 Hirooo + RadicalX January 2022 Convoy: 05:29.2 LEBOVIN + Pritstift January 2022 Crusade: 09:41.2 Multiple teams --- Nightmare Shard: 07:01.0 LEBOVIN + Pritstift January 2022 Nightmare's End: 15:59.5 LEBOVIN + Pritstift January 2022 Slave Master: 08:24.1 Pritstift + Treim September 2021 Sunbridge: 08:22.6 Pritstift + Treim March 2021 The Insane God: 04:04.0 LEBOVIN + Pritstift January 2022 Solo:
    Battleground (10): 14:35.8 RadicalX August 2022 Convoy: 06:47.8 Pritstift February 2021 Crusade: 09:44.2 Asj April 2021 Nightmare Shard: 09:50.5 Pritstift February 2021 Nightmare's End: 20:48.1 Pritstift July 2022 Slavemaster: 13:59.8 Pritstift September 2021 Sunbrigde: 11:33.4 Donaar March 2022 The Insane God: 07:57.4 Donaar March 2022  
    4-Player Maps:
    Quartet:
    Battleground (10): 08:23.2 BlueBerryBoy + Damo + Hirooo + Nyakyua October 2021 Battleground (9): 06:55.9 arabika + Damo + Hirooo + Nyakyua May 2022 Bad Harvest: 01:56.5 LEBOVIN + Pritstift + Treim + Wanky December 2021 Blight: 08:18.1 arabika + Donaar + Gam3over + Hirooo May 2022 Empire: 11:43.6 LEBOVIN + Pritstift + Treim + Wanky July 2021 King of the Giants: 06:52.0 LEBOVIN + Pritstift + Treim + Wanky January 2021 Raven's End: 14:42.7 LEBOVIN + Pritstift + Treim + Wanky June 2021 The Dwarven Riddle: 04:00.4 LEBOVIN + Pritstift + Treim + Wanky February 2022 The Guns of Lyr: 02:09.7 LEBOVIN + Pritstift + Treim + Wanky March 2021 Titans: 15:59.5 LEBOVIN + Pritstift + Wanky May 2020 Trio:
    Battleground (10): 10:33.1 Damo + Hirooo + Nyakyua September 2022 Bad Harvest: 02:33.4 DerNewYork + LEBOVIN + Wanky March 2021 Blight: 11:59.2 LEBOVIN + Pritstift + Treim June 2020 Empire: 12:37.9 LEBOVIN + Pritstift + Wanky August 2021 King of the Giants: 07:36.7 LEBOVIN + Pritstift + Wanky April 2020 Raven's End: 17:04.0 LEBOVIN + Treim + Wanky May 2021 The Dwarven Riddle: 05:12.4 LEBOVIN + Treim + Wanky January 2022 The Guns of Lyr: 02:41.8 LEBOVIN + Pritstift + Wanky July 2020 Titans: 15:59.5 LEBOVIN + Pritstift + Wanky May 2020 Duo:
    Battleground (10): 11:45.4 arabika + BlueBerryBoy September 2022 Bad Harvest: 04:34.9 LEBOVIN + Pritstift March 2021 Blight: 13:21.1 LEBOVIN + Pritstift October 2020 Empire: 14:16.0 LEBOVIN + Wanky July 2021 King of the Giants: 08:46.9 LEBOVIN + Pritstift November 2020 Raven's End: 18:40.6 LEBOVIN + Wanky April 2021 The Dwarven Riddle: 07:47.5 LEBOVIN + Pritstift January 2022 The Guns of Lyr: 03:38.5 LEBOVIN + Wanky August 2020 Titans: 16:02.8 LEBOVIN + Pritstift April 2020 Solo:
    Battleground (10): 15:20.8 Mocaak May 2022 Bad Harvest: 15:56.8 LEBOVIN June 2021 Blight: 22:37.3 Pritstift October 2020 Empire: 00:00.0 --- --- King of the Giants: 12:32.2 LEBOVIN April 2021 Raven's End: 25:42.4 Wanky May 2022 The Dwarven Riddle: 12:05.5 Pritstift June 2021 The Guns of Lyr: 06:25.0 Wanky June 2021 Titans: 16:04.3 Donaar April 2022  
    12-Player-Maps
    Ascension:
