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Lans

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  1. and1d liked a post in a topic by Lans in beginner deck with fire/ice/nature   
    Hey, welcome to forums! 🙂
     
    Here is something to cover Nature T1 but could also serve as an alternative: 
     
     
    Yeah, out of the box that got Shadow in it but I feel core of deck is  (Lost Horror G is quite nice but if you absolutely don't want Shadow then Swamp Drakes by itself, unit wise, with support of Stone Shell G + Equilibrium G does the job too). Personally, I found Offering to be super helpful when I was starting out and for rPvE 9, I would recommend working in a Furnace of Flesh for the rare occasions where no one else has Shrine of War (replacing Nercoblaster is my 1st choice if it is for rPvE).
    I have done  variant for "fun" (Shrine of War at T3 and Bloodthirst and Cluster Explosion at T4) so I think that can easily progress towards what Volin said above but you have a lot of choices really.
     
  2. Lans liked a post in a topic by Volin in beginner deck with fire/ice/nature   
    Hey,
     
    this one may be a little beyond your budget if you take the whole deck, but if you leave out the Clusters for the beginning, you could go with something like this:

    If you go for a green T1 and therefore can drop the Mine, you should be able to build the core of this deck in less then 2 days. Cluster purple is inferior to the red affinity, but can also fill a slot in mid term
     
     
  3. Metagross31 liked a post in a topic by Lans in Why does Juice Tank suck...   
    Is that idea for "rPvE 11" or something? 😬
  4. Lans liked a post in a topic by Dutchy in Why does Juice Tank suck...   
    Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here:   https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/

    Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following:
    "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same."
    To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power.
    Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. 
    Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks.
    Thank you 🙂  



    --------------------
    Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process. 
  5. Lans liked a post in a topic by LEBOVIN in Why does Juice Tank suck...   
    Solution: Lower RPVE starting well capacity 😛 
    Make that Juice Tank viable !!!!! ❤️
  6. Metagross31 liked a post in a topic by Lans in BFP #1 - Bounty for Pro's - Bad Harvest Solo - CLAIMED by Hirooo   
    Despite being around for a while now, I don't feel a pro but... I am anti-social enough to at least die trying. 🙂
  7. nukie liked a post in a topic by Lans in BFP #1 - Bounty for Pro's - Bad Harvest Solo - CLAIMED by Hirooo   
    Despite being around for a while now, I don't feel a pro but... I am anti-social enough to at least die trying. 🙂
  8. DefAnske liked a post in a topic by Lans in BFP #1 - Bounty for Pro's - Bad Harvest Solo - CLAIMED by Hirooo   
    Despite being around for a while now, I don't feel a pro but... I am anti-social enough to at least die trying. 🙂
  9. Loriens liked a post in a topic by Lans in BFP #1 - Bounty for Pro's - Bad Harvest Solo - CLAIMED by Hirooo   
    Despite being around for a while now, I don't feel a pro but... I am anti-social enough to at least die trying. 🙂
  10. Kapo liked a post in a topic by Lans in BFP #1 - Bounty for Pro's - Bad Harvest Solo - CLAIMED by Hirooo   
    Despite being around for a while now, I don't feel a pro but... I am anti-social enough to at least die trying. 🙂
  11. Lans liked a post in a topic by nukie in Official PvE Contest #8: Insane God until 26.02.2023   
    Hello Skyladies and Skylords,
     
    Welcome to the eighth official PvE event!

    Quick Overview:
    Map                          - Insane God Difficulty                   - Advanced Date                          - 10:30 CET 17.02.2023 until 23:59 CET 26.02.2023 Prizes                        - Boosters Winner reveal           - Via the forum  
    Rules and Goals:
    Transform an Urzach's Seeker into an Urzach's Guardian atleast 2 times Defend the Living Towers (4) and Temples (2), dont let any get destroyed Destroy all the Twilight Infestations (11) and Twilight Manifestations (6) Between both players you can use a maximum of 20 deck slots, if player 1 uses 12 deck slots then player 2 can only use 8 deck slots (if solo you are restricted to 10 deck slots) Win the scenario as fast as possible How can I participate?

    Everyone with an ingame account can participate in the event, there is no need to sign up separately.
    You just have to send in your best replay, including the player names and the time, to nukie on discord (nukie#9354) or the forum (@nukie).
    Replay name format - "nukie_Metagross_Time_00h20m30s_.pmv"

    You can send in your replays until 23:59 CET 26.02.2023.
    You can find your replays here: Documents=>Battleforge=>replays
     

    What's the Prize Pool?
    The prizes are per person, only your highest place will be rewarded:
    1st Place: 8 Twilight Boosters
    2nd Place: 6 Twilight Boosters
    3rd Place: 5 Twilight Boosters
    4th-5th Place: 3 Twilight Boosters
    6th-10th Place: 2 Twilight Boosters
    All players in place 11th or below will be entered into a random draw, there will be 10x Twilight Boosters up for grabs!
     
