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Doomsword87

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Everything posted by Doomsword87

  1. there are surely lots of ways, and plenty of good ways to test these cards, that's good news (especially for multiplayer, using the new BIG towers)
  2. that's a rocking update, with some of the new big building (graphic reworks) and stat buffs and nerfs, also for shadow cards giving them a little extra play, it will be just like old times, but better, depending on if you can trigger coldsnap
  3. always down for some TOME action i'll let you know, then, because my reserves are getting low and i need to put my spear men back in action again
  4. reduced VOLCANO size ((?)) no more big volcanoes, but easier to get packs for PVP, aspect removed ice shield buff too!? (luckily i strictly play shadow cards most of the Time)
  5. looks like a pretty sick update, PROMO mana wing yes? players will enjoy finding It and using the card in PvP, even without full level 3 grunts or dragons
  6. those are good questions, the new nature RPVE seems like an exciting way to earn prestige and honor
  7. there certainly is a lot of freedom, except for Now, with ways to improve the map, or improving yourself on the map with a full deck of upgraded cards, or even a PROMO, It could turn out to be a battle not as hard (is It a 45 minute or longer map?)
  8. sure, absolutely nothing wrong with a Beginner WORKSHOP, will help Me taking a break from earning My place in PVP
  9. oh, boosters because you get cards, like ROOT NETWORK, to obliterate bandits (in PvP):, and some particularly powerful undead risen spells for playing in the EXPERT Maps, it's always worth in the end, learning new tactics, no matter how long It takes to ruin a coldsnap player
  10. some pretty good ideas, how small is rocket tower go to be reduced??, cannot wait to see audio enhancements, maybe one for STONE TEMPEST
  11. now is as good of Time as ever to get those updates going, with fantastic new cards to strengthen The Player, let's hope we see some additions to Corpse Techonology next!!!!!!
  12. the cooldown is pretty harsh, especially when You only have a handful of archers left, technically It's a mess, but a decent defense in PvE, especially against stonekin
  13. sure (That'd) hit the spot, a good chance to earn gold for cards in the edition, i'm trying to buff My stonekin up anyway, give them a little spice
  14. very cool core deck on the first MAP, and a manawing promo? yes, how sweet the design has a Great flavor of vanity, and will be That much easier to crush those stonekin bolters, not to mention two seperate infusions, with more frost spells, we can have the Time of our lives, deckbuilding professionally, keep up the good work and see You in the FORGE
  15. i would go ahead and say once in a blue moon You could get away with throwing down an undead army, but if it should qualify for the buff is another matter
  16. It would bring explosive elements to the Game, as people are waiting for their own biological clock to cool down
  17. a slick addition to uncommon frost, as part of the DECK, with two affinities too well help give root nexus units extra Time when needing That push over the cliff
  18. global warming got a nice buff/nerf combo, good Thing in case someone shields those T1 root nexus units
  19. i'd color it blue instead of white, i'm always happy to go through common changes, as i strictly play nature or fire, and do not experiment with any of the other branches
  20. should help with T1 units that use root nexus too, mainly the 60P cards, You can't ever tell if they are dazed
  21. i'll have to go way more in depth, and check how units react with spamming certain spells early Game, as a cheapshot method
  22. what about frost eruption? that does minimal damage, and freezes units down for half the Time of coldsnap
  23. bandits, they seem to get the Job done, quickly, and really force The Player to step up their Game
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