<?xml version="1.0"?>
<rss version="2.0"><channel><title>Rejected Latest Topics</title><link>https://forum.skylords.eu/index.php?/forum/82-rejected/</link><description>Rejected Latest Topics</description><language>en</language><item><title>Buddelmuddels suggestions for the game</title><link>https://forum.skylords.eu/index.php?/topic/6890-buddelmuddels-suggestions-for-the-game/</link><description><![CDATA[<p>
	 
</p>

<p>
	Economy suggestion:
</p>

<p>
	1. Card value:
</p>

<p>
	For a while get rid of the rare, uncommen commen restriction. In a booster you get 8 random cards. Then you list for which prices cards are on average traded. Then you have a price list. Then you make top 20% rare, 20-50% uncommen, and lower 50% commen. In each booster you put: 2 rare, 3 uncommen, and 5 commens.
</p>

<p>
	 
</p>

<p>
	2. Starting cards:
</p>

<p>
	When you start the game you can choose a cholor: From this colour you get all the cards and all the upgrades, they cant be traded. Additionally you get 5 boosters. This is your pve start
</p>

<p>
	- PVP start, you get 2 colours with all the cards and all the upgrades. Every 2 weeks one of the colours changes to another 1. They cant be traded and can only be used for pvp.
</p>

<p>
	 
</p>

<p>
	3. Card changes:
</p>

<p>
	Change every 4 colour 4 orb cards to 3 colour orbs.
</p>

<p>
	Additionally you will have an 4 orb healing, protection card in every colour, less powerful and more complicated tehn green but still there.
</p>

<p>
	- red: Bloodthirst, all units in a 25m radius get healed when they are in battle up to 4000 Lifepoints
</p>

<p>
	-black: Blood healing, 4 orbs, target looses lives, heals all units around it up to 4000 Lifepoints
</p>

<p>
	blue: 4orb area ice shield, 25m radius, gives a shield up to 3000 points
</p>

<p>
	 
</p>

<p>
	4. lvl 10 rpve:
</p>

<p>
	Look through all the lvl 10 rpve maps, and order them in 3 more lvls, lvl 10-12
</p>

<p>
	 
</p>

<p>
	Little tweaks:
</p>

<p>
	5. Change amii monumentand enlightment to 4 orbs cards
</p>

<p>
	6. Offer the possibility to pay bfps to have your deck shown in the speedruns
</p>

<p>
	7. Show if someone is looking for opponents in ranked pvp
</p>

<p>
	8. Offer 2 different kinds Tome decks, for Pve and Pvp: 1. Random preprepared decks
</p>

<p>
	                                                                               2. Totally random cards: PvE: 2 colours, 5 cards, from each orb lvl
</p>

<p>
	                                                                                                                  PVP: 2 colours, 6 cards from t1,t2,t3, 2 cards t4
</p>

<p>
	9. Show in the friendlist, how long the battleground game of a person still lasts
</p>

<p>
	10. Make a 1 click download button for the game: 1. One that downloads as a rar file
</p>

<p>
	                                                                                  2. One that downloads the whole game, no unpacking needed
</p>

<p>
	11. When a person is added to the ignore list of  a matchmaker, make that they cannot join the match of him
</p>

<p>
	12. Add the following achievements: 1. win 1 game of rpve lvl 9 4p map with 3 players
</p>

<p>
	                                                           2. win 1 games of rpve lvl 9 4p map with 2 players
</p>

<p>
	                                                           3. win 1 games of rpve lvl 9 4p map solo
</p>

<p>
	                                                           4. win 1 games of lvl 10 motm
</p>

<p>
	                                                          5. win 1 game of lvl 10 random
</p>

<p>
	                                                          6. build a t2 orb on lvl 10 with only snapjaws in the deck
</p>

<p>
	                                                           7. win 50 games of rpve
</p>

<p>
	                                                           8. win 100 games of rpve
</p>

<p>
	                                                            9. win 250 games of rpve
</p>

<p>
	13. Allow to choose rpve for daily quest and campaings quests seperatly
</p>