    12-Player: 12.25.3 DeleriuM + DerNewYork + DieToPlay + Hirooo January 2021 + LEBOVIN + Luschy + Michielos1 + Pritstift + Sheepmonster + SylarXXI + Treim + Wanky 11-Player: 18:40.9 BlueBerryBoy + DeleriuM + DerNewYork + LEBOVIN January 2021 + Luschy + Mynoduesp + Pritstift + Sheepmonster + SylarXXI + Treim + Wanky 10-Player: 22:24.4 Anske + Careless + Keksmonsta + Kendrikson June 2021 + Medicus + Melfyce + Neros + Patric511 + TREX + Zortak 9-Player: 25:55.0 (See 5-Player) January 2021 8-Player: 25:55.0 (See 5-Player) January 2021 7-Player: 25:55.0 (See 5-Player) January 2021 6-Player: 25:55.0 (See 5-Player) January 2021 5-Player: 25:55.0 DerNewYork + LEBOVIN + Pritstift + Treim + Wanky January 2021 4-Player: 29:09.1 LEBOVIN + Pritstift + Treim + Wanky November 2020 3-Player: 00:00.0 --- --- Passage to Darkness:
    12-Player: 03:48.7 Damo + DeleriuM + Emmaerzeh + Hirooo November 2020 + LEBOVIN + Luschy + Mynoduesp + Pritstift + Sheepmonster + SylarXXI + Treim + Wanky 11-Player: 11:15.1 (See 8-Player) May 2022 10-Player: 11:15.1 (See 8-Player) May 2022 9-Player: 11:15.1 (See 8-Player) May 2022 8-Player: 11:15.1 Chili-Kong-Arne + Gandalf444 + Hittimo + Metagross31 May 2022 + The_Headbanger + Trando + Wanky + XxBlueFirexX 7-Player: 12:47.5 (See 5-Player) January 2022 6-Player: 12:47.5 (See 5-Player) January 2022 5-Player: 12.47.5 arabika + ArthurKnight + Donaar + Dutchy January 2022 + Keksmonsta 4-Player: 15:11.8 (See 3-Player) August 2020 3-Player: 15:11.8 LEBOVIN + Treim + Wanky August 2020  
    Selected Community Maps:
    In June 2022, shortly before the ranking reset, records for Community Maps began to be tracked in another post. The records collected until then are now also archived below:
    1-Player maps Icedessert: 09:56.8 Metagross31 July 2022 King's Ridge v.0.8: 15:56.2 Donaar September 2022 Nyxia: 05:47.8 Donaar August 2022 Rogans Schatz: 22:02.0 Donaar September 2022 Warrior on the mountains: 13:46.3 Donaar August 2022 City of Tears: 07:34.9 Donaar August 2022 2-Player maps Army of Darkness: 23:01.6 Donaar + Grak September 2022 Simple Land 1: 15:10.6 Emmaerzeh + Metagross31 August 2022 Simple Land 2: 23:03.7 D4rkm4tt3r_Dark + Metagross31 August 2022 Simple Land 3: 21:04.9 D4rkm4tt3r_Dark + Metagross31 August 2022 4-Player maps Twisted Legends - 1.00: 28:59.5 Kapo + Metagross31 + Talgat August 2022  
    To get started:
    Here is the old post: https://forum.skylords.eu/index.php?/topic/965-all-time-fastest-speedrun-rankings/
    Here are several speedrun replays on youtube: http://forum.skylords.eu/index.php?/topic/557-speedrun-links/
    Introduction how to master maps on expert mode: https://forum.skylords.eu/index.php?/topic/7266-expert-campaign-missions-briefing-among-the-old-gods-achievement/
    RPVE-Speedrun Guide: https://forum.skylords.eu/index.php?/topic/752-treims-battlegroundrpve-speedrun-guide/&tab=comments
    RPVE-Solo-Speedrun archive: https://forum.skylords.eu/index.php?/topic/6281-treims-motm-solo-speedrun-archive/
    Skylords Reborn-Speedrun-Community: https://www.youtube.com/channel/UCRiLm3stSOWHVIH2lHEOpoQ
    Channel of RadicalX which also includes some speedruns: https://www.youtube.com/channel/UC3rZG7pzo3GYO0wR3Jx9F7w/videos
     
