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Doomsword87

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Everything posted by Doomsword87

  1. That might be a Good One, will Truly have to keep That in mind
  2. get a few of those Hard buildings in fast, and play with them all, they are like spells, but never ending, you'll be surprised to find The Tactics involved, when practicing even with lesser cards You don't intend to use in Your Deck (Just Keep It EASILY modifiable, You don't want a player fooling around with mumbo jumbo and an asheborne pyro, while You are getting used to even a basic Ice Shield)
  3. i'm not sure what would be best to focus on and give attention to after That, cursed well? mumbo jumbo? :p, but i like some of the recent card updates to the t4 frost, making more of an XL dd instead of tank
  4. rarity cards, not spells, but units end up being less of an army for late Game in PvP than the early core developers intended, and way to remedy This (is to add unit charge cap addition):, to say, "Spear Men", after cooldown, the card can still charge up to 3 Times, leaving You a pack at your disposal a cool idea i thought of just looking at the Art, is what if some of the constructs on T3 just exploded into pieces, instead of just falling over
  5. what are community maps, player made maps, right? are they only for PvP?
  6. i have come to A Conclusion, That i'd love charges reduced to 1 (upgrading 2-4 respectively):, which will allow a small cooldown period NERF, making spells much more valuable, strictly in PvP making Time Duration smaller, would make This Game just another brawler clone, but spells like Freeze, and Root, are used too broadly, but i'm not sure, It would be a Great Addition to The Game
  7. sounds like a spell of a change There, You can get them on the auction house You Know?
  8. Heh., a slick model, i'd grab It, but change deep sea kingdom (fire and ice), to land crawlers or something, pretty cool modeling
  9. sometimes descriptions are ambiguous, but Yes, some of the Spell Names, were quickly decided on
  10. not a terrible suggestion, something to keep an Eye, when going over a "glossing", the lesser thought out systems
  11. awesome, Great, i like special effects (i also like how buildings Die, It is a Classic Touch on Modern Gaming), and fits Mainly all around, even touching up Old Spells will there be a New Map ((???)), or ways to gain access to new cards? I'm still on The First Map, and would love to continue My Adventure, even gaining "Upgrade" Cards, for defeating New Bosses
  12. i might come back to (This Thread) to talk about some other cards, players are free to discuss what they like about The Original Art, for instance _______> "Curse Of Oink", funny pigs, but It acts as a freeze spell, what if the pigs moved?
  13. i used to hate It's art style and affinity, but, It has grown on Me, perhaps though, as more fans introduce more art, we will see some sort of, migration, towards all of The Factions preferred army units
  14. i am testing cards now, i just do not own them all, i am able to heal rapidly in the PvE Game modes, but It is tougher in PvP but to answer to Dall, i just don't use discord, and am still concerned about (MANA), for re-works on spells
  15. A solemn truth, There, Then, i don't see too much of a problem with affinity, either do i feel It silly, to be allowed to play Twice cards, just rather that we do not get too many affinity cards, and their design choice is logical
  16. hmm, eh, i rarely use that discord or any discord i'm talking about actual spells, but i'm still acquiring a full deck, and may have to sell some cards before i can get all of the spells My Self, to test them, i'm talking about (MANA)
  17. just thinking about ways to improve the Game, all are welcome to discuss and comment a thread based around spell casting (see my previous thread on spell casting):, and ways to improve, or nullify the effect of spells vs. units in The Game also a thread based around "Road Map" advice, should we focus on solely changing spells before moving on to buildings? units? skills?
  18. Aye, i check This thread often, i'd be playing with spells if i got on (changing them, frequently maybe)
  19. cool, i was away for a while (in real life), and trying to keep up Here, the whole entire forum, but always love Great Ideas, no matter The Cost 😄
  20. well, no matter it's function, it would require a heavy price, on the auction house, for focused PvE players
  21. infinite possibilities, i think i'd like It better if it were just a neutral legendary card
  22. i am talking about spells like CC and lava field, i can't usually even get a building down or cast a soulhunter unit's minefield before i am wiped out in all classic head to head combat
  23. hopefully the community can think about This, it'd be quite a heavy difference, and would need to be examined, not including how mana cost can also affect the normal matches
  24. the problem is That i want to use spells only when needed most, absolutely, which is why i think limiting charges, and using the cooldown, would add for Late Game decision making
  25. hmm, they just last so long, i'll throw out a heavy amount of units, and end up losing monument access by the Time i even actually get prepared to do some major damage
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