<p>
	 
</p>

<p>
	Edit: I removed the first paragraph
</p>

<p>
	<a class="ipsAttachLink" data-fileext="xlsx" data-fileid="8339" href="https://forum.skylords.eu/applications/core/interface/file/attachment.php?id=8339" rel="">Battleground Lvl 9.5.xlsx</a>
</p>
]]></description><guid isPermaLink="false">6890</guid><pubDate>Thu, 13 Aug 2020 14:02:32 +0000</pubDate></item><item><title>Change/Buff/QoL to White Rangers.</title><link>https://forum.skylords.eu/index.php?/topic/8441-changebuffqol-to-white-rangers/</link><description><![CDATA[<p>
	While i like the idea of them, they do feel clunky because they only cast their ability when being in range, which makes sense but you also have to cast their ability in their range. So what if there would be a change to it that if you click the ability outside of their range, they would move into range and then fire instead of the game telling you that you cannot. This would also make managing groups more fun and consistant.
</p>

<p>
	I understand that the reason for it is the fact that you need a building check for it to even work but if you destroy a building while the ability is ongoing, they stop their firing instandly so there is a permanent check on if a building is present which tells me that my suggestion would be possible.
</p>
]]></description><guid isPermaLink="false">8441</guid><pubDate>Sat, 02 Oct 2021 11:55:15 +0000</pubDate></item><item><title>Add Fullscreen/Window Mode</title><link>https://forum.skylords.eu/index.php?/topic/7841-add-fullscreenwindow-mode/</link><description><![CDATA[<p>
	Hey it would been nice if you could choose fullscreen/window at the same time so you can easly alt tabb <span><img alt=":D" data-emoticon="" height="20" src="https://forum.skylords.eu/uploads/emoticons/default_biggrin.png" srcset="https://forum.skylords.eu/uploads/emoticons/biggrin@2x.png 2x" title=":D" width="20" loading="lazy"></span>
</p>
]]></description><guid isPermaLink="false">7841</guid><pubDate>Sun, 07 Mar 2021 17:25:41 +0000</pubDate></item><item><title>The impossible request.</title><link>https://forum.skylords.eu/index.php?/topic/8094-the-impossible-request/</link><description><![CDATA[<p>
	VR support, so I can feel like I really am the Skylord, commanding my units from the above.
</p>
]]></description><guid isPermaLink="false">8094</guid><pubDate>Fri, 07 May 2021 18:30:16 +0000</pubDate></item><item><title>Memory Caching of game files</title><link>https://forum.skylords.eu/index.php?/topic/7803-memory-caching-of-game-files/</link><description><![CDATA[<p>
	Hi guys,
</p>

<p>
	 
</p>

<p>
	viewing my task manager, the game really has many hard drive activities. Further investigating the process shows that it is constantly loading the PAK files of the game. From what I can see in process monitor, it is loading all files sequentially and never stops. While the game is running smooth, it is a pain updating other games while playing battleforge.
</p>

<p>
	 
</p>

<p>
	As the game is a little bit older, I suppose the dev's wanted to reduce memory usage by not caching the game files in memory. To increase performance I suggest overriding the load mechansim to optionally cache frequently used files in memory.
</p>

<p>
	 
</p>

<p>
	What do you think of it? In case it is a bug, you can move this thread <img alt=":D" data-emoticon="" height="20" src="https://forum.skylords.eu/uploads/emoticons/default_biggrin.png" srcset="https://forum.skylords.eu/uploads/emoticons/biggrin@2x.png 2x" title=":D" width="20" loading="lazy">
</p>

<p>
	 
</p>

<p>
	Regards
</p>

<p>
	NovacX
</p>
]]></description><guid isPermaLink="false">7803</guid><pubDate>Thu, 25 Feb 2021 12:35:17 +0000</pubDate></item><item><title>Blockchain partnership with Enjin</title><link>https://forum.skylords.eu/index.php?/topic/7562-blockchain-partnership-with-enjin/</link><description><![CDATA[<p>
	Hey, did you ever heard from Enjin ? 
</p>

<p>
	It's a Blockchain company specializing in gaming experiences and connecting games over the Blockchain with tokenized game items. 
</p>

<p>
	The vision of the company is a gaming experience like in the film "ready player one" in my opinion skylords reborn is a great game for a partnership. 
</p>

<p>
	I put you the link inside so you can contact the guys from Enjin, to talk a bit and find out if there is a way for a partnership. 
</p>

<p>
	<a href="https://enjin.io/" rel="external nofollow">https://enjin.io/</a>
</p>