    Back in the old days of battleforge:
     
  17. arabikaa liked a post in a topic by GreenSapphire in Blight up the skies (ultimate Blight-guide/replay collection)   
    So here is the duo run from Anske and me, we played it today after not doing it for a few weeks and though it's a personal best time for us so far, there are still a lot of fails in here (some more obvious than others, but watch for yourself :P) Have fun!
     
    BlightDuo18'15'7.pmv
  18. arabikaa liked a post in a topic by Minashigo Hiko in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    Hello Skylords, Skyladies and other Skybeings.
    It has been a long time, but we are finally about to start the first official PvE event since release.
    We hope you will have a lot of fun with this event!

    What will the event be?
    PvE - Siege of Hope - Expert Challenge with a point system. 

    When will it start?
    We will accept entries starting from 25.05.2021 00:00 CEST.

    The event will run for 3 weeks, you have time until mid June. To be specific: 15.06.2021 23:59 CEST.
    You can send your replays through DM to me in Discord (Minashigo Hiko#1126) or through a PM to me on the forum.

    How can I participate?

    No need to sign-up, just send in your best replay including the categories (see below) you think you have achieved. Note: you can only participate with a victory.
    For example: "Low points: a, c, d Total: 800; Medium points: h, i Total: 1200; High points: all Total: 2200"

    Please note: we will only accept the first won replay you send in, so make sure it's your best try!

    You can find your replays here: Documents=>Battleforge=>replays

    Nice and where is the difficulty?

    This event will have a point system: points will be rewarded by completing the following challenges. The goal is to get as many points as possible!
    You don't have to complete them all, but of course you should aim for as many points as you can in a single run. 
    ---------------------------------------------------------------------------------------------------------------------------------
    Low points:

    A:   Kill the 2 small western camp buildings before the first timer runs out.                                                            200

    B:   Build at least one tower that can attack  in every refugee camp.
          (The building has to be completely constructed)                                                                                                200

    C :Don’t build any walls.                                                                                                                                           200

    D : Don't take any wells in the refugee camps.                                                                                                         400

    E:    Don't destroy buildings from the final camp until the Twilight Infester has spawned.                                     400

    F:    Kill all enemy units/buildings from the final camp after the Twilight Infester spawns and before he dies.      400

    G:    Don't use any swift units.                                                                                                                                    400
    ---------------------------------------------------------------------------------------------------------------------------------
    Maximum low points:                                                                                                                      2200
    ---------------------------------------------------------------------------------------------------------------------------------

    Medium points:

    H:   Don't destroy buildings of the center camp until the first timer runs out.                                                          600

    I:    Don't build any buildings that are tier 2 or higher.                                                                                               600

    J:   Run 2 rounds around the 2 small western camps with 3 different kind of units (see clarification).                                600

    K:    Don't use more than three Orbs at the same time (don't go tier 4).                                                                   600
    ---------------------------------------------------------------------------------------------------------------------------------
    Maximum medium points:                                                                                                               2400
    ---------------------------------------------------------------------------------------------------------------------------------

    High points:

    L:    Use a pure deck (colorless cards like Santa are allowed).                                                                                   800
    M:      Use only Uncommon and Common cards.                                                                                                        800
    N:     Reach the fastest time among all participants.                                                                                                  800
    --------------------------------------------------------------------------------------------------------------------------------
    Maximum high points:                                                                                                                    2400
    --------------------------------------------------------------------------------------------------------------------------------
    Maximum earnable points:                                                                                                             7000
    --------------------------------------------------------------------------------------------------------------------------------

    Penalty points:

    O:   Using Enlightenment                                                                                                                                         -1200

    P:   Each dead refugee                                                                                                                                             -1000

    Q:   Using Necrofury                                                                                                                                                -1000

    R:   Using Batariel                                                                                                                                                     -1000

    S:    Using Bloodhorn                                                                                                                                               -1000

    T:    Using Lost Banestone                                                                                                                                         -800
    --------------------------------------------------------------------------------------------------------------------------------
    Total penalty points:                                                                                                                       -6000
    --------------------------------------------------------------------------------------------------------------------------------



    Sounds fun and what's the prize pool?