    When will the winners be announced?

    The winners will be announced via a Twitch stream co hosted by Ultralord and Volin! The stream will include the fastest 3 runs, quiz questions (with prizes!) and some interesting data from the event.
    Location: https://www.twitch.tv/ultralord_t1421
    Date: 03.03.2023 19:00 cet
     
    Future events
    If you are interested in helping with these kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out!
    Send @nukie, @Metagross31, or @Minashigo Hiko a PM on the forum, or direct message via Discord (nukie#9354, Metagross31#1103, Minashigo Hiko#1126).
    We are happy to assist you with upcoming events and with sponsoring towards your prize pool!
     
    We hope you have a lot of fun with this event and are looking forward to seeing all your replays!
    If you have any questions, please do not hesitate to ask.
  12. Lans liked a post in a topic by Kapo in BFP #1 - Bounty for Pro's - Bad Harvest Solo - CLAIMED by Hirooo   
    I really dislike the current Bad Harvest Solo method - giving up your base is not worthy of a real Skylord. And while I came close to a new strategy, yet I am unable to get it really to work. I wasted way too much time on this, but I think it is possible for sure, so I'm setting up a bounty for someone who is able to send me a replay that meets the following criteria:
    * Full solo, no other player joining for orbs/wells
    * Expert difficulty
    * Defend the starting base - do not lose an orb or well
    * Must be repeatable - e.g. do not profit from a rare occurrence, like getting the units stuck on the wall way longer than usual
    * Of course: win the map 😉
    Disclaimer: I reserve the right to refuse an entry if anything goes against the spirit of the challenge - like, if I forgot to add a rule or condition. It's win the map + keep the base in any way you like, but I will not allow for any rule-lawyering. Also, if some heavy bug-use or exploit is involved, I may refuse the entry - I want to see a gameplay solution similar to the Codebreaker Achievement, not a shady trick 😃
    Also, by entering the Bounty, you accept that your entry (replay) will be made public.
    REWARD: 15.000 BFP + Promo Rogan Kayle The bounty has been completed by @Hirooo.
    If I get inpatient, I may add more BFP to the bounty, but I think for someone who is an excellent player, it's worth investing an hour or two to see if they can do it. Also, if you invest some SERIOUS time, please send the replay anyway to me, I may reward you with some BFP and make it public, so others can develop from that point on further.
    Good luck to all the Bounty Hunters!
  13. WindHunter liked a post in a topic by Lans in January Patch Feedback Thread   
    I like the mix/range of options/rewards achievements gives now. I replayed Siege of Hope way more times than I would had to get Shield Texture with "No Human Left Behind" because doing maps with extra conditions (beside time) is up my alley and achievement/events would be the motivation.
  14. Lans liked a post in a topic by narsegan in Nightmare's End - Discussion Thread   
    I played this map for the first time, and on expert as well as solo, and personally I would say a big problem with this map is the instant fail in the form of the final objective, it's essentially a cheap death, which would happen on all difficulties.
    The final objective shows up when you claimed the final elemental tower, several waves spawn and they will march towards the shard, however the problem is that at no point in the game does it make you aware that you actually need to defend the shard, this resulted in me losing the game as my army was at the top left of the map and I of course did not have enough card charges to stave off that absolute massive wave of enemies as I only had a single charge left on all of my cards, this is in my eyes a surprise instant fail objective and bad game design, since the only way to know about this, is to die to it first, this is one of the ''sins'' of video games, as this takes away the skill of the players and forces them to die to a ''cheap death'' and only then they would know how to avoid the cheap death next time.
    As players naturally you play to complete the objectives you're given, yet if you do exactly as the objective says you will find yourself losing the first time as it does not give enough time to move your army to the shard in order to defend it. This can be solved by either making the player more aware of this happening, as it can be easy to forget about if you haven't played the map in a while or have been playing on the map for nearly an hour and when you're playing for that long you tend to only focus on the objectives. Or by including a countdown timer, you have x minutes to get back to the shard and set up defences. Though I believe it is better to make the player aware of it during the game as that way they have more time to setup their defences. Furthermore I would also find it counter intuitive that the best way to play the map is to ignore the objectives for a certain amount of time, though you would of course only know to ignore the sole objective of the map if you have already played and lost to it before.
    The other map I can think of that has a surprise mega wave like that is Crusade, however the important difference there is that you already have defences setup as that is naturally part of the objective, not the case with nightmare's end. I therefore wonder if perhaps another way to encourage players to setup defences around it is to just make it similar to the previous mission and have the shard give power(description says it gives power on nightmare's end but I'm not noticing it) and send enemies at it now and then. This will encourage players to defend it as they gain bonus power from it. Or alternatively if that wouldn't fit in with the lore place power wells there.
    A player should never be punished for doing what the game tells them to do, nor should they have to die first to know how to avoid that death., theoretically if one is skilled enough they could avoid any death, yet this could never be this case with this mechanic as it completely surprises the player. One could argue I wouldn't have lost if I tried the map on standard first, however the problem still persists on standard, no matter what difficulty you play it on for the first time there will be a very large surprise monster wave at the end which you will lose to if you're not aware of it, be it on standard, advanced or expert. At the end of the day this will be a problem for everyone who plays the map for the first time, or everyone who hasn't played the map in so long that they forget about it.
    There were some rather rude people on Discord not open to discussion, so I will simply leave my feedback here and leave this forum, do with it what you want.
  15. Xamos liked a post in a topic by Lans in January Patch Feedback Thread   
    I like the mix/range of options/rewards achievements gives now. I replayed Siege of Hope way more times than I would had to get Shield Texture with "No Human Left Behind" because doing maps with extra conditions (beside time) is up my alley and achievement/events would be the motivation.
  16. Little_Ducky liked a post in a topic by Lans in PvE League - Season 2 Sign Ups Open!   
    Thanks for the reminder! Meant to sign up last time too but forgot and finally registered this time. I'll start off with Pro (lowest of what is open to me) to take is slow. 
  17. Majora liked a post in a topic by Lans in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    Finally gave this a few tries and I'm like taking 2x time of #1 rank... Of course I am like doing it with barely a few second when 2nd wagon safely makes it. I knew I would have to be faster but fastest time right now is getting close to when first wagon made it. No way I am getting any where close to that but I'll try to do better!
     