<p>
	Greetings
</p>

<p>
	SeeLerche
</p>
]]></description><guid isPermaLink="false">7562</guid><pubDate>Mon, 18 Jan 2021 22:11:16 +0000</pubDate></item><item><title>Mutating Frenzy Deathwish Ability Buff Tooltip updated Information</title><link>https://forum.skylords.eu/index.php?/topic/7524-mutating-frenzy-deathwish-ability-buff-tooltip-updated-information/</link><description><![CDATA[<p>
	Servus,
</p>

<p>
	NAME:<br />
	Buff tooltip doesn't update to current information
</p>

<p>
	DESCRIPTION:<br />
	The unit "Mutating Frenzy" has a rather unique permanent selfbuff, which increases dmg on %-base but will therefore inflict a fix damage over time.<br />
	This can be stacked indefinitely (with every 10s cooldown of the ability).<br />
	The +% dmg and fix dot in the buff tooltip on the unit will always be on the first stack (in this case 25% dmg and 30 damage). Therefore it's indistinguishable on which stack the unit is on.
</p>

<p>
	REPRODUCIBILITY:<br />
	Always
</p>

<p>
	ADDITIONAL INFORMATION:<br />
	Not sure if this even makes for a decent bug, it is simply something minor.<br />
	Maybe this was even back in the original game and was never adressed.<br />
	-&gt; Possible since the buff doesn't "upgrade" from 25% and 30 dmg to 50% and 60 dmg etc. but rather seems to be applied multiple times (the unit doesn't take 30,60,90, etc. dmg in one turn but rather multiple instances of 30 dmg)<br />
	Meaning that normally the tooltip shouldn't update it's information but rather should be applied multiple times, both might not be supported but the games ui.<br />
	<br />
	Just mentioning it for the sake of writing it down.
</p>
]]></description><guid isPermaLink="false">7524</guid><pubDate>Sat, 16 Jan 2021 22:43:31 +0000</pubDate></item><item><title>Booster discount for new Players after the 18.01.2021?</title><link>https://forum.skylords.eu/index.php?/topic/7554-booster-discount-for-new-players-after-the-18012021/</link><description><![CDATA[<p>
	Hi guys,
</p>

<p>
	 
</p>

<p>
	i heard from a lot of new player that they are no so happy about the booster price change on 18.01. I just wanne know if its possible for the new players, which have a lot more to grind afer the 18th, to give or let them the discount for boosters. A lot of new players are afraid of the change and thinking about to quiet the game and I think it is not the plan to scare new players away. 
</p>

<p>
	Maybe they could get a small help for the first 14 days or something to keep the frustration level low.
</p>

<p>
	What are you think?
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">7554</guid><pubDate>Mon, 18 Jan 2021 15:54:11 +0000</pubDate></item><item><title>Higher BFP Reward for PvP Quest</title><link>https://forum.skylords.eu/index.php?/topic/6930-higher-bfp-reward-for-pvp-quest/</link><description><![CDATA[<p>
	I have been playing the game since January and I always have hard time starting a PvP game.
</p>

<p>
	Often it takes 10-15 minutes of wait time around 4 PM (New York time) to start 2v2 Unranked game.
</p>

<p>
	These games normally last 5-15 minutes.
</p>

<p>
	On the other hand it takes only 1 minute to start rPvE 9 game (that lasts 20 minutes) or 2-3 minutes to start multiplayer campaign game that lasts 15-30 minutes.
</p>

<p>
	The bottom line is - it is frustrating to wait so long for PvP games which are also the shortest games.
</p>

<p>
	I assume most players don't like PvP because it's too challenging.
</p>

<p>
	<u><strong>Therefore, I would like to suggest doubling the reward for the 4 PvP games quest to 150 BFP to encourage more players to play PvP.</strong></u>
</p>

<p>
	You can add a restriction where a PvP game has to last at least 5 minutes to qualify for the quest.
</p>

<p>
	This is very important.
</p>

<p>
	PvE loses its appeal over time.
</p>

<p>
	PvP on the other hand can appeal forever.
</p>

<p>
	So please, please, do something about this issue.  
</p>
]]></description><guid isPermaLink="false">6930</guid><pubDate>Wed, 02 Sep 2020 01:36:34 +0000</pubDate></item><item><title>Automated feature or notice to user while they are prompted to make an action</title><link>https://forum.skylords.eu/index.php?/topic/7284-automated-feature-or-notice-to-user-while-they-are-prompted-to-make-an-action/</link><description><![CDATA[<p>
	Recently I received a warning note from a Lead Moderator that my former display name is inappropriate and moderator received numerous report regarding it although didnt share any details regarding it.  I have been using same name in various game PVP, RTS, RPG servers and had used it Battleforge in EA with out any issue. I am not sure why I got this after so many months of the name being in use since test server. 
</p>

<p>
	I am assuming there are some customized or unique rules in SkylordsReborn which users are not aware or made aware while they make an action, because, if my name was inappropriate according to SkylordsReborn team it should have been mentioned while I was adding name to the account or while it was on display in first month.
</p>

<p>
	Hence I suggest an automated rule validator in game server and forum which would be help to keep user within the rules rather than penalizing them for rules they broke which they were never aware. If such a feature is too difficult, then please consider having a note of rules to be followed on any screen where user are prompted to make an action.
</p>

<p>
	Penalizing seem fun or easy for some but may not be fruitful for open source company that depends on voluntary user contribution. Would you work on an open source project that penalize you surprise like I got? How much rule can one keep if it was never notified ?
</p>

<p>
	I hope you will read with a calm mind.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">7284</guid><pubDate>Tue, 29 Dec 2020 18:37:29 +0000</pubDate></item><item><title>Add selected unit abilities to an overview</title><link>https://forum.skylords.eu/index.php?/topic/7332-add-selected-unit-abilities-to-an-overview/</link><description><![CDATA[<p>
	Currently active abilities are only visible above units, which is very chaotic with lots of them around and they also disappear when the cursor is not nearby, and to the left of the portrait of one of the selected units.
</p>

<p>
	Could all abilities of all selected units be added to a static overview(not moving across the screen like the icons above units) that functions like the ability next to the portrait so it is easier to manage?
</p>
]]></description><guid isPermaLink="false">7332</guid><pubDate>Sat, 02 Jan 2021 07:20:27 +0000</pubDate></item><item><title>About achievements</title><link>https://forum.skylords.eu/index.php?/topic/7242-about-achievements/</link><description><![CDATA[<p>
	Can we change it so the reserves achivement is a bit more doable?
</p>

<p>
	Sure its optional but its ridiculously disappointing needed to stop playing after 10 hours because im only at 45 reserves and i need sleep. I wouldve made it but i had to clean and take a shower and eat.
</p>

<p>
	Absolutely insane but most of all disappointing since i was so close- That being said, other than that flawless release and absolutely love it, just this thing has bugged me way more than it should have.
</p>

<p>
	Especially how stressful it really becomes. At 49 i had 45 after next map. 
</p>
]]></description><guid isPermaLink="false">7242</guid><pubDate>Wed, 23 Dec 2020 23:15:56 +0000</pubDate></item><item><title>Root decks need some love</title><link>https://forum.skylords.eu/index.php?/topic/7251-root-decks-need-some-love/</link><description><![CDATA[<p>
	i've been playing around with the root deck theme and found a major problem, mobility.<br />
	<br />
	fact is pvp is all about speed (at least at the start)<br />
	rpve is all about speed (your on a timer)<br />
	pve campaign often has timers as well<br />
	<br />
	this makes the root deck sub optimal at best and guarantee loss at worse.<br />
	but i think 1 change to 1 card should help this, sylvan gate.<br />
	it's a tunnel building that can connect with the root network, what I suggest is this.<br />
	make it so that building can teleport the power of the root network as well as the units.<br />
	e.g one side has the battery group and the other side has a razorleaf which gets the bonus damage.<br />
	if you feel like that would be too strong at every sylvan gate you can make it so only the tunnel exit gets the networks power.<br />
	<br />
	idea is while it doesn't make the root deck faster it does allow you to lock down an area you've taken significantly faster,<br />
	or construct the gate just outside an heavy enemy area and lure them in without taking an ungodly amount of time and/or cost to do that now.<br />
	at the very least it will give the root deck a bit more use in more situations.
</p>
]]></description><guid isPermaLink="false">7251</guid><pubDate>Fri, 25 Dec 2020 04:08:52 +0000</pubDate></item><item><title>Add New Achievements Periodically to Replace those that are Completed</title><link>https://forum.skylords.eu/index.php?/topic/7312-add-new-achievements-periodically-to-replace-those-that-are-completed/</link><description><![CDATA[<p>
	The numerous new achievements are refreshing and exciting, so needless to say that is a great new feature for the game.
</p>

<p>
	I would like to suggest adding new Achievements periodically to replace those that were completed.
</p>

<p>
	For example, once we complete the achievements that involve playing with Viridya, Rogan, Brannoc, and Moon with their specific colors you can introduce:
</p>

<p>
	Play PvE/Campaign with Viridya and Rogan with Nature and Frost cards.
</p>

<p>
	Play PvE/Campaign with Viridya and Brannoc with Nature and Fire cards.
</p>

<p>
	Play PvE/Campaign with Viridya and Moon with Nature and Shadow cards.
</p>

<p>
	And so on........
</p>

<p>
	Also, what about MO related achievements?
</p>
]]></description><guid isPermaLink="false">7312</guid><pubDate>Fri, 01 Jan 2021 03:38:33 +0000</pubDate></item><item><title>Increase Achievements Gold Reward from 100 to 1000</title><link>https://forum.skylords.eu/index.php?/topic/7324-increase-achievements-gold-reward-from-100-to-1000/</link><description><![CDATA[<p>
	100 Gold reward for several achievements is way too low.
</p>

<p>
	That is not enough even for level 1 common upgrade.
</p>

<p>
	I suggest making that reward more meaningful.
</p>

<p>
	Therefore, please Increase Achievements Gold Reward from 100 to 1000.
</p>
]]></description><guid isPermaLink="false">7324</guid><pubDate>Fri, 01 Jan 2021 21:52:45 +0000</pubDate></item><item><title>Remove lending LVL120 PVP decks</title><link>https://forum.skylords.eu/index.php?/topic/7171-remove-lending-lvl120-pvp-decks/</link><description><![CDATA[<p>
	I know, why you implement lending PVP LVL 120 decks.
</p>

<p>
	mostly for people who dont have enough time to grind for lvl120 deck.
</p>

<p>
	but it removes completly the fun for grinding for a lvl 120.
</p>

<p>
	pls consider removing this. 
</p>
]]></description><guid isPermaLink="false">7171</guid><pubDate>Fri, 18 Dec 2020 21:22:15 +0000</pubDate></item><item><title>Change Daily Map Quests to Play any Difficulty Level</title><link>https://forum.skylords.eu/index.php?/topic/7311-change-daily-map-quests-to-play-any-difficulty-level/</link><description><![CDATA[<p>
	So far all the map PvE quests I got are all for standard difficulty.
</p>

<p>
	Can you please change the map quests to play any difficulty level instead of standard?
</p>

<p>
	It's boring to play standard when you are at a higher level.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">7311</guid><pubDate>Fri, 01 Jan 2021 03:29:52 +0000</pubDate></item><item><title>Better Custom Resolution Support</title><link>https://forum.skylords.eu/index.php?/topic/7213-better-custom-resolution-support/</link><description><![CDATA[<p>
	As the UI is Scaled up due to playing a higher, but custom resolution, you maybe could try to fix it. You may have already looked into it at some point, but I still like to make it an official suggestion.
</p>

<p>
	The highest playable 4:3 resolution with normal UI Scale is 1280x960, playing on a higher custom res like 1440x1080 causes the UI to scale up and prevents clicking buttons and seeing BFP for example. It would be very nice if there was a workaround since I am not the only one having this problem with custom resolutions.
</p>

<p>
	Best Regards,
</p>

<p>
	Heros5k
</p>

<p><a href="https://forum.skylords.eu/uploads/monthly_2020_12/20201222112928.png.66d75f70084fdd63ce254f19cae9a178.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="8424" src="https://forum.skylords.eu/uploads/monthly_2020_12/20201222112928.thumb.png.56e7771e17a12062167e7db2ef39aa7c.png" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20201222112928.png" loading="lazy" height="750"></a></p>]]></description><guid isPermaLink="false">7213</guid><pubDate>Tue, 22 Dec 2020 10:35:58 +0000</pubDate></item><item><title>Promos</title><link>https://forum.skylords.eu/index.php?/topic/7201-promos/</link><description><![CDATA[<p>
	Is this normal or what,back from this 15 mins 5-6 promos droped.There already to much promos,is there way to lower that drop rate because it will kill economic on server...
</p>
]]></description><guid isPermaLink="false">7201</guid><pubDate>Mon, 21 Dec 2020 14:42:47 +0000</pubDate></item><item><title>Will there be Portuguese?</title><link>https://forum.skylords.eu/index.php?/topic/7121-will-there-be-portuguese/</link><description><![CDATA[<p>
	I would like you to put some way to translate the game to Portuguese because I get very lost when it comes to reading what each card does , and I also can't understand the history of the game without the translation and the story mode is pretty monotonous 
</p>
]]></description><guid isPermaLink="false">7121</guid><pubDate>Tue, 01 Dec 2020 06:56:46 +0000</pubDate></item><item><title>Booster Discount</title><link>https://forum.skylords.eu/index.php?/topic/6926-booster-discount/</link><description><![CDATA[<p>
	I would like to suggest carrying over unused booster discounts to the next day so we don't lose it.
</p>

<p>
	Further more, please allow us to get a second and third 100 BFP discount for every 45 minutes of game time (up to 3 discount).
</p>

<p>
	So, for example, if a player played 45 minutes on day one, and 45 minutes on day two, he would then have 200 BFP discount (if he didn't use the discount on day one).
</p>

<p>
	Many of us don't believe that boosters worth 450 BFP or even 350 BFP, so some players don't take advantage of the discount.
</p>

<p>
	Allowing us to accumulate the 100 BFP discount up to 300 BFP discount (over 3 days) will allow all players to enjoy the booster discount feature.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">6926</guid><pubDate>Mon, 31 Aug 2020 17:22:31 +0000</pubDate></item><item><title>Let us buy bfp</title><link>https://forum.skylords.eu/index.php?/topic/6893-let-us-buy-bfp/</link><description><![CDATA[<p>
	Hello, please give the option to let people buy bfp, I am only interested in pvp and have no time to farm out the points to have any chance <span><img alt=":(" data-emoticon="" height="20" src="https://forum.skylords.eu/uploads/emoticons/default_sad.png" srcset="https://forum.skylords.eu/uploads/emoticons/sad@2x.png 2x" title=":(" width="20" loading="lazy"></span>
</p>
]]></description><guid isPermaLink="false">6893</guid><pubDate>Fri, 14 Aug 2020 17:14:35 +0000</pubDate></item><item><title>Borderless FullScreen</title><link>https://forum.skylords.eu/index.php?/topic/5851-borderless-fullscreen/</link><description><![CDATA[<p>
	Can we have the borderless option to not have the bar at the top or at least a way so the number of cards can be seen?
</p>
<p><a href="https://forum.skylords.eu/uploads/monthly_2019_02/Borderless_Problem.png.fddcd8dc23ef51e2fc881aa307f5eea1.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="6041" src="https://forum.skylords.eu/uploads/monthly_2019_02/Borderless_Problem.thumb.png.fa368c7bf155fa4d483e8146795f15a3.png" class="ipsImage ipsImage_thumbnailed" alt="Borderless_Problem.png" loading="lazy"></a></p>]]></description><guid isPermaLink="false">5851</guid><pubDate>Wed, 13 Feb 2019 17:23:42 +0000</pubDate></item><item><title>Enhancement that can help stimulate the stale economy...</title><link>https://forum.skylords.eu/index.php?/topic/6850-enhancement-that-can-help-stimulate-the-stale-economy/</link><description><![CDATA[<p>
	Hello fellow Skylords!
</p>

<p>
	So I have been playing quite a bit over the past few weeks, and I have to say that there is defiantly a drought of players and issues with the current economy...
</p>

<p>
	IMO the economy is everything to this game. Its what all good TCGs revolve around. If the player base is low, and the cards are not flowing either in AH or the /trade system... this game is doomed.
</p>

<p>
	<strong>So my proposal is this:</strong>
</p>

<p>
	What if there was a way to use the AH system via a browser? You could Buy/Sell (Possibly Trade depending on what the devs would allow) cards from any device that has a browser and access to the internet? This would provide access to the AH and allow players to still boost the economy, while not requiring them to be sitting at their PC. I know its a long shot, but I think this would make a big difference.
</p>

<p>
	I am a PHP developer by trade and could whip something like this up in no time. It would just require the devs blessing and API access with a few basic calls.
</p>

<p>
	Anyone else feel like this would make a difference?
</p>

<p>
	Thanks!
</p>

<p>
	-Steve  
</p>
]]></description><guid isPermaLink="false">6850</guid><pubDate>Wed, 29 Jul 2020 17:16:32 +0000</pubDate></item></channel></rss>
