BattleForge Patch 25/03/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at Patches Scrolls: [85]www.patches-scrolls.de/battleforge.php Patch Notes * BattleForge Points are immediately available in the game after a purchase on the website. You don't have to log out to make them available in the game anymore. * Booster Packs can no longer be auctioned. * You can no longer send any mails nor items to other users in the demo game. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 31/03/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at Patches Scrolls: [85]www.patches-scrolls.de/battleforge.php Update notes * After entering a serial for full access ingame you will be logged out afterwards, to ensure full access after a relogin. * When entering an incorrect serial ingame/or in the serial screen before selecting a character, there will be more feedback if the serial has already been used. * Dragging a card into a direct trade, into mail or auctions won't result in disappearing cards in the inventory anymore. * Trees and plants will be affected by the wind again. * Fixed deck manager not showing translated default deck name when trying to delete such a deck * Ingame notification about planned shutdown fixed * Used scratch cards return now right error code * Fix for IngameMailReturnThread * Spending-limits: limit on bf points that can be spent by day * Balance-limits: limit on bf points one account can have * The mouse cursor is now working correct for non standard display sizes. * Fixing various image corruptions as the pink explosion phenomena. * Framelimiter can now be configurated in the config file. * The rank level will now be displayed as digit in the chronicle. * Auction creation improved * Pimped playerstats a bit more * Redirect system messages to the first visible chat window also ingame * Server farm shutdown is announced as prompt message also * Map: Lajesh - a blocking issue for small units has been fixed * 4PVE maps - bugfix: no loot recieved and pvp token window is displayed when player wins a 4 pve map after having played a 2pvp tome mode * Map: Wazhai - fixed a claiming distance imbalance that allowed easier claiming on the west side of the map * The first legends form the contest winners are in: Thugs, Giant Slayer, Frostmage __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 03/04/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at Patches Scrolls: [85]www.patches-scrolls.de/battleforge.php Patchnotes: Russian jewel case keys can be used as serial for the serial field again. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 07/04/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Update notes * A crash when worms get killed through trample revenge damage is fixed * Fixed broken reverb reset, so overall in-game performance increased even when low audio quality is not set * Added options for increased graphics performance on fill-rate limited min-spec machines when there is an error when trying to resolve a scratchcard there will be a seperate error message displayed. * Intermediate solution for a potential issue where a user enters a scratch card code in the marketplace and no error is returned although an error occured during the activation of said scratch card code. * Whenever an error is returned, the scratch card code is not consumed! * The sound when opening a booster will now be played every time you open a booster and not only once. * Fixed a random crash when updating the BattleForge-Points wallet * Tooltips for Promo-Cards in the collection are displayed right now * Sunstriders + Windweaver: in both descriptions a wrong mathematical rounding has been corrected; the units shoot every 2,5 seconds - not every 2 seconds (this just affects the description and has no effect on performance!) * Update avg. FPS calculation in benchmark. When the mail inbox is full and the last mail is auto collected by the server the client view will be updated, thus you regain your BattleForge Points without a relogin. * Swamp Drake (Promo): The unit didnt deal as much many as stated on the card. It should be as strong as a normal Swamp Drake on Upgrade 2, so the values have now been adjusted to the dpts value displayed on the card (performance improved). * Fixed missing name on Nether Bomb (placed by Altar of Chaos) * Forsaken: The unit is marked as Good vs M on the card but didnt behave in this way. Instead of dealing more damage vs M-sized creatures it dealt more damage vs S-sized creatures. This bug has been fixed by adjusting the real Weapon Type to M as displayed on the card (performance is influenced unit will now deal more damage against M) edit * Added region chat, use /region to only speak to people with your language settings * The auction house has been increased to 250 max items per search and 25 items on a page __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 08/04/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Hotfix: * Level 12 players will be eligible to receive loot and XP after completion of PvE maps __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 09/04/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Hotfix: * solve the problems with credit card and Paypal transactions __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 14/04/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Update notes Fixed an exploit in Direct Trade connected to spending limits. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 28/04/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php General - New 1vs1 PVP map Yrmia, more info on the map can be found here: [86]http://forums.battleforge.com/forum/...0758#post80758 - Language selection in Bootstrapper Player versus Player - Fixed a case in which a desync lead to negative Elo Score - Adjusted Elo Score needed for PVP ranks - Fixed claiming from the cliff on Uro and Wazhai Player versus Environment - 4PVE Dwarven Riddle all difficulties - The first attacking waves should now prove easier. A spawning cave on the eastern side has been moved away from the player fortress to even the difficulty at all starting positions. The demon waves and the Stonekin bases have been slightly tuned to be more at par with the rest of the enemies. A spawning glitch has been removed that could disable spawning after 20 minutes. The vegetation should now also be removed when the inner area opens, to make the entrances more visible - 2PVE Nightmares Shard Expert- An exploit that could be achieved with the Mark of the Keeper has been fixed - 2PVE Sunbridge all difficulties- The Twilight Treefiends should no longer become immortal if attacked too soon - 12 PVE Ascension Advanced - Stop Viridya in Viridya's Sanctum, preventing her to reach the portal to Jornes stand, is easier now. - 4PVE King of the Giants all difficulties If Rogan and Jorne get stuck more than 4 minutes they will be moved to the next path checkpoint to continue their march to the end - 4PVE Titans Expert Even when starting the map alone, players will now have to solve all objectives - 2 PVE Mad God Expert - Even when starting the map alone, enemy waves will now attack from the east and west - Fixed wrong ingame minimap voice alert (ally requires attention) - Fixed a bug that occurred after mind controlling a PvE unit and then leaving the game, which led to a crash - Bad Harvest - Fixed a bug that led to a crash after synchronization errors Cards - Fixed and updated several card descriptions - Phalanx - The description of Revenge has been reworked to clarify that each squad member deals the given amount of damage (just affects the description; no impact on performance) - Juice Tank - The texts that are displayed when hovering the buff icons on affected power wells did not fit the actual upgrade level of the building. The values will now correlate to Juice Tank's current upgrade level (just affects the description; no impact on performance) - Fixed portal nexus so that the original building gets killed when it is in close process and the exit gets killed - Enbalmers Shrine - Fixed an issue where the corpse gathering modification was calculated incorrectly - Wildfire now deals correct damage (according to the tooltip) to squads - Phase Tower and Battleship - Corrected previews for specials - Swiftclaw - Fixed a movement speed inconsistency connected with Scavenger attacks - Wrathgazer - Fixed damage distribution of absorbed damage - Portal Nexus - Fixed an issue where the Generator wasn't destroyed under certain circumstances User Interface - News screen has been visually reworked - Player banner drop down menu has new feature send mail Miscellaneous - Added an option to switch music in pregame on and of - Structures now have to be 'built up' to count for 'Near-Building-Buffs' - Added several missing previews for active specials - Monument shooting effects visually spiced up - When selecting a Promo Card as cover card the card display in the deckbar won't be displaying a white rectangle anymore. - Auction costs for ultra-rare cards are now correctly deducted from the player's gold Bug Fixes - Bootstrapper can recover the localdist.txt - Fixed a crash that could occur after a desync - Fixed an exception that could occur if there have been too many friends on the friendlist - Fixed Replay has ended notification being send to early - Fixed proper updating of power, orbs, void, population and objectives when switching players while replay is paused - Camera Shaking option will be saved now - Fixed an issue where the shadow of the Frost Mage was not displayed correctly - Fixed a preview bug where the linked fire preview led to a crash under certain circumstances - Fixed an issue which could have lead to players being stuck in the loading screen - Fixed an issue with AI behaviour - Enemy units affected by the Mark of the keeper card will try to get out of the blocking area and keep going to attack their objectives - Auction costs for ultra-rare cards are now correctly deducted from the player's gold. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 05/05/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php General You will now be able to request/show a deck from/to another player. A window will open where you can have a look of the cards contained in the players current deck. Additionally deck name, decklevel and the cardpool type (tutorial, general or limited deck) will be revealed. New PvE campaign has been released, starting with the two maps Blight and Mo. Improved auction mails. Auction mails do now contain information about the card being traded and about BF-Points when the auction is won, sold or outbid. Player versus Player Map: Wazhai a power well position was corrected so it can longer be claimed from the cliff in the northeast Map: Uro orb and power well positions have been adjusted to not be so prone to claiming from cliffs Player versus Environment Two new PvE maps released for new campaign: Blight and Mo. Blight This four player map sees the Skylords freeing enslaved prisoners from the fire people. Moon believes that the scattered and leaderless fire tribes need the help of the Skylords, but her intervention resurrects an old evil. Here we meet Captain Shane Blight, an insane pirate captain willing to sacrifice anyone or anything to take his revenge on Mo, the white Juggernaut, to whom he lost an eye in an old struggle. Mo This single player map follows the White Juggernaut Mo as he embarks on the search for his only friend, Twinaxe. His journey takes him to the wasteland border, where he finds out that his friend and comrades might have been taken as slaves by wasteland bandits. But as he meets a strange, flying pig and black pirate ships under a red raven flag, he knows that he is going to be drawn into a much grander tale as an old arch enemy is back to hunt him. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 11/05/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Update notes 12 Player map loading process fixed, you wont get stuck in the loading screen anymore __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 13/05/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Update notes: ===================== Map fixes * Blight - Fixed an issue on Blight where the Ravenheart wouldn't become hostile to the players - Ravenheart will become hostile in any case now * Blight - The Ravenheart disappers now correctly from the map * Mo Removed a blocking issue that prevented the Banzai Birds from despawning correctly after they finished their flight. * Mo When the player solves the "morale camp" with flying units before Mo has charged down the wall should no longer get the player trapped behind the wall. * Mo Flying units advancing far over the walls will now triggers Mo's wall destroy events, regardless if he is in range of the wall or not * Mo Fixed a blocking issue that could get large units trapped behind a power well * Mo The quest markers for Mo and the Raven ships should now work correctly for the whole time * Mo Respawn time of the attackers in expert mode has been reduced slightly. Card fixes * The Ravenheart and the Raven Battleships should now have their proper artworks displayed in the detail view * Mo - Fixed Mo's special heal ability. The minimum heal amount will now be considered even if there is no allied unit nearby. * Ravenheart - Fixed missing text in unit's description * Mo - Wrong parameters in the description of Mo's Group Hug were fixed and the minimum heal amout of this ability was raised to 1000. * Cannon Tower - Added missing information about Knockback. The tower is able to knock back small units which wasn't mentioned before (only affects loca, no impact on performance)! Other fixes * Fixed crash on Mo map caused by a PvE unitspecial. * The deck level calculation also takes promo cards into account. Note: Decks need to get re-saved for an updated deck level. * Server status tooltip window is now always fully visible in the Bootstrapper. No need for window repositioning to read the text. * Translation of the server status tooltip window is now correctly updated if you switch the game's language in the login screen of the Bootstrapper * Fixed rare issue where auctions could get stuck meaning they would never finish. * Chronicle: Three more legends from our contest winners are in: Parasite Swarm, Mutating Frenzy, Defenders __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 19/05/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Update notes: ===================== - In tome mode PVP matches, the winner will receive 1 honor token in addition to the normal rewards. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 26/05/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Update Notes ====================== General BattleForge goes Play4Free. You can now get access to the full BattleForge game world without having to enter a serial key. This includes all community features, upgrades, scenarios, ranked duels and 2 decks. To be able to trade away cards or BattleForge Points, you can unlock the full trade features either through reaching rank 4 in PvE or Rank 10 in PvP or by entering a serial key. Players that already played the demo can keep using these accounts. Their decks have been exchanged with the new decks and the rewards and campaign progress gained in the demo version is still available. It's now possible to sort the auctions. They can be sorted by price, period of time, auction type, or the name of the auction item. You are now able to discard upgrades and / or charges from your card. Discarded upgrades get destroyed; charges are added back to your card collection. Cards Card Balancing: Watchlist Card Magma Spores increased Special cost 30 -> 50 Card Portal Nexus: Fixed a bug where the game crashed when trying to use the Portal and the Portal Exit is already shut down. User Interface New UI flow: After buying a tome in the marketplace, it will be automatically registered afterwards if possible. When the registration process has been completed you will be directly forwarded to the "Create New Deck" Screen where you can create a new Tome deck. Miscellaneous Engine Improvement: Improved memory management performance Engine Improvement: Graphics card memory consumption by 3D user interface textures reduced and visual quality improved (e.g. selection marker) Bug Fixes Bugfix Code: Fixed deck level calculation when upgrading a card and deck contains promo cards Bugfix Code: Outdated replay files will now show embedded data instead of "n.A." in the replay list Bugfix Code: Fixed issue that screenshots sometimes couldn't be created through the hotkey if a pregame section was active Bugfix Mission: Raven Battleship is longer mindcontrollable Bugfix Code: A Promocard as CoverCard will be no longer displayed as a white rectangle in the "Mission Briefing" screen anymore. Bugfix Map: Encounters With Twilight The Twilight Wrathgazer has now less hitpoints and does less freeze attacks on standard difficulty Bugfix Map: Siege of Hope There are new helpful troops joining your cause when you reach one of the 2nd and 3rd refugee camps on standard difficulty. The final fight will involve less healing and respawning on standard difficulty Bugfix Map: Defending Hope - Final attack wave has been reduced in strength on standard difficulty __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 27/05/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Hotfix notes: ===================== - After the hotfix, unlocked Play4Free accounts will be able to join an open match __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 29/05/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Hotfix Notes ===================== Adding server "Stronghold" to the farm. Deploying a minor patch improving - the server selection in the bootstrapper - feedback for play4free users that fail to get access to servers due to high load __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 03/06/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Update Notes ====================== General * The new PvE campaign continues with the PvE maps Slavemaster and Ocean * 3 new PvE ranks and titles available! Player versus Environment * Two new PvE maps released for new campaign: Slavemaster and Ocean * 3 new PVE ranks are added. The ranks are: Rank 13: Overlord, XP needed 1,200,000 Rank 14: Archon, XP needed 2,400,000 Rank 15: Eternal, XP needed 4,800,000 * The maps Mo and Blight are now playable in standard