    Not too hard but interesting twist! Thanks! 🙂
  18. Ultralord liked a post in a topic by Lans in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    Finally gave this a few tries and I'm like taking 2x time of #1 rank... Of course I am like doing it with barely a few second when 2nd wagon safely makes it. I knew I would have to be faster but fastest time right now is getting close to when first wagon made it. No way I am getting any where close to that but I'll try to do better!
     
    Not too hard but interesting twist! Thanks! 🙂
  19. Metagross31 liked a post in a topic by Lans in CCC #9 - The Archer's Tournament - UNTIL 10.12.2022   
    Can't believe is last day already and I am sooo far away from diff 5 (want to be greedy and have it count for daily quests). Yeah, let's keep trying! 🙂
  20. Kapo liked a post in a topic by Lans in CCC #9 - The Archer's Tournament - UNTIL 10.12.2022   
    Can't believe is last day already and I am sooo far away from diff 5 (want to be greedy and have it count for daily quests). Yeah, let's keep trying! 🙂
  21. Lans liked a post in a topic by Little_Ducky in PvE Club   
    JOIN THE CLUB, THE PvE CLUB!
     
    What is it?
    PvE League is running live team-based challenges which are open to all. Participants are assigned a team upon joining, we will ensure that there is a mix of skill levels in each team. Maps can either be campaign, community or rPvE maps with a set of objectives. 
     
    Who can join
    If you would like to meet new people and have some fun, then you've met all the requirements for PvE club. It's an informal gathering of like-minded people who enjoy playing PvE coming together to play some team games, we welcome people of all skill levels.
     
    When is it?
    Every Sunday 10:30am CET, it generally runs for a few hours so feel free to join the group at any time.
    Where will it be?
    We meet in Voice Chat Room 1 on the main Skylords Reborn Discord server at the scheduled time.
     
    How do I register?
    You can join on the day however it is preferred if you message Little_Ducky (DaDuck#5103) on Discord to let me know you are attending. 
     
     
  22. Lans liked a post in a topic by Kapo in CCC #9 - The Archer's Tournament - UNTIL 10.12.2022   
    If you needed just one more reason to join the contest: After all the lamentations about the high Evil Eye prize, the SR team decided to sponsor 5 into the random and 2 for the newcomer card pool.

     
  23. Hrdina_Imperia liked a post in a topic by Lans in CCC #9 - The Archer's Tournament - UNTIL 10.12.2022   
    Yeah, too bad this clearly is biased against Magma Hurler! 😞
     
  24. JarodDempsey liked a post in a topic by Lans in Does the game run on Intel UHD 630?   
    On paper, Intel Intel HD4000 is DX11.1 and  Intel UHD 630 is DX12 so they should work from that perspective... Try reading/following this: 
     
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