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Phoenix313

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Everything posted by Phoenix313

  1. Not necessarily, I even think it is more probably that it is a hardware problem. In safe mode the Graphics card is only used as simple graphics adapter without utilizing the GPU, at max only utilizing it with some simple 2D instructions. => It is almost not used (so you can use safe mod even with a broken GPU). => It takes almost no power (the power supply unit thing). => It stays cold (the heating problem). But it could also be possible that it is a software problem. In this case when deinstalling / installing and reinstalling the driver doesnt help you have to try a reinstall of windows, because parts of the graphics driver sit on the same level as the kernel and can break the whole system when something goes wrong. Another possibility could be a broken gpu bios, you didnt play around with gpu flashing software, did you?
  2. Not everyone that has to do something with computers can do anything with computers. It is like thinking that everyone who can drive a car can also repair a car or even build a car by them self. Luckily there are people who are (good) programmers and also experienced with repairing computers. Dont worry, we already know that even without telling that us . Does the problem also appear with a closed computer or just with an open one? Have you done anything while or after opening it, especially touching anything. Every information can help, even if you did something wrong (or especially such information will help). As fiki already mentioned: Where is the information about the GPU (Graphics Card)? As far as I see your CPU doesnt have an integrated GPU. My suggestion out of the information we got: 1. Your windows system is broken => formatting and reinstalling will help here and is the best way to deal with such problems. Dont just reinstall without formating to get a clean installed system. 2. A hardware problem with your GPU. This could be a defect where you cant do anything than replacing it, it could be that the GPU isnt correctly mounted (for example some Pins arent connected) or it could be overheating but in this case it should run for at least a while with a open case. 3. Another hardware problem, for example a defect or a to small power supply unit.
  3. I dont like dogs, because most dog owner I have met are real idiots and dont know how to treat their dogs right. I have seen far to many aggressive and badly brought up dogs. I think that dogs arent little cute toys, they are wild animals that can easily get dangerous. Most owner are even to stupid to understand that, so that they even dont line up their aggressive dog or they have such big dogs that they even cant handle them with a line. Some even take their (also aggressive) dogs into public buses or trains. In my opinion they can have their dogs at home and do what ever they want with them but in public they should ALWAYS be lined up and completely forbidden in crowded public places. Every dog owner that doesnt understand this is just irresponsible and shouldnt wonder if people start to dislike dogs and start to hate such owners... In germany there are several dozen dead people because of dogs every year. Luckily most of them are loved ones of the owner or the owner itself and not random people. Unlikely most are childs or babies (of the owner). The number of (seriously) harmed people every year goes even beyond many hundred or thousands, just in germany. Bad thing is that a big part of them are also random people and not only owners and thats why dogs should be always be lined up in public. It is just not justifiable that people loose legs, arms and live or get mutilated every year just because some people cant line up their, just soooo nice, dogs, that only want to play... In my opinion cats are much better, because they arent aggressive just of nowhere. Also I had many funny moments with them and like to play around with them. Personally I had also much better experience with cats, while most experiences with dogs were bad!
  4. Soooon! I am playing Duel Generations when I am in a situation where I have to wait and dont have anything else to do.
  5. How about explaining whats unnecessary?
  6. I dont think that supporting PvP with prebuilt decks dry out PvE. I even had the different experience. Only 1 page on PvP almost the same or more per PvE map, now sum the player count of all PvE maps up and the sum of all PvP maps. Usually you get a many times higher number on the PvE part and I dont think that giveing prebuilt PvP decks would change that, because people dont choose PvE or PvP by having better or worse PvP or PvE decks, they choose it, because they dont want to go competitive, because they want to go competitive, because they want to grind, because they like coop or something else.
  7. @SilenceKiller99 I dont know how often I said that it is working Of course. @ICE The images are very low res, maybe to low res. After saving the deck, you cant edit it further. Thats a little bit odd behavior. You cant load and edit a deck or at least I didnt find out how. 22:38:48.585 downloadable font: kern: Too large subtable, table discarded (font-family: "Open Sans" style:normal weight:normal stretch:normal src index:0) source: http://slrcards.zeromedia.ee/resources//fonts/OpenSans-Regular.ttf 1 slrcards-all.css:1:261 22:39:36.918 downloadable font: kern: Too large subtable, table discarded (font-family: "Open Sans" style:normal weight:bold stretch:normal src index:0) source: http://slrcards.zeromedia.ee/resources//fonts/OpenSans-Bold.ttf 1 slrcards-all.css:1:764 22:42:56.835 Object { data: Object, session: null, internalId: 546, id: "slrcards.model.Map-7", phantom: true, joined: Array[1], store: Object } 1 app.js:1:841321 22:43:18.919 Error: Script terminated by timeout at: .requestRead@http://slrcards.zeromedia.ee/modern/app.js?_dc=20170325175909:1:1 .refreshMonitors@http://slrcards.zeromedia.ee/modern/app.js?_dc=20170325175909:1:222629 .run@http://slrcards.zeromedia.ee/modern/app.js?_dc=20170325175909:1:218357 r.bind/<@http://slrcards.zeromedia.ee/modern/app.js?_dc=20170325175909:1:40431 z@http://slrcards.zeromedia.ee/modern/app.js?_dc=20170325175909:1:39957 1 app.js:1:1 A order function would be nice. Also it would be nice, that for example both affinitys of grinder and grinder promo would be always tied together. By selection Small Offense I get also spells and buildings. I cant search for Amii cards (I know there is only one, but I still cant search for it) Same goes for Defense Melee Units has no results Same goes for ranged Maybe the search for promos (under rarity) would be nice At allcards you could select the Edition, maybe this isnt that necessary, because it doesnt matter anymore (one booster for all) I am missing Affinity: none (for cards of the first edition(s)) zoom function of thee browser doesnt work Just my first impressions.
  8. Phoenix313