    There will be two prize pools: Novice and Expert. Submissions will be categorized in one of those two groups depending on how many points the submission has: if the submission has a low amount of points it will be in the Novice group and if it has a high amount of points it will be in the Expert group. We will not disclose in what category a submission belongs, in the case of a draw, the faster time ranks higher. Each group has different rewards and all booster packs are the standard (all-editions) booster packs.

    Expert prize pool 

    1st place              Promo of your choice   + 4 Booster packs
    2nd place             Promo Razorleaf          + 2 Booster packs
    3rd- 8th place     3 Booster packs

    Novice prize pool 

    1st place             4 Booster packs
    2nd place            3 Booster packs
    3rd- 8th place    1 Booster packs

    Wait, there is more!
    The following award will be given out by the community at the end of the challenge.
    Every participant can nominate themselves for the Community Award (only those who apply for the award will be able to win it).

    The voting for the winner will take place on Twitch, where we will reveal the contest winners as well.
    https://www.twitch.tv/skylordsreborn

    The Community Award:

    The Creative Kill
     
    The One who showed the Twilight Infester their dominance.
    --> Kill the final boss as uniquely as possible.
           For example: try not to use the same units as another participant for the final kill.
           This will decrease the chance for both of you to win this category.
     4 Booster packs

     

    Some Clarification

    Map Clarification
    GREEN(A):    2 small western camps
    YELLOW(B):  Center camp
    PURPLE(C):   Southern camp
    BLUE(D):       Northern camp
    ORANGE(E): Final camp

     
     
     

     
    Card Clarification
    (YELLOW(A)) A tower is mainly recognizable by its damage number.
    (GREEN(B)) The rarity of a card can be found at the bottom right corner.
    The lost Launcher is common (bronze). The color is important and not the symbol!
    You can find all card rarities here.
     
     
     
     
     
     
    In conclusion
    This event is unlike anything we have done so far, so it might be a bit overwhelming. Here is in simple steps what you must do to participate:
    - The map to play on is Siege of Hope on Expert Difficulty
    - Look at the categories and points you wish to achieve and do your best to clear the map earning as many points as possible.
    - Once you are satisfied with your result, DM (Minashigo Hiko#1126 in Discord) or PM (in forum) your best replay to me. You can only send in once.
    - Make sure to add a description of the categories (points) you went for and completed!
    - If you want to apply for the community reward (The Creative Kill), make sure to mention that as well. 
    - Wait until the end of the contest (15.06.2021 23:59 CEST) to see if you have won some prizes!
    - We will announce them in a stream on the 26.06.2021 19:00 CEST


    Future events
    If you are interested in creating events like this for the community or if you want to help with creating events, don't be afraid and simply send me a direct message via Discord (name as above) or a PM to me on the forum. We are happy to assist you with upcoming events and with sponsoring your prize pool!
    We hope you have a lot of fun with this event. We are looking forward to all your replays!
    Please do not hesitate to ask, if you have any questions.

    Best regards,
    Skylords Reborn Team
  19. arabikaa liked a post in a topic by DefAnske in Pure Fire Campaign   
    Hello fellow skylords!
    I often see people hating on pure decks for the expert maps, with this post I wanna share my love for fire
    Soon I will upload at least one replay for every expert map with pure fire, some solo and some duo versions.
    This replays contain casual gameplay, no optimized runs so there will be some fails, please dont hate me 
    Special thanks to Keksmonsta and Kendrikson who will be my mates in most of the duo runs.
    Have fun with the replays,
    Anske
     
    Edit: 1 and 2 player maps are completed!
     
    1-Player-Maps:
    2-Player-Maps:
    4-Player-Maps:
     
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