difficulty level User Interface * Card Collection can now be sorted by rarity * If you switch your deck in the deck control, you get the promp message that your deck got saved (it got saved before, too, but you haven't got a prompt message about this) * There's more feedback about the automatic registration process when buying a tome in the marketplace Bug Fixes * Bugfix Code: The sorting functionality in the marketplace now remembers your last used sort option and applies it automatically * Bugfix Code: Fixed crashes that could occur when sorting auctions in the marketplace * Map: Lajesh a blocking issue has been fixed that prevented a part from a wall to be mountable if the wall was raised from the attacker's side. * Map: Yrmia the north base fortifications have been moved closer to the orbs to prevent the enemy from raising that wall as long as the orb is claimed, which should now properly mirror the situation in the south base. * Map: Turan some of the orbs and power wells have been moved to even out their ranges towards the nearby walls across the map. * Map: Yshia some of the orbs and power wells have been moved to even out their ranges towards the nearby walls across the map. Server issues and population caps Due to load issues on Sunday and Monday we had to reduce the available slots for players that have not fully unlocked the game, yet. We spent the last days analyzing the server behavior and plan to deploy a fix for that with this patch which will address the identified underlying issues. This patch should allow us to increase the slots for Play 4 Free players again significantly. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 03/06/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Hotfix notes: ========================== This hotfix addresses card upgrades which were broken in today's content patch as well as adjusting the loot tables so that all new maps and difficulty levels drop loot accordingly. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 09/06/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Update Notes ====================== General * New PvP map Zahadune released User Interface * If you switch your deck in the deck control, you get the promp message that your deck got saved (it got saved before, too, but you haven't got a prompt message about this) * There's more feedback about the automatic registration process when buying a tome in the marketplace Bug Fixes * If you try to register with a free client as group member for a ranked duell there will be no wrong error message displayed anymore. * Bugfix Map: Slavemaster: The sandstorm triggered on this map will no longer quicken the movement speed of slow XL unit __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 23/06/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Update Notes ====================== General * New PvE map Convoy released * All new rewards, the Upgrade 3s for common cards, will be available for players as loot in PvE (on all maps of the new campaign in expert mode) and to claim in PvP. * Rankings: There now is a ranking table in the news screen showing the top 200 players. Go and check out your own single player rank for collection or tome mode, or have a look at the ranks of other players. Player versus Player * Since applying Upgrade 3s has a higher gold cost, gold drops in Ranked Duels have been adjusted to provide up to two and half times more gold. The rewards in Tome Format have also been increased and provide twice as much gold compared to Collection Format. Player versus Environment * The new PvE campaign continues with the PvE map Convoy * The new rewards, the Upgrade 3s for common cards, will be available in PvE on all maps of the new campaign in expert mode. Cards * Card Balancing: Summoned Nightcrawlers have now upgrade values according to the normal card. (DPTS 745 -> 640, 680, 745), Summoned Skeleton Warriors have now upgrade values according to the normal card. (Life 100 -> 85, 90, 100). User Interface * It is now possible to right click on a chat line to bring up the player context menu. This allows for much easier and faster user interaction. * Added rarity filters to the Card Collection Miscellaneous * It is now possible to skip the playback of the EA logo that is showing up when launching BattleForge if you watched it at least once * Barrier modules are being preloaded during loading screen to prevent IO-issues during gameplay * Refined the chat filter system. Group, team & match chat are not filtered anymore. * Made keyboard navigation in the Bootstrapper a bit easier * Bootstrapper does now store its logfile and crashdata as "bs_log.txt" and "bs_crashdata.mdmp" in "Documents\BattleForge\Diag". This way all relevant diagnostic data is found in one place. * Added /ignore as a chat command. This will add the given player to your ignore list. * Added "Report Player" to player context menu. This makes it easier to report spammers. Bug Fixes * Audio: generic on-screen acknowledgments that are triggered during combat or other special events are not causing global audio volume ducking anymore * Fixed a bug where Parasite Swarm could get invisible when not successfully performing a mind control special. * Bugfix Code: very special edge case induces units to bypass blocked area, e.g. a wall * Bugfix Code: Avoid "bad local name" exception if searching in the marketplace * Bugfix Code: Fixed incorrect sorting behavior of players in the player list that is visible on the right in the Forge * Bugfix Code: Correct tooltip is shown for "Clone Deck" in the deck manager if deck limit is reached * Fixed level 0 bug in upgrade screen for ultra rare cards * Fixed display for the ShowDeckView. The correct amount of charges will be displayed. * Chat improvement: There is no need to delete the default channel command manually anymore if you want to type in another command into the chat. Just start typing the command by inputting a "/" to remove the default channel command text. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 25/06/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Hotfix Notes ====================== * The values for the third upgrades will be fixed. You will then be able to claim the upgrades without a problem. * An issue causing the game to crash when shutting down will also be fixed. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 30/06/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Hotfix Notes ====================== General The ranking table in the news screen is now also available for team rank. Accepting DirectTrades is only possible after a short delay, to ensure that everyone has the correct state of the trade Server capacity improvements and Tome server 30-Jun-09 The more people there are to interact with, the better: As we are now able to handle more users per farm, capacity is being moved from "Stronghold" to "Overlord" and "Razorleaf" which now have higher population limits. The suggested server for Tome matches is "Overlord". Bug Fixes Bugfix Code: Fixed memory leak in group member handling Bugfix Code: Fix chat line colorization not working anymore __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 14/07/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Update Notes =============== General * Level 3 upgrades are now available for uncommon cards * Waypoints are available now: - SHIFT + Goto Command: Scout - Units will RUN to the waypoints and don't care if there are enemies nearby or if they are being attacked. They will stop if they reach the last waypoint. - CTRL + Goto Command: Crusade - Units will RUN to the waypoints and will attack nearby enemies. If they are alive after the fight, they will continue running to the next waypoint. They will stop if they reach the last waypoint. - ALT + Goto Command: Patrol - Units will WALK back and forth all waypoints and will attack nearby enemies. If they are still alive after the fight, they will continue walking back and forth the created waypoints. In all three cases up to 10 Waypoints can be created. The units will stop running / walking towards the next waypoint if they get another command. * 2vs2 PvP matchmaking now uses bracketing, matching teams of equal strength if available Player versus Player * New 2vs2 PvP map: Koshan released The center of the Koshan region is heavily populated with monuments, allowing four Skylords to start out right next to each other. From then on, this 2v2 scenario offers a lot of choice how to proceed. Will you quickly attack your nearby opponent, raise the walls and defend while expanding or will you abandon your starting area altogether and disappear into the canyon maze in the outer reaches of the map to form a new, uncontested foothold there? Player versus Environment * New one player PvE map: Oracle released * Siege of Hope - The Twilight Dragon attacks have been slightly adjusted in expert mode to allow more time to prepare. * Dwarven Riddle - In the Advanced difficulty setting, the bandit spawns build up more slowly and the Bandit Gunner squads have been removed from the smallest attack waves * Convoy - The Stonekin Warlord should now have his health managed properly, the expert mode should prove a little more challenging * Map: Soultree - Viridya's freeze spells should now trigger more reliably in expert mode Cards * Balancing adjustment to watch list card Wildfire: the spell has now a minimum distance of 15m that it definitely has to cover. It now deals 18 damage to structures and 72 to units (up to 144) on Upgrade 2. * Bug fix: Mindweaver: Units that are temporarily mind controlled by Mindweaver can no longer be sacrificed or turned into a bomb. * Bug fix: Promo Razorleaf: The damage value given on the card was not consistent with standard Razorleaf's damage value and thus has now been adjusted to 300 (instead of 700) because the two of them should be identical on Upgrade 2. Only affects the visible value and has no impact on performance! * Bug fix: Deepcoil Worm - The damage value given on the card was too high. Actually, the unit only deals 3150 damage and not 3450 (on Upgrade 2). The value on the card has been adjusted for all upgrade levels. This only affects the displayed value and has no impact on performance! * Bug fix: Silverwind Lancers: The unit is not knockback resistant! Incorrect information about this in its card description has been removed. Only affects the text and has no impact on performance! User Interface * Fixed world targeting spells (eruption, etc.) snapping to squads when hovering over an ingame healthbar. This avoids mistargeting of mentioned spells. Bug Fixes * Fixed a bug that prevented the respawn of mind controlled PvE units __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Hotfix 16/07/09 [90]Auf diesen Beitrag antworten [91]Zitatantwort auf diesen Beitrag erstellen [92]Diesen Beitrag editieren/löschen [93]Diesen Beitrag einem Moderator melden [94] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [95]www.patches-scrolls.de/battleforge.php Hotfix Notes ====================== - On some maps parts of the cliffs were missing after the last patch. This has been resolved including the resulting blocking issues (affects also the new 2vs2 map Koshan). __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 21/07/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Patch Notes ====================== News and Upcoming Developments * New 1vs1 PvP map: Skjal (description can be found on the BattleForge homepage) * Friend list: Mouse-over shows your friends position in the PvP ranking list Bug Fixes * 2vs2 matchmaking. An error in the matching of players with comparable strength was fixed. Recent Hot fixes * An issues with missing cliffs and connected blocking issues was resolved, especially affecting the new PvP map Koshan. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 06/08/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Patch Notes ====================== General * Level 3 upgrades: Now available for rare and ultra rare cards (Promo Cards are automatically upgraded to Level 3) * New 4 player PvE map Raven's End. Player versus Player * The ELO score now drops slowly if a player is inactive for more than a week. It is restored quickly once the player becomes active again. * A player is considered to be not completely active if he plays less than a certain number of matches per week: Tier / Ranking / Matches Per Week 1. Top 10 players: 30 2. Top 20 players: 25 3. Top 25 players: 20 4. Top 100 players: 15 5. Top 250 players: 12 6. Top 500 players: 10 7. Top 1000 players: 8 8. Top 2500 players: 7 9. Top 5000 players: 6 10. Top 10000 players: 5 11. Everyone else: 2 Bug Fixes * Quitting the game during the countdown to a match now counts as a loss. It no longer leads to other players getting stuck on the loading screen. * A disconnect was fixed that could occur during 2vs2 matchmaking if the group leader registered for a match while his partner had not joined the group, yet. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 18/08/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via auto-update Gamesite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Patch Notes ====================== Bug Fixes: * Rocket Tower - Due to a mistake in target selection the tower shot two rockets at one and the same enemy which has now been fixed. The tower may still release several rockets at the same time (amount according to upgrade level) but it will now only shoot one per available target. * Parasite Swarm: On upgrade level 3 this unit was able to mind control enemies that exceeded the production costs restrictions which has now been fixed. It can thus only control enemies that had production costs lower than or equal to 150. * Altar of Nihil and Shrine of Greed, global cool down was ignored, this has been corrected * Shadow Phoenix no longer gets duplicated when attacking PvE bosses with leader immunity * A crash was fixed that occurred when accessing the friend list under Windows XP while not having unlocked the game. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 01.09.2009 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via in-game updater. Gamingsite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php General The Renegade Card Edition is available. The marketplace now offers Renegade boosters. Tomes now grant the equivalent of 3 Renegade and 3 Twilight boosters. The map unlocking system was adjusted, making higher difficulty levels available as soon as a map is cleared on the standard level General Balancing Buildings now take 50% longer to build unless they are placed within 30m of a friendly monument or generator. The costs for the 4th monument have been reduced from 400 to 300. Cards Bug fix - Unholy Hero: On upgrade level 2 this spell did not distribute the damage done to the target to surrounding entities. This has now been fixed. Bug fix - Darkelf Assassins: The description of Bow Attack has been updated. The unit fires arrows every 2.5 seconds and not once per second as stated previously. This just affects the description and has no impact on performance! Bug fix - Home Soil, Lyrish Knight, Ice Guardian, White Rangers: walls will no longer count as sufficient entities to trigger the buffs or special abilities connected to any of those cards. Buildings, orbs or power wells have to be nearby to make these abilities/buffs available. Bug fix - Wheel of Gifts: When activating Gift of Juvenescence several times the resulting regeneration abilities used to stack infinitely. This has now been fixed: with proper timing one may still trigger the Gift several times but only one regeneration ability will be actively applied. Player versus Player PvP sparring grounds now allow the selection of random generated maps for 1vs1 and 2vs2. The ELO/Ranking system has been reworked. Additional information is displayed to make the system more transparent. Known issue: The score might be displayed incorrectly (too high) after the first tome match after login. This affects only the displayed, but not the stored value. Bug Fixes Map Slavemaster: Units with slow movement speed attacked by the Slave Master will no longer gain additional speed as soon as Slave Master's debuff runs out. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 08.09.2009 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via ingame update Gamingsite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php Cards Big fix: Corsair, Battleship, Spitfire, Howling Shrine: Some entities have several cannons or turrets shooting independently of each other at different targets. For those buildings or units it could sometimes happen that all cannons or turrets focused on only one target although their individual ankles should only allow them to cover a certain range. This has now been fixed: an entity with several independent autocasts will no longer track the same enemy with all its cannons or turrets. Big fix: Earthen Gift, Nature Affinity: The card description was not translated correctly. Buildings affected by this spell deal more damage which has not been mentioned. The French and German card texts have now been updated accordingly. This just affects the description and has no impact on performance! Bug fix: Northstar: The card description stated that units within Northstar's aura stay frozen twice as long as usually. Actually, the freeze time is just increased by 25% which has now been corrected in the text. This just affects the description and has no impact on performance! Bug fix: Rageflame: Stone Warrior's Shatter Lance did not work on units frozen by Rageflame. This has now been fixed and the two abilities may be combined as intended. Bug fix: Aggressor: In German, French and Russian the card description did not mention that this unit is able to knock back large creatures. The missing information has now been added. This just affects the description and has no impact on performance! Bug fix: Spirit Hunters: The descriptions of Tainted and Gifted Bow Attack were not correctly translated. The French and German translations have now been updated and the formerly missing information about the arrow's poisonous effects has been added. This just affects the description and has no impact on performance! Bug fix: Bandit Stalker: Fixed missing texts on its upgrade cards. Bug fix Corsair: On the upgrade cards a wrong name for its special ability was displayed. "Infused Gravity Surge" has now been replaced by the correct name "Gifted Assistance". This just affects the description and has no impact on performance. Bug fix: Amok, Shadow Affinity: while affected by this spell units are no longer controllable by the player. Bug fix: Mind Control: Units temporarily controlled by Amazon or Mindweaver are now immune against further mind-controlling attacks while still under the influence of Amazon or Mindweaver. Player versus Player Random generated PvP maps now also appear in ranked games (30% probability). Random generated 2vs2 maps now have more orbs. Bug Fixes Map: Ascension: The 2nd wave of Avengers did not trigger after the last patch leading to an unsolvable mission goal. This has been fixed. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 16/09/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via ingame update Gamingsite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php General * Fixed an issue where sometimes a wrong Elo-Score gain was shown after a Limited match * Fixed a desync which could in connection with the card Unity. * Bug fix with balancing impact: The construction penalty for buildings build far from friendly orbs and generators now applies correctly at 30m. Due to a bug it already applied at 15m. * You can now hide the UI via the shortcut Ctrl+U. You can define a different shortcut via shortcut-editor. * Fixed invisible text and error messages in chat that occurred after special characters were entered into the auctions search field. Cards * Balancing Change: Mind Control now costs 350 power, on upgrade level 0 it is limited to units with 220 power cost, 250 on upgrade 1 and 2, 300 power cost on upgrade 3. Upgrade 2 reduces the recast timer from 60sec to 30sec. * Bug fix: Matter Mastery: When taking control over a Healing Well, the building now heals own and allied units instead of enemies. * Bug fix: Matter Mastery - Nature Affinity: The decrease in power cost displayed by the card upgrades to this card was too high. Actually, the power costs are decreased by 5 (Up1) and 10 (Up2). The upgrade card description has now been corrected. This has now impact on performance! Bug Fixes * Animations and effects were incorrect, when an orb at a starting position was not claimed by the player allocated to that position, but claimed by another player. This has been corrected. * Fixed an issue on audio quality low where sounds were interrupted and restarted very often * Fixed muzzle-flash effects for units that have no recast time __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 23/09/2009 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via ingame update Gamingsite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php General DirectX 11 support enabled. Added /roll [n] chat command to generate random value in group chat. [n] is optional and defines the max. random value. Default is 100. Placing Buildings: When holding ctrl+mousewheel, it is now possible to correctly rotate a building before placement. Cards Bug fix: Cards able to deal more damage against frozen units did not work correctly any more since the last patch. They either did not deal the expected amount of damage or did not correctly buff other entities to deal more damage against frozen units. This has now been fixed. The following affected cards will now be functional again as indicated in their descriptions: Rageflame (Frost Affinity), Core Dredge (Both Affinites), Deepgorge (Fire Affinity), Northstar (Both Affinities). Bug fix: Cards in stand ground-mode do not get knocked down from walls by cards like hurricane anymore (the "burrower" is still stable able to do so) Bug fix: Crystal Fiend: On some upgrade levels this unit casted its heal aura incorrectly on the same target multiple times. This has been corrected. Bug fix: Amazon: The Amazon now gets regular damage from god spells (due to a bug this unit only received 75%) Bloodhorn: Added missing sounds on death, when dying, the unit is not breathing anymore Bug Fixes Fixed issue where the card tooltip in the forge was displayed behind the chat window. Turrets are no longer returning too fast into their neutral position if the attacked target dies during attack Fixed a bug where the unity ability caused desynchronization errors. On the map Soultree, Viridya did in some case not freeze the main enemy wave. This was corrected. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 30/09/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download available via ingame update Gamingsite at patches-scrolls.de: [85]www.patches-scrolls.de/battleforge.php General * New PvE Map: Empire * Improved performance, especially on large maps with many units. * Website store: Some purchases in some product/currency constellations led to the error message "The unit price is not valid for the given currency". This has been corrected and all products can now be purchased in all supported currencies again. The store now also supports the currencies PLN, CAD, CHF and NOK. Cards * Balancing change: Mine: reduced damage vs. structures 200 -> 50 * Balancing change: Shrine of the Martyrs: reduced production costs 300 -> 125, changed requirements 1 Frost 2 neutral -> 2 Frost 1 Neutral * Balancing change: Shrine of War: reduced production costs 300 -> 150, increased refund 5% -> 15% (on upgrade level 2) * Balancing change: Necrofury: Netherbomb - increased damage from 640/970 -> 666/999 * Bug fix Ensnaring Roots: XL units are now able to attack buildings if they are rooted and close enough to the target structure. * Bug fix: Sandstorm Shadow Affinity: The corruption caused by this card makes new cards deal area damage when being played out. The maximum damage that may thus be caused is limited to 3000 which has so far not been mentioned in the card's description. The text has been updated accordingly. This only affects the description and has no impact on performance! * Bug fix: Blaster Cannon: The card's description stated that the building could shoot every second while it actually releases its shot only every 3 seconds. The text has now been updated accordingly. This only affects the description and has no impact on performance! * Bug fix Amok Fire Affinity: The card description stated that all units within the spell's radius would be confused while just up to 5 targets can actually be affected. The text has now been updated accordingly. This just affects the description and has no impact on performance! * Bug fix: Flying units bound to the ground by any variant of Gravity Surge allowed cards to be played out next to them that actually required an own ground entity. This has now been changed: flyers bound to the ground no longer count as ground entities for card play out. * Bug fix Stone Tempest: Both Affinities are able to knock back small and medium units which were missing in the cards' descriptions. The texts have now been updated accordingly. This only affects the description and has no impact on performance! __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 15/10/2009 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download: available via ingame updater Gamesite: [85]www.patches-scrolls.de/battleforge.php General The community map editor can be downloaded via the bootstrapper. Community maps can be played via the world map. Fixes random crashes that occurred during loading but also during the match. These crashes were connected to insufficient texture memory and occurred especially when playing the map Empire. Know issue: Crashes might still occur under Windows XP when the texture quality is set to high and there is less than 1 GB of video memory. Ranking list now uses the combined score to display the PVP rank icon. Cards Balancing change: Amazon is now swift, Beast Mastery increased duration 12/15 sec -> 15/20 sec, Frost Affinity Wildlife Affection damage reduction increased 25% -> 50% Balancing change: Nomad Production costs 70 -> 75, Nature Affinity Regeneration changed from 3% to fixed 12 points every second (decreased regeneration) Balancing change: Lightblade Taunt 50 -> 20, Fire Affinity damage bonus 50% -> 75%; Shadow Affinity damage rebuff 25% -> 50% Bug fix: Gladiatrix Shadow Affinity: The upgrade card's description indicated that the power costs of Tainted Sobering would be reduced by 10 for Upgrade 2 and 3. Actually, the power costs are only reduced by 5. The text has now been corrected accordingly. This only affects the description and has no impact on performance! Bug Fix: Swamp Drake: The unit did not deal the correct amount of damage as stated on the card. It has now been reworked to deal 168 damage to the target, up to 252 in total. The description has been adjusted accordingly. Bug Fix: Card Second Chance: PvE units that are not immune to 'Revive' are now affected by 'Second chance' Bug Fix: Fixed stone tempest card play-decal texture: removed the rectangle that appeared around it Bug Fix Howling Shrine: If this building was rotated before its construction the individual turrets connected to it lost their orientation. The building could then only shoot in one direction. This has now been fixed: Rotating a building will no longer interfere with turret orientation. Bug Fix Nox Carrier: This unit can only move around