    Anime!

    @Asraiel Erm, no?
  9. Then he is luckily, that here is someone who already has all prerequisites and is willing to do it for free. I would wish me better filter abilities, at least those you can see on this page: https://allcards.bfreborn.com/ (you have to ignore the certificate error to be able to use it).
  10. @ICE It looks like it would be based on Cordova. I know that in general you can build for most platforms, but ever tried to do so for iOS? Are you also planning to put it in the market?
  11. @ICE Will you also release it for the iOS platform? Which framework did you use?
  12. Phoenix313

    Anime!

    What is this A-N-I-M-E everyone is talking about, I dont get it, please explain.
  13. Just a poll to find out which platforms are used among the users here. This could help for the platform question when developing mobile Apps.
  14. Then read my first posts, I am supporting such an app in general. I made even a viable suggestion with less effort how to build such an app (which could even be easily - at least in general - multi platform capable). The last posts were just about the app for the iOS platform and to be also clear: you should stop dreaming about very unlikely things, because it just completely makes no sense in this case to develop for the iOS platform. This doesnt mean, that nobody should do such an app (for android), we had even someone that said he would probably do that, but again just for android ;). It looks even like you arent interested in such an app in general, you are just interested that someone builds such an app for your iPhone and you alone? If this is the case, then discussing here, really doesnt make sense and I wish you good luck, finding someone, who is willing to do that.
  15. Thats why I am talking of deploying... Without the app being in the app store, no one will be really able to use it, because you need to jail break your phone, so this isnt really an option... Because the number of people that would use such an app are at max the people playing Skylords Reborn, so not that many at all. Then most people dont use iPhones. Even less people have jail breaked their phones. Now you have to multiply this numbers and you will get maybe just you. Thats not enough people to develop for... I Almost know none, too, and I got only one (some months ago) because I have to book hotels at the moment quite often. So you are willing to send one for a longer (maybe forever) time, to a dev, for free? Pretty old used notebooks none knows in which condition they are, also you had to check whether you can develop with it or not (because of possible restriction or preconditions). I wouldnt count on something like this to much, still it lowers the cost, but it remains still the most expensive. Also this doesnt help against the annual fee. Is it even legal and allowed by apple? You forgot the anual subscription! Yeah you could try out to play around with the apple framework, but to be honest what do anyone get from this, than wasting time? NOTHING! A dev that is able to build apps for android or something else could also learn how to use the apple framework, he havent to try it out. More important is to find out whether the whole thing makes sense or not and I think its not. If someone will build an app I pretty much doubt that the person will build it for apple, because its still to expensive, people couldnt use it (if it isnt in the app store) and to riskiy (what if apple doesnt allow the app and I pretty sure, they wont because of the nature the app would have) or if we take your suggestions into account its even questionable if legal... To make the whole thing short: Maybe you can get someone to do for Android (because its cheap, takes the least effort, isnt risky, and you get a bigger audience) but I doubt pretty much, that you will find someone doing it for the apple platform... It is even questionable wether such an app is even worth the time but
  16. Finished Divinity Original Sin with a friend last year and hoping to start the second one in the future (but he wants to wait until it is finished and the linux version is available). Finished Portal 2 with a friend. Finished Aragami with a friend. Finished Magicka 2 with a friend. Played some Starcraft 2 Arcade maps with a friend. Played some Chivalry - Medieval Warfare with some friends. Played Teeworlds many times for a short period of time. Finally played some GTA 5 with some friends. Also I played those on some LANs: Quake III - Arena Warcraft III FlatOut 2 GTA 2 And the local couch multiplayer list is just to long ;). One of the more funnier ones is Frog Climbers, but I even tried Goat Simulator, even if I just dont understand this game!
