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LittleLegend

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Everything posted by LittleLegend

  1. Heyho I do like the idea of forging/crafting for Skylords alot and considering that alot of other online TCGs have a simmilar systems like this it just makes sense. Im just not sure on the how of it, because SL is quite different from alot of other TCGs out there. A crafting or also "disenchanting" feature is usually put into place in a card game to make it more easy for players to get the cards they want. Say you open a booster and you get a legendary that doesnt fit in your deck. Then you can disenchant that card and trade the gained "shards" for another card youd rather like. This isnt really neccessary in SL, because we have the open market. If you pull a rare card you dont need you can just sell it and buy another one. Therefore I think crafting cards isnt as useful in SL as it is in other games. Crafting Gold boosters might also be a problem, since i think we want people to get rid of their gold instead of giving them ways of earning more. The XP booster might be better, but im not super sure. I think cosmetics could be the best thing to craft, cause even the high level players would be interested in that, while they probably wouldnt want to craft cards or XP/Gold bossters cause they are decked out on those. To directly comment on @Metagross31s idea: I think buying the shards directly with gold feels a bit redundant, since there is no difference between buying 5 shards with 5000 gold and then buying an XP boost with these 5 shards or buying the XP boost directly with 5000 gold. Making the price for shards dependant on the gold you currently have also seems a bit unfair, cause it devalues all the gold that long time players have accumulated. I cant think of another game that did something like this before. I do like the focus on "do we really need another currency, while the existing ones arguably already have an inglation problem?" you brought up and trying to maybe make the crafting system into a currency sink. My idea would we to cut the new currency of "shards" and use an already existing currency in the games as crafting material: Cards So lets say there is a crafting exclusive avatar of "Incredible Mo" that you can get. To craft it you would need to sacrifice one copy of "Juggernaut" and one copy of "Ravenheart". (might be a dumb example, but i hope you get the idea) This would incentivise players to have more copys of these cards than usual, cause they want the avatar. So highlevel players might spend some bfp again to get these cards cause you can craft a cool avatar out of them. We could also make the materials be upgrades instead of real cards, then it would be more of a gold sink than for bfp. Or make it upgraded cards then it would need bfp AND gold. Okay thats my take on it I think its an interestign topic and there a already good ideas on the table. Do tell me if Im completely wrong with something here. Im looking at it more from the point of view of other online card games and im just now getting back into SL and stating things mostly with knowledge from before the Release. Have a nice day and stay healthy
  2. NAME: Game freezes after 2 Minutes SEVERITY: 1 LOCATION: Battlegrounds Singleplayer REPRODUCIBILITY: 100% DESCRIPTION: Since 2 days i cant play the game properly, because all multiplayer maps have disconnect issues. So i thought i play solo battlegrounds instead to farm gold. It worked for the most part, but today i cant play at all, because every time i start the map i play some units and after ~2 minute the game freezes and i cant do any inputs anymore. I have to close the game completely to get out of this state. SCREENSHOT/VIDEO: ADDITIONAL INFORMATION:
  3. Hey Thanks guys for reviving a great game i loved to play in my childhood. You did a great job ! Unfortunately the game is unplayable at the moment due to disconnects in multiplayer maps and freezes :/ But i bet you will also solve this problem Cheers
  4. I stumbled upon your Youtube channel recently and I was so stoked about seeing all these cards I used to play in action again I see, that you play on a very high level and the way you explain things in the game sounds very technical and competent to me. The Problem is, that I have no access to the Beta and havent played the game in years and even back in the days I was more of a beginner. In general Im very interested in high level PVP/PVE tactics and gameplay, but before I can enjoy that I need to learn much more about the game and I need to be able to actually play it XD. What I would love to see on your Channel is: - Analasys/Guides that are oriented towards beginners or people, who have no Beta access. The Guides could help those people picking up the game again this year(hopefully) - Maybe try to explain some game specific terms you use like "focusing" or "splitting" and maybe even make an extra video about it to explain what they mean and how to do these things in game - I really like card challenges, because then you see cards, that are maybe not played so often and you get a break from all the meta stuff. These are my ideas so far. I really like your content and hopefully my ideas will inspire you. Keep up the good work
  5. Just an idea: What do you think of a system, where you could select a certain card you really want to get from the loot list and then the percentage of this card dropping would increase based on the rarity of the card. This would help players getting the cards they want/ need to build one specific deck they like.
  6. For me it is the Soulhunter It was my favourite card to play and I was so hyped, when i got him. He was sooooo cool ( way cooler, than this stupid op harvester everyone played )
  7. Yea it ist time for a reinstall ! The game is out of beta and new cards and features will be added soon.
  8. I think my result is pretty accurate Great Test !
  9. I have a blast playing Faeria ! It's a bit like Hearthstone, but with a boardbuilding aspect to it. Check it out, It's worth it and even similar to BF in some ways
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