slowly which has so far not been mentioned in its description. The card's texts have now been updated accordingly to add the missing information. This just affects the description and has no impact on performance! Bug Fix Giant Slayer: This unit cannot be knocked back which has so far not been mentioned in its description. The card's texts have now been updated accordingly to add the missing information. This just affects the description and has no impact on performance! Bug Fix Juggernaut: Stampede can no longer be interrupted by root spells. Freeze, paralyze, oink are still able to interrupt. Bug Fix Windhunter: The unit did not deal the correct amount of damage as given on the card. Its damage has now been adjusted to match the value of 1230 mentioned on the card and the unit will deal 137 damage to the target, up to 206 in total. Bug fix Healing Well: The English card description stated that the building had an initial healing capacity which is misleading since it first has to charge up before being able to heal. The text has been reformulated to avoid misunderstandings. This just affects the description and has no impact on performance! Bug Fixes The /roll command could crash the game when the game language was set to German. This has been fixed. Promo Cards add 6 to the deck level now. Previously, they only added 4. Mini-maps are loaded earlier to prevent streaming issues leading to white mini-maps. PvE: Fixed a problem where the game crashed when PvE units were affected by "Second Chance" PvE: Mo's splash damage will not affect friendly units anymore. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 29/10/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download: available via ingame updater Gamesite: [85]www.patches-scrolls.de/battleforge.php General * Beta: Randomly generated PvE maps are now playable in beta state on the world map as a new game mode. You might still encounter bugs or discover balancing issues. Please report these issues through the forums. The beta version of the randomly generated PvE maps does not give out rewards, nor does it feature the final usage of bosses or show rankings. * Goldchests: New tool-tips containing explicatory texts were added that will hint why a gold chest can presently not be opened by the player. Cards * Balancing Change - Banner of Glory: Production costs reduced 50 -> 40, refund increased 25% -> 33% * Balancing Change - Frostbite: Production costs reduced 40 -> 25, u3 20 * Balancing Change - Ice Guardian: If this unit is played out near friendly orbs or power wells it will from now on enter the game with its Ice Shield automatically enabled. Therefore its special ability will have to run through its recast time before it may be triggered again. * Bug Fix - Windhunter: The card's description did not mention that the unit is able to knockback small enemies. This information has now been added. * Bug Fix - Gladiatrix Shadow Affinity: The upgrade card's description indicated that the power costs of Tainted Sobering would be reduced by 10 for Upgrade 2 and 3. Actually, the power costs are only reduced by 5. The text has now been corrected accordingly. This only affects the description and has no impact on performance! Bug Fixes * The Upgrade-Section will correctly switch to the "Upgrade"-Tab if the section is open, the "Claim Upgrade"-Tab is active and you use the "Upgrade"-Option from the card context menu Community Map Editor * Fixed crash in map settings dialog * Added random map config value management functionality on a second tab in the map generator config widget * Editor DirectX 10 support enabled * Random generated player-versus-environment maps get their scripts correctly created * Map goals defined in the file goals.xml are loaded now correctly into the game __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 04/11/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download: available via ingame updater Gamesite: [85]www.patches-scrolls.de/battleforge.php General Notes * players now get an acoustical warning if an own power generator is being 'attacked' by an enemy Energy Parasite Beta: Generated PvE Maps * Rebalanced all difficulties * Bosses are now unique placed on the map * Correct difficulty settings are now shown for PvE Random Generated Maps * Fixed bug that prevent the difficulty slider from being dragged to 10 * Fixed missing label text for available resources (void power) * Fixed creep camp orientation to correctly match paths Community Map Editor * Added functionality for creating empty random maps (Skirmish/PvP) * Fixed possibility to create 256x256 skirmish maps - map border sizes only automatically adjust for 512x512 maps, now __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 19/11/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download: available via ingame updater Gamesite: [85]www.patches-scrolls.de/battleforge.php General * Randomly Generated PvE Maps are live and dropping rewards. This mode drops tokens which can be used to claim upgrades (right click on a card in the collection, select upgrade, go to the claim upgrade tab). Tokens are an efficient way of upgrading if you are looking for specific upgrades. * The initial download size has been reduced significantly by making the download of high resolution textures optional. * Bug fix: Summoned units - Units that are summoned or conjured by other cards do no longer allow to play out Spells next to them that require own ground units to be nearby. This behavior already work as intended for Units and Buildings and has now been adjusted accordingly for Spells as well. Cards * Balancing Change: Legendary Units - If a Legendary Unit dies there will now be a short delay of 5 seconds during which the player who formerly owned it cannot play out this Legendary Card again. Other players in the current game will be able to play out the relevant card during this time frame, though. * Balancing Change: Undead army - Production costs increased 100 -> 110 (upgrade level 3: 90 -> 100) * Balancing Change: Shrine of Greed, Gimme Power - Activate to immediately transfer 50% of own and friendly players current void power back in the actual power pool. There will be no power refund at all and the void power will not grow any further for 30 seconds afterwards. Balancing Change: Energy Parasite - Production costs decreased 90 -> 50, damage decreased 48 72 -> 38 58 (U3 53 80 -> 42 63), Life decreased 300 -> 225, Power Drain decreased 50 -> 20 (U3 60 ->25) * Bug fix: Hurricane - Every wind gust delivered by this card dealt its damage twice to the same target (20 damage instead of 10) which has now been corrected to match the description. * Behavior change: Kobold Engineer - The unit's autonomous behavior has been improved. As long as there are still damaged structures around it will now solely focus on repairing them even when enemies approach it. It will not interrupt the repairing process in order to fight unless told to do so. * Bug fix: War Eagle - The unit only has a slow movement speed which has so far not yet been mentioned in its description. The missing information has now been added. Only affects the description and has no impact on performance. * Bug fix: Gunner - Both affinities knock back small and medium units. So far this information has been missing and the cards' texts have now been updated accordingly. Only affects the description and has no impact on performance. * Bug fix: Viridya - On upgrade level 3 the card now summons level 3 Treespirits * Bugfix Unholy Hero: On Upgrade 2 and 3 this cards description was wrong. On Upgrade 2 125% and on Upgrade 3 100% of all damage dealt to a unit affected by this spell will additionally be distributed among surrounding friendly entities. The distribution values previously stated were incorrect and have now been updated. This just affects the description and has no impact on performance! Community Map Editor * It is possible to create additional enemy players in the Team Setup UI now Bug Fixes * Difficulty "Standard" is displayed correctly again in the open games list of regular PvE matches __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 11/12/09 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download: available via ingame updater Gamesite: [85]www.patches-scrolls.de/battleforge.php General Refer a Friend 1. Invite your friends, get rewarded and enjoy the festive season together with BattleForge this Christmas. We are giving all current players out there the chance to get hold of some great stuff with our Refer a Friend program. Go out and tell your friends about your favorite game and if they come and tell us that you recommended the game, you can get hold of some EPIC rewards. With our rewards you can save hours of grinding by earning yourself mounds of tokens and even get your hands on an awesome collectable Promo Card when you introduce your friends to BattleForge. All you have to do is get your friend to sign up and play the game with you. Your friend will be prompted to enter your BattleForge character name or email address right after creating his first BattleForge character. 2. The more invites you send and friends that play the game the more loot and rewards you get. * 1 Friend: 80 Battle Tokens, 25 Victory Tokens and 15 Honor Tokens * 2 Friends: 100 Battle Tokens, 50 Victory Tokens and 25 Honor Tokens * 3 Friends: A Promo Card An invaluable addition to any collection * 4+ Friends: 120 Battle Tokens, 70 Victory Tokens and 40 Honor Tokens 3. In order to claim these rewards, you have to win one cooperative map together with the person you referred to the game and both of you must have unlocked the game. Sneak Peak Decks There are now 2 complete decks available in the in-game store, which feature an exclusive preview on the next card edition. For 500 BattleForge Points you get a well balanced deck 14 Twilight and Renegade cards plus 2 cards from the next Edition of BattleForge which will be launched next year. A great opportunity for you to grab hold of these cards early. Tomes Tomes were revised to offer better card combinations, more choice and a lower price point.From now on you will be able to get a tome consisting of the following compositions for only 900 BattleForge Points. * 4 boosters from the Twilight edition + 32 common cards comprised of fire, frost, nature and shadow that have proven to be at the heart of any good army that offers the flexibility needed for playing tome matches. * 4 boosters from the Renegade edition + the 32 commons * 2 Renegade and 2 Twilight Edition boosters + the 32 commons And that isnt all, as a Christmas special, we have put a nice GIANT Santa Clause in the tomes on top of that. Grab you tomes now, the extra Santa Clause card will only be included for a short period of time. The server Overlord is recommended for Tome matches. Tomes that are already registered will stay valid until they expire. Maps * Randomly generated PvE maps: Tweaked time limits to match current completion statistics * Fixed orb and generator offests for 4 player randomly generated maps to prevent XL units from getting stuck. * Fixed a desynchronization error that occurred on Dwarven Riddle. Cards * Balancing change: Lyrish Knight - damage type S -> XL, Damage 500 -> 400 * Balancing change: Nightguard Spawn with recast time active, received damage is reduced by 75% for 10 seconds after swap * Balancing change: Stormsinger Fixed a bug that caused the unit to shoot too slow (damage was ~473 instead of 530). Additionally increased damage to 560 . Removed splash damage (deals now 75 with every hit) and changed projectile to homing. Increased Production costs 70 -> 75 * Bug fix: Kobold Engineer: After its last rework the unit was no longer able to attack buildings which has now been fixed. The Engineer will now again be able to fight buildings and structures as usual. * Bug fix: Some crowd control spells like for example Oink could partly be broken by giving the affected unit a stop command. This is no longer possible __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 15/12/2009 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download: available via ingame updater Gamesite: [85]www.patches-scrolls.de/battleforge.php Changes in detail: General Fixed an issue that caused the purchase of decks in the marketplace to fail when you had standard pool decks that contain tome pool cards. Also added functionality to grant decks from the shop on login if they are missing. Fixed an issue that changed the players avatar icon to a War Eagle when completing a friend referral. Affected avatars will be repaired during the patch downtime to get their old avatar icons back. "Add to Deck" now works correctly if the last slot in the deck is occupied but there are still other open slots in your deck bar Increased the maximum amount of decks allowed to 50. Maps Loosened the time limits to match current completion statistic in randomly generated PvE maps. Cards Fixed a bug where it was possible to cancel Curse of Oink and Sleep spells by using the 'Hold Position' command. Renamed the Deep One's special ability to "Gifted Catch" to remove ambiguity __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 14/01/10 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download: available via ingame updater Gamesite: [85]www.patches-scrolls.de/battleforge.php Changes in detail: General * The cards of the purchasable decks in the in-game have been exchanged. This includes the cards from the upcoming Lost Souls Edition. The Frost/Shadow deck now features the Lost Shade and the Knight of Chaos while the Fire/Nature deck features the Firesworn and the Entangle Tower. * Added simplified user interface as shortcut to the games main features. * Upgrading cards now is disabled while being in the ready state for a match. This also fixes a bug where the upgraded card was not playable during the match. * Hit-animations were not played if units were hit while standing or walking. This has been corrected. Cards * Balancing Change: Firedancer - The unit's siege bonus has been reduced from 150% to 125% on upgrade level 2 and from 200% to 150% on upgrade level 3. * Balancing Change: Gladiatrix - The unit does not inflict area damage anymore. Instead it deals all damage to the targeted enemy. Its spear will now hit the enemy more reliably. * Balancing Change: Fountain of Rebirth - The building's production costs have been reduced from 100 to 60. Instead of regenerating friendly units every 2 it will now heal them every 3 seconds but the abilities overall duration has been increased from 10 to 30 seconds. It will restore 15 life points per tick (18/21/25 life points on the upgrade level 1/2/3). * Update: As the Christmas Season is over Santa Claus will no longer be able to use his special abilities. * Bug fix: Swamp Drake: The unit's attack failed to trigger a visible effect at the position of the attacked target. The missing hit impact has now been reinstalled and will be visible again. * Bugfix Parasite Swarm: As indicated on its card the unit is specialized against M creatures. The damage calculation against opponents of this size did not work correctly, though. This has now been fixed and the unit will now deal the correct amount of damage. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 16.02.2010 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download: available via auto-update Gamesite: [85]www.patches-scrolls.de/battleforge.php PvP Rankings Players with lower activity now loose rank less quickly General Buildings can now be added to a group Card-Playout of Units: A new tooltip has been implemented that indicates whether a unit will be dazed or not if spawned at the given position. The tool-tip is directly attached to the courser and will help to distinguish between areas that allow units to be spawned without being dazed and areas that do not. Added dual color card filters for Frost/Shadow and Fire/Nature to the Auction House interface. Changed the behavior of the Auction House dual color filters: Selecting a dual color card filter will show only dual color cards matching the filter and not cards with just one of the selected colors anymore. Auction house: Reworked the single color card filters: Selecting the Fire filter will show only fire cards, and no dual color cards containing fire. The same goes for all other colors. Added a card color filter for colorless (neutral) cards. Cards Retreating Circle: The spell is supposed to teleport own and friendly units to the next monument of their owner respectively. Instead, friendly units were teleported to the nearest monument of the player casting the spell. This has now been fixed and as of now every affected unit will be transported to a monument of its own player. Infernal Chain: Once the chain has been established it will last no longer than 20 seconds even if caster and target stay close enough to each other all the time. The information about the limited duration has been missing in French and German descriptions but has now been added. This only affects the text and has no impact on performance! Vileblood + Mutating Maniac: Both units only trigger their special abilities when being transformed but not upon dying. The descriptions have been misleading as they mentioned both death and transformation as a trigger for their abilities. This has now been fixed but affects only the texts and has no impact on performance! Lost Souls Revenants: In a former beta patch the life time of all Revenants has already been increased from 20 to 25 seconds. Unfortunately, the descriptions have not been updated accordingly and still mentioned only 20 seconds. This has now been fixed but affects only the texts and has no impact on performance! __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 25/06/2010 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Download: available via ingame update Gamesite: [85]www.patches-scrolls.de/battleforge.php Changes in this release: - Northern Keep: The buildings special ability allows friendly units to seek cover around it. Unfortunately, it also prevented some of the affected friendly units from correctly executing their own specials which lead to some exploits: units such as Nightcrawler, Skeleton Warriors, Bandit Sorceress and more that are supposed to vanish or die while or after performing a special, remained unaffectedly in the game instead or, as in the case of Bandit Sorceress, could even be duplicated. The issue has now been addressed by slightly reworking the tower: instead of rendering affected units entirely invisible it will now absorb all damage they take. This should fix any bugs or exploits that have been reported for this building. - Bandit Sorceress: The units special ability can no longer be executed on buildings that are still under construction. This change addresses several issues that occurred when the unit entered buildings under construction and thus accidently rendered them useless. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 26/04/2012 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Gamepage: [85]www.patches-scrolls.de/battleforge.php General Amii Edition The Amii Booster has been added to the ingame store. This booster consists of four Amii cards which are drawn first. The booster is then filled up with another four cards from all editions except Amii Edition. In total, the booster contains of five common, two uncommon and one rare or ultrarare card. Community Map Contest Added the three winner maps of the Community Map Contest to Sparring Grounds. The maps are: - "Wintrhy" created by SpitzKopf - "Aztec" created by Fragggy - "Tairayver" created by Kaldra PvE Rankings* - Map of the Week is now Map of the Month.*Rankings reset on 1st of every month. - There are rankings for every PvE map now. They work as the Map of the*Month rankings: The faster the time, the higher your match will be in the rankings. Expert difficulty beats Advanced beats Standard. - Four new PvE Ranks have been added:*Chronicle Keeper, Loremaster, Vigil of the Forge and Master of the Forge. These ranks cannot be gained by playing PvE maps. - Every 1st of a month, the first places of each PvE map ranking will get additional XP as a price. - You can sign a PvE match as Speedrun in the matchmaking screen to show others that you want to complete this map as fast as possible. For Random PvE Speedrun is only possible if Map of the Month has been selected.* - You can show the rankings of the past two months now, too. Character Creation - Character names can consist of up to 16 characters, inlcuding numbers, - and _ now.* - The maximum number of BattleForge characters per account is now one. Existing characters will not be affected and stay accessible. - If there is an Origin persona already, BattleForge will suggest its name for character creation.* - If there is no Origin persona already, BattleForge will try to create it with the same name of a new character created. Worldmap - The meaning of the path arrows between PvE maps has been changed: Yellow paths lead to maps that are unlocked, red path means that the map is locked and not yet playable. - All maps are shown on the Worldmap now, regardless whether they are locked or have been hidden by the difficulty dropdown box before. - Hovering the cursor over a locked PvE map shows which maps you have to master first in order to unlock this map. - The dropdown box for pre-selecting PvE difficulty has been removed. Cheater Handling - Banned characters are shown as such in character selection after login. - Matches are shown in the PvE rankings now after they have checked for use of cheats.* User Interface - Buttons leading directly to EA Customer Support and BattleForge web forums have been added to the ingame news screen. - You can tab through the fields in the Create Auction window now.*Hitting Space when the Create Auction button is focused will create the auction. Performance Improvements Logging in, buying and opening Boosters should be faster now. Cards - Ripper:*Damage increased from 720 to 840 - Spitfire:*Power costs decreased from 300 to 220 - White Rangers:**Active Special costs reduced from 25 to 10. Active Special now deals half damage against buildings. Damage increased from 9/10/11/13 to 8/10/12/14. Unit costs reduced from 80 to 70. - Kobold Trick / Glacier Shell:*Buildings affected by Glacier Shell are immune to Kobold Trick for 30sec - Voidstorm:*Now requires 3 Shadow Orbs (from 2 Shadow Orbs plus 1 Neutral Orb) - Lost Vigil:*Reduced the damage near friendly structures from 180 (270 total) to 135 (200 total). Healing effect of nature affinity reduced from 25 per second to 18 per second. Bugfixes Loot Drops The drop of upgrades of the following cards has been fixed or added: - Architect's Call Frost Affinity Upgrade 1 - Firesworn Frost Affinity Upgrade 1 - Fleshbender Fire Affinity Upgrade 1 - Hatecaster Shadow Affinity Upgrades 2+3 - Lost Spirit Ship Nature Affinity Upgrades 1+2+3 - Incredible Mo Upgrades 1+2+3 - Curse Well Upgrades 1+2+3 - QueekQueek Upgrades 1+2+3 - Moon Upgrades 1+2+3 - Jorne Upgrades 1+2+3 An official loot list will be released with this patch. Cards -*Amok, Knight of Chaos, Lord Cyrian:*You cannot control affected units by Stop or Hold Position anymore. - Decomposer:*You cannot send a unit affected by Second Chance into Decomposer anymore. - Motivate: You cannot cast Motivate on a unit affected by Second Chance anymore. - Offering: You cannot cast Offering on a unit affected by Second Chance anymore. - Mutating Maniac: Transforming into this unit now costs the right amount of power. - Lory Cyrian and Promo Grinder are no longer tradeable - Corrected several minor grammar and spelling mistakes* PvE Rankings* - The Show Deck button was not properly shown on some display resolutions. This has been fixed.* - Showing a Tutorial Deck in PvE Rankings does not result in a crash anymore. - There are no wrongly displayed show deck icons for empty ranking entries anymore. User Interface - A glitch where the card list was scrolled down showing no cards with activated card filters has been fixed. - The error message when trying to trade a nontradeable card has been refined. - A bug which allowed to trade a nontradeable card while being ready for a match has been fixed. User Generated Maps The health bar of a unit that has been manipulated with*DoCmdScriptEntityHealthSetMaxAbsolute() is no longer screwed up. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 10/05/2012 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Gamepage: [85]www.patches-scrolls.de/battleforge.php Cards Bugfixes If units were sent into a Decomposer before Second Chance was active they were sacrificed even if Second Chance was active in the moment of sacrifice. This was fixed. Bugfixes A bug in the character selection was fixed. The last character you have logged into the game with the last time is now pre-selected properly. A bug in the auction house was fixed. The pre-set duration when creating auctions was shown as long although the actual duration was medium. Now the time shown and the time used are properly set to long by default. A bug in the rankings was fixed. It showed more pages than there were available when switching between rankings with a different amount of entries. __________________ More patches are available here: http://www.patches-scrolls.de BattleForge Patch 06/12/2012 [80]Auf diesen Beitrag antworten [81]Zitatantwort auf diesen Beitrag erstellen [82]Diesen Beitrag editieren/löschen [83]Diesen Beitrag einem Moderator melden [84] Zum Anfang der Seite springen __________________________________________________________________ Gamesite: [85]www.patches-scrolls.de/battleforge.php General 3vs3 Open Beta The all-new 3 versus 3 game mode has been added to the game. To access this mode ingame log into your account, go to the world map and chose Sparring Grounds. There you can either choose the Generated Sparring Ground 3vs3 or the new version of Gorgash. If you want to give us any feedback on this new PvP mode, please do so in our forums at [86]http://forums.battleforge.com/forum/. Single Card Booster The single card booster now has the chance to contain common and uncommon Amii cards. Chances to get a card out of the latest card edition is equal to getting one out of the old editions. High resolution textures High resolution textures are now accessible for everyone. You can find the option to download them in the BattleForge Bootstrapper in the Optional Components tab. Map editor You now have the possibility to create your own 3vs3 maps with the editor. Restriction to only use PvE entities has been removed. You can create a random map by importing your own heightmap now. Cards Backlash The damage against buildings has been halfed. The damage per target has been decreased from 50% to 33% Treespirit Gifted Thorns/Tainted Thorns: The damage has been reduced from 160 (240 maximum) to 120 (180 maximum). Lifepoints have been increased from 510/540/600/660 to 680/720/800/880. Nature affinity: Poison damage has been decreased from 15 damage per second to 10 damage per second. Nasty Surprise Damage cap has been lowered from 10.000 to 3.000. Lost Reaver Lifepoints have been reduced from 1650 to 1500. Infused Mob/Tainted Mob: The energy costs for the special ability have been increased from 0 to 20 but can now be cast anytime without having to target an enemy. Timeless One Energy costs have been increased from 50 to 55. Frozen Stasis: Energy costs have been increased from 0 to 10. Soulshatter Damage against buildings has been halfed. __________________ More patches are available here: http://www.patches-scrolls.de