  17. apple: https://developer.apple.com/support/compare-memberships/ => Ok, there is something mentioned of about 99$ per year (individuals). But I have read on other sources also 199$. Maybe they were wrong. also you need this: https://www.amazon.com/s/field-keywords=iphone and this: https://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Dcomputers&field-keywords=mac+book I dont know if every macbook will do the job. total: approximately > 1000 €/$ and 99$ per year google: https://developer.android.com/distribute/google-play/start.html => 25$ once. also you need a computer (mac, windows pc, maybe linux) an android phone both cost 0 if you already have them. total: 25 $ microsoft: https://docs.microsoft.com/en-us/windows/uwp/publish/account-types-locations-and-fees => 14€ once / 19 $ once (individuals) also you need a computer (windows pc, maybe mac), 0 if you already have also this: https://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Daps&field-keywords=windows+phone total: approximately 150 €/$ first: there arent 4 seperate images second: look at this thread: => 200 MB zipped, but you could extract only the unit / spell / building images and combine them with the correct card templates. I think that is how allcards is doing it. You could just get the source of it and see your self how big it is.
  18. StarCraft 2 - Arcade Maps and I am at the 3th Single Player Campaign. Also I have played: Starcraft, Warcraft 2, Warcraft 3 (I remember I havent finished the last campaign of Frozen Thrones). All C&Cs until and including Tiberian Sun (I just dont like the modern C&Cs). BattleZone 1 & 2, if you want to call them RTS ;).
  19. I think the person who would build the app, wont pay himself, so the costs are just for the equipment and deployment + (free) time of the developer. Also I know that you have to pay for google, too, but as far as I know it is 1. lower and 2. once and not annual. Not sure about the Microsoft store, but I think its more like the android one. The equipment for developing an android app is in most cases already available. For the microsoft part a some of the equipment is in most cases available too, maybe using the emulators wouldnt make it necessary to get a microsoft phone for development, too. Just the apple equipment is in most cases not available and expensive + you have to count the annual subscription in. To the page you linked: This are the most lowest prices for really basic stuff. I am not sure if this app can be counted as such really basic app, when building from scratch. Especially the forge, social stuff and so on would lead into a non basic app. and you could correct the prices up to 100,000+ probably. Also the estimated time is for full time work on the app by professionals that do the whole day nothing else than apps. Dont know if here is someone that also does nothing else than app development and is willing to do the same in his free time. That is because without the forge you couldnt do the social stuff, because you couldnt connect and test if it is working, also reverse engineering wouldnt be possible probably. Also the devs are building the server, NOT the client that means that everything you see isnt touched by the devs. They are working on parts you dont see. Especially for the forge I am sure, that the interaction amount to the server is pretty little compared to the social stuff because most of the stuff in the forge is done by the client, which was already done (by EA).
  20. You have to think about it before, because choosing a framework that isnt available on another system would lead into a complete recreation of the software (developing it 2x) instead of just adjusting it to be able to run it somewhere else.
  21. You should always consider where you want to deploy, how much it costs and so on BEFORE developing an app. You need the apple hardware because the compilers and software you need to create apps and deploy them are only available for apple hardware. Also I know about "hackintosch", but thats not a solution you should rely on, because its not said that it will always work and second it isnt completely legal... Also it was something about 200€ per year, not sure if there are enough people that want a deck-builder app (just for iOS) that much, that you can get really 200€ per year by donations. I really doubt it.
  22. The restrictions are not to protect against malware. It is also to ensure quality for example, but what quality is, is up to apple not to common sense, not to the user, not to the dev, just to apple. Also I remember one example which I have read about, where a small company built an app for the iOS platform, they sold it for a while, everything was fine, some months later apple decided to built a similar app and and what happened? The former app vanished from the market... Another point is that apple could block the app because it is using material which belongs to EA, so that they could say, that they wont risk any problems and wont let the app in the app store. This restrictions are just partly to protect the users by malware. By commercial it was meant to get money by selling it, more than you had to invest by developing it and the subscriptions you have to pay and the apple hardware you have to buy.
  23. But thats the main point ;). Still could be a good exercise. The only reason I would do that, would be to look deeper in the Xamarin Development (Cross Plattform, and C# instead of Java). But you can do that, I dont think I am interested enough to do the app, have enough other stuff I am more interested in, to do or which is more important for me.
  24. Thats to simplified ;). I was just mentioning one thing from a special view and not the whole company from other views.
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