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Nemoo SK

Member
  • Content count

    12
  • Joined

  • Last visited

About Nemoo SK

  • Rank
    Fighter
  • Birthday 03/14/1995

Profile Information

  • Gender
    Male
  • Location
    Bratislava, Slovakia

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  1. Nemoo SK

    Map Editor [Activation Guide]

    Hell, during the old days I didnt even know BF had a map editor. Though, used to create a lot of maps for Source engine games back in the day (and bit of AoE 2), cannot wait to test this one out.
  2. Nemoo SK

    1 - Canceling auction doesnt give me back card

    At least for me, I cancelled my Bloodhorn pretty fast, as I wanted to correct the price a little. Also, still managed to lose the same way 3 x Imperials, so I doubt they were all bid on.
  3. NAME: Auction bug SEVERITY: 1 LOCATION: Forge / auction house / mail REPRODUCIBILITY: So far none, happened to me first time DESCRIPTION: I have cancelled my auction for Bloodhorn (shadow affinity) and received mail indication. As I wanted to get my card back, I opened the mail but there was no new message. Tryed it several times but there were no new mails, neither the card in auction house. I tryed to delete all my mails (thinking that I possibly have full box) but didnt help. SCREENSHOT/VIDEO: Sadly no, as I crashed shortly after. ADDITIONAL INFORMATION: Really none
  4. Nemoo SK

    3 - Avatar visual bug

    Same, I remember picking Magma hurler, as it was avatar back in the days. Got War eagle instead.
  5. Nemoo SK

    3 - Card bugs (collection of bugs)

    NAME: Lancers animation bug SEVERITY: 3 LOCATION: Forge, in-game REPRODUCIBILITY: Always (last time seen 17.09.18) DESCRIPTION: The Silverwind Lancers run animation seems to be stuttering, or reseting mid gallop, creating laggy visual.
  6. Nemoo SK

    The also Legendary forum game, Hurt and Heal

    Easter Egg 20 Dark Crystal 11 Earth Crystal 12 Flame Crystal 11 Ice Crystal Curse Orb 2 Curse Well 3
  7. Nemoo SK

    Talk about RTS

    Completely forgot about that one. Found HD version on my PC, playing the hell out of it today. Also I seen Cossacks series mentioned, really didnt know that anyone knows about those games :v I really liked the setting (17th-18th century), you dont see that often in RTS games, or in any games in general.
  8. Nemoo SK

    Talk about RTS

    Well, RTS are probably my most favorite types of games. C&C (except 4th one), Supreme Commander, Age of Empires, Age of Mythology, Rise of nations: Rise of Legens, Starcraft, Warcraft, god there is so much Also really like Heroes of might and magic, though those are turn based.
  9. Nemoo SK

    Current Proposal: Rewards

    Well it's true, there is always the possiblity of random disconnects and such, but nobody can tell, if someone left intentionaly or simply crashed. While I definitely agree that it can (and will, when it happens) cause frustration, having to win match is still the best way in my humble opinion. It would also motivate all the players to try and win the game, though could also cause some griefing, I.E when one of the 4 players intentionally doesnt finish their objective, and such. But I doubt that would happen often, since everyone would want to complete those daily quests for the rewards.
  10. Nemoo SK

    Current Proposal: Rewards

    Imho, it should be to win the match. Otherwise, it would be just people starting the match, and then leaving/afking. Of course, if playing the 12-player campaign, for example, actually means playing and finishing it, then I dont think there is problem here. As for the reroll penalty, Im okay with that. You still get the possibility to change a quest, if you dont like it/cant finish it. Also an idea (dont hurt me if its already been said/adressed somewhere else), how about having three regular daily quests and one hard one. The hard one would not be possible to reroll, and it would be, well, harder than the regular ones (thus giving more BFPs). Something like "Win Bad Harvest on expert using only frost cards" or "Win a match on set difficulty with cards of only common and uncommon rarity". You get the idea, hopefully.
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