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Speed112

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Everything posted by Speed112

  1. You can have 1 squad of Silverwind Lancers and have them hold position near the orb. The knockdown will split them apart, but since they're holding position they won't get back together, so they no longer get hit by the aoe extra damage. You can then ignore all of that since the squad will easily survive until Moon shows up without the need for any heals. You can then use the lancers at the end to get the final orb if you're going for a dragonkin clear without ground presence and you haven't got it already. Also, for the beginning, my favorite way of doing it is by grabbing the 2 power wells right at the start with a barrier, then defending them with a tower and your Lyrish dudes. No need to spawn any units if your positioning is good, since you can kill all the creeps before they can fatally damage your well. Also, you only need to use one stone of torment if you place it next to the large units and keep your archers on the wall. The small guys get teleported to it and everything dies in time. No upgrades needed.
  2. Also it would be really nice if you could edit the description of the replays you uploaded. Although I guess that would require a lot of additional steps to attach replays to people. Great job so far, though! Hopefully more people share their replays, especially informative ones like expert PvE clears, fast rPvE clears, and PvP of course An auto-uploader tool would be really useful to make adding replays more convenient. Something simple that scans the replay folder for any new replays since last checked, maybe at the end of a game session, or triggered manually. When it finds new replays it automatically submits them and asks you for title/comment. You could select/deselect which replays to upload, or just have it upload every replay by default with no comment. This would help a lot with uploading bulk replays, because some people might play a dozen games in a session and uploading them all manually, one by one, gets quite tedious after a while.
  3. Oh cool that's good to know. I just finished it today after getting enough gold for U2. The upgrade also helped with Oracle... grabbing the horn bandits with basically melee range was a bit inconsistent heh. That makes it every expert solo map. Other than Night Guards the only cards I upgraded were Forsaken and Windweavers (for a more consistent start) and Giant Wyrm (for a faster close). Still, all solo maps can be done on expert without any upgrades and spending less than one daily boost worth of BFP on new cards. The harder maps take about 45 minutes at a medium pace and the easier ones 20-30 min. For the gold need I only had to redo one expert map once, which was Soultree because it is imo the easiest to do fast and consistently (about 20-25min) to get 1000 extra gold, but you could play a few games of PvP and have all you need. Quests give you the rest. So if you already know how to beat the maps and have the time, you can clear all the solo expert levels in one day. The only limiting factor is knowledge and skill, which is what these guides ought to show. I've included a couple of replays with the strats I used for Behind Enemy Lines and Oracle. The execution isn't perfect as it's only my first successful attempt and they're suboptimal timewise and buildwise, since I've been going for success rather than speed... This should be good to show that they're possible with a starter deck without being an incredible player. If you want to showcase the strats feel free. 20210209_122412_11104_PvE_01p_BehindEnemyLines.pmv 20210209_134705_12103_PvE_01p_Temple.pmv
  4. Hey. I just started playing a couple of days ago and delved straight into Expert levels. It seems redundant to do them on standard when you can do them on expert straight away. Made it up to Ocean thus far, but skipped Behind Enemy Lines due to not having an upgraded Nightguard and any other strat doesn't seem viable without upgraded units. For context, I played Battleforge about 10 years ago and have some high level RTS experience, but I'd say this is doable for a new player as well if they're willing to restart a few (many) times while learning. Now for feedback... for any scenario there's usually a speedrun strat (that uses very strong and expensive cards) and probably a few different reliable decks that are slower but relatively cheap. It would be ideal to cover one of the more budget decks and strats if your target audience is newer players. Take Mo for example. Getting up to and beating the Banzai lord is pretty easy, but beyond there it's quite difficult. Haven't managed to clear through enough to get T4 with just the standard T3 units (magma thrower, swamp drakes, knights, etc.) so I looked for better options. The easy way of doing it is with an Amii monument and just spamming T4 units that way, but there are also a few cheapish T3 units you can get from the AH that you can spam which are strong enough to clear the next part of the game. I went with Lost Horrors. Providing alternatives there can let people play with multiple colors, although it's kinda hard without Shadow to get more card stacks. For soloing multiperson maps I think you should just do whatever. People shouldn't expect to solo them with a starter deck. I've only watched Encounter with Twilight to avoid spoilers... it would be nice if you showed an image or overlay with the deck while the intro is playing to 1. save time and 2. get an idea of what to go for. Pointing out key cards and the general strategy in text (if you're not doing a voice over) is also advisable. You can have both side by side since people can pause. I for one saw you play a card that I don't even know the name of that I had never seen before, right near the start. Apparently they're werebeasts? The annotations are the top are nice. Other than that I think it's just a matter of creating more content and iteratively improving on it if you want to. Good job. Hope